dawgoneit (Axis) v entek Allies WAW

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            2 Fighters moved from 67 Sea Zone to West Papua
            2 Artillerys and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
            2 Artillerys and 2 Infantrys moved from 114 Sea Zone to West Papua
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
                  Dutch take Java from Yamamoto
            1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
            2 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Fighter, 4 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 4 Artillerys, 2 Fighters and 5 Infantrys
                Hisaichi defend with 2 Artillerys and 6 Infantrys
                    Anzac roll dice for 4 Artillerys, 2 Fighters and 5 Infantrys in West Papua, round 2 : 5/11 hits, 3.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in West Papua, round 2 : 4/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in West Papua
                    Anzac roll dice for 4 Artillerys, 2 Fighters and 1 Infantry in West Papua, round 3 : 6/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in West Papua, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in West Papua
                Anzac win, taking West Papua from Hisaichi with 4 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for Anzac: 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 6 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from West Papua to 67 Sea Zone
    
        Place Units - Anzac
            1 Artillery and 1 Infantry placed in Western Australia
            1 Fighter placed in 67 Sea Zone
            1 Artillery and 1 Infantry placed in Broome
            2 Infantrys placed in Port Moresby
            1 Submarine placed in 113 Sea Zone
            1 Transport placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 5.17
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Canarians to 34 Sea Zone
            1 Elite and 1 Tank moved from 34 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Cape Verde
                Dutch attack with 1 Elite and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Elite and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Dutch loses 0 PUs for violating Cape Verdes neutrality.
                Dutch win, taking Cape Verde from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry placed in Suriname
            1 Bunker placed in Java
            1 Bunker placed in Flores
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 ArmoredCar, 1 Elite and 2 Infantrys moved from Oulu to Lapland
            1 Elite and 2 Infantrys moved from Vyborg to S.Karelia
            1 ArmoredCar moved from Oulu to S.Karelia
            1 Infantry moved from Oulu to Vyborg
            2 Artillerys and 1 Infantry moved from Oulu to N.Karelia
            2 Elites and 2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
            2 ArmoredCars moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 ArmoredCar, 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 ArmoredCar, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in S.Karelia
                Finns attack with 1 ArmoredCar, 1 Elite and 2 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in S.Karelia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 ArmoredCar and 1 Elite in S.Karelia, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Finns: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in N.Karelia
                Finns attack with 2 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Artillerys and 1 Infantry in N.Karelia, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Artillerys and 1 Infantry in N.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.50
    Russians regular : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            3 Artillerys and 2 Infantrys moved from Odessa to Donetsk
            1 Artillery, 1 Elite and 3 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 3 Artillerys and 2 Infantrys
                Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Romanians roll dice for 3 Artillerys and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 3 Artillerys and 2 Infantrys in Donetsk, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry and 1 Marine moved from S.Thailand to N.Thailand
            1 Infantry moved from Malaya to S.Thailand
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Merauke
                  Thai take Merauke from Dutch
            1 Elite moved from Soembawa to 111 Sea Zone
            1 Elite and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Elite moved from Soembawa to 111 Sea Zone
            1 Elite and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            1 Fighter moved from Malaya to 110 Sea Zone
            2 Artillerys, 2 Elites and 1 Fighter moved from 110 Sea Zone to Java
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Artillerys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 2 Artillerys, 2 Elites and 1 Fighter
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Thai roll dice for 2 Artillerys, 2 Elites and 1 Fighter in Java, round 2 : 2/5 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Fighter owned by the Thai lost in Java
                    Thai roll dice for 2 Artillerys and 2 Elites in Java, round 3 : 2/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Java, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
                Thai win, taking Java from Dutch with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Fighter
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in N.Thailand
                Thai attack with 1 Infantry and 1 Marine
                British defend with 1 ArmoredCar
                    Thai roll dice for 1 Infantry and 1 Marine in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in N.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Thai
            3 Tanks moved from Bangkok to Malaya
            2 Elites and 1 Infantry moved from Bangkok to Malaya
    
        Place Units - Thai
            2 ArmoredCars, 2 Artillerys and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : -0.33
    Dutch regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 Elite moved from South Central USA to South Atlantic USA
