1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)


  • Again, sorry for the long delay. Finally finished the decorating this morning.:lower_left_paintbrush:

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Austria round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 4,4 and gets 0 hits
    
        Combat Move - Austria
            1 infantry moved from Albania to Greece
            5 gass moved from Croatia to Greece
    
        Purchase Units - Austria
            Austria buy 1 Factory, 5 field_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Austria
            Battle in Greece
                Austria attack with 5 gass and 1 infantry
                Serbia defend with 1 Factory, 3 field_guns, 13 infantry and 1 trench
                    Austria roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,17 expected hits
                    Austria roll dice for 5 gass in Greece, round 2 : 5/5 hits, 4,17 expected hits
                    Serbia roll dice for 3 field_guns and 13 infantry in Greece, round 2 : 6/16 hits, 5,33 expected hits
                    5 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Greece
                Serbia win with 3 field_guns, 8 infantry and 1 trench remaining. Battle score for attacker is 12
                Casualties for Austria: 1 infantry
                Casualties for Serbia: 5 infantry
                Some non-combat units are destroyed: 
    
        Non Combat Move - Austria
            3 cavalrys moved from Belgrade to Galicia
            2 field_guns and 4 infantry moved from Transylvania to Galicia
            2 field_guns and 5 infantry moved from Hungary to Transylvania
            1 infantry moved from Albania to Serbia
            6 infantry moved from Venice to Milan
            1 field_gun moved from Venice to Milan
            2 field_guns and 6 infantry moved from Trieste to Venice
    
        Place Units - Austria
            1 Factory placed in Galicia
            1 trench placed in Milan
            1 trench placed in Venice
            1 trench placed in Milan
            2 field_guns and 2 infantry placed in Venice
            6 infantry placed in Trieste
            Austria undo move 6.
            2 field_guns and 4 infantry placed in Trieste
            1 field_gun and 5 infantry placed in Hungary
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
            Austria collect 4 PUs from War Bonds; end with 91 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0,67
    Austria regular : 0,67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Combat Move - Italy
            1 battlecruiser and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean
    
        Purchase Units - Italy
            Italy buy 3 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Italy
            Battle in Sea Zone 55 Western Mediterranean
                Italy attack with 1 battlecruiser and 1 destroyer
                Germany defend with 1 submarine
                    Italy roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 55 Western Mediterranean, round 2 : 1/2 hits, 1.00 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 55 Western Mediterranean, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 55 Western Mediterranean
                Italy win with 1 battlecruiser and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germany: 1 submarine
    
        Non Combat Move - Italy
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 cavalry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 cavalry and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            2 infantry moved from Latium to Tuscany
            2 infantry moved from Rome to Latium
            1 field_gun and 1 infantry moved from Tripolitania to Tunisia
    
        Place Units - Italy
            3 heavy_guns placed in Piedmont
            3 infantry placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italy regular : 0.00
    Germany regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Combat Move - Arabia
            1 Bedouin moved from Hejaz to Yemen
                  Arabia take Yemen from Turkey
            1 Bedouin moved from Yemen to Hejaz
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins; Remaining resources: 0 PUs; 
    
        Combat - Arabia
    
        Non Combat Move - Arabia
            15 Bedouins moved from Hejaz to Mecca
    
        Place Units - Arabia
            3 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2x Gas in Greece

    <dice 2d6>

  • 2024 '22 '19 '17 '15

    [dice 2d6]


  • 2d6: 3, 1

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 6,1,3 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover mustardGas
    
