dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Nothing to see here - Martin / Harry testing
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from British Columbia to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Amur Combat - Americans Battle in 54 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kweichow 2 infantry placed in Shensi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 2 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 87 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Romania to 97 Sea Zone 1 fighter moved from Romania to Malta Combat - British Battle in Sumatra Battle in Kwangtung British attack with 2 armour and 1 tactical_bomber Japanese defend with 1 artillery and 1 harbour British roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Kwangtung British win, taking Sumatra from Japanese, taking Kwangtung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 artillery Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in 42 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 2 fighters moved from 42 Sea Zone to Shan State 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 tactical_bomber moved from Kwangtung to Yunnan 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 0,17 Japanese regular : -0,50 British regular : 0,50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania Germans take Romania from Russians 1 armour moved from Northern Italy to Slovakia Hungary 1 fighter moved from United Kingdom to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Slovakia Hungary Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary Russians win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Italians 1 artillery moved from Southern France to Northern Italy 1 fighter moved from 104 Sea Zone to United Kingdom Place Units - Italians 1 infantry placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,6,2,5,2,3 Italians collect 5 PUs (8 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 0,00 Russians regular : 0,33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Dutch New Guinea to 56 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Western Australia Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : -0,33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Dutch New Guinea to 56 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Western Australia Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : -0,33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 1 armour moved from Germany to Yugoslavia 8 transports moved from 110 Sea Zone to 113 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber Americans defend with 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports Germans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 2,50 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 carrier placed in 110 Sea Zone 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,5,1,4,2,6 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Germans regular : -1,83 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 1 armour moved from Germany to Yugoslavia 8 transports moved from 110 Sea Zone to 113 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber Americans defend with 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports Germans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 2,50 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 carrier placed in 110 Sea Zone 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,5,1,4,2,6 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Germans regular : -1,83 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Buryatia to Korea 1 artillery moved from Yakut S.S.R. to Buryatia 1 infantry moved from Timguska to Yenisey 2 infantry moved from Tobruk to Libya Russians take Libya from Italians 1 mech_infantry moved from Egypt to Iraq 2 artilleries moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Baltic States to Poland 1 artillery moved from Eastern Poland to Poland 1 artillery and 1 infantry moved from Bessarabia to Romania 2 artilleries and 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery and 3 infantry moved from Archangel to Novgorod 1 artillery moved from Belarus to Novgorod 2 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Romania 1 fighter moved from Belarus to Poland 1 tactical_bomber moved from Belarus to Slovakia Hungary 3 armour moved from Eastern Poland to Romania 1 infantry moved from Greece to Albania Russians take Albania from Italians 1 armour moved from Russia to Urals Combat - Russians Battle in Novgorod Russians attack with 2 armour, 2 artilleries and 3 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 4 infantry Battle in Romania Russians attack with 5 armour, 2 artilleries and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 5 armour, 2 artilleries and 1 infantry in Romania, round 2 : 2/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Poland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Slovakia Hungary Russians attack with 2 artilleries and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 armour moved from Eastern Poland to Bulgaria 1 aaGun and 4 infantry moved from Belarus to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 3 artilleries and 2 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 1 artillery and 1 infantry moved from Vologda to Urals 1 artillery and 1 infantry moved from Russia to Vologda 2 artilleries and 3 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 9 armour placed in Russia Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Hopei to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Shantung to Korea 1 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Shan State Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry; Russians defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 mech_infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Casualties for Americans: 1 mech_infantry Battle in Kweichow Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 1 tactical_bomber owned by the Japanese retreated Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter and 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 artillery, 2 fighters and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 4/4 hits, 2,00 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State UK_Pacific win with 1 artillery and 2 fighters remaining. Battle score for attacker is -26 Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone Place Units - Japanese 1 transport placed in 19 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone Japanese undo move 2. 1 destroyer placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : 0,67 Japanese regular : -0,50 UK_Pacific regular : 2,50 British regular : -0,33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 24 Sea Zone 1 carrier moved from 24 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -0,83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 2 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 2 artilleries moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 harbour Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 2 infantry placed in Kwangsi 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 24 Sea Zone 1 carrier moved from 24 Sea Zone to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 2 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 2 artilleries moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 harbour Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 2 infantry placed in Kwangsi 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from Yunnan to Kwangsi 6 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 1 artillery and 5 infantry moved from India to Burma 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Malta to Gibraltar Combat - British Battle in Borneo Battle in 37 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone British win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 fighter Casualties for Japanese: 1 carrier and 1 transport Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 3 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Units Change Ownership Some Units in India change ownership: 3 artilleries and 2 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -0,83 