@dawgoneit America is up
1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)
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Again, sorry for the long delay. Finally finished the decorating this morning.:lower_left_paintbrush:
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 4,4 and gets 0 hits Combat Move - Austria 1 infantry moved from Albania to Greece 5 gass moved from Croatia to Greece Purchase Units - Austria Austria buy 1 Factory, 5 field_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Greece Austria attack with 5 gass and 1 infantry Serbia defend with 1 Factory, 3 field_guns, 13 infantry and 1 trench Austria roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,17 expected hits Austria roll dice for 5 gass in Greece, round 2 : 5/5 hits, 4,17 expected hits Serbia roll dice for 3 field_guns and 13 infantry in Greece, round 2 : 6/16 hits, 5,33 expected hits 5 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Greece Serbia win with 3 field_guns, 8 infantry and 1 trench remaining. Battle score for attacker is 12 Casualties for Austria: 1 infantry Casualties for Serbia: 5 infantry Some non-combat units are destroyed: Non Combat Move - Austria 3 cavalrys moved from Belgrade to Galicia 2 field_guns and 4 infantry moved from Transylvania to Galicia 2 field_guns and 5 infantry moved from Hungary to Transylvania 1 infantry moved from Albania to Serbia 6 infantry moved from Venice to Milan 1 field_gun moved from Venice to Milan 2 field_guns and 6 infantry moved from Trieste to Venice Place Units - Austria 1 Factory placed in Galicia 1 trench placed in Milan 1 trench placed in Venice 1 trench placed in Milan 2 field_guns and 2 infantry placed in Venice 6 infantry placed in Trieste Austria undo move 6. 2 field_guns and 4 infantry placed in Trieste 1 field_gun and 5 infantry placed in Hungary Turn Complete - Austria Austria collect 87 PUs; end with 87 PUs Austria collect 4 PUs from War Bonds; end with 91 PUs
Combat Hit Differential Summary :
Serbia regular : 0,67 Austria regular : 0,67
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Italy 1 battlecruiser and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean Purchase Units - Italy Italy buy 3 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Sea Zone 55 Western Mediterranean Italy attack with 1 battlecruiser and 1 destroyer Germany defend with 1 submarine Italy roll dice for 1 battlecruiser and 1 destroyer in Sea Zone 55 Western Mediterranean, round 2 : 1/2 hits, 1.00 expected hits Germany roll dice for 1 submarine in Sea Zone 55 Western Mediterranean, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 55 Western Mediterranean Italy win with 1 battlecruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Non Combat Move - Italy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 cavalry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 cavalry and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Latium 1 field_gun and 1 infantry moved from Tripolitania to Tunisia Place Units - Italy 3 heavy_guns placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italy regular : 0.00 Germany regular : -0.17
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TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Arabia 1 Bedouin moved from Hejaz to Yemen Arabia take Yemen from Turkey 1 Bedouin moved from Yemen to Hejaz Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 15 Bedouins moved from Hejaz to Mecca Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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2x Gas in Greece
<dice 2d6>
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[dice 2d6]
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2d6: 3, 1
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,1,3 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 1 field_gun moved from Dardanelles to Sea Zone 68 Aegean Sea 1 field_gun and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Crete to Sea Zone 69 Sea of Crete 1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece 1 field_gun and 1 infantry moved from Sinai to Sea Zone 70 Eastern Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece 2 battleships moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 battlecruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 battleship moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 4 cavalrys, 2 field_guns, 1 heavy_gun and 7 infantry moved from Macedonia to Greece 2 gass moved from Bulgaria to Greece 1 infantry moved from Oman to Yemen Turkey take Yemen from Arabia 1 infantry moved from Palestine to Hejaz 1 cavalry moved from Sinai to Hejaz 1 field_gun moved from Jordan to Hejaz 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia Purchase Units - Turkey Turkey buy 1 Factory, 6 field_guns, 2 heavy_guns, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat - Turkey Turning on Edit Mode EDIT: Removing units owned by Turkey from Greece: 2 gass EDIT: Removing units owned by Serbia from Greece: 2 infantry EDIT: Turning off Edit Mode Battle in Greece Turkey attack with 4 cavalrys, 4 field_guns, 1 heavy_gun and 9 infantry Serbia defend with 1 Factory, 3 field_guns, 6 infantry and 1 trench Turkey roll dice for 1 battlecruiser and 3 battleships in Greece, round 2 : 3/4 hits, 2,67 expected hits Turkey roll dice for 4 cavalrys, 4 field_guns, 1 heavy_gun and 9 infantry in Greece, round 2 : 5/18 hits, 4,67 expected hits Serbia roll dice for 3 field_guns, 6 infantry and 1 trench in Greece, round 2 : 3/9 hits, 3,00 expected hits 6 infantry owned by the Serbia, 3 infantry owned by the Turkey and 1 trench owned by the Serbia lost in Greece Turkey roll dice for 4 cavalrys, 4 field_guns, 1 heavy_gun and 6 infantry in Greece, round 3 : 2/15 hits, 4,17 expected hits Serbia roll dice for 3 field_guns in Greece, round 3 : 2/3 hits, 1,00 expected hits 2 field_guns owned by the Serbia and 2 infantry owned by the Turkey lost in Greece Turkey roll dice for 4 cavalrys, 4 field_guns, 1 heavy_gun and 4 infantry in Greece, round 4 : 5/13 hits, 3,83 expected hits Serbia roll dice for 1 field_gun in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 field_gun owned by the Serbia lost in Greece Turkey captures 5PUs while taking Serbia capital Turkey win, taking Greece from Serbia with 4 cavalrys, 4 field_guns, 1 heavy_gun and 4 infantry remaining. Battle score for attacker is 18 Casualties for Turkey: 5 infantry Casualties for Serbia: 3 field_guns, 6 infantry and 1 trench Battle in Hejaz Turkey attack with 1 cavalry, 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 0/3 hits, 0,83 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Turkey lost in Hejaz Turkey roll dice for 1 cavalry and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0,67 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 3 : 0/1 hits, 0,33 expected hits Turkey roll dice for 1 cavalry and 1 field_gun in Hejaz, round 4 : 2/2 hits, 0,67 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 4 : 0/1 hits, 0,33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 cavalry and 1 field_gun remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 1 heavy_gun and 1 infantry moved from Jordan to Arabia 1 heavy_gun and 2 infantry moved from Mesopotamia to Arabia 2 field_guns moved from Damascus to Jordan 2 field_guns moved from Baghdad to Mesopotamia 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean Place Units - Turkey 1 Factory placed in Anatolia 1 heavy_gun placed in Damascus 1 heavy_gun placed in Baghdad 2 field_guns placed in Baghdad 2 field_guns placed in Damascus 2 field_guns and 2 infantry placed in Constantinople 2 transports placed in Sea Zone 68 Aegean Sea Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 73 PUs; end with 79 PUs
Combat Hit Differential Summary :
Serbia regular : 0,67 Arabia regular : 0,00 Turkey regular : -0,50
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TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,4,6 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover subwarfare Combat Move - Britain 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 89 Indian Ocean 1 field_gun moved from Samoa to Sea Zone 112 Pacific Ocean 1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 field_gun moved from Sea Zone 113 Pacific Ocean to Guadalcanal Britain take Guadalcanal from Germany 1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 field_gun moved from Sea Zone 131 Pacific Ocean to Palau Britain take Palau from Germany 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau 4 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight Purchase Units - Britain Britain buy 1 Factory, 1 cruiser, 2 field_guns, 1 heavy_gun, 5 infantry, 3 submarines and 1 trench; Remaining resources: 2 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 89 Indian Ocean Britain attack with 1 battlecruiser, 2 cruisers and 1 destroyer Germany defend with 1 cruiser Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 2/4 hits, 2.00 expected hits Germany roll dice for 1 cruiser in Sea Zone 89 Indian Ocean, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 89 Indian Ocean Britain win with 1 battlecruiser, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Britain: 1 cruiser Casualties for Germany: 1 cruiser Battle in Sea Zone 14 Helgoland Bight Britain attack with 4 battleships, 7 cruisers, 2 destroyers and 3 submarines Germany defend with 1 battlecruiser, 1 battleship, 10 cruisers, 2 destroyers and 4 submarines Britain roll dice for 4 battleships, 7 cruisers, 2 destroyers and 3 submarines in Sea Zone 14 Helgoland Bight, round 2 : 8/16 hits, 7.83 expected hits
Combat Hit Differential Summary :
Germany regular : 0.33 Britain regular : 0.17
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@Witt Attacked your fleet in Helgoland Bight as have 4 BBs to soak up hits vs your 1. Very lucky 1st round of dice for B with 8 hits. What OOL?
