@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
5 bombers moved from Eastern United States to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Alaska, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 3 mech_infantrys in Alaska, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
Americans roll dice for 1 artillery in Alaska, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Alaska, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Alaska
Japanese win with 2 infantry remaining. Battle score for attacker is -19
Casualties for Americans: 1 artillery, 1 infantry and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Battle in 110 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Germans defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
1 destroyer owned by the Germans, 4 submarines owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 bombers, 1 carrier, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 4 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers, 1 carrier and 1 transport in 110 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 carrier and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 3 bombers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 bombers moved from 6 Sea Zone to Buryatia
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 battleship, 2 carriers and 2 cruisers moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 72 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Morocco
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 infantry
British roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.33 expected hits
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.50 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 2 bombers and 1 fighter in Trans-Jordan, round 3 : 5/5 hits, 2.67 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 2 artilleries, 1 bomber and 1 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 2 fighters and 1 tactical_bomber
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Morocco
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Morocco to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 98 Sea Zone to Egypt
3 infantry moved from Persia to Iraq
3 infantry moved from Brazil to Suriname
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
2 fighters placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -8.50
Italians regular : 0.33
Japanese regular : 0.00
Germans regular : 2.50
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.83 expected hits
1 armour owned by the Americans, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 1 bomber and 1 fighter
Casualties for Americans: 1 armour
Casualties for British: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Algeria
1 marine moved from Algeria to Tunisia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
3 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 fighters moved from Queensland to New Zealand
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
3 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
2 fighters moved from Queensland to New Zealand
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
COMMENT: 2 French inf are on US transport in sz 110
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Eastern Poland to Ukraine
9 armour and 1 mech_infantry moved from Archangel to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Belarus, round 2 : 5/23 hits, 7.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 aaGuns, 8 artilleries and 27 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 armour placed in Novgorod
2 fighters placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 3.
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.67
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
5 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 infantry moved from Urals to Vologda
1 infantry moved from Bryansk to Russia
4 artilleries moved from Bryansk to Tambov
7 artilleries and 9 infantry moved from Bryansk to Russia
1 infantry moved from Buryatia to Amur
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Buryatia
10 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Tambov
5 infantry moved from Bryansk to Russia
Place Units - Russians
2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 fighters moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Yunnan to Amur
1 armour and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Amur, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kweichow
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Kweichow to Shensi
1 armour, 2 artilleries and 3 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Jehol
1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
4 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from Amur to Manchuria
2 fighters moved from Kansu to Shensi
Place Units - Japanese
1 factory_minor placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : -1.83
UK_Pacific regular : 0.33
ANZAC regular : 1.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 7 Sea Zone to British Columbia
1 bomber moved from Buryatia to 5 Sea Zone
1 bomber moved from Buryatia to 3 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to British Columbia
1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to British Columbia
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 7 Sea Zone to British Columbia
1 bomber moved from Buryatia to 5 Sea Zone
1 bomber moved from Buryatia to 3 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to British Columbia
1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to British Columbia
Combat Hit Differential Summary :
@Odonis scramble in SZ 97? you should be able to open the second file.
yeah that was really unlucky in Hawaii. In another game, I did something similar and lost - 2 inf, BB, cruiser vs 1 inf. And I lost. so I know your pain
@freh
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 7 Sea Zone to British Columbia
1 bomber moved from Buryatia to 5 Sea Zone
1 bomber moved from Buryatia to 3 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to British Columbia
1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to British Columbia
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Alaska
Battle in 3 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer, 1 fighter and 2 transports
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 2 bombers
Casualties for Italians: 1 destroyer and 1 fighter
Battle in British Columbia
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 74 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 carrier and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from 3 Sea Zone to Aleutian Islands
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 submarines moved from 10 Sea Zone to 2 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,4,2,2,5,1,3,5,5,4,6,4,4,2,4,4
Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.50
Italians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
2 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 7 Sea Zone to British Columbia
1 bomber moved from Buryatia to 5 Sea Zone
1 bomber moved from Buryatia to 3 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to British Columbia
1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to British Columbia
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Alaska
Battle in 3 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 3 Sea Zone
Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer, 1 fighter and 2 transports
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 2 bombers
Casualties for Italians: 1 destroyer and 1 fighter
Battle in British Columbia
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 74 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from British Columbia to Western United States
1 carrier and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from 3 Sea Zone to Aleutian Islands
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 submarines moved from 10 Sea Zone to 2 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,4,2,2,5,1,3,5,5,4,6,4,4,2,4,4
Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Egypt to 97 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/21 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from Algeria to 92 Sea Zone
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Burma to Tsinghai
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
1 fighter moved from Egypt to Iraq
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 40 PUs (1 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.83
Italians regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 marine moved from Tunisia to Libya
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 30 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to Queensland
2 aaGuns, 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 30 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to Queensland
2 aaGuns, 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - French
Battle in Holland Belgium
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
French defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 2 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber and 1 infantry
Casualties for French: 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Novgorod to Belarus
2 aaGuns, 12 armour, 10 artilleries, 35 infantry and 2 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 armour and 2 infantry placed in Germany
1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 2.
2 armour placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Denmark: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : 1.33
Russians regular : -0.67
Germans regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
11 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 13 infantry
Japanese defend with 1 armour
Russians roll dice for 13 infantry in Amur, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 infantry moved from Olgiy to Dzavhan
2 aaGuns moved from Buryatia to Amur
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
1 aaGun, 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Tambov to Russia
1 fighter moved from Russia to Tsinghai
1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Russia to Volgograd
Place Units - Russians
1 infantry placed in Volgograd
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : 0.83