@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans 1 fighter moved from Italy to Bulgaria Romania Place Units - Italians 2 artilleries placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 fighters moved from 46 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from 3 Sea Zone to Poland 1 fighter moved from 7 Sea Zone to Poland 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 3 armour, 1 artillery and 7 infantry moved from Norway to Finland Combat - Americans Battle in 39 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 3 armour, 2 artilleries and 9 infantry Germans defend with 2 infantry Americans roll dice for 3 armour, 2 artilleries and 9 infantry in Finland, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Poland Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Americans win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Poland to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 2 destroyers moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 aaGun moved from Norway to Finland 1 artillery and 5 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone 1 artillery and 5 infantry moved from 2 Sea Zone to United Kingdom 5 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 aaGun moved from Western Canada to Eastern Canada 2 submarines moved from 56 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 39 Sea Zone to 46 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 5 Sea Zone 2 armour placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber EDIT: Adding units owned by Americans to Solomon Islands: 1 bomber EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.33 Germans regular : -1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Germany to France 1 fighter moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 1 artillery and 3 infantry moved from Germany to Poland 4 armour moved from Karelia S.S.R. to Russia 1 artillery moved from Archangel to Russia 1 infantry moved from Eastern Ukraine to Russia 2 armour moved from East Poland to Russia 4 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Baltic States to Russia 1 artillery and 3 infantry moved from East Poland to Belorussia Combat - Germans Battle in Russia Germans attack with 6 armour, 1 artillery, 5 fighters and 1 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 9 infantry Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits Germans roll dice for 6 armour, 1 artillery, 5 fighters and 1 infantry in Russia, round 2 : 5/13 hits, 6,17 expected hits Russians roll dice for 2 artilleries, 2 fighters and 9 infantry in Russia, round 2 : 6/13 hits, 5,00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 2 armour and 5 fighters in Russia, round 3 : 3/7 hits, 3,50 expected hits Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Russia, round 3 : 4/8 hits, 3,33 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 2 armour owned by the Germans lost in Russia 3 fighters owned by the Germans retreated Russians win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -33 Casualties for Germans: 6 armour, 1 artillery, 2 fighters and 1 infantry Casualties for Russians: 8 infantry Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Poland Germans attack with 1 artillery and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Poland Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Poland, round 6 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Poland Germans win, taking Poland from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Americans: 2 infantry Battle in France Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in France, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France Germans roll dice for 1 fighter and 1 infantry in France, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France 1 fighter owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 1 fighter moved from Northwestern Europe to Germany 3 fighters moved from Russia to East Poland 1 armour moved from Baltic States to East Poland 5 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Baltic States to East Poland 1 artillery and 8 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Germany to East Poland Place Units - Germans 1 artillery, 1 bomber and 7 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 2,33 Germans regular : -2,83 British regular : 1,33 Russians AA : -0,83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Kazakh S.S.R. to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Novosibirsk 2 fighters owned by the Russians retreated 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Japanese win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia 1 infantry moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 4 infantry moved from Persia to Caucasus Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 8 armour, 1 artillery, 1 fighter and 4 infantry moved from India to Persia 1 armour moved from Chinghai to Persia Japanese take Kazakh S.S.R. from Russians 6 fighters moved from Ningxia to Persia 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans Combat - Japanese Battle in Persia Japanese attack with 9 armour, 1 artillery, 7 fighters and 4 infantry British defend with 1 aaGun, 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry British roll AA dice in Persia : 1/7 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in Persia Japanese roll dice for 9 armour, 1 artillery, 6 fighters and 4 infantry in Persia, round 2 : 6/20 hits, 8,67 expected hits British roll dice for 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Persia, round 2 : 7/14 hits, 5,83 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 bomber owned by the British and 5 infantry owned by the British lost in Persia Japanese roll dice for 7 armour and 6 fighters in Persia, round 3 : 7/13 hits, 6,50 expected hits British roll dice for 6 armour, 1 artillery and 1 fighter in Persia, round 3 : 3/8 hits, 4,00 expected hits 3 armour owned by the Japanese, 1 artillery owned by the British and 6 armour owned by the British lost in Persia Japanese roll dice for 4 armour and 6 fighters in Persia, round 4 : 6/10 hits, 5,00 expected hits British roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Persia Japanese win, taking Persia from British with 4 armour and 6 fighters remaining. Battle score for attacker is 20 Casualties for Japanese: 5 armour, 1 artillery, 1 fighter and 4 infantry Casualties for British: 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry Non Combat Move - Japanese 1 fighter moved from Persia to Novosibirsk 5 fighters moved from Persia to India 1 armour moved from Urals to Novosibirsk 1 armour and 3 infantry moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Chinghai to Novosibirsk 4 armour moved from Ningxia to Novosibirsk 1 infantry moved from Ningxia to Chinghai 1 infantry moved from Suiyuan to Ningxia 3 armour moved from Manchuria to Ningxia 1 artillery moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 50 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to India Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 armour, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17 British AA : -0,17 British regular : -0,50