        Combat Move - Turkey
            1 field_gun moved from Dardanelles to Sea Zone 68 Aegean Sea
            1 field_gun and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            1 infantry moved from Crete to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece
            1 field_gun and 1 infantry moved from Sinai to Sea Zone 70 Eastern Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece
            2 battleships moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 battlecruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 battleship moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            4 cavalrys, 2 field_guns, 1 heavy_gun and 7 infantry moved from Macedonia to Greece
            2 gass moved from Bulgaria to Greece
            1 infantry moved from Oman to Yemen
                  Turkey take Yemen from Arabia
            1 infantry moved from Palestine to Hejaz
            1 cavalry moved from Sinai to Hejaz
            1 field_gun moved from Jordan to Hejaz
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
    
        Purchase Units - Turkey
            Turkey buy 1 Factory, 6 field_guns, 2 heavy_guns, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Turkey
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Greece: 2 gass
            EDIT: Removing units owned by Serbia from Greece: 2 infantry
            EDIT: Turning off Edit Mode
            Battle in Greece
                Turkey attack with 4 cavalrys, 4 field_guns, 1 heavy_gun and 9 infantry
                Serbia defend with 1 Factory, 3 field_guns, 6 infantry and 1 trench
                    Turkey roll dice for 1 battlecruiser and 3 battleships in Greece, round 2 : 3/4 hits, 2,67 expected hits
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 1 heavy_gun and 9 infantry in Greece, round 2 : 5/18 hits, 4,67 expected hits
                    Serbia roll dice for 3 field_guns, 6 infantry and 1 trench in Greece, round 2 : 3/9 hits, 3,00 expected hits
                    6 infantry owned by the Serbia, 3 infantry owned by the Turkey and 1 trench owned by the Serbia lost in Greece
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 1 heavy_gun and 6 infantry in Greece, round 3 : 2/15 hits, 4,17 expected hits
                    Serbia roll dice for 3 field_guns in Greece, round 3 : 2/3 hits, 1,00 expected hits
                    2 field_guns owned by the Serbia and 2 infantry owned by the Turkey lost in Greece
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 1 heavy_gun and 4 infantry in Greece, round 4 : 5/13 hits, 3,83 expected hits
                    Serbia roll dice for 1 field_gun in Greece, round 4 : 0/1 hits, 0,33 expected hits
                    1 field_gun owned by the Serbia lost in Greece
                Turkey captures 5PUs while taking Serbia capital
                Turkey win, taking Greece from Serbia with 4 cavalrys, 4 field_guns, 1 heavy_gun and 4 infantry remaining. Battle score for attacker is 18
                Casualties for Turkey: 5 infantry
                Casualties for Serbia: 3 field_guns, 6 infantry and 1 trench
            Battle in Hejaz
                Turkey attack with 1 cavalry, 1 field_gun and 1 infantry
                Arabia defend with 1 Bedouin
                    Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 0/3 hits, 0,83 expected hits
                    Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                    Turkey roll dice for 1 cavalry and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0,67 expected hits
                    Arabia roll dice for 1 Bedouin in Hejaz, round 3 : 0/1 hits, 0,33 expected hits
                    Turkey roll dice for 1 cavalry and 1 field_gun in Hejaz, round 4 : 2/2 hits, 0,67 expected hits
                    Arabia roll dice for 1 Bedouin in Hejaz, round 4 : 0/1 hits, 0,33 expected hits
                    1 Bedouin owned by the Arabia lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 1 cavalry and 1 field_gun remaining. Battle score for attacker is -1
                Casualties for Turkey: 1 infantry
                Casualties for Arabia: 1 Bedouin
    
        Non Combat Move - Turkey
            1 heavy_gun and 1 infantry moved from Jordan to Arabia
            1 heavy_gun and 2 infantry moved from Mesopotamia to Arabia
            2 field_guns moved from Damascus to Jordan
            2 field_guns moved from Baghdad to Mesopotamia
            1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
            1 cruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
    
        Place Units - Turkey
            1 Factory placed in Anatolia
            1 heavy_gun placed in Damascus
            1 heavy_gun placed in Baghdad
            2 field_guns placed in Baghdad
            2 field_guns placed in Damascus
            2 field_guns and 2 infantry placed in Constantinople
            2 transports placed in Sea Zone 68 Aegean Sea
    
