The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 fighter moved from 13 Sea Zone to 14 Sea Zone
            1 bomber moved from Egypt to 15 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to France
                  British take France from Germans
    
        Combat - British
            Battle in 15 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 15 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 14 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 14 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Morocco Algeria: 1 fighter
            EDIT: Adding units owned by British to Russia: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber moved from 15 Sea Zone to Persia
            1 fighter moved from 14 Sea Zone to Persia
            1 aaGun, 1 artillery and 4 infantry moved from Morocco Algeria to Libya
            1 carrier, 1 destroyer and 1 fighter moved from 13 Sea Zone to 7 Sea Zone
            3 transports moved from 12 Sea Zone to 8 Sea Zone
            1 armour and 4 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 8 Sea Zone to 12 Sea Zone
            1 transport moved from 12 Sea Zone to 23 Sea Zone
            1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Persia
    
        Place Units - British
            1 submarine placed in 34 Sea Zone
            1 infantry placed in Egypt
            1 destroyer placed in 7 Sea Zone
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • To answer the rest of the question, this is the first game where I have felt on edge (a good thing). Our previous games I never felt that way as the allies.

    My comment was in regards to this game alone. Italy will understand the other extraordinary aspects, lol (dice - both good and bad).


  • @the_good_captain Yeah, I feel you. Those tanks had 4 ‘borders’ to defend at the same time. As axis, you want to lure them in to a battle and reduce the number, as you can’t keep enough units around on 4 places to potentially defend them. They should have 2 or 3 rounds with favorable TUV swings in them before they either force a breakthrough on India or rest in Moscow to defend.

    Perhaps, this is good inspiration for a video in which you discuss the Low Luck option. Especially in strafe attacks and AA shots, the rule has its merits as it allows for a more calculated offense and defense. Not a fan of it though. Little uncertainty in attack and defense is fun. Although, we (and especially Italy) have seen some extremes in this game.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Bulgaria Romania to East Poland
            2 infantry moved from Balkans to Bulgaria Romania
            2 infantry moved from Italy to Balkans
            1 fighter moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            2 artilleries placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from Norway to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Northwestern Europe
                  Americans take Northwestern Europe from Germans
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            2 fighters moved from 46 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            1 fighter moved from 3 Sea Zone to Poland
            1 fighter moved from 7 Sea Zone to Poland
            2 infantry moved from Norway to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Poland
            3 armour, 1 artillery and 7 infantry moved from Norway to Finland
    
        Combat - Americans
            Battle in 39 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 39 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Finland
                Americans attack with 3 armour, 2 artilleries and 9 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 3 armour, 2 artilleries and 9 infantry in Finland, round 2 : 4/14 hits, 4.00 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Poland
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Poland
                Americans win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Poland to 5 Sea Zone
            1 carrier moved from 3 Sea Zone to 5 Sea Zone
            2 destroyers moved from 3 Sea Zone to 5 Sea Zone
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 aaGun moved from Norway to Finland
            1 artillery and 5 infantry moved from Eastern Canada to 1 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone
            1 artillery and 5 infantry moved from 2 Sea Zone to United Kingdom
            5 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Western United States to Eastern Canada
            1 aaGun moved from Western Canada to Eastern Canada
            2 submarines moved from 56 Sea Zone to 46 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Solomon Islands
            2 fighters moved from 39 Sea Zone to 46 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 5 Sea Zone
            2 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber
            EDIT: Adding units owned by Americans to Solomon Islands: 1 bomber
            EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.33
    Germans regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Germany to France
            1 fighter moved from Germany to Northwestern Europe
            2 infantry moved from Germany to France
            2 infantry moved from Germany to Northwestern Europe
            1 artillery and 3 infantry moved from Germany to Poland
            4 armour moved from Karelia S.S.R. to Russia
            1 artillery moved from Archangel to Russia
            1 infantry moved from Eastern Ukraine to Russia
            2 armour moved from East Poland to Russia
            4 fighters moved from Karelia S.S.R. to Russia
            1 fighter moved from Baltic States to Russia
            1 artillery and 3 infantry moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 6 armour, 1 artillery, 5 fighters and 1 infantry
                British defend with 1 fighter; Russians defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 9 infantry
                    Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 6 armour, 1 artillery, 5 fighters and 1 infantry in Russia, round 2 : 5/13 hits, 6,17 expected hits
                    Russians roll dice for 2 artilleries, 2 fighters and 9 infantry in Russia, round 2 : 6/13 hits, 5,00 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 2 armour and 5 fighters in Russia, round 3 : 3/7 hits, 3,50 expected hits
                    Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Russia, round 3 : 4/8 hits, 3,33 expected hits
                    3 infantry owned by the Russians, 2 fighters owned by the Germans and 2 armour owned by the Germans lost in Russia
                3 fighters owned by the Germans retreated
                Russians win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -33
                Casualties for Germans: 6 armour, 1 artillery, 2 fighters and 1 infantry
                Casualties for Russians: 8 infantry
            Battle in Northwestern Europe
                Germans attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Northwestern Europe
                Germans win, taking Northwestern Europe from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Belorussia
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Poland
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Poland
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                    Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Poland, round 6 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Poland
                Germans win, taking Poland from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Americans: 2 infantry
            Battle in France
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in France, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in France
                    Germans roll dice for 1 fighter and 1 infantry in France, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in France
                1 fighter owned by the Germans retreated
                British win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from France to Germany
            1 fighter moved from Northwestern Europe to Germany
            3 fighters moved from Russia to East Poland
            1 armour moved from Baltic States to East Poland
            5 infantry moved from Karelia S.S.R. to Belorussia
            1 aaGun moved from Baltic States to East Poland
            1 artillery and 8 infantry moved from Baltic States to Belorussia
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from Ukraine to Eastern Ukraine
            1 fighter moved from Germany to East Poland
    