Japanese regular : -1,17 British regular : 0,67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Slovakia Hungary 1 fighter moved from United Kingdom to 104 Sea Zone Combat - Italians Battle in Slovakia Hungary Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Slovakia Hungary Russians win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in 104 Sea Zone Italians attack with 1 fighter British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Americans submerged Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 fighter owned by the Italians lost in 104 Sea Zone Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,2 Italians collect 4 PUs (7 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -1,50 Russians regular : 0,33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to 54 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to 54 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 3 artilleries and 3 infantry moved from Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Germany to Poland 1 armour moved from Western Germany to Poland Combat - Germans Battle in Bulgaria Germans attack with 1 armour Russians defend with 1 armour Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Russians win with no units remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 1 armour Battle in 104 Sea Zone Germans attack with 1 bomber, 1 carrier and 2 fighters British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone 1 submarine owned by the Americans submerged Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 fighter and 2 transports in 104 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone 1 transport owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 37 Casualties for Germans: 1 carrier and 2 fighters Casualties for Americans: 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport Casualties for British: 1 artillery, 1 infantry and 1 transport Battle in Novgorod Germans attack with 3 artilleries and 3 infantry Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 2 armour and 2 artilleries in Novgorod, round 2 : 1/4 hits, 1,67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 3 : 1/5 hits, 1,67 expected hits Russians roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 4 : 3/4 hits, 1,33 expected hits Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour and 2 artilleries Battle in Poland Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Poland Germans roll dice for 1 armour and 3 mech_infantrys in Poland, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Slovakia Hungary Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Poland Place Units - Germans 2 destroyers placed in 110 Sea Zone 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2,5,5,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : -1,83 Russians regular : -1,50 Germans regular : -1,50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 armour, 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone 1 armour, 3 artilleries and 2 infantry moved from Belarus to Novgorod 1 armour moved from Romania to Poland 1 armour moved from Romania to Poland 3 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 3 armour and 1 artillery moved from Romania to Yugoslavia 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Bessarabia to Romania 3 infantry moved from Ukraine to Bessarabia 2 artilleries and 3 infantry moved from Bryansk to Belarus 9 armour moved from Russia to Belarus 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery moved from Buryatia to Amur 1 armour moved from Urals to Yenisey 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 artillery and 1 infantry moved from Vologda to Urals 2 infantry moved from Libya to Tunisia Russians take Tunisia from Italians 1 mech_infantry moved from Iraq to Caucasus Combat - Russians Battle in 115 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 3 transports 3 transports owned by the Germans lost in 115 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Novgorod Russians attack with 1 armour, 3 artilleries and 2 infantry Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 3 artilleries in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Novgorod, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 artilleries Battle in Yugoslavia Russians attack with 3 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 3 infantry Russians roll dice for 3 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 5/5 hits, 2,17 expected hits Germans roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Poland Russians attack with 2 armour and 3 infantry Germans defend with 1 aaGun, 1 armour and 3 mech_infantrys Russians roll dice for 2 armour and 3 infantry in Poland, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun, 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 2 armour and 2 infantry in Poland, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Poland, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun, 1 armour and 3 mech_infantrys Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 9 armour and 1 bomber placed in Russia Turn Complete - Russians Russians collect 54 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans regular : 1,17 Russians regular : 6,83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Manchuria to Amur 1 tactical_bomber moved from Celebes to 43 Sea Zone 2 artilleries and 2 infantry moved from Shantung to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 3 tactical_bombers moved from Kiangsu to Kwangsi 2 fighters moved from Kiangsu to Kwangsi 1 fighter moved from Celebes to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry British roll AA dice in Kwangsi : 0/5 hits, 0,83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/10 hits, 4,33 expected hits Chinese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 1/6 hits, 3,17 expected hits Chinese roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/11 hits, 4,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi 2 tactical_bombers owned by the Japanese retreated Chinese win with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -30 Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 aaGuns and 2 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 artillery and 2 infantry Americans defend with 1 infantry; Russians defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Amur, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Kwangsi to Kiangsu 1 fighter moved from 35 Sea Zone to Celebes 1 mech_infantry moved from Shantung to Kiangsu 1 aaGun moved from Shantung to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Chahar to Jehol 1 tactical_bomber moved from 43 Sea Zone to Celebes Place Units - Japanese 1 artillery and 1 infantry placed in Kiangsu 2 infantry placed in Shantung 1 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -5,33 British AA : -0,83 Russians regular : 0,00 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 3 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 armour moved from Greater Southern Germany to France 1 mech_infantry moved from Western Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Romania to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Baltic States 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 fighter moved from Norway to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Slovakia Hungary to Baltic States 1 armour moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Bessarabia 1 armour moved from Romania to Yugoslavia Combat - GermansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 armour moved from Holland Belgium to France 3 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 armour moved from Greater Southern Germany to France 1 mech_infantry moved from Western Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Romania to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Baltic States 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 fighter moved from Norway to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Slovakia Hungary to Baltic States 1 armour moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Bessarabia 1 armour moved from Romania to Yugoslavia Combat - GermansCombat Hit Differential Summary :