        Activate Technology - Turkey
            Turkey activating mustardGas
    
        Turn Complete - Turkey
            Turkey collect 73 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0,67
    Arabia regular : 0,00
    Turkey regular : -0,50
    

    Savegame


  • TripleA Manual Gamesave Post: Britain round 5

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,4,6 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover subwarfare
    
        Combat Move - Britain
            1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean
            1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean
            1 battlecruiser and 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 89 Indian Ocean
            1 field_gun moved from Samoa to Sea Zone 112 Pacific Ocean
            1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 113 Pacific Ocean
            1 field_gun moved from Sea Zone 113 Pacific Ocean to Guadalcanal
                  Britain take Guadalcanal from Germany
            1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal
            1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
            1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
            1 field_gun moved from Sea Zone 131 Pacific Ocean to Palau
                  Britain take Palau from Germany
            1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
            4 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
    
        Purchase Units - Britain
            Britain buy 1 Factory, 1 cruiser, 2 field_guns, 1 heavy_gun, 5 infantry, 3 submarines and 1 trench; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 89 Indian Ocean
                Britain attack with 1 battlecruiser, 2 cruisers and 1 destroyer
                Germany defend with 1 cruiser
                    Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 2/4 hits, 2.00 expected hits
                    Germany roll dice for 1 cruiser in Sea Zone 89 Indian Ocean, round 2 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 89 Indian Ocean
                Britain win with 1 battlecruiser, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Britain: 1 cruiser
                Casualties for Germany: 1 cruiser
            Battle in Sea Zone 14 Helgoland Bight
                Britain attack with 4 battleships, 7 cruisers, 2 destroyers and 3 submarines
                Germany defend with 1 battlecruiser, 1 battleship, 10 cruisers, 2 destroyers and 4 submarines
                    Britain roll dice for 4 battleships, 7 cruisers, 2 destroyers and 3 submarines in Sea Zone 14 Helgoland Bight, round 2 : 8/16 hits, 7.83 expected hits
    

    Combat Hit Differential Summary :

    Germany regular : 0.33
    Britain regular : 0.17
    

    Savegame


  • @Witt Attacked your fleet in Helgoland Bight as have 4 BBs to soak up hits vs your 1. Very lucky 1st round of dice for B with 8 hits. What OOL?

    If we take our subs off first I will hopefully avoid having to worry about first strike.


  • TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,4,6 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover subwarfare
    
        Combat Move - Britain
            1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean
            1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean
            1 battlecruiser and 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 89 Indian Ocean
            1 field_gun moved from Samoa to Sea Zone 112 Pacific Ocean
            1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 113 Pacific Ocean
            1 field_gun moved from Sea Zone 113 Pacific Ocean to Guadalcanal
                  Britain take Guadalcanal from Germany
            1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal
            1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
            1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
            1 field_gun moved from Sea Zone 131 Pacific Ocean to Palau
                  Britain take Palau from Germany
            1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
            4 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
    