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 B.Transport and 3 Transports moved from 34 Sea Zone to 35 Sea Zone
            1 Tank moved from Rio de Oro to W.Morocco
            2 Elites moved from Rio de Oro to Mauritania
            4 Elites, 1 Infantry and 1 Tank moved from Mauritania to W.Morocco
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 5 Fighters moved from 95 Sea Zone to 86 Sea Zone
            5 Infantrys moved from Minamitori to 95 Sea Zone
            5 Infantrys moved from 95 Sea Zone to Eniwetok
            4 Elites moved from Midway to 89 Sea Zone
            2 Artillerys moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry moved from 95 Sea Zone to Minamitori
            2 Artillerys moved from San Francisco to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            4 Elites moved from San Francisco to 83 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry moved from 89 Sea Zone to Midway
            1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 3 Infantrys moved from Peru to Bolivia
            1 Infantry moved from Colombia to Amazon
            1 Infantry moved from Central America to Colombia
            1 Carrier, 3 Destroyers and 2 Fighters moved from 34 Sea Zone to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 3 Elites, 1 Infantry, 1 S.Submarine, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 5 Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 5 Fighters in 86 Sea Zone, round 2 : 1/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer and 5 Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Eniwetok
                Americans attack with 5 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Eniwetok, round 2 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Bolivia
                Americans attack with 1 Artillery and 3 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery and 3 Infantrys in Bolivia, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans lost in Bolivia
                1 Infantry owned by the Americans and 1 Artillery owned by the Americans retreated to Peru
                Neutral win with 3 Infantrys remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Americans
            5 Fighters moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            1 Carrier and 1 Submarine placed in 95 Sea Zone
            2 Adv.Fighters placed in 95 Sea Zone
            1 Transport placed in 35 Sea Zone
            3 Destroyers placed in 31 Sea Zone
            1 S.Submarine and 1 Submarine placed in 91 Sea Zone
            1 Infantry placed in Pearl Harbor
            1 Submarine placed in 83 Sea Zone
            3 Elites placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -1.83
    Neutral regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Mech.Inf moved from Minsk to Smolensk
                  Germans take Smolensk from Russians
            1 Mech.Inf moved from Smolensk to S.Karelia
            1 Mech.Inf moved from S.Karelia to Vologda
                  Germans take Vologda from Russians
            1 HeavyTank, 1 Infantry, 4 JetFighters and 1 Tank moved from Kiev to Kursk
            3 Infantrys moved from Vinnytsia to Kiev
            10 Tanks moved from Brest to Kursk
            1 Mech.Inf moved from Minsk to Novgorod
            1 Mech.Inf moved from Lithuania to Novgorod
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            6 Infantrys moved from Hamburg to 23 Sea Zone
            5 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 24 Sea Zone
            6 Infantrys moved from 24 Sea Zone to Latvia
            1 Mech.Inf moved from Lithuania to Novgorod
            1 Infantry moved from East Prussia to Latvia
            2 Mech.Infs moved from Warsaw to Kursk
            1 Bomber moved from Warsaw to Kursk
            2 ArmoredCars moved from Warsaw to Kiev
            2 ArmoredCars, 4 Mech.Infs and 1 Tank moved from Bohemia to Vinnytsia
            4 Mech.Infs moved from Vinnytsia to Kiev
            2 Infantrys moved from Bohemia to Krakow
            1 ArmoredCar and 1 Tank moved from Pomerania to East Prussia
            15 Infantrys moved from Silesia to Krakow
            6 Infantrys moved from Netherlands to Belgium
            2 Tanks moved from Kufra to New Valley
            1 Infantry moved from Kufra to New Valley
            4 Infantrys moved from Rhine to Hamburg
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 HeavyTanks, 14 Infantrys, 1 Mech.Inf, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 1 Bomber, 1 HeavyTank, 1 Infantry, 4 JetFighters, 2 Mech.Infs and 11 Tanks
                Russians defend with 1 Factory and 14 Infantrys
                    Germans roll dice for 1 Bomber, 1 HeavyTank, 1 Infantry, 4 JetFighters, 2 Mech.Infs and 11 Tanks in Kursk, round 2 : 13/20 hits, 10.50 expected hits
                    Russians roll dice for 14 Infantrys in Kursk, round 2 : 2/14 hits, 4.67 expected hits
                    13 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Kursk
                    Germans roll dice for 1 Bomber, 1 HeavyTank, 4 JetFighters, 1 Mech.Inf and 11 Tanks in Kursk, round 3 : 7/18 hits, 9.83 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Bomber, 1 HeavyTank, 4 JetFighters, 1 Mech.Inf and 11 Tanks remaining. Battle score for attacker is 20
                Casualties for Germans: 1 Infantry and 1 Mech.Inf
                Casualties for Russians: 14 Infantrys
            Battle in New Valley
                Germans attack with 1 Infantry and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Infantry and 2 Tanks in New Valley, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in New Valley
                Germans win, taking New Valley from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Latvia
                Germans attack with 7 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 7 Infantrys in Latvia, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Mech.Infs in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            4 JetFighters moved from Kursk to Bohemia
            1 Bomber moved from Kursk to Kiev
    
        Place Units - Germans
            3 Infantrys placed in Normandy
            1 Carrier, 1 Destroyer and 1 S.Submarine placed in 23 Sea Zone
            Germans undo move 2.