If we take our subs off first I will hopefully avoid having to worry about first strike.
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,4,6 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover subwarfare Combat Move - Britain 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 89 Indian Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 89 Indian Ocean 1 field_gun moved from Samoa to Sea Zone 112 Pacific Ocean 1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 field_gun moved from Sea Zone 113 Pacific Ocean to Guadalcanal Britain take Guadalcanal from Germany 1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 field_gun moved from Sea Zone 131 Pacific Ocean to Palau Britain take Palau from Germany 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau 4 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight Purchase Units - Britain Britain buy 1 Factory, 1 cruiser, 2 field_guns, 1 heavy_gun, 5 infantry, 3 submarines and 1 trench; Remaining resources: 2 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 89 Indian Ocean Britain attack with 1 battlecruiser, 2 cruisers and 1 destroyer Germany defend with 1 cruiser Britain roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 2/4 hits, 2.00 expected hits Germany roll dice for 1 cruiser in Sea Zone 89 Indian Ocean, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 89 Indian Ocean Britain win with 1 battlecruiser, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Britain: 1 cruiser Casualties for Germany: 1 cruiser Battle in Sea Zone 14 Helgoland Bight Britain attack with 4 battleships, 7 cruisers, 2 destroyers and 3 submarines Germany defend with 1 battlecruiser, 1 battleship, 10 cruisers, 2 destroyers and 4 submarines Britain roll dice for 4 battleships, 7 cruisers, 2 destroyers and 3 submarines in Sea Zone 14 Helgoland Bight, round 2 : 8/16 hits, 7.83 expected hits Units damaged: 1 battleship owned by the Germany Germany roll dice for 1 battlecruiser, 1 battleship, 10 cruisers, 2 destroyers and 4 submarines in Sea Zone 14 Helgoland Bight, round 2 : 8/18 hits, 9.67 expected hits Units damaged: 4 battleships owned by the Britain 3 submarines owned by the Britain, 4 submarines owned by the Germany, 1 destroyer owned by the Germany, 2 cruisers owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 14 Helgoland Bight 4 battleships owned by the Britain, 1 destroyer owned by the Britain and 7 cruisers owned by the Britain retreated to Sea Zone 15 English Channel Germany win with 1 battlecruiser, 1 battleship, 8 cruisers and 1 destroyer remaining. Battle score for attacker is 27 Casualties for Britain: 1 destroyer and 3 submarines Casualties for Germany: 2 cruisers, 1 destroyer and 4 submarines Non Combat Move - Britain 4 infantry moved from Normandy to Paris 1 field_gun moved from Normandy to Paris 1 cavalry moved from Normandy to Paris 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Normandy 1 infantry moved from Western Sudan to Congo 1 infantry moved from Northern Rhodesia to Congo 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 field_gun moved from Cape Town to Cape Colony 1 infantry moved from Cape Town to Cape Colony 1 field_gun moved from German Southwest Africa to Cape Colony 1 cavalry moved from Malaya to Sea Zone 84 Andaman Sea 1 cavalry and 3 transports moved from Sea Zone 84 Andaman Sea to Sea Zone 80 Indian Ocean 1 cavalry moved from Sea Zone 80 Indian Ocean to Madura 3 cruisers moved from Sea Zone 126 Java Sea to Sea Zone 80 Indian Ocean 1 infantry moved from Madras to Travancore 1 field_gun moved from Bombay to Gujarat 1 infantry moved from Bombay to Gujarat 2 colonials moved from Quebec to Nova Scotia 1 colonial moved from Sydney-Canberra to New South Wales 2 cavalrys moved from Queensland to Western Australia 1 colonial moved from New South Wales to South Australia 1 battlecruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 126 Java Sea 1 submarine moved from Sea Zone 124 Celebes Sea to Sea Zone 84 Andaman Sea Place Units - Britain 1 cruiser and 3 submarines placed in Sea Zone 15 English Channel 1 Factory placed in England 1 heavy_gun, 1 infantry and 1 trench placed in Cairo-Suez 2 infantry placed in Cape Town 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay Activate Technology - Britain Britain activating subwarfare Turn Complete - Britain Britain collect 88 PUs; end with 90 PUs 5 units repaired.