        Purchase Units - Britain
            Britain buy 1 Factory, 1 cruiser, 2 field_guns, 1 heavy_gun, 5 infantry, 3 submarines and 1 trench; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 89 Indian Ocean
                Britain attack with 1 battlecruiser, 2 cruisers and 1 destroyer
                Germany defend with 1 cruiser
                    Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 2/4 hits, 2.00 expected hits
                    Germany roll dice for 1 cruiser in Sea Zone 89 Indian Ocean, round 2 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 89 Indian Ocean
                Britain win with 1 battlecruiser, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Britain: 1 cruiser
                Casualties for Germany: 1 cruiser
            Battle in Sea Zone 14 Helgoland Bight
                Britain attack with 4 battleships, 7 cruisers, 2 destroyers and 3 submarines
                Germany defend with 1 battlecruiser, 1 battleship, 10 cruisers, 2 destroyers and 4 submarines
                    Britain roll dice for 4 battleships, 7 cruisers, 2 destroyers and 3 submarines in Sea Zone 14 Helgoland Bight, round 2 : 8/16 hits, 7.83 expected hits
                Units damaged: 1 battleship owned by the Germany
                    Germany roll dice for 1 battlecruiser, 1 battleship, 10 cruisers, 2 destroyers and 4 submarines in Sea Zone 14 Helgoland Bight, round 2 : 8/18 hits, 9.67 expected hits
                Units damaged: 4 battleships owned by the Britain
                    3 submarines owned by the Britain, 4 submarines owned by the Germany, 1 destroyer owned by the Germany, 2 cruisers owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 14 Helgoland Bight
                4 battleships owned by the Britain, 1 destroyer owned by the Britain and 7 cruisers owned by the Britain retreated to Sea Zone 15 English Channel
                Germany win with 1 battlecruiser, 1 battleship, 8 cruisers and 1 destroyer remaining. Battle score for attacker is 27
                Casualties for Britain: 1 destroyer and 3 submarines
                Casualties for Germany: 2 cruisers, 1 destroyer and 4 submarines
    
        Non Combat Move - Britain
            4 infantry moved from Normandy to Paris
            1 field_gun moved from Normandy to Paris
            1 cavalry moved from Normandy to Paris
            1 infantry moved from London to Sea Zone 15 English Channel
            1 infantry moved from Sea Zone 15 English Channel to Normandy
            1 infantry moved from Western Sudan to Congo
            1 infantry moved from Northern Rhodesia to Congo
            1 infantry moved from German Southwest Africa to Northern Rhodesia
            1 field_gun moved from Cape Town to Cape Colony
            1 infantry moved from Cape Town to Cape Colony
            1 field_gun moved from German Southwest Africa to Cape Colony
            1 cavalry moved from Malaya to Sea Zone 84 Andaman Sea
            1 cavalry and 3 transports moved from Sea Zone 84 Andaman Sea to Sea Zone 80 Indian Ocean
            1 cavalry moved from Sea Zone 80 Indian Ocean to Madura
            3 cruisers moved from Sea Zone 126 Java Sea to Sea Zone 80 Indian Ocean
            1 infantry moved from Madras to Travancore
            1 field_gun moved from Bombay to Gujarat
            1 infantry moved from Bombay to Gujarat
            2 colonials moved from Quebec to Nova Scotia
            1 colonial moved from Sydney-Canberra to New South Wales
            2 cavalrys moved from Queensland to Western Australia
            1 colonial moved from New South Wales to South Australia
            1 battlecruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 126 Java Sea
            1 submarine moved from Sea Zone 124 Celebes Sea to Sea Zone 84 Andaman Sea
    
        Place Units - Britain
            1 cruiser and 3 submarines placed in Sea Zone 15 English Channel
            1 Factory placed in England
            1 heavy_gun, 1 infantry and 1 trench placed in Cairo-Suez
            2 infantry placed in Cape Town
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
    
        Activate Technology - Britain
            Britain activating subwarfare
    
        Turn Complete - Britain
            Britain collect 88 PUs; end with 90 PUs
            5 units repaired.
    

    Combat Hit Differential Summary :

    Germany regular : -1.33
    Britain regular : 0.17
    

    Territory Summary for Britain :