            1 Carrier and 1 S.Submarine placed in 23 Sea Zone
            1 Destroyer placed in 22 Sea Zone
            3 Infantrys placed in Hamburg
            2 Artillerys and 1 Infantry placed in Kiev
            2 HeavyTanks and 2 Tanks placed in Warsaw
            2 ArmoredCars and 1 Mech.Inf placed in Bohemia
            4 Infantrys placed in Rhine
            2 Infantrys placed in Bohemia
            1 Infantry placed in Paris
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.00
    Germans regular : 0.33
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Fighter and 4 Infantrys moved from Tula to Kursk
            10 Infantrys moved from Yaroslavl to Kursk
            1 HeavyTank and 2 Tanks moved from Moscow to Kursk
            1 Bomber moved from Leningrad to Kursk
            1 Artillery and 1 Infantry moved from Arkhangelsk to Vologda
            2 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to Lapland
            2 Artillerys moved from Finnmark to Lapland
            4 Infantrys moved from Leningrad to Novgorod
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Leningrad to Novgorod
            6 Infantrys moved from Rostov to Donetsk
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Artillery moved from Saratov to Rostov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            3 Infantrys moved from Ufa to Kuybyshev
            1 ArmoredCar and 1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
            1 ArmoredCar, 1 Fighter, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            3 Infantrys moved from Okhotsk to Yakutsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 4 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Fighter, 34 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 6 Infantrys
                Germans defend with 3 Mech.Infs
                    Russians roll dice for 6 Infantrys in Novgorod, round 2 : 2/6 hits, 1.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Mech.Infs owned by the Germans lost in Novgorod
                    Russians roll dice for 4 Infantrys in Novgorod, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 3 Mech.Infs
            Battle in S.Karelia
                Russians attack with 2 Infantrys
                Finns defend with 1 Elite
                    Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 1/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
            Battle in Donetsk
                Russians attack with 8 Infantrys
                Romanians defend with 3 Artillerys and 1 Infantry
                    Russians roll dice for 8 Infantrys in Donetsk, round 2 : 1/8 hits, 1.33 expected hits
                    Romanians roll dice for 3 Artillerys and 1 Infantry in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 8 Infantrys in Donetsk, round 3 : 0/8 hits, 1.33 expected hits
                    Romanians roll dice for 3 Artillerys in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 8 Infantrys in Donetsk, round 4 : 2/8 hits, 1.33 expected hits
                    Romanians roll dice for 3 Artillerys in Donetsk, round 4 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                    Russians roll dice for 6 Infantrys in Donetsk, round 5 : 1/6 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 6 Infantrys remaining. Battle score for attacker is 10
                Casualties for Romanians: 3 Artillerys and 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in N.Buryat Mongolia
                Russians attack with 2 ArmoredCars, 1 Fighter, 4 Infantrys and 2 Tanks
                Hisaichi defend with 2 Artillerys, 1 Mech.Inf and 4 Tanks
                    Russians roll dice for 2 ArmoredCars, 1 Fighter, 4 Infantrys and 2 Tanks in N.Buryat Mongolia, round 2 : 3/9 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 2 : 4/7 hits, 3.00 expected hits
                    4 Infantrys owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in N.Buryat Mongolia, round 3 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 Tanks in N.Buryat Mongolia, round 3 : 3/4 hits, 2.00 expected hits
                    2 ArmoredCars owned by the Russians, 3 Tanks owned by the Hisaichi and 1 Tank owned by the Russians lost in N.Buryat Mongolia
                    Russians roll dice for 1 Fighter and 1 Tank in N.Buryat Mongolia, round 4 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in N.Buryat Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in N.Buryat Mongolia
                1 Fighter owned by the Russians retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 2 ArmoredCars, 4 Infantrys and 2 Tanks
                Casualties for Hisaichi: 2 Artillerys, 1 Mech.Inf and 3 Tanks
            Battle in Kursk
                Russians attack with 1 Bomber, 1 Fighter, 1 HeavyTank, 14 Infantrys and 2 Tanks
                Germans defend with 1 Factory, 1 HeavyTank, 1 Mech.Inf and 11 Tanks
                    Russians roll dice for 1 Bomber, 1 Fighter, 1 HeavyTank, 14 Infantrys and 2 Tanks in Kursk, round 2 : 6/19 hits, 5.00 expected hits
                    Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 11 Tanks in Kursk, round 2 : 7/13 hits, 6.50 expected hits
                    7 Infantrys owned by the Russians, 1 Mech.Inf owned by the Germans and 5 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber, 1 Fighter, 1 HeavyTank, 7 Infantrys and 2 Tanks in Kursk, round 3 : 3/12 hits, 3.83 expected hits
                    Germans roll dice for 1 HeavyTank and 6 Tanks in Kursk, round 3 : 6/7 hits, 3.67 expected hits
                    6 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber, 1 Fighter, 1 HeavyTank, 1 Infantry and 2 Tanks in Kursk, round 4 : 3/6 hits, 2.83 expected hits
                    Germans roll dice for 1 HeavyTank and 3 Tanks in Kursk, round 4 : 3/4 hits, 2.17 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber, 1 Fighter and 1 HeavyTank in Kursk, round 5 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 HeavyTank in Kursk, round 5 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 Fighter owned by the Russians lost in Kursk
                Russians win, taking Kursk from Germans with 1 Bomber and 1 HeavyTank remaining. Battle score for attacker is 22
