Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 6 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 artilleries moved from Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Romania to Bessarabia 5 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 armour moved from Southern France to Yugoslavia 3 mech_infantrys moved from Southern France to Yugoslavia 4 armour moved from France to Yugoslavia 1 mech_infantry moved from France to Yugoslavia 2 bombers moved from Western Germany to Ukraine 1 fighter moved from Romania to Ukraine 1 fighter moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 1 tactical_bomber moved from Romania to Baltic States 4 tactical_bombers moved from Western Germany to Baltic States 7 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter moved from Holland Belgium to Western Germany Combat - Germans Air Battle in Ukraine Germans attacks with 3 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/2 hits, 0,33 expected hits Bombing raid in Ukraine rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 7 infantry in Karelia, round 3 : 0/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 7 infantry in Karelia, round 4 : 0/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 6 infantry in Karelia, round 5 : 2/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 5 tactical_bombers Russians defend with 1 artillery and 6 infantry Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 6 infantry and 5 tactical_bombers in Baltic States, round 2 : 9/17 hits, 7,00 expected hits Russians roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 3/7 hits, 2,33 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 6 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 armour EDIT: Adding units owned by Germans to Yugoslavia: 1 armour EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery EDIT: Turning off Edit Mode 2 fighters moved from Baltic States to Bessarabia 2 tactical_bombers moved from Baltic States to Bessarabia 3 tactical_bombers moved from Baltic States to Germany 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Slovakia Hungary to Romania 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from Ukraine to Bessarabia 2 bombers moved from Ukraine to Bessarabia Place Units - Germans 1 infantry placed in France 1 bomber placed in Western Germany 10 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Changing unit hit damage for these British owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0,17 Germans regular : -0,33 Russians AA : -0,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Olgiy to Timguska 2 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Ulaanbaatar to Buryatia 1 fighter and 1 tactical_bomber moved from Ukraine to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry and 1 mech_infantry moved from Belarus to Baltic States 2 artilleries and 4 infantry moved from Novgorod to Baltic States 1 armour moved from Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk Combat - Russians Battle in Baltic States Russians attack with 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 aaGun, 1 armour, 3 artilleries and 3 infantry Germans roll AA dice in Baltic States : 0/3 hits, 0,50 expected hits Russians roll dice for 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 4/12 hits, 4,33 expected hits Germans roll dice for 1 aaGun, 1 armour, 3 artilleries and 3 infantry in Baltic States, round 2 : 4/7 hits, 2,50 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 3 : 5/8 hits, 3,67 expected hits Germans roll dice for 1 armour and 3 artilleries in Baltic States, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries and 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod 1 infantry moved from Vyborg to Novgorod 1 aaGun moved from Belarus to Baltic States 1 infantry moved from Bryansk to Belarus 1 armour moved from Belarus to Novgorod 1 infantry moved from Siberia to Sakha Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Volgograd 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans AA : -0,50 Germans regular : 1,00 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Amur to Siberia 1 mech_infantry moved from Amur to Sakha 4 infantry moved from Amur to Sakha 1 artillery and 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 3 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 2 infantry moved from Amur to Siberia 3 infantry moved from Amur to Sakha 2 bombers moved from Kwangsi to India 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 fighter moved from 35 Sea Zone to Hunan 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter moved from Japan to Jehol 1 fighter moved from Japan to Siberia 1 fighter moved from Japan to Soviet Far East 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits, 0,33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese lost in Soviet Far East 1 fighter owned by the Japanese retreated Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour and 1 infantry Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Siberia, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Siberia Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Siberia, round 3 : 4/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Sakha Japanese attack with 7 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 7 infantry and 1 mech_infantry in Sakha, round 2 : 1/8 hits, 1,33 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 4 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 4/10 hits, 5,00 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Soviet Far East to Amur 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 fighter moved from Siberia to Korea 1 fighter moved from Hunan to Kiangsi 2 bombers moved from India to French Indo China 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone 1 fighter moved from Kweichow to French Indo China 4 fighters moved from Shan State to French Indo China 4 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 aaGun EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun EDIT: Turning off Edit Mode 1 factory_minor placed in French Indo China 1 factory_minor placed in Manchuria 3 infantry placed in Shantung 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : -4,67 UK_Pacific AA : -0,33 UK_Pacific regular : -2,00 Russians regular : -1,33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States Combat - Americans Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 battleship and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States Combat - Americans Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 2 fighters moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 battleship and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from Malta to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 96 Sea Zone to 81 Sea Zone 1 bomber moved from Malta to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Burma to 37 Sea Zone 1 artillery and 4 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Burma 1 artillery moved from India to Burma 1 infantry moved from Belgian Congo to Kenya 2 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in 125 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 37 Sea Zone British attack with 1 cruiser, 1 fighter and 1 transport Japanese defend with 1 destroyer British roll dice for 1 cruiser, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Siam Battle in Iraq British attack with 1 artillery, 1 bomber and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 0/4 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Iraq 1 bomber owned by the British retreated 1 artillery owned by the British retreated to Persia Neutral_Axis win, taking Siam from Japanese with 3 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Shan State British attack with 1 artillery and 4 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from 37 Sea Zone to Burma 1 aaGun moved from Burma to Shan State 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Iraq to Persia 2 fighters moved from 125 Sea Zone to 110 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,17 Japanese regular : -3,17 Germans regular : -0,33 Neutral_Axis regular : 1,00 British regular : 2,00
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 2 artilleries moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