    Bismarck Islands : 1 flag
    Caroline Islands : 1 flag
    German New Guinea : 1 flag, 1 Factory and 1 infantry
    German Southwest Africa : 1 flag
    Kamerun : 1 flag
    Marshall Islands : 1 flag
    Palau : 1 flag, 1 field_gun and 1 infantry
    Samoa : 1 flag
    Shanghai 2 : 1 flag, 2 infantry
    Normandy : 2 fighters and 1 infantry
    Paris : 1 cavalry, 3 colonials, 4 field_guns and 10 infantry
    Tuscany : 1 field_gun and 1 infantry
    Bombay : 1 Factory, 1 field_gun and 1 infantry
    Cairo-Suez : 1 Factory, 1 cavalry, 1 field_gun, 4 heavy_guns, 7 infantry and 10 trenchs
    Calcutta : 1 Factory
    Cape Colony : 2 field_guns and 1 infantry
    Cape Town : 1 Factory and 2 infantry
    Congo : 2 cavalrys, 1 colonial, 1 field_gun and 7 infantry
    England : 1 Factory
    Goa : 1 Factory, 1 field_gun and 1 infantry
    Guadalcanal : 1 colonial and 1 field_gun
    Gujarat : 1 field_gun and 1 infantry
    Hong Kong : 1 infantry
    Jamaica : 1 infantry
    London : 1 Factory
    Madura : 1 cavalry, 1 colonial and 3 infantry
    New South Wales : 1 colonial
    New Zealand : 1 colonial
    Northern Rhodesia : 1 infantry
    Nova Scotia : 1 Factory and 5 colonials
    Ottawa-Montreal : 1 Factory
    Singapore : 1 Factory
    South Australia : 1 colonial
    Sydney-Canberra : 1 Factory
    Travancore : 1 infantry
    Uganda : 1 infantry
    Western Australia : 2 cavalrys
    Sea Zone 15 English Channel : 4 battleships, 8 cruisers, 1 destroyer, 3 submarines and 3 transports
    Sea Zone 29 Mid Atlantic : 1 transport
    Sea Zone 80 Indian Ocean : 3 cruisers and 3 transports
    Sea Zone 84 Andaman Sea : 1 submarine
    Sea Zone 89 Indian Ocean : 1 battlecruiser, 1 cruiser and 1 destroyer
    Sea Zone 113 Pacific Ocean : 1 transport
    Sea Zone 126 Java Sea : 1 battlecruiser
    Sea Zone 131 Pacific Ocean : 1 transport
    

    Savegame


  • Can FM please edit in a British non com of 2 colonials and 3 field art from Paris to Normandy. Ta.


  • @private-panic Okay, but I will also NCM Canadian colonials and tt to sz23. Please confirm

  • 2025 2024 '23 '22 '21 '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:07:24 AM
    Savegame


  • Tested because accidentally deleted triplea icon and save game, so had to recreate game launcher info. Rus missed tech again. That’s 0-13 tech dice. Normally Rus is safe with Aust concentrating on Serb and Germ on Fra and no factory in the east. But with early trouble for Fra & Serb, both Germ and Aus have quickly massed armies on the eastern front and now Aust and Turk built factories. No allies are coming to save Rus.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Paris: 2 colonials and 3 field_guns
            EDIT: Adding units owned by Britain to Normandy: 2 colonials and 3 field_guns
            EDIT: Turning off Edit Mode
            Russia spend 0 on tech rolls
                Russia roll 1,2,4,4 and gets 0 hits
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
    
        Purchase Units - Russia
            Russia buy 1 Factory, 13 conscripts, 9 infantry and 4 trenchs; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            3 infantry moved from Kiev to Odessa
            1 heavy_gun moved from Odessa to Belarus
            3 field_guns moved from Minsk to Belarus
            3 infantry moved from Don to Belarus
            1 field_gun moved from Lithuania to Belarus
            2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus
            1 conscript, 2 field_guns and 5 infantry moved from Pskov to Latvia
            1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
            3 field_guns and 3 infantry moved from St. Petersburg to Pskov
            1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
            1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
            3 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Vladivostok
            2 heavy_guns moved from Novosibirsk to Bratsk
            1 conscript moved from Evenkia to Norilsk
            1 conscript and 2 heavy_guns moved from Evenkia to Bratsk
            1 conscript, 1 field_gun and 1 heavy_gun moved from Norilsk to Krasnoyarsk
            1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk
            1 field_gun moved from Bratsk to Krasnoyarsk
            2 cavalrys moved from Caucasus to Novosibirsk
            1 conscript moved from Bratsk to Krasnoyarsk
            1 infantry moved from Omsk to Novosibirsk
            1 infantry moved from Omsk to Kazakhstan
    