                Casualties for Russians: 1 Fighter, 14 Infantrys and 2 Tanks
                Casualties for Germans: 1 HeavyTank, 1 Mech.Inf and 11 Tanks
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Finns defend with 1 ArmoredCar, 1 Elite and 2 Infantrys
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Finns, 1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in Lapland
                    Russians roll dice for 2 Artillerys in Lapland, round 3 : 2/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Lapland, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Elite owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 ArmoredCar, 1 Elite and 2 Infantrys
            Battle in Vologda
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 1 Infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Russians
            1 Elite and 6 Infantrys moved from Moscow to Yaroslavl
            1 AAGun moved from Rostov to Kursk
            1 Bomber moved from Kursk to Yaroslavl
            5 Infantrys moved from Sverdlovsk to Perm
            1 Fighter moved from N.Buryat Mongolia to Olyokminsk
    
        Place Units - Russians
            1 Fighter, 8 Infantrys and 1 Tank placed in Moscow
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            5 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.67
    Finns regular : -0.17
    Germans regular : 4.33
    Russians regular : 4.50
    Hisaichi regular : 2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            3 Infantrys moved from Tobruk to Mersa Matruh
            2 Fighters moved from Kufra to Mersa Matruh
            2 Fighters moved from 48 Sea Zone to Mersa Matruh
            1 Submarine moved from 48 Sea Zone to 55 Sea Zone
            3 Artillerys, 1 HeavyTank, 6 Infantrys and 5 Tanks moved from Darfur to French Equatorial Africa
            2 Artillerys moved from Kufra to Darfur
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Darfur
            1 Infantry moved from Darfur to Kordofan
                  Italians take Kordofan from British
            1 ArmoredCar and 2 Infantrys moved from N.Algeria to S.Algeria
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Tunis to S.Algeria
            2 Infantrys moved from Tunis to N.Tunisia
            2 Artillerys and 1 HeavyTank moved from Corsica to 46 Sea Zone
            1 Elite moved from Corsica to 46 Sea Zone
            2 Infantrys moved from Corsica to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Elite, 1 HeavyTank, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from Lombardy to Tuscany
            2 Artillerys, 1 Elite, 1 HeavyTank and 8 Infantrys moved from 48 Sea Zone to Tobruk
            1 Artillery, 10 Infantrys and 1 Tank moved from Tobruk to Kufra
            1 Artillery and 2 Infantrys moved from Serbia to Greece
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 2 Destroyers and 22 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Artillerys, 1 HeavyTank, 6 Infantrys and 5 Tanks
                British defend with 1 Artillery, 7 Infantrys and 1 Tank
                    Italians roll dice for 3 Artillerys, 1 HeavyTank, 6 Infantrys and 5 Tanks in French Equatorial Africa, round 2 : 7/15 hits, 5.67 expected hits
                    French roll dice for 1 Artillery, 7 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 3/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Italians and 7 Infantrys owned by the British lost in French Equatorial Africa
                    Italians roll dice for 3 Artillerys, 1 HeavyTank, 3 Infantrys and 5 Tanks in French Equatorial Africa, round 3 : 8/12 hits, 5.17 expected hits
                    French roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the Italians lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 15
                Casualties for Italians: 4 Infantrys
                Casualties for British: 1 Artillery, 7 Infantrys and 1 Tank
            Battle in Mersa Matruh
                Italians attack with 4 Fighters and 3 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 4 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 4 Fighters and 2 Infantrys in Mersa Matruh, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in 55 Sea Zone
                Italians attack with 1 Submarine
                French defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 55 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 55 Sea Zone
                French win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Italians: 1 Submarine
            Battle in S.Algeria
                Italians attack with 2 ArmoredCars, 1 HeavyTank, 2 Infantrys and 2 Tanks
                French defend with 5 Artillerys
                    Italians roll dice for 2 ArmoredCars, 1 HeavyTank, 2 Infantrys and 2 Tanks in S.Algeria, round 2 : 2/7 hits, 2.67 expected hits
                    French roll dice for 5 Artillerys in S.Algeria, round 2 : 3/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Italians, 2 Artillerys owned by the French and 2 Infantrys owned by the Italians lost in S.Algeria
                    Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 2 Tanks in S.Algeria, round 3 : 2/4 hits, 2.00 expected hits
                    French roll dice for 3 Artillerys in S.Algeria, round 3 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the French lost in S.Algeria
                    Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 2 Tanks in S.Algeria, round 4 : 1/4 hits, 2.00 expected hits
                    French roll dice for 1 Artillery in S.Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Artillery owned by the French lost in S.Algeria
                Italians win, taking S.Algeria from French with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Italians: 2 ArmoredCars and 2 Infantrys
                Casualties for French: 5 Artillerys
    
        Non Combat Move - Italians
            2 Fighters moved from Mersa Matruh to Darfur
            2 Fighters moved from Mersa Matruh to 48 Sea Zone
    
        Place Units - Italians
            2 Destroyers placed in 44 Sea Zone
            2 Artillerys and 2 Infantrys placed in Tunis
            1 Artillery and 2 Infantrys placed in Hun
            Italians undo move 3.