Combat Hit Differential Summary :
Germany regular : -1.33 Britain regular : 0.17
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German New Guinea : 1 flag, 1 Factory and 1 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Marshall Islands : 1 flag Palau : 1 flag, 1 field_gun and 1 infantry Samoa : 1 flag Shanghai 2 : 1 flag, 2 infantry Normandy : 2 fighters and 1 infantry Paris : 1 cavalry, 3 colonials, 4 field_guns and 10 infantry Tuscany : 1 field_gun and 1 infantry Bombay : 1 Factory, 1 field_gun and 1 infantry Cairo-Suez : 1 Factory, 1 cavalry, 1 field_gun, 4 heavy_guns, 7 infantry and 10 trenchs Calcutta : 1 Factory Cape Colony : 2 field_guns and 1 infantry Cape Town : 1 Factory and 2 infantry Congo : 2 cavalrys, 1 colonial, 1 field_gun and 7 infantry England : 1 Factory Goa : 1 Factory, 1 field_gun and 1 infantry Guadalcanal : 1 colonial and 1 field_gun Gujarat : 1 field_gun and 1 infantry Hong Kong : 1 infantry Jamaica : 1 infantry London : 1 Factory Madura : 1 cavalry, 1 colonial and 3 infantry New South Wales : 1 colonial New Zealand : 1 colonial Northern Rhodesia : 1 infantry Nova Scotia : 1 Factory and 5 colonials Ottawa-Montreal : 1 Factory Singapore : 1 Factory South Australia : 1 colonial Sydney-Canberra : 1 Factory Travancore : 1 infantry Uganda : 1 infantry Western Australia : 2 cavalrys Sea Zone 15 English Channel : 4 battleships, 8 cruisers, 1 destroyer, 3 submarines and 3 transports Sea Zone 29 Mid Atlantic : 1 transport Sea Zone 80 Indian Ocean : 3 cruisers and 3 transports Sea Zone 84 Andaman Sea : 1 submarine Sea Zone 89 Indian Ocean : 1 battlecruiser, 1 cruiser and 1 destroyer Sea Zone 113 Pacific Ocean : 1 transport Sea Zone 126 Java Sea : 1 battlecruiser Sea Zone 131 Pacific Ocean : 1 transport
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Can FM please edit in a British non com of 2 colonials and 3 field art from Paris to Normandy. Ta.
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@private-panic Okay, but I will also NCM Canadian colonials and tt to sz23. Please confirm
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11:07:24 AM
Savegame -
Tested because accidentally deleted triplea icon and save game, so had to recreate game launcher info. Rus missed tech again. That’s 0-13 tech dice. Normally Rus is safe with Aust concentrating on Serb and Germ on Fra and no factory in the east. But with early trouble for Fra & Serb, both Germ and Aus have quickly massed armies on the eastern front and now Aust and Turk built factories. No allies are coming to save Rus.
