@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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scramble from hawaii?
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@oysteilo no scrambling, thanks
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Kansu 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 armour moved from French Indo China to Burma 2 bombers moved from French Indo China to Burma 2 mech_infantrys moved from French Indo China to Burma 2 tactical_bombers moved from French Indo China to Burma 1 submarine moved from 33 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone Japanese take 17 Sea Zone from Americans 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 battleship and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Kansu Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 26 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers Battle in 31 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 armour, 1 artillery, 2 bombers, 2 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns and 1 armour; Chinese defend with 1 fighter British roll AA dice in Burma : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/1 hits, 5,17 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour and 1 fighter in Burma, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 fighter owned by the Chinese and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 2 bombers, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 infantry Casualties for British: 2 aaGuns and 1 armour Casualties for Chinese: 1 fighter Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Szechwan 1 infantry moved from Hopei to Suiyuyan 2 mech_infantrys moved from Chahar to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 2 tactical_bombers moved from Burma to French Indo China 2 bombers moved from Burma to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Manchuria to Amur 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Sakha to Buryatia 1 mech_infantry moved from Siberia to Buryatia 1 fighter and 1 tactical_bomber moved from Kansu to Szechwan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from French Indo China to 42 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 31 Sea Zone to 25 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 4 infantry and 3 transports moved from 33 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone 3 infantry placed in Japan 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,67 Japanese regular : -1,00 British AA : -0,67 UK_Pacific regular : -0,17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Tunisia to Southern France Combat - Americans Battle in Southern France Americans attack with 4 artilleries, 1 bomber and 4 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern France, round 2 : 3/1 hits, 3,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Southern France to Gibraltar 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -0,67 -
TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,17 expected hitsCombat Hit Differential Summary :
Chinese regular : 0,83 -
@oysteilo do you pick the fighter or the tactical bomber as casualty?
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo do you pick the fighter or the tactical bomber as casualty?
Tac bomber
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,50 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 3 artilleries moved from 93 Sea Zone to Southern France 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Tunisia to Southern France Combat - Americans Battle in Southern France Americans attack with 4 artilleries, 1 bomber and 4 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Southern France, round 2 : 3/1 hits, 3,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Southern France to Gibraltar 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Szechwan 1 fighter moved from Ukraine to Bessarabia Combat - British Battle in Bessarabia British attack with 1 fighter Italians defend with 1 artillery British roll dice for 1 fighter in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bessarabia British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Szechwan British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Szechwan British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - British 1 tactical_bomber moved from Szechwan to Shensi 1 artillery moved from Eastern Persia to West India 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Bessarabia to Ukraine 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Algeria to Gibraltar 1 battleship moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -0,33 Italians regular : -0,67 Japanese regular : 0,83 Germans regular : -0,67 British regular : -0,17 -
@oysteilo my odds are quite bad, but I will still keep trying for a bit :-)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Germany to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to United Kingdom 3 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 aaGun, 1 armour, 9 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5,3 Italians collect 2 PUs (9 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -0,33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern Italy to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 armour moved from Western Germany to Southern France 5 mech_infantrys moved from Western Germany to Southern France 2 tactical_bombers moved from Southern Italy to Southern France 1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 7 infantry and 8 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 10 transports British defend with 1 battleship; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/0 hits, 4,00 expected hitsCombat Hit Differential Summary :
Germans regular : 0,00 -
what would you like to save? 2 damage battleships or 1 destroyer and 1 damage battleship?
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@oysteilo said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
2 damage battleships
2 damaged battleships, please
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern Italy to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 armour moved from Western Germany to Southern France 5 mech_infantrys moved from Western Germany to Southern France 2 tactical_bombers moved from Southern Italy to Southern France 1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 7 infantry and 8 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 7 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 10 transports British defend with 1 battleship; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer and 7 transports in 91 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 3 : 4/0 hits, 4,00 expected hits Americans roll dice for 1 battleship and 7 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 3 transports owned by the Americans and 1 battleship owned by the British lost in 91 Sea Zone 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is 109 Casualties for Germans: 1 submarine Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports Casualties for British: 1 battleship Battle in Gibraltar Germans attack with 1 fighter and 4 infantry British defend with 1 airfield, 1 bomber and 1 harbour; Americans defend with 1 bomber Germans roll dice for 1 fighter and 4 infantry in Gibraltar, round 2 : 1/1 hits, 1,17 expected hits British roll dice for 2 bombers in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Gibraltar Germans roll dice for 1 fighter and 4 infantry in Gibraltar, round 3 : 1/1 hits, 1,17 expected hits British roll dice for 1 bomber in Gibraltar, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 24 Casualties for British: 1 bomber Casualties for Americans: 1 bomber Battle in Morocco Germans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry Americans defend with 3 artilleries and 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Morocco, round 2 : 3/1 hits, 2,67 expected hits French roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Morocco Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Morocco, round 3 : 3/1 hits, 2,33 expected hits French roll dice for 3 artilleries in Morocco, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Southern France Germans attack with 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 2 tactical_bombers British defend with 3 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 4/1 hits, 3,83 expected hits Americans roll dice for 4 artilleries and 7 infantry in Southern France, round 2 : 3/1 hits, 3,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Southern France Germans roll dice for 1 armour, 1 artillery, 7 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 3/1 hits, 3,33 expected hits Americans roll dice for 4 artilleries and 3 infantry in Southern France, round 3 : 2/1 hits, 2,33 expected hits 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 1 armour, 1 artillery, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 4 : 3/0 hits, 3,00 expected hits Americans roll dice for 4 artilleries in Southern France, round 4 : 1/1 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 artilleries owned by the Americans lost in Southern France Germans roll dice for 1 armour, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 5 : 2/1 hits, 2,50 expected hits Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys Casualties for Americans: 4 artilleries and 4 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from Southern France to Romania 1 infantry moved from Eastern Poland to Bessarabia 3 artilleries and 6 infantry moved from Eastern Poland to Belarus 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from 91 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Poland 2 artilleries and 9 infantry moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,6,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2 Germans collect 56 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : -2,67 French regular : 0,00 Germans regular : 0,33 British regular : -0,50 -
@oysteilo well played - I am afraid I need to give up. There is no way I can free the UK, and without the UK, the Allies are way too week. India will fall, and I would even need to defend the US with strong Japanese and German Navies in reach.
I guess my main mistake was not too play Russia aggressively once I noticed that you go for Sealion. The Russian transport was a waste. It should have been placed in SZ127, but I shouldn’t have bought it in the first place. And it appears I forgot to block SZ104 with an American transport. Too many mistakes…
Thank you for the match and good luck in your next ones! :-) I will post the league result.





