No problem
Stough (axis) vs. feltmarskal (allies+12) 1940 2th
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forgot to attack sumatra moved to warships to prepare the attaack , can i hit for the attack
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I’m not sure what you are asking, but my answer is yes.
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Now I see.
Yes, just edit it into your ANZAC turn. -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Nenetsia to Vologda 1 mech_infantry moved from Nenetsia to Vologda Combat - Italians Battle in Vologda Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns, 4 armour, 2 fighters and 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33
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For the Java move; just edit in Anzac guys, run the battle, then reedit as UKPac guys- I think that will work.
or
You can rerun the brits turn- then redo my Italian turn, then do ANZAC
sound good?
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Also, you are up for the Russians in our team game.
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to Southern France Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to Sumatra: 1 artillery and 1 infantry EDIT: Removing units owned by British from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Tunisia to Algeria 1 infantry moved from Alexandria to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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Move the units to sumater but the battle was not happening ?
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Two things
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Don’t forget the Russian turn in our game with Robson and Squire
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I’m going to try something to fix that Sumatra battle.
A. I’ll redo your French turn.
B. I’ll edit the two attackers in Sumatra as French and roll for them.
C. The result of the Battle is the result
D. After the battle I’ll move your French pieces to where you moved them
E. Edit Sumatra to show the result of the Battle for UKPac.
This should make things as they should be.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by British from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport EDIT: Adding units owned by French to Sumatra: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Combat Move - French Combat - French French creates battle in territory Sumatra Battle in Sumatra French attack with 1 artillery and 1 infantry Japanese defend with 1 infantry French roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra French win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Sumatra: 1 infantry EDIT: Removing units owned by French from Sumatra: 1 artillery EDIT: Changing ownership of Sumatra from French to UK_Pacific EDIT: Changing PUs for UK_Pacific from 5 to 9 EDIT: Adding units owned by UK_Pacific to Sumatra: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 French regular : 0.33
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OK
Everything went smoothly.- Sumatra is UK Pac
- You have an inf and a art on Sumatra
- UK Pac has 9 IPC’s
- I moved all French units as you did during your French turn.
May I do my German turn?
PS. Don’t forget to do your Russian turn in the team game with Robson and Squire
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Thanks , yea do German
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Germans Germans buy 6 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Smolensk to Urals 2 armour moved from Smolensk to Urals 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 1 bomber moved from Poland to Bryansk 1 bomber moved from Poland to Rostov Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Urals Germans roll dice for 2 armour and 3 mech_infantrys in Urals, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 3 artilleries and 11 infantry moved from Belarus to Smolensk 1 armour moved from Ukraine to Smolensk 3 infantry moved from Novgorod to Belarus 1 artillery and 4 infantry moved from Eastern Poland to Belarus 2 artilleries and 4 infantry moved from Poland to Eastern Poland 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 3 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 carrier, 3 destroyers, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 bomber moved from Rostov to Belarus 1 bomber moved from Bryansk to Eastern Poland 3 infantry moved from Bulgaria to Romania 2 infantry moved from Western Germany to Germany 2 armour moved from Western Germany to Germany Place Units - Germans 1 artillery and 9 infantry placed in Western Germany 5 infantry placed in Germany 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.50
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Don’t forget the other game please.
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The other game is done
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Thanks man; I was just so excited about taking India on J-3; sorry for my pestering.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 armour moved from Tambov to Rostov 2 mech_infantrys moved from Russia to Rostov 2 artilleries and 3 infantry moved from Volgograd to Rostov 3 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Vologda Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Vologda Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 3 : 3/6 hits, 1,83 expected hits Italians roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Italians: 2 armour and 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Rostov Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 4/9 hits, 2,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 1 aaGun and 16 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Rostov Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67 Italians regular : -1,83 Germans regular : 2,33 Russians regular : 2,00
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I jacked up my battle in Java by leaving my two soldiers on the transport. I’ll redo it tomorrow- when I’m not exhausted.
The rolls were all going my way, so it’s better for you anyhow.
The only rolls I did were the sea battles and the Java battle- without my guys but with my Bomber.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kiangsu to Chahar 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Kansu 2 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 2 mech_infantrys moved from Shensi to Kansu 4 fighters moved from Shensi to Kansu 4 tactical_bombers moved from Shensi to Kansu 3 mech_infantrys moved from Kweichow to Kansu 1 armour moved from Kweichow to Tsinghai 2 mech_infantrys moved from Kweichow to Tsinghai 1 bomber moved from Shan State to Sumatra 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 41 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 3 fighters moved from 42 Sea Zone to Java 2 tactical_bombers moved from 42 Sea Zone to Java 1 mech_infantry moved from Sikang to Kansu 4 armour, 1 artillery and 7 mech_infantrys moved from Sikang to Kazakhstan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 41 Sea Zone Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 2 destroyers; UK_Pacific defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the UK_Pacific lost in 41 Sea Zone Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for British: 2 destroyers Casualties for UK_Pacific: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry UK_Pacific defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 7 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Kazakhstan Japanese attack with 4 armour, 1 artillery and 7 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 4 armour, 1 artillery and 7 mech_infantrys in Kazakhstan, round 2 : 5/12 hits, 3.67 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 4 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Kansu Japanese attack with 1 armour, 1 artillery, 4 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers Chinese defend with 1 fighter and 11 infantry; Russians defend with 1 aaGun and 1 infantry Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 10/20 hits, 7.33 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 12 infantry in Kansu, round 2 : 3/13 hits, 4.67 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 9/17 hits, 6.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 0/4 hits, 1.67 expected hits 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 11 infantry Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from Yunnan to Sikang 1 bomber moved from Sumatra to Shan State 1 aaGun, 4 artilleries and 2 infantry moved from Burma to Shan State 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 4 fighters and 4 tactical_bombers moved from Kansu to Yunnan 1 carrier moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from 41 Sea Zone to 42 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67 Japanese regular : 4.00 UK_Pacific regular : -0.67 ANZAC regular : -0.67 Russians regular : -1.00 Russians AA : -0.50 British regular : 0.33