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Turning on Edit Mode EDIT: Removing units owned by Britain from Paris: 2 colonials and 3 field_guns EDIT: Adding units owned by Britain to Normandy: 2 colonials and 3 field_guns EDIT: Turning off Edit Mode Russia spend 0 on tech rolls Russia roll 1,2,4,4 and gets 0 hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus Purchase Units - Russia Russia buy 1 Factory, 13 conscripts, 9 infantry and 4 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Russia Non Combat Move - Russia 3 infantry moved from Kiev to Odessa 1 heavy_gun moved from Odessa to Belarus 3 field_guns moved from Minsk to Belarus 3 infantry moved from Don to Belarus 1 field_gun moved from Lithuania to Belarus 2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus 1 conscript, 2 field_guns and 5 infantry moved from Pskov to Latvia 1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don 3 field_guns and 3 infantry moved from St. Petersburg to Pskov 1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 3 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Vladivostok 2 heavy_guns moved from Novosibirsk to Bratsk 1 conscript moved from Evenkia to Norilsk 1 conscript and 2 heavy_guns moved from Evenkia to Bratsk 1 conscript, 1 field_gun and 1 heavy_gun moved from Norilsk to Krasnoyarsk 1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk 1 field_gun moved from Bratsk to Krasnoyarsk 2 cavalrys moved from Caucasus to Novosibirsk 1 conscript moved from Bratsk to Krasnoyarsk 1 infantry moved from Omsk to Novosibirsk 1 infantry moved from Omsk to Kazakhstan Place Units - Russia 1 Factory placed in Volgograd 3 trenchs placed in Odessa 1 trench placed in Belarus 3 infantry placed in Kiev 3 infantry placed in Minsk 3 infantry placed in Moscow 5 conscripts placed in St. Petersburg 2 conscripts placed in Omsk 3 conscripts placed in Irkutsk 3 conscripts placed in Vladivostok Turn Complete - Russia Russia collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Turning on Edit Mode EDIT: Removing units owned by Britain from Paris: 2 colonials and 3 field_guns EDIT: Adding units owned by Britain to Normandy: 2 colonials and 3 field_guns EDIT: Turning off Edit Mode Russia spend 0 on tech rolls Russia roll 1,2,4,4 and gets 0 hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus Purchase Units - Russia Russia buy 1 Factory, 13 conscripts, 9 infantry and 4 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Russia Non Combat Move - Russia 3 infantry moved from Kiev to Odessa 1 heavy_gun moved from Odessa to Belarus 3 field_guns moved from Minsk to Belarus 3 infantry moved from Don to Belarus 1 field_gun moved from Lithuania to Belarus 2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus 1 conscript, 2 field_guns and 5 infantry moved from Pskov to Latvia 1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don 3 field_guns and 3 infantry moved from St. Petersburg to Pskov 1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 3 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Vladivostok 2 heavy_guns moved from Novosibirsk to Bratsk 1 conscript moved from Evenkia to Norilsk 1 conscript and 2 heavy_guns moved from Evenkia to Bratsk 1 conscript, 1 field_gun and 1 heavy_gun moved from Norilsk to Krasnoyarsk 1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk 1 field_gun moved from Bratsk to Krasnoyarsk 2 cavalrys moved from Caucasus to Novosibirsk 1 conscript moved from Bratsk to Krasnoyarsk 1 infantry moved from Omsk to Novosibirsk 1 infantry moved from Omsk to Kazakhstan Place Units - Russia 1 Factory placed in Volgograd 3 trenchs placed in Odessa 1 trench placed in Belarus 3 infantry placed in Kiev 3 infantry placed in Minsk 3 infantry placed in Moscow 5 conscripts placed in St. Petersburg 2 conscripts placed in Omsk 3 conscripts placed in Irkutsk 3 conscripts placed in Vladivostok Turn Complete - Russia Russia collect 85 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 29 Mid Atlantic: 1 transport EDIT: Removing units owned by Britain from Nova Scotia: 2 colonials EDIT: Adding units owned by Britain to Sea Zone 23 Mid Atlantic: 2 colonials and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 3 conscripts and 1 infantry moved from Yakutsk to Aldan 1 field_gun and 1 infantry moved from Chukotka to Magadan 1 conscript, 1 field_gun and 1 infantry moved from Khabarovsk to Primorsky Purchase Units - Communists Communists buy 3 conscripts, 4 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Primorsky Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 conscript and 1 trench Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 2 : 2/3 hits, 0.67 expected hits Russia roll dice for 1 conscript and 1 trench in Primorsky, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Primorsky Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 3 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 conscript in