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from France to Northwestern Europe 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 1 artillery and 2 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 4 infantry moved from Libya to Egypt 1 aaGun moved from Libya to Egypt 1 armour moved from Morocco Algeria to Egypt 4 infantry moved from Morocco Algeria to Libya 1 armour moved from Belgian Congo to Egypt 2 transports moved from 12 Sea Zone to 2 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone Place Units - British 1 destroyer placed in 7 Sea Zone 1 fighter placed in Egypt 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Ukraine to Eastern Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans 1 infantry moved from East Poland to Belorussia Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Solomon Islands to 53 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Australia British take Australia from Japanese 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Italy causes 6 damage total. Battle in 53 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 46 Sea Zone to 52 Sea Zone 1 bomber moved from 53 Sea Zone to Wake Island 1 aaGun, 3 armour, 2 artilleries and 9 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 3 fighters moved from 5 Sea Zone to Russia 1 fighter moved from Caucasus to Russia 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 transports moved from 2 Sea Zone to 1 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 2 Sea Zone to United Kingdom 1 bomber moved from Italy to United Kingdom 2 armour moved from Western United States to Eastern Canada Place Units - Americans 3 fighters placed in 5 Sea Zone 1 transport placed in 56 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to France Germans take France from British 1 artillery and 2 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 bomber moved from Germany to Norway 1 fighter moved from East Poland to Northwestern Europe Combat - Germans Strategic bombing raid in Norway Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Norway causes 1 damage total. Battle in Northwestern Europe Germans attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 artillery in Northwestern Europe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Northwestern Europe to Germany 1 fighter moved from Northwestern Europe to Belorussia 1 aaGun, 1 armour and 3 fighters moved from East Poland to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Poland to East Poland 1 infantry moved from Germany to Poland 1 bomber moved from Norway to Germany Place Units - Germans 2 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 1,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Urals Russians take Urals from Japanese 1 armour moved from Urals to Novosibirsk 3 artilleries, 2 fighters and 10 infantry moved from Russia to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 3 artilleries, 2 fighters and 10 infantry Japanese defend with 1 aaGun, 6 armour, 1 artillery, 1 fighter and 3 infantry Japanese roll AA dice in Novosibirsk : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 10 infantry in Novosibirsk, round 2 : 6/16 hits, 4.67 expected hits Japanese roll dice for 6 armour, 1 artillery, 1 fighter and 3 infantry in Novosibirsk, round 2 : 5/11 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 5 infantry in Novosibirsk, round 3 : 1/11 hits, 3.83 expected hits Japanese roll dice for 4 armour and 1 fighter in Novosibirsk, round 3 : 2/5 hits, 2.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk 2 fighters owned by the Russians retreated 3 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 7 infantry Casualties for Japanese: 3 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Russia: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Japanese AA : -0.33 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 armour and 1 fighter moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 3 armour moved from Ningxia to Kazakh S.S.R. 4 armour moved from Persia to Caucasus Japanese take Caucasus from Russians 3 armour moved from India to Caucasus Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 6 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 6 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 3,67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kazakh S.S.R. to Belorussia 3 fighters moved from India to Belorussia 1 aaGun moved from Persia to Caucasus 1 aaGun moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Ningxia to Chinghai 3 armour moved from Manchuria to Ningxia 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Japan to 50 Sea Zone 1 fighter moved from India to 50 Sea Zone 1 fighter moved from India to East Indies Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Russians regular : 0,67
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to Persia British take Persia from Japanese 1 armour moved from Egypt to Persia 1 infantry moved from Karelia S.S.R. to Archangel Russians take Archangel from Germans Combat - British Non Combat Move - British 1 submarine moved from 34 Sea Zone to 31 Sea Zone 1 transport moved from 23 Sea Zone to 28 Sea Zone 1 aaGun and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 fighter moved from Egypt to Russia 1 aaGun moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 11 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Libya to Egypt 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 destroyers moved from 7 Sea Zone to 3 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Finland 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Finland Place Units - British 2 armour placed in Egypt 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Eastern Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 fighter moved from Bulgaria Romania to Caucasus 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Italy to Balkans Turn Complete - Italians Italians collect 9 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 1x factory; Remaining resources: 42 PUs; 0 techTokens; Americans buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Italy 2 fighters moved from 52 Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Hawaiian Islands 1 battleship moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in Hawaiian Islands Americans attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 carrier and 2 submarines moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Hawaiian Islands to Western Canada 1 transport moved from 2 Sea Zone to 3 Sea Zone 2 transports moved from 2 Sea Zone to 1 Sea Zone 2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone 2 armour and 1 infantry moved from 