            2 Artillerys and 1 Infantry placed in Hun
            4 Infantrys placed in Greece
            3 Infantrys placed in Campania
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : -0.67
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Artillery and 1 Infantry moved from Azores to 17 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
            1 Artillery and 1 Infantry moved from 31 Sea Zone to W.Morocco
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            1 Infantry placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Artillerys moved from Tokyo to 85 Sea Zone
            4 Infantrys moved from Tokyo to 85 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 85 Sea Zone to 86 Sea Zone
            2 Artillerys and 4 Infantrys moved from 86 Sea Zone to Minamitori
            2 Bombers moved from Tokyo to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 B.Transport moved from 85 Sea Zone to 76 Sea Zone
            1 Artillery moved from Kunashir to 76 Sea Zone
            1 Infantry moved from Iturup to 76 Sea Zone
            1 Infantry moved from Paramushir to 76 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 76 Sea Zone to 87 Sea Zone
            1 Artillery and 2 Infantrys moved from 87 Sea Zone to Wake
            3 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to Minamitori
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            3 Tanks moved from Lombok to Flores
            3 Infantrys and 1 Marine moved from Lombok to Java
            4 Artillerys moved from Lombok to Java
            1 Infantry moved from N.French Indochina to Yunnan
            2 Tanks moved from Yunnan to Kweichow
            1 ArmoredCar moved from Hunan to Szechwan
                  Yamamoto take Szechwan from Chinese
            1 ArmoredCar and 2 Tanks moved from Hunan to Kweichow
            2 Mech.Infs moved from Hupeh to Kweichow
            2 Mech.Infs moved from Hong Kong to Kweichow
            2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
            1 Infantry moved from Hollandia to 108 Sea Zone
            1 Infantry and 1 T.Boat moved from 108 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Milne Bay
                  Yamamoto take Milne Bay from Anzac
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 5 Infantrys, 1 Marine, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 3 Tanks
                Dutch defend with 1 Bunker
                    Yamamoto roll dice for 3 Tanks in Flores, round 2 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Bunker in Flores, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Bunker
            Battle in Wake
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Bunker and 1 Factory
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 1 Bunker in Wake, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Bunker in Wake, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Bunker
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Bombers, 1 Destroyer, 1 Submarine and 3 Transports
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers, 1 Destroyer and 3 Transports in 86 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 2 Bombers, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 3 Adv.Fighters, 2 Artillerys, 7 Fighters and 4 Infantrys
                Americans defend with 2 Artillerys, 4 Elites, 1 Factory and 1 Infantry
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Artillerys, 7 Fighters and 4 Infantrys in Minamitori, round 2 : 7/16 hits, 5.50 expected hits
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Infantry in Minamitori, round 2 : 3/7 hits, 2.33 expected hits
                    4 Elites owned by the Americans, 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters, 2 Artillerys, 7 Fighters and 1 Infantry remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 2 Artillerys, 4 Elites and 1 Infantry
            Battle in Kweichow
                Yamamoto attack with 1 ArmoredCar, 4 Mech.Infs and 4 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar, 4 Mech.Infs and 4 Tanks in Kweichow, round 2 : 2/9 hits, 3.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters and 7 Fighters moved from Minamitori to 86 Sea Zone
            1 Battleship, 5 Carriers and 2 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            2 Bombers moved from 86 Sea Zone to Tokyo
            1 Infantry moved from Chubu to Tokyo
    
        Place Units - Yamamoto
            3 Destroyers and 1 Submarine placed in 85 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Banjarmasin
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 1.17
    Americans regular : 0.33
    Dutch regular : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            3 Infantrys moved from Lanchow to Szechwan
            1 Mech.Inf moved from Ningsia to Szechwan
            1 Elite, 1 Infantry and 1 Mech.Inf moved from Shensi to Hupeh
            1 Mech.Inf moved from Shensi to Suiyuan
            1 Elite and 1 Mech.Inf moved from Ningsia to Suiyuan
            1 Infantry moved from Shensi to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 Infantrys and 1 Mech.Inf
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Szechwan, round 3 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Hupeh
                Chinese attack with 1 Elite, 1 Infantry and 1 Mech.Inf
                Yamamoto defend with 1 AAGun and 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Elite, 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Elite, 1 Infantry and 2 Mech.Infs in Suiyuan, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Elite and 2 Mech.Infs in Suiyuan, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            5 Infantrys moved from Shensi to Ningsia
            1 Tank moved from Shensi to Ningsia
            1 Elite moved from Shensi to Ningsia
            1 Elite and 5 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Chinese regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Tank moved from N.Buryat Mongolia to Irkutsk
                  Hisaichi take Irkutsk from Russians
            1 Tank moved from Irkutsk to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            2 Artillerys, 1 Elite and 4 Infantrys moved from Ayan to Yakutsk
            1 ArmoredCar and 2 Tanks moved from Chita to Yakutsk
            1 Infantry moved from Ayan to N.Buryat Mongolia
            1 Bomber moved from Chahar to Suiyuan
            2 Infantrys moved from Shansi to Suiyuan
            2 Infantrys moved from Shansi to Shensi
            1 Marine moved from Shansi to Shensi
            3 Artillerys, 1 Infantry and 3 Tanks moved from Shansi to Hupeh
            1 Infantry moved from Chahar to Suiyuan
            1 ArmoredCar moved from Peking to Suiyuan
            1 Marine moved from Chahar to Suiyuan
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 75 Sea Zone to Okhotsk
            2 Transports moved from 108 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Elites moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 1 Fighter and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