Primorsky, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Primorsky, round 4 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 conscript in Primorsky, round 4 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Primorsky Communists win, taking Primorsky from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russia: 1 conscript and 1 trench Non Combat Move - Communists 2 conscripts and 2 field_guns moved from Khabarovsk to Aldan 1 field_gun moved from Khabarovsk to Aldan Place Units - Communists 1 trench placed in Magadan 1 trench placed in Khabarovsk 2 trenchs placed in Aldan 3 conscripts and 4 infantry placed in Yakutsk Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 10 PUs from War Bonds; end with 40 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 1.00 Russia regular : -0.50
Territory Summary for Communists :
Aldan : 1 flag, 7 cavalrys, 10 conscripts, 5 field_guns, 8 infantry and 3 trenchs Amur : 1 flag, 1 conscript Chukotka : 1 flag, 1 conscript Khabarovsk : 1 flag, 1 conscript, 1 field_gun, 1 infantry and 2 trenchs Magadan : 1 flag, 1 conscript, 1 field_gun, 1 infantry and 1 trench Primorsky : 1 flag, 1 conscript, 1 field_gun and 1 infantry Sakhe : 1 flag Tiksi : 1 flag, 1 conscript Yakutsk : 1 Factory, 3 conscripts, 5 gass and 4 infantry
Production/PUs Summary :
Germany : 118 / 128 France : 72 / 72 Serbia : 0 / 0 Austria : 87 / 91 Italy : 24 / 24 Arabia : 4 / 7 Turkey : 72 / 79 Britain : 88 / 90 Russia : 83 / 86 Communists : 30 / 40 USA : 74 / 75
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 0 on tech rolls USA roll 3,6,1,2 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover convoys Combat Move - USA 2 battlecruisers, 2 destroyers and 4 submarines moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea 1 cavalry and 4 infantry moved from Baja-Sonora to Puerto Vallarta 1 infantry moved from Mexico City to Puerto Vallarta 1 gas moved from Chihuahua to Puerto Vallarta Purchase Units - USA USA buy 1 Factory, 1 destroyer, 5 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Puerto Vallarta USA attack with 1 cavalry, 1 gas and 5 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry, 1 gas and 5 infantry in Puerto Vallarta, round 2 : 0/7 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the USA lost in Puerto Vallarta USA roll dice for 1 cavalry, 1 gas and 4 infantry in Puerto Vallarta, round 3 : 1/6 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta USA roll dice for 1 gas and 4 infantry in Puerto Vallarta, round 4 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Puerto Vallarta USA loses 0 PUs for violating Puerto Vallartas neutrality. USA win, taking Puerto Vallarta from Neutral with 1 gas and 3 infantry remaining. Battle score for attacker is -4 Casualties for USA: 1 cavalry and 2 infantry Casualties for Neutral: 2 infantry Battle in Sea Zone 54 Alboran Sea USA attack with 2 battlecruisers, 2 destroyers and 4 submarines Germany defend with 1 submarine USA roll dice for 2 battlecruisers, 2 destroyers and 4 submarines in Sea Zone 54 Alboran Sea, round 2 : 3/8 hits, 3.33 expected hits Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea USA win with 2 battlecruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Non Combat Move - USA Turning on Edit Mode EDIT: Removing units owned by USA from Puerto Vallarta: 1 gas and 3 infantry EDIT: Adding units owned by USA to Mexico City: 2 infantry EDIT: Changing ownership of Puerto Vallarta from USA to Neutral EDIT: Turning off Edit Mode 1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 3 cruisers and 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry moved from New York to New England Place Units - USA 1 Factory placed in San Francisco 2 transports placed in Sea Zone 29 Mid Atlantic 1 destroyer placed in Sea Zone 30 Mid Atlantic 2 field_guns and 2 infantry placed in New York 3 field_guns and 2 infantry placed in Charleston Turning on Edit Mode EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 1 transport EDIT: Turning off Edit Mode Activate Technology - USA USA activating convoys Turn Complete - USA USA collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 USA regular : -2.83 Neutral regular : 1.33
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First edits were to adjust battle results for gas hitting on rounds 2 and 3. USA rolled 0-16 and neutral rolled 4-6. I ran a second online game battle to roll for the neutral that shouldn’t have died. It also hit. My troops gave 2 hits, which didn’t count, because they already rolled. Battle calc gave me 100% with 6 remaining. The gas missed on first strike but hit each time thereafter, when it didn’t count. So I had to undo the hits that the gas gave and restore the neutral ownership because I retreated (oops, will have to repost to restore the neutral troops). In our first game, Witt breezed thru to Chih to Mexico and killed my Germs there before they could build. I can’t get a break. I’d settle for normal dice results.