        Place Units - Germans
            1 artillery, 1 bomber and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : 2,33
    Germans regular : -2,83
    British regular : 1,33
    Russians AA : -0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 artillery moved from Russia to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Persia to Kazakh S.S.R.
            1 fighter moved from Kazakh S.S.R. to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Novosibirsk
                2 fighters owned by the Russians retreated
                2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                Japanese win with 1 artillery remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novosibirsk to Russia
            1 infantry moved from Caucasus to Russia
            3 infantry moved from Caucasus to Russia
            1 armour moved from Caucasus to Russia
            4 infantry moved from Persia to Caucasus
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            8 armour, 1 artillery, 1 fighter and 4 infantry moved from India to Persia
            1 armour moved from Chinghai to Persia
                  Japanese take Kazakh S.S.R. from Russians
            6 fighters moved from Ningxia to Persia
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 9 armour, 1 artillery, 7 fighters and 4 infantry
                British defend with 1 aaGun, 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
                    British roll AA dice in Persia : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Japanese lost in Persia
                    Japanese roll dice for 9 armour, 1 artillery, 6 fighters and 4 infantry in Persia, round 2 : 6/20 hits, 8,67 expected hits
                    British roll dice for 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Persia, round 2 : 7/14 hits, 5,83 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 bomber owned by the British and 5 infantry owned by the British lost in Persia
                    Japanese roll dice for 7 armour and 6 fighters in Persia, round 3 : 7/13 hits, 6,50 expected hits
                    British roll dice for 6 armour, 1 artillery and 1 fighter in Persia, round 3 : 3/8 hits, 4,00 expected hits
                    3 armour owned by the Japanese, 1 artillery owned by the British and 6 armour owned by the British lost in Persia
                    Japanese roll dice for 4 armour and 6 fighters in Persia, round 4 : 6/10 hits, 5,00 expected hits
                    British roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Persia
                Japanese win, taking Persia from British with 4 armour and 6 fighters remaining. Battle score for attacker is 20
                Casualties for Japanese: 5 armour, 1 artillery, 1 fighter and 4 infantry
                Casualties for British: 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Persia to Novosibirsk
            5 fighters moved from Persia to India
            1 armour moved from Urals to Novosibirsk
            1 armour and 3 infantry moved from Evenki National Okrug to Novosibirsk
            1 aaGun moved from Chinghai to Novosibirsk
            4 armour moved from Ningxia to Novosibirsk
            1 infantry moved from Ningxia to Chinghai
            1 infantry moved from Suiyuan to Ningxia
            3 armour moved from Manchuria to Ningxia
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 destroyer moved from 62 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo-China Thailand
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 50 Sea Zone to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to India
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Manchuria
            1 armour, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    British AA : -0,17
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 infantry moved from France to Northwestern Europe
            1 transport moved from 12 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe
    
        Combat - British
            Battle in Northwestern Europe
                British attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 4 infantry moved from Libya to Egypt
            1 aaGun moved from Libya to Egypt
            1 armour moved from Morocco Algeria to Egypt
            4 infantry moved from Morocco Algeria to Libya
            1 armour moved from Belgian Congo to Egypt
            2 transports moved from 12 Sea Zone to 2 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
    
        Place Units - British
            1 destroyer placed in 7 Sea Zone
            1 fighter placed in Egypt
            1 infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Eastern Ukraine
            2 infantry moved from Bulgaria Romania to Ukraine
            2 infantry moved from Balkans to Bulgaria Romania
            2 infantry moved from Italy to Balkans
            1 infantry moved from East Poland to Belorussia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from Solomon Islands to 53 Sea Zone
            1 infantry moved from Solomon Islands to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Australia
                  British take Australia from Japanese
            1 bomber moved from United Kingdom to Italy
    