Italians regular : 0,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Romania to Baltic States 2 artilleries moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Baltic States Russians win with 1 aaGun and 2 artilleries remaining. Battle score for attacker is -8 Casualties for Italians: 2 armour Casualties for Russians: 1 mech_infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 7/10 hits, 3,17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/8 hits, 2,83 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Italians: 3 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Egypt to Libya 1 artillery moved from Tunisia to Libya Place Units - Italians 1 fighter placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 Russians regular : 1,00 British regular : -0,83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Karelia to Novgorod 10 mech_infantrys moved from Germany to Baltic States 4 infantry moved from Eastern Poland to Baltic States 5 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 2 bombers moved from Bessarabia to Novgorod 1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod 2 tactical_bombers moved from Germany to Novgorod 4 mech_infantrys moved from Yugoslavia to Bessarabia 6 armour moved from Yugoslavia to Bessarabia 1 fighter moved from Bessarabia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Norway 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from France to Western Germany 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Germany to Belarus Combat - Germans Battle in Novgorod Germans attack with 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers Russians roll AA dice in Novgorod : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/16 hits, 7,00 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits, 4,17 expected hits 3 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Novgorod, round 3 : 7/11 hits, 6,17 expected hits Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 1/6 hits, 3,17 expected hits 2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Battle in Baltic States Germans attack with 4 infantry and 10 mech_infantrys Russians defend with 1 aaGun and 2 artilleries Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 1/14 hits, 2,33 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 4 infantry and 10 mech_infantrys in Baltic States, round 3 : 4/14 hits, 2,33 expected hits Russians roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 1 aaGun and 2 artilleries Battle in Belarus Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries and 5 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 0/7 hits, 1,83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 5/7 hits, 1,83 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 3 bombers moved from Novgorod to Germany 2 fighters moved from Novgorod to Karelia 4 tactical_bombers moved from Novgorod to Karelia 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 artillery moved from France to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Bessarabia to Baltic States Place Units - Germans 1 aaGun placed in Western Germany 10 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -3,00 Germans regular : -0,17 Russians AA : -0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 6 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Combat - Russians Battle in Amur Russians attack with 6 infantry Japanese defend with 1 fighter Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Belarus Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 1 armour moved from Bryansk to Russia 1 aaGun moved from Buryatia to Amur Place Units - Russians 1 artillery, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,33 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Korea to Amur 1 fighter moved from Korea to Amur 7 infantry and 1 mech_infantry moved from Sakha to Amur 1 fighter moved from Kiangsi to Japan 2 bombers moved from French Indo China to India 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Java 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from French Indo China to Shan State 1 artillery moved from Jehol to Buyant-Uhaa 3 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Chahar 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 fighter moved from French Indo China to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 transport owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 4 infantry British roll AA dice in Shan State : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 4,17 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 3,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 4 infantry Battle in Amur Japanese attack with 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 4/14 hits, 3,83 expected hits Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 6/12 hits, 3,50 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Buyant-Uhaa Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 7 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Amur to Japan 1 tactical_bomber moved from Amur to Shantung 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 bomber moved from India to French Indo China 3 fighters moved from Shan State to French Indo China 3 tactical_bombers moved from Shan State to French Indo China 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in French Indo China 1 armour and 2 artilleries placed in Manchuria Japanese undo move 3. 1 armour placed in Manchuria 2 artilleries and 1 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 3,00 UK_Pacific AA : 0,67 British AA : -0,50 ANZAC regular : 0,33 UK_Pacific regular : -1,67 Russians regular : 0,67 Russians AA : -0,50 British regular : 0,67
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 cruiser, 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 2 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 2 fighters Battle in Denmark Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -5,33 Japanese regular : -1,17 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Burma to Anhwe 2 artilleries and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 battleship and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 cruiser, 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits Japanese roll dice for 1 cruiser, 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/9 hits, 5,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 3 destroyers and 3 fighters Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans defend with 1 destroyer and 2 fighters Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 1 destroyer and 2 fighters Battle in Denmark Non Combat Move - Americans 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Burma to Anhwe 2 artilleries and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Belgian Congo to Kenya 1 bomber moved from Persia to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters and 2 submarines Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in 41 Sea Zone British attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 carrier owned by the Japanese, 1 bomber owned by the British and 1 fighter owned by the British lost in 41 Sea Zone 1 fighter owned by the British retreated Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -17 Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 carrier Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to India 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to 112 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : -5,33 Japanese regular : -0,33 Germans regular : -0,17 British regular : 1,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Libya to 98 Sea Zone 1 artillery moved from Albania to Greece 1 infantry moved from Albania to Greece 3 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 artillery moved from Albania to Greece 1 infantry moved from British Somaliland to Ethiopia 2 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 4/6 hits, 2,00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 98 Sea Zone Italians attack with 1 bomber French defend with 1 cruiser Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits French roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Italians lost in 98 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0,50 Italians regular : 1,17 Neutral_Allies regular : 0,00 British regular : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -2,17 ANZAC regular : -3,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -29 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,17 ANZAC regular : -3,67