            2 Artillerys, 2 Elites and 1 Fighter moved from 108 Sea Zone to West Papua
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Transport moved from 107 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Liaoning
            1 Artillery moved from Kirin to Heilungchiang
            1 Tank moved from Changchun to Heilungchiang
            1 Infantry moved from Changchun to Kirin
            1 Destroyer moved from 108 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 112 Sea Zone to 108 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 1 Elite, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 2 Infantrys and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar, 1 Bomber, 3 Infantrys and 1 Marine
                Chinese defend with 1 Elite and 2 Mech.Infs
                    Hisaichi roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 1 Marine in Suiyuan, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite and 2 Mech.Infs in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar, 1 Bomber, 2 Infantrys and 1 Marine in Suiyuan, round 3 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Mech.Infs owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Bomber, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 Elite and 2 Mech.Infs
            Battle in Hupeh
                Hisaichi attack with 3 Artillerys, 1 Infantry and 3 Tanks
                Chinese defend with 1 AAGun, 1 Elite and 1 Mech.Inf
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry and 3 Tanks in Hupeh, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 Elite and 1 Mech.Inf in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Elite owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 Elite and 1 Mech.Inf
            Battle in Okhotsk
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                British defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Okhotsk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in West Papua
                Hisaichi attack with 2 Artillerys, 2 Elites and 1 Fighter
                Anzac defend with 4 Artillerys and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 1 Fighter in West Papua, round 2 : 2/5 hits, 2.00 expected hits
                    Anzac roll dice for 4 Artillerys and 1 Infantry in West Papua, round 2 : 4/5 hits, 1.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 2 Elites owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in West Papua
                1 Fighter owned by the Hisaichi retreated
                Anzac win with 3 Artillerys remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Artillerys and 2 Elites
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Yakutsk
                Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Yakutsk, round 2 : 5/10 hits, 3.33 expected hits
                    Russians roll dice for 3 Infantrys in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar, 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from West Papua to 108 Sea Zone
            2 Tanks moved from Peking to Shansi
            1 Bomber moved from Suiyuan to Shansi
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite and 1 Infantry placed in Chita
            1 ArmoredCar, 1 Artillery and 1 Tank placed in Peking
            3 ArmoredCars and 1 Tank placed in Liaoning
            2 Artillerys and 6 Infantrys placed in Changchun
            2 Artillerys and 2 Infantrys placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Anzac regular : 2.33
    Russians regular : 0.00
    Hisaichi regular : 1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Dublin
            1 Infantry and 1 Tank moved from Munster to Dublin
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 3 Sea Zone
            1 Infantry and 1 Tank moved from 3 Sea Zone to Iceland
            1 Fighter moved from Greenland to Scotland
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            4 Fighters moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from Dover to 22 Sea Zone
            1 Destroyer moved from 11 Sea Zone to 22 Sea Zone
            1 Transport moved from 18 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Dover to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Infantry moved from W.Morocco to E.Morocco
            1 ArmoredCar and 1 Infantry moved from Lower Egypt to Nubia
            1 Elite and 2 Infantrys moved from Lower Egypt to New Valley
            1 Fighter moved from Lower Egypt to New Valley
            1 Artillery and 1 Infantry moved from Palestine to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from Palestine to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            6 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Iraq to Palestine
            1 Artillery and 1 Elite moved from Palestine to Lower Egypt
            3 Infantrys moved from Cairo to Lower Egypt
            3 Infantrys moved from W.Iran to Iraq
            1 Artillery, 2 Infantrys and 2 Tanks moved from Assam to Yunnan
            1 Infantry and 1 Mech.Inf moved from Burma to S.Thailand
            1 Infantry and 1 Mech.Inf moved from Burma to N.Thailand
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 87 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Elite, 11 Infantrys, 2 Mech.Infs, 7 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Infantry and 1 Mech.Inf
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 1 Infantry and 1 Mech.Inf in N.Thailand, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    2 Submarines owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                British win with 6 Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Destroyer
                Casualties for Germans: 2 Submarines
            Battle in Nubia
                British attack with 1 ArmoredCar and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 2 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 3 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Nubia, round 4 : 1/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Nubia
                British win, taking Nubia from Italians with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 1 Infantry
            Battle in New Valley
                British attack with 1 Elite, 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry and 2 Tanks
                    British roll dice for 1 Elite, 1 Fighter and 2 Infantrys in New Valley, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry and 2 Tanks in New Valley, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in New Valley
                    British roll dice for 1 Elite, 1 Fighter and 1 Infantry in New Valley, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in New Valley, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in New Valley
                British win, taking New Valley from Germans with 1 Elite and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry and 2 Tanks
            Battle in S.Thailand
                British attack with 1 Infantry and 1 Mech.Inf
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Mech.Inf in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 22 Sea Zone