        Combat - Americans
            Strategic bombing raid in Italy
                    Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Italy causes 6 damage total. 
            Battle in 53 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 53 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 46 Sea Zone to 52 Sea Zone
            1 bomber moved from 53 Sea Zone to Wake Island
            1 aaGun, 3 armour, 2 artilleries and 9 infantry moved from Finland to Karelia S.S.R.
            1 fighter moved from 5 Sea Zone to Karelia S.S.R.
            3 fighters moved from 5 Sea Zone to Russia
            1 fighter moved from Caucasus to Russia
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 5 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 5 infantry moved from 5 Sea Zone to Karelia S.S.R.
            3 transports moved from 2 Sea Zone to 1 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
            1 aaGun, 1 armour, 4 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from 2 Sea Zone to United Kingdom
            1 bomber moved from Italy to United Kingdom
            2 armour moved from Western United States to Eastern Canada
    
        Place Units - Americans
            3 fighters placed in 5 Sea Zone
            1 transport placed in 56 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Germany to France
                  Germans take France from British
            1 artillery and 2 infantry moved from Germany to Northwestern Europe
            1 fighter moved from Germany to Northwestern Europe
            1 bomber moved from Germany to Norway
            1 fighter moved from East Poland to Northwestern Europe
    
        Combat - Germans
            Strategic bombing raid in Norway
                Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Norway causes 1 damage total. 
            Battle in Northwestern Europe
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1,83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery in Northwestern Europe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Northwestern Europe to Germany
            1 fighter moved from Northwestern Europe to Belorussia
            1 aaGun, 1 armour and 3 fighters moved from East Poland to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
            1 artillery moved from Poland to East Poland
            1 infantry moved from Germany to Poland
            1 bomber moved from Norway to Germany
    
        Place Units - Germans
            2 armour, 1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Russia to Urals
                  Russians take Urals from Japanese
            1 armour moved from Urals to Novosibirsk
            3 artilleries, 2 fighters and 10 infantry moved from Russia to Novosibirsk
            1 infantry moved from Caucasus to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 armour, 3 artilleries, 2 fighters and 10 infantry
                Japanese defend with 1 aaGun, 6 armour, 1 artillery, 1 fighter and 3 infantry
                    Japanese roll AA dice in Novosibirsk : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 10 infantry in Novosibirsk, round 2 : 6/16 hits, 4.67 expected hits
                    Japanese roll dice for 6 armour, 1 artillery, 1 fighter and 3 infantry in Novosibirsk, round 2 : 5/11 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 5 infantry in Novosibirsk, round 3 : 1/11 hits, 3.83 expected hits
                    Japanese roll dice for 4 armour and 1 fighter in Novosibirsk, round 3 : 2/5 hits, 2.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                2 fighters owned by the Russians retreated
                3 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Russians: 7 infantry
                Casualties for Japanese: 3 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novosibirsk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Russians to Russia: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Japanese AA : -0.33
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 armour and 1 fighter moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Chinghai to Kazakh S.S.R.
            3 armour moved from Ningxia to Kazakh S.S.R.
            4 armour moved from Persia to Caucasus
                  Japanese take Caucasus from Russians
            3 armour moved from India to Caucasus
    
        Combat - Japanese
            Battle in Kazakh S.S.R.
                Japanese attack with 6 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 6 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 3,67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kazakh S.S.R. to Belorussia
            3 fighters moved from India to Belorussia
            1 aaGun moved from Persia to Caucasus
            1 aaGun moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Ningxia to Chinghai
            3 armour moved from Manchuria to Ningxia
            1 artillery moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports moved from 36 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from Japan to 50 Sea Zone
            1 fighter moved from India to 50 Sea Zone
            1 fighter moved from India to East Indies
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Manchuria
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from Egypt to Persia
                  British take Persia from Japanese
            1 armour moved from Egypt to Persia
            1 infantry moved from Karelia S.S.R. to Archangel
                  Russians take Archangel from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 submarine moved from 34 Sea Zone to 31 Sea Zone
            1 transport moved from 23 Sea Zone to 28 Sea Zone
            1 aaGun and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
            1 fighter moved from Egypt to Russia
            1 aaGun moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 11 infantry moved from Egypt to Trans-Jordan
            4 infantry moved from Libya to Egypt
            2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 destroyers moved from 7 Sea Zone to 3 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Finland
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Finland
    