        Place Units - Russia
            1 Factory placed in Volgograd
            3 trenchs placed in Odessa
            1 trench placed in Belarus
            3 infantry placed in Kiev
            3 infantry placed in Minsk
            3 infantry placed in Moscow
            5 conscripts placed in St. Petersburg
            2 conscripts placed in Omsk
            3 conscripts placed in Irkutsk
            3 conscripts placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 85 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Paris: 2 colonials and 3 field_guns
            EDIT: Adding units owned by Britain to Normandy: 2 colonials and 3 field_guns
            EDIT: Turning off Edit Mode
            Russia spend 0 on tech rolls
                Russia roll 1,2,4,4 and gets 0 hits
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
    
        Purchase Units - Russia
            Russia buy 1 Factory, 13 conscripts, 9 infantry and 4 trenchs; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            3 infantry moved from Kiev to Odessa
            1 heavy_gun moved from Odessa to Belarus
            3 field_guns moved from Minsk to Belarus
            3 infantry moved from Don to Belarus
            1 field_gun moved from Lithuania to Belarus
            2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus
            1 conscript, 2 field_guns and 5 infantry moved from Pskov to Latvia
            1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
            3 field_guns and 3 infantry moved from St. Petersburg to Pskov
            1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
            1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
            3 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Vladivostok
            2 heavy_guns moved from Novosibirsk to Bratsk
            1 conscript moved from Evenkia to Norilsk
            1 conscript and 2 heavy_guns moved from Evenkia to Bratsk
            1 conscript, 1 field_gun and 1 heavy_gun moved from Norilsk to Krasnoyarsk
            1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk
            1 field_gun moved from Bratsk to Krasnoyarsk
            2 cavalrys moved from Caucasus to Novosibirsk
            1 conscript moved from Bratsk to Krasnoyarsk
            1 infantry moved from Omsk to Novosibirsk
            1 infantry moved from Omsk to Kazakhstan
    
        Place Units - Russia
            1 Factory placed in Volgograd
            3 trenchs placed in Odessa
            1 trench placed in Belarus
            3 infantry placed in Kiev
            3 infantry placed in Minsk
            3 infantry placed in Moscow
            5 conscripts placed in St. Petersburg
            2 conscripts placed in Omsk
            3 conscripts placed in Irkutsk
            3 conscripts placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 85 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 29 Mid Atlantic: 1 transport
            EDIT: Removing units owned by Britain from Nova Scotia: 2 colonials
            EDIT: Adding units owned by Britain to Sea Zone 23 Mid Atlantic: 2 colonials and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            3 conscripts and 1 infantry moved from Yakutsk to Aldan
            1 field_gun and 1 infantry moved from Chukotka to Magadan
            1 conscript, 1 field_gun and 1 infantry moved from Khabarovsk to Primorsky
    
        Purchase Units - Communists
            Communists buy 3 conscripts, 4 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Primorsky
                Communists attack with 1 conscript, 1 field_gun and 1 infantry
                Russia defend with 1 conscript and 1 trench
                    Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 2 : 2/3 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript and 1 trench in Primorsky, round 2 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Russia lost in Primorsky
                    Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 3 : 0/3 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Primorsky, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 4 : 1/3 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Primorsky, round 4 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Primorsky
                Communists win, taking Primorsky from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russia: 1 conscript and 1 trench
    
        Non Combat Move - Communists
            2 conscripts and 2 field_guns moved from Khabarovsk to Aldan
            1 field_gun moved from Khabarovsk to Aldan
    
