Stough (axis) vs. feltmarskal (allies+12) 1940 2th


  • Also, you are up for the Russians in our team game.


  • TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by UK_Pacific to Sumatra: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Tunisia to Algeria
            1 infantry moved from Alexandria to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Move the units to sumater but the battle was not happening ?


  • Two things

    1. Don’t forget the Russian turn in our game with Robson and Squire

    2. I’m going to try something to fix that Sumatra battle.
      A. I’ll redo your French turn.
      B. I’ll edit the two attackers in Sumatra as French and roll for them.
      C. The result of the Battle is the result
      D. After the battle I’ll move your French pieces to where you moved them
      E. Edit Sumatra to show the result of the Battle for UKPac.

    This should make things as they should be.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
            EDIT: Adding units owned by French to Sumatra: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Combat - French
            French creates battle in territory Sumatra
            Battle in Sumatra
                French attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    French roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                French win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Southern France
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Sumatra: 1 infantry
            EDIT: Removing units owned by French from Sumatra: 1 artillery
            EDIT: Changing ownership of Sumatra from French to UK_Pacific
            EDIT: Changing PUs for UK_Pacific from 5 to 9
            EDIT: Adding units owned by UK_Pacific to Sumatra: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    French regular : 0.33
    

    Savegame


  • OK
    Everything went smoothly.

    1. Sumatra is UK Pac
    2. You have an inf and a art on Sumatra
    3. UK Pac has 9 IPC’s
    4. I moved all French units as you did during your French turn.

    May I do my German turn?

    PS. Don’t forget to do your Russian turn in the team game with Robson and Squire


  • Thanks , yea do German


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Smolensk to Urals
            2 armour moved from Smolensk to Urals
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 bomber moved from Poland to Bryansk
            1 bomber moved from Poland to Rostov
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 2 armour and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Urals
                    Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            3 artilleries and 11 infantry moved from Belarus to Smolensk
            1 armour moved from Ukraine to Smolensk
            3 infantry moved from Novgorod to Belarus
            1 artillery and 4 infantry moved from Eastern Poland to Belarus
            2 artilleries and 4 infantry moved from Poland to Eastern Poland
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from 115 Sea Zone to Novgorod
            1 carrier, 3 destroyers, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Rostov to Belarus
            1 bomber moved from Bryansk to Eastern Poland
            3 infantry moved from Bulgaria to Romania
            2 infantry moved from Western Germany to Germany
            2 armour moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Western Germany
            5 infantry placed in Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.50
    

    Savegame


  • Don’t forget the other game please.


  • The other game is done


  • Thanks man; I was just so excited about taking India on J-3; sorry for my pestering.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            2 armour moved from Tambov to Rostov
            2 mech_infantrys moved from Russia to Rostov
            2 artilleries and 3 infantry moved from Volgograd to Rostov
            3 infantry moved from Samara to Kazakhstan
            2 infantry moved from Samara to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Vologda
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 3 : 3/6 hits, 1,83 expected hits
                    Italians roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Rostov
                Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 4/9 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 6 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Bryansk to Russia
            1 aaGun and 16 infantry moved from Tambov to Russia
            1 aaGun moved from Tambov to Rostov
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,67
    Italians regular : -1,83
    Germans regular : 2,33
    Russians regular : 2,00
    

    Savegame


  • I jacked up my battle in Java by leaving my two soldiers on the transport. I’ll redo it tomorrow- when I’m not exhausted.

    The rolls were all going my way, so it’s better for you anyhow.

    The only rolls I did were the sea battles and the Java battle- without my guys but with my Bomber.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kiangsu to Chahar
            2 mech_infantrys moved from Shantung to Chahar
            1 armour moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Suiyuyan to Kansu
            2 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Tsinghai
            2 infantry moved from Shensi to Kansu
            1 artillery moved from Shensi to Kansu
            2 mech_infantrys moved from Shensi to Kansu
            4 fighters moved from Shensi to Kansu
            4 tactical_bombers moved from Shensi to Kansu
            3 mech_infantrys moved from Kweichow to Kansu
            1 armour moved from Kweichow to Tsinghai
            2 mech_infantrys moved from Kweichow to Tsinghai
            1 bomber moved from Shan State to Sumatra
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
            3 fighters moved from 42 Sea Zone to Java
            2 tactical_bombers moved from 42 Sea Zone to Java
            1 mech_infantry moved from Sikang to Kansu
            4 armour, 1 artillery and 7 mech_infantrys moved from Sikang to Kazakhstan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                British defend with 2 destroyers; UK_Pacific defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the UK_Pacific lost in 41 Sea Zone
                Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 submarine
                Casualties for British: 2 destroyers
                Casualties for UK_Pacific: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                UK_Pacific defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 7 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Kazakhstan
                Japanese attack with 4 armour, 1 artillery and 7 mech_infantrys
                Russians defend with 3 infantry
                    Japanese roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Kazakhstan, round 2 : 5/12 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 1 artillery, 4 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry; Russians defend with 1 aaGun and 1 infantry
                    Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 10/20 hits, 7.33 expected hits
                    Chinese roll dice for 1 aaGun, 1 fighter and 12 infantry in Kansu, round 2 : 3/13 hits, 4.67 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 9/17 hits, 6.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 0/4 hits, 1.67 expected hits
                    3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 fighter and 11 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Yunnan to Sikang
            1 bomber moved from Sumatra to Shan State
            1 aaGun, 4 artilleries and 2 infantry moved from Burma to Shan State
            2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            2 tactical_bombers moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Shantung to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            4 fighters and 4 tactical_bombers moved from Kansu to Yunnan
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from 41 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Japanese regular : 4.00
    UK_Pacific regular : -0.67
    ANZAC regular : -0.67
    Russians regular : -1.00
    Russians AA : -0.50
    British regular : 0.33
    

    Savegame


  • In the team game, the US is also up.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 armour moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Southern France to 93 Sea Zone
            1 mech_infantry moved from Southern France to 93 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in Greece
            Battle in Southern Italy
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Italy, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                Americans captures 9PUs while taking Italians capital
                Americans win, taking Greece from Germans, taking Southern Italy from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from 93 Sea Zone to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            3 armour moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
            1 bomber moved from Southern Italy to Southern France
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Southern France
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : 0,67
    

    Savegame


  • @feltmarskal I edit a tr. that i moved from 92 to 93 pick up two forgot it ther, i edit it back to 92 and drop the two ther.


  • @feltmarskal Only did us


  • TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

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