        Place Units - British
            2 armour placed in Egypt
            2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 infantry moved from Eastern Ukraine to Caucasus
            2 infantry moved from Ukraine to Caucasus
            1 fighter moved from Bulgaria Romania to Caucasus
            2 infantry moved from Bulgaria Romania to Ukraine
            2 infantry moved from Balkans to Bulgaria Romania
            3 infantry moved from Italy to Balkans
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 1x factory; Remaining resources: 42 PUs; 0 techTokens; 
            Americans buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Italy
            2 fighters moved from 52 Sea Zone to Hawaiian Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 battleship moved from 52 Sea Zone to 53 Sea Zone
            1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Strategic bombing raid in Italy
                    Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Italy causes 4 damage total. 
            Battle in Hawaiian Islands
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 52 Sea Zone to 51 Sea Zone
            1 carrier and 2 submarines moved from 52 Sea Zone to 53 Sea Zone
            1 transport moved from 41 Sea Zone to 43 Sea Zone
            2 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 bomber moved from Hawaiian Islands to Western Canada
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            2 transports moved from 2 Sea Zone to 1 Sea Zone
            2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone
            2 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
            1 aaGun, 1 armour, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun moved from Karelia S.S.R. to Finland
            1 aaGun, 1 armour, 3 fighters and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            1 fighter moved from Karelia S.S.R. to Russia
            3 armour moved from Karelia S.S.R. to Russia
            1 bomber moved from Italy to United Kingdom
            4 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            2 infantry placed in Norway
            1 fighter placed in 5 Sea Zone
            1 destroyer and 1 submarine placed in 56 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.33
    Italians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Belorussia to Archangel
            4 fighters moved from Belorussia to Archangel
            1 bomber moved from Germany to Norway
    
        Combat - Germans
            Strategic bombing raid in Norway
                Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Norway causes 6 damage total. 
            Battle in Archangel
                Germans attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 3/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Archangel
                Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Norway to Germany
            1 infantry moved from France to Germany
            1 artillery moved from Northwestern Europe to Germany
            3 fighters moved from Archangel to Caucasus
            1 fighter moved from Archangel to Germany
            1 aaGun moved from Belorussia to East Poland
            1 armour moved from Belorussia to East Poland
            1 infantry moved from Poland to East Poland
            1 infantry moved from Germany to Poland
            2 artilleries moved from Belorussia to East Poland
            7 infantry moved from Belorussia to East Poland
            2 armour moved from Germany to East Poland
    
        Place Units - Germans
            2 armour, 2 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            2 fighters moved from Russia to Archangel
            1 armour moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Kazakh S.S.R.
            3 artilleries and 9 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 1 armour, 3 artilleries and 9 infantry
                Japanese defend with 1 aaGun and 6 armour
                    Russians roll dice for 1 armour, 3 artilleries and 9 infantry in Kazakh S.S.R., round 2 : 3/13 hits, 3.50 expected hits
                    Japanese roll dice for 6 armour in Kazakh S.S.R., round 2 : 3/6 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Kazakh S.S.R.
                6 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                Japanese win with 3 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 3 armour
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kazakh S.S.R. to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakh S.S.R.
            2 armour moved from India to Persia
            2 fighters moved from India to Persia
            4 fighters moved from Belorussia to Persia
            1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 51 Sea Zone
            3 fighters moved from 50 Sea Zone to 53 Sea Zone
            3 fighters moved from Japan to 53 Sea Zone
            1 fighter moved from East Indies to 53 Sea Zone
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 2 armour and 6 fighters
                British defend with 2 armour
                    Japanese roll dice for 2 armour and 6 fighters in Persia, round 2 : 6/8 hits, 4,00 expected hits
                    British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 2 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
                Casualties for British: 2 armour
            Battle in 51 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 51 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 53 Sea Zone
                Japanese attack with 7 fighters
                Americans defend with 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transport
                2 submarines owned by the Americans submerged
                    Japanese roll dice for 7 fighters in 53 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 6 fighters in 53 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 41
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
    
        Non Combat Move - Japanese
            2 carriers moved from 50 Sea Zone to 53 Sea Zone
            1 cruiser and 2 destroyers moved from 50 Sea Zone to 53 Sea Zone
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            2 transports moved from 50 Sea Zone to 62 Sea Zone
            2 fighters moved from 53 Sea Zone to 51 Sea Zone
            3 armour moved from Ningxia to Kazakh S.S.R.
            1 infantry moved from Chinghai to Kazakh S.S.R.
            1 armour moved from India to Caucasus
            3 armour moved from Manchuria to Ningxia
            1 armour moved from Japan to 62 Sea Zone
            1 armour moved from 62 Sea Zone to Manchuria
            6 fighters moved from Persia to Caucasus
    
        Place Units - Japanese
            3 armour placed in India
            3 armour placed in Manchuria
            2 artilleries and 2 infantry placed in Caucasus
            1 armour, 1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 3,33
    British regular : 0,00
    

    Savegame

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