                British attack with 1 Bomber, 2 Destroyers and 4 Fighters
                Germans defend with 1 Destroyer
                    British roll dice for 1 Bomber, 2 Destroyers and 4 Fighters in 22 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 22 Sea Zone
                British win with 1 Bomber, 2 Destroyers and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Dublin
                British attack with 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 3 Infantrys and 1 Tank in Dublin, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Dublin
                    British roll dice for 3 Infantrys and 1 Tank in Dublin, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in 87 Sea Zone
                British attack with 1 Destroyer and 1 Transport
                Yamamoto defend with 1 B.Transport
                    British roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 87 Sea Zone
                British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Mersa Matruh
                British attack with 2 Artillerys and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Battleship and 2 Cruisers in Mersa Matruh, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Yunnan
                British attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 3 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yunnan, round 4 : 2/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            6 Fighters moved from 51 Sea Zone to 56 Sea Zone
            3 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from New Valley to Lower Egypt
            2 Mech.Infs moved from Cape Town to Kenya
            1 Bomber and 4 Fighters moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from 21 Sea Zone to Dover
    
        Place Units - British
            4 Submarines placed in 21 Sea Zone
            3 Submarines placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            5 Infantrys placed in Madras
            1 Elite and 3 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Italians regular : -0.67
    Thai regular : 0.00
    Germans regular : 0.17
    Neutral regular : -0.33
    British regular : 3.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from Wellington to 120 Sea Zone
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Milne Bay
            1 Artillery moved from West Papua to Hollandia
                  Dutch take Hollandia from Hisaichi
            1 Infantry moved from Port Moresby to 114 Sea Zone
            1 Artillery moved from West Papua to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Tanimbar
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Infantry and 1 Tank moved from 114 Sea Zone to Milne Bay
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery moved from West Papua to 113 Sea Zone
            1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to Aroe
            1 Fighter moved from 67 Sea Zone to Aroe
            1 Fighter moved from 67 Sea Zone to Tanimbar
            1 Artillery and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Thai
            1 Infantry moved from Northern Territory to Western Australia
            1 Submarine moved from 113 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            1 Fighter moved from 67 Sea Zone to Aroe
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Tanimbar
                Anzac attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Tanimbar, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Tanimbar
                Anzac win, taking Tanimbar from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Milne Bay
                Anzac attack with 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 3 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 4 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Milne Bay, round 5 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Milne Bay
                Anzac win, taking Milne Bay from Yamamoto with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 109 Sea Zone
                Anzac attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 109 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Anzac lost in 109 Sea Zone
                    Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 109 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in 109 Sea Zone
                Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is -15
                Casualties for Anzac: 1 Destroyer and 1 Submarine
            Battle in Aroe
                Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Aroe, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Aroe, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Aroe
                Anzac win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Aroe to 67 Sea Zone
            1 Submarine moved from 67 Sea Zone to 114 Sea Zone
            1 Fighter moved from Tanimbar to 113 Sea Zone
            1 Carrier moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from New South Wales to South Australia
    
        Place Units - Anzac
            1 Destroyer and 1 Fighter placed in 113 Sea Zone
            1 Artillery and 2 Infantrys placed in Broome
            1 Artillery and 1 Tank placed in Western Australia
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Cape Verde to 34 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
            1 Elite and 1 Tank moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Soembawa
            1 Transport placed in 32 Sea Zone
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 ArmoredCar moved from Oulu to Murmansk
                  Finns take Murmansk from Russians
            2 Elites and 2 Infantrys moved from Oulu to Lapland
            1 ArmoredCar moved from Oulu to S.Karelia
            2 Artillerys moved from N.Karelia to S.Karelia
            2 Elites and 2 Infantrys moved from Tampere to Oulu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 Elites and 2 Infantrys
                Russians defend with 2 Artillerys
                    Finns roll dice for 2 Elites and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 Artillerys in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                    Finns roll dice for 2 Elites and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 Elites in Lapland, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Elite remaining. Battle score for attacker is 1
                Casualties for Finns: 1 Elite and 2 Infantrys
                Casualties for Russians: 2 Artillerys
            Battle in S.Karelia
                Finns attack with 1 ArmoredCar and 2 Artillerys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 ArmoredCar and 2 Artillerys in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in S.Karelia
                    Finns roll dice for 2 Artillerys in S.Karelia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.17
    Russians regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Elite moved from Bulgaria to E.Romania
            1 Infantry moved from E.Romania to Bulgaria