2 Sea Zone to United Kingdom 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from Karelia S.S.R. to Finland 1 aaGun, 1 armour, 3 fighters and 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Russia 3 armour moved from Karelia S.S.R. to Russia 1 bomber moved from Italy to United Kingdom 4 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 infantry placed in Norway 1 fighter placed in 5 Sea Zone 1 destroyer and 1 submarine placed in 56 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Italians AA : -0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Archangel 4 fighters moved from Belorussia to Archangel 1 bomber moved from Germany to Norway Combat - Germans Strategic bombing raid in Norway Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Norway causes 6 damage total. Battle in Archangel Germans attack with 4 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Norway to Germany 1 infantry moved from France to Germany 1 artillery moved from Northwestern Europe to Germany 3 fighters moved from Archangel to Caucasus 1 fighter moved from Archangel to Germany 1 aaGun moved from Belorussia to East Poland 1 armour moved from Belorussia to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Germany to Poland 2 artilleries moved from Belorussia to East Poland 7 infantry moved from Belorussia to East Poland 2 armour moved from Germany to East Poland Place Units - Germans 2 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,83
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Kazakh S.S.R. 3 artilleries and 9 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 armour, 3 artilleries and 9 infantry Japanese defend with 1 aaGun and 6 armour Russians roll dice for 1 armour, 3 artilleries and 9 infantry in Kazakh S.S.R., round 2 : 3/13 hits, 3.50 expected hits Japanese roll dice for 6 armour in Kazakh S.S.R., round 2 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R. 6 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Japanese win with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 3 armour Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 7 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Kazakh S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakh S.S.R. 2 armour moved from India to Persia 2 fighters moved from India to Persia 4 fighters moved from Belorussia to Persia 1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 51 Sea Zone 3 fighters moved from 50 Sea Zone to 53 Sea Zone 3 fighters moved from Japan to 53 Sea Zone 1 fighter moved from East Indies to 53 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 2 armour and 6 fighters British defend with 2 armour Japanese roll dice for 2 armour and 6 fighters in Persia, round 2 : 6/8 hits, 4,00 expected hits British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 2 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in 51 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 51 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 51 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 53 Sea Zone Japanese attack with 7 fighters Americans defend with 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport 2 submarines owned by the Americans submerged Japanese roll dice for 7 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone Japanese roll dice for 6 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 41 Casualties for Japanese: 2 fighters Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport Non Combat Move - Japanese 2 carriers moved from 50 Sea Zone to 53 Sea Zone 1 cruiser and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 53 Sea Zone 2 transports moved from 50 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone 3 armour moved from Ningxia to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from India to Caucasus 3 armour moved from Manchuria to Ningxia 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 6 fighters moved from Persia to Caucasus Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 2 artilleries and 2 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 3,33 British regular : 0,00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Persia 2 fighters moved from Russia to Persia 1 infantry moved from Finland to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Poland 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States Russians take Baltic States from Germans 1 fighter moved from United Kingdom to Poland Combat - British Battle in Poland British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Poland 1 fighter owned by the British retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Persia British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Persia 2 fighters owned by the British retreated Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Persia to Russia 2 armour and 4 infantry moved from Egypt to Trans-Jordan 1 aaGun and 2 infantry moved from Anglo-Egypt Sudan to Egypt 1 submarine moved from 31 Sea Zone to 34 Sea Zone 1 transport moved from 28 Sea Zone to 33 Sea Zone 1 fighter moved from Poland to 5 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 armour and 1 artillery moved from Finland to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 destroyers moved from 3 Sea Zone to 5 Sea Zone Place Units - British 2 armour placed in Egypt 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.67 British regular : -1.83
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I have a question. Do you guys ever use National Objectives? If you do, do you feel like they favor one side or another? Do you use a bid in that case and if so, how much is the bid?
I could write an essay on why I’m asking you guys this question but will refrain from going in depth. Just want to hear your unfettered thoughts if you don’t mind.
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@the_good_captain Well, purely mathematically, I think Germany and Japan are best off with ‘easy’ or ‘effortless’ points. Italy might be worst off, along with Russia.
Germany has +10 they shouldnt lose if they play half decent and usually are in contention for either Karelia or Caucasus at all times up until about round 8. Japan has a quite natural + 10 as well, going up to a max of + 25 if they just do what makes sense for them in expanding.
My assumption is that it favors axis too much in rounds 3-10, where the difference is usually made. If France comes into play frequently, it might help close the deficit for allies. Even so, it would more limit the allies in tactical options and it doesn’t hamper the axis in any way.
I feel global has better objectives. Pushing Japan to obtain 0-point islands for a bonus, having Italy put up a good fight for mare nostrum e.g.
I have to be honest here, we haven’t played with NO. That’s because axis usually has the upper hand in our game and we’re looking towards small advantages for the allies more when we try out house rules.