        Place Units - Communists
            1 trench placed in Magadan
            1 trench placed in Khabarovsk
            2 trenchs placed in Aldan
            3 conscripts and 4 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 30 PUs; end with 30 PUs
            Communists collect 10 PUs from War Bonds; end with 40 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 1.00
    Russia regular : -0.50
    

    Territory Summary for Communists :

    Aldan : 1 flag, 7 cavalrys, 10 conscripts, 5 field_guns, 8 infantry and 3 trenchs
    Amur : 1 flag, 1 conscript
    Chukotka : 1 flag, 1 conscript
    Khabarovsk : 1 flag, 1 conscript, 1 field_gun, 1 infantry and 2 trenchs
    Magadan : 1 flag, 1 conscript, 1 field_gun, 1 infantry and 1 trench
    Primorsky : 1 flag, 1 conscript, 1 field_gun and 1 infantry
    Sakhe : 1 flag
    Tiksi : 1 flag, 1 conscript
    Yakutsk : 1 Factory, 3 conscripts, 5 gass and 4 infantry
    

    Production/PUs Summary :

    Germany : 118 / 128
    France : 72 / 72
    Serbia : 0 / 0
    Austria : 87 / 91
    Italy : 24 / 24
    Arabia : 4 / 7
    Turkey : 72 / 79
    Britain : 88 / 90
    Russia : 83 / 86
    Communists : 30 / 40
    USA : 74 / 75
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - USA
            USA spend 0 on tech rolls
                USA roll 3,6,1,2 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover convoys
    
        Combat Move - USA
            2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
            1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta
            1 infantry moved from Mexico City to Puerto Vallarta
            1 gas moved from Chihuahua to Puerto Vallarta
    
        Purchase Units - USA
            USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Puerto Vallarta
                USA attack with 1 cavalry, 1 gas and 5 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the USA lost in Puerto Vallarta
                    USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
                    USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta
                USA loses 0 PUs for violating Puerto Vallartas neutrality.
                USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4
                Casualties for USA: 1 cavalry and 2 infantry
                Casualties for Neutral: 2 infantry
            Battle in Sea Zone 54 Alboran Sea
                USA attack with 2 battlecruisers, 2 destroyers and 4 submarines
                Germany defend with 1 submarine
                    USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
                USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7
                Casualties for Germany: 1 submarine
    
        Non Combat Move - USA
            Turning on Edit Mode
            EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry
            EDIT: Adding units owned by USA to Mexico City: 2 infantry
            EDIT: Changing ownership of Puerto Vallarta from USA to Neutral
            EDIT: Turning off Edit Mode
            1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
            3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 infantry moved from New York to New England
    
        Place Units - USA
            1 Factory placed in San Francisco
            2 transports placed in Sea Zone 29 Mid Atlantic
            1 destroyer placed in Sea Zone 30 Mid Atlantic
            2 field_guns and 2 infantry placed in New York
            3 field_guns and 2 infantry placed in Charleston
            Turning on Edit Mode
            EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
            EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport
            EDIT: Turning off Edit Mode
    
        Activate Technology - USA
            USA activating convoys
    
        Turn Complete - USA
            USA collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.17
    USA regular : -2.83
    Neutral regular : 1.33
    

    Savegame


  • First edits were to adjust battle results for gas hitting on rounds 2 and 3. USA rolled 0-16 and neutral rolled 4-6. I ran a second online game battle to roll for the neutral that shouldn’t have died. It also hit. My troops gave 2 hits, which didn’t count, because they already rolled. Battle calc gave me 100% with 6 remaining. The gas missed on first strike but hit each time thereafter, when it didn’t count. So I had to undo the hits that the gas gave and restore the neutral ownership because I retreated (oops, will have to repost to restore the neutral troops). In our first game, Witt breezed thru to Chih to Mexico and killed my Germs there before they could build. I can’t get a break. I’d settle for normal dice results.

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