            1 Elite and 5 Infantrys moved from E.Romania to Vinnytsia
            1 Artillery, 1 Elite and 2 Infantrys moved from Odessa to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Artillerys and 2 Elites moved from Java to 110 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Elite moved from 112 Sea Zone to Hollandia
            1 Infantry moved from Merauke to Hollandia
            1 Artillery and 1 Elite moved from 112 Sea Zone to Timor
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 112 Sea Zone
            2 ArmoredCars, 2 Artillerys and 2 Tanks moved from Bangkok to S.Thailand
            2 Elites moved from Malaya to S.Thailand
            3 Tanks moved from Malaya to S.Thailand
            1 Infantry moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Factory, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Timor
                Thai attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Elite in Timor, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai and 1 Infantry owned by the Dutch lost in Timor
                Thai win, taking Timor from Dutch with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Elite
                Casualties for Dutch: 1 Infantry
            Battle in S.Thailand
                Thai attack with 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 5 Tanks
                British defend with 1 Infantry and 1 Mech.Inf
                    Thai roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 5 Tanks in S.Thailand, round 2 : 6/12 hits, 5.00 expected hits
                    British roll dice for 1 Infantry and 1 Mech.Inf in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry and 1 Mech.Inf
            Battle in Hollandia
                Thai attack with 1 Artillery, 1 Elite and 1 Infantry
                Anzac defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hollandia, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Hollandia
                Thai win, taking Hollandia from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Malaya
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.17
    British regular : -0.67
    Dutch regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Artillerys moved from Midway to 89 Sea Zone
            4 Elites moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            4 Infantrys moved from Eniwetok to 95 Sea Zone
            3 Adv.Fighters, 5 Fighters and 4 Infantrys moved from 95 Sea Zone to Minamitori
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry moved from 95 Sea Zone to Wake
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Submarine moved from 83 Sea Zone to 89 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            3 Tanks moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            6 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 1 B.Transport, 6 Elites, 2 Infantrys, 3 Tanks and 4 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 1 B.Transport, 6 Elites, 2 Infantrys, 3 Tanks and 4 Transports moved from 36 Sea Zone to 38 Sea Zone
            1 Artillery, 6 Elites, 2 Infantrys and 3 Tanks moved from 38 Sea Zone to French Equatorial Africa
            2 Fighters moved from 31 Sea Zone to French Equatorial Africa
            2 Tanks moved from W.Morocco to E.Morocco
            4 Elites moved from W.Morocco to E.Morocco
            1 Infantry moved from W.Morocco to E.Morocco
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 4 Elites, 1 Fighter, 1 L.Fighter and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 3 Adv.Fighters, 5 Fighters and 4 Infantrys
                Yamamoto defend with 2 Artillerys, 1 Factory and 1 Infantry
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 3 Adv.Fighters, 5 Fighters and 4 Infantrys in Minamitori, round 2 : 1/12 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Minamitori, round 2 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 3 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in French Equatorial Africa
                Americans attack with 1 Artillery, 6 Elites, 2 Fighters, 2 Infantrys and 3 Tanks
                Italians defend with 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks
                    Americans roll dice for 1 Artillery, 6 Elites, 2 Fighters, 2 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 7/14 hits, 5.00 expected hits
                    Italians roll dice for 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks in French Equatorial Africa, round 2 : 6/11 hits, 4.83 expected hits
                    2 Tanks owned by the Italians, 4 Elites owned by the Americans, 2 Infantrys owned by the Americans, 3 Artillerys owned by the Italians and 2 Infantrys owned by the Italians lost in French Equatorial Africa
                    Americans roll dice for 1 Artillery, 2 Elites, 2 Fighters and 3 Tanks in French Equatorial Africa, round 3 : 4/8 hits, 3.33 expected hits
                    Italians roll dice for 1 HeavyTank and 3 Tanks in French Equatorial Africa, round 3 : 3/4 hits, 2.17 expected hits
                    1 HeavyTank owned by the Italians, 3 Tanks owned by the Italians, 2 Elites owned by the Americans and 1 Artillery owned by the Americans lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 2 Fighters and 3 Tanks remaining. Battle score for attacker is 22
                Casualties for Americans: 1 Artillery, 6 Elites and 2 Infantrys
                Casualties for Italians: 3 Artillerys, 1 HeavyTank, 2 Infantrys and 5 Tanks
            Battle in Wake
                Americans attack with 2 Artillerys, 4 Elites and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Factory and 1 Infantry
                    Americans roll dice for 2 Artillerys, 4 Elites and 1 Infantry in Wake, round 2 : 4/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Elite owned by the Americans and 1 Infantry owned by the Americans lost in Wake
                Americans win, taking Wake from Yamamoto with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Elite and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Minamitori to 95 Sea Zone
            5 Fighters moved from Minamitori to 95 Sea Zone
            1 Artillery and 1 Infantry moved from Peru to Amazon
            1 Infantry moved from Amazon to Bahia
            1 Infantry moved from Colombia to Amazon
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            2 Fighters moved from French Equatorial Africa to French Sudan
            1 Carrier and 6 Destroyers moved from 31 Sea Zone to 41 Sea Zone
            1 Fighter moved from E.Morocco to 41 Sea Zone
            2 Elites moved from Mauritania to French Sudan
    
        Place Units - Americans
            1 B.Carrier placed in 91 Sea Zone
            1 Adv.Fighter placed in 91 Sea Zone
            1 L.Fighter placed in San Francisco
            1 Fighter placed in 91 Sea Zone
            3 Destroyers and 3 Submarines placed in 83 Sea Zone
            3 Elites placed in Rio de Oro
            1 Elite placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : 2.00
    Italians regular : 2.00
    

    Savegame

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