Nothing to see here - Martin / Harry testing


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 artillery moved from British Columbia to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Siberia to Amur
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Kweichow
            2 infantry placed in Shensi
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 armour moved from Yunnan to Kwangtung
            1 tactical_bomber moved from Yunnan to Kwangtung
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 87 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Yunnan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Romania to 97 Sea Zone
            1 fighter moved from Romania to Malta
    
        Combat - British
            Battle in Sumatra
            Battle in Kwangtung
                British attack with 2 armour and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                British win, taking Sumatra from Japanese, taking Kwangtung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 42 Sea Zone to Shan State
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 0,17
    Japanese regular : -0,50
    British regular : 0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
                  Germans take Romania from Russians
            1 armour moved from Northern Italy to Slovakia Hungary
            1 fighter moved from United Kingdom to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Slovakia Hungary
                Italians attack with 1 armour
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 artillery moved from Southern France to Northern Italy
            1 fighter moved from 104 Sea Zone to United Kingdom
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,6,2,5,2,3
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : 0,00
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
            2 fighters moved from Dutch New Guinea to 56 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to Western Australia
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
            2 fighters moved from Dutch New Guinea to 56 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to Western Australia
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from Germany to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            1 armour moved from Germany to Yugoslavia
            8 transports moved from 110 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber
                Americans defend with 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
                    Germans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 2,50 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits
                    Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
                Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
    
        Non Combat Move - Germans
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,5,1,4,2,6
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Germans regular : -1,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from Germany to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            1 armour moved from Germany to Yugoslavia
            8 transports moved from 110 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber
                Americans defend with 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
                    Germans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 2,50 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits
                    Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
                Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
    
        Non Combat Move - Germans
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,5,1,4,2,6
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Germans regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Buryatia to Korea
            1 artillery moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Timguska to Yenisey
            2 infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 mech_infantry moved from Egypt to Iraq
            2 artilleries moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Baltic States to Poland
            1 artillery moved from Eastern Poland to Poland
            1 artillery and 1 infantry moved from Bessarabia to Romania
            2 artilleries and 2 infantry moved from Ukraine to Bessarabia
            1 armour moved from Ukraine to Romania
            1 artillery moved from Eastern Poland to Romania
            1 artillery and 3 infantry moved from Archangel to Novgorod
            1 artillery moved from Belarus to Novgorod
            2 armour moved from Belarus to Novgorod
            1 armour moved from Belarus to Romania
            1 fighter moved from Belarus to Poland
            1 tactical_bomber moved from Belarus to Slovakia Hungary
            3 armour moved from Eastern Poland to Romania
            1 infantry moved from Greece to Albania
                  Russians take Albania from Italians
            1 armour moved from Russia to Urals
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 2 artilleries and 3 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 4/7 hits, 2,50 expected hits
                    Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 4 infantry
            Battle in Romania
                Russians attack with 5 armour, 2 artilleries and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 5 armour, 2 artilleries and 1 infantry in Romania, round 2 : 2/8 hits, 3,50 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Slovakia Hungary
                Russians attack with 2 artilleries and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 armour moved from Eastern Poland to Bulgaria
            1 aaGun and 4 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 2 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            1 artillery and 1 infantry moved from Vologda to Urals
            1 artillery and 1 infantry moved from Russia to Vologda
            2 artilleries and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 51 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Hopei to Kweichow
            2 mech_infantrys moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
            1 fighter and 1 tactical_bomber moved from Shantung to Korea
            1 infantry moved from Jehol to Manchuria
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry; Russians defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 mech_infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
                Casualties for Americans: 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 3/4 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                1 tactical_bomber owned by the Japanese retreated
                Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Hunan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery, 2 fighters and 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 4/4 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                UK_Pacific win with 1 artillery and 2 fighters remaining. Battle score for attacker is -26
                Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 destroyer and 1 transport placed in 6 Sea Zone
            Japanese undo move 2.
            1 destroyer placed in 6 Sea Zone
            1 transport placed in 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 mech_infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : 0,67
    Japanese regular : -0,50
    UK_Pacific regular : 2,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 24 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 24 Sea Zone
            1 carrier moved from 24 Sea Zone to 16 Sea Zone
            1 battleship moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Japanese regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            2 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            2 artilleries moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 harbour
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 2 infantry placed in Kwangsi
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 24 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 24 Sea Zone
            1 carrier moved from 24 Sea Zone to 16 Sea Zone
            1 battleship moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            2 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            2 artilleries moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 harbour
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 2 infantry placed in Kwangsi
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 artilleries moved from Yunnan to Kwangsi
            6 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 artillery and 5 infantry moved from India to Burma
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Malta to Gibraltar
    
        Combat - British
            Battle in Borneo
            Battle in 37 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier and 1 transport
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                British win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 carrier and 1 transport
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            3 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 artilleries and 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -0,83
    Japanese regular : -1,17
    British regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Slovakia Hungary
            1 fighter moved from United Kingdom to 104 Sea Zone
    
        Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 armour
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Slovakia Hungary
                Russians win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in 104 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the Americans submerged
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 fighter owned by the Italians lost in 104 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,2
            Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Italians regular : -1,50
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Normandy Bordeaux to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 carrier moved from 110 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 armour moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Poland
            1 armour moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Bulgaria
                Germans attack with 1 armour
                Russians defend with 1 armour
                    Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 armour
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 carrier and 2 fighters
                British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
                1 submarine owned by the Americans submerged
                    Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 104 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                    1 transport owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 37
                Casualties for Germans: 1 carrier and 2 fighters
                Casualties for Americans: 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                Casualties for British: 1 artillery, 1 infantry and 1 transport
            Battle in Novgorod
                Germans attack with 3 artilleries and 3 infantry
                Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits, 2,00 expected hits
                    Russians roll dice for 2 armour and 2 artilleries in Novgorod, round 2 : 1/4 hits, 1,67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 3 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 1/3 hits, 1,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 4 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries remaining. Battle score for attacker is 11
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 armour and 2 artilleries
            Battle in Poland
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 1 armour and 3 mech_infantrys in Poland, round 3 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Germany to Poland
    
        Place Units - Germans
            2 destroyers placed in 110 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,2,5,5,1
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Russians regular : -1,50
    Germans regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 armour, 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
            1 armour, 3 artilleries and 2 infantry moved from Belarus to Novgorod
            1 armour moved from Romania to Poland
            1 armour moved from Romania to Poland
            3 infantry moved from Eastern Poland to Poland
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Albania to Yugoslavia
            1 artillery moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            1 fighter moved from Eastern Poland to Slovakia Hungary
            3 armour and 1 artillery moved from Romania to Yugoslavia
            1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Romania
            3 infantry moved from Ukraine to Bessarabia
            2 artilleries and 3 infantry moved from Bryansk to Belarus
            9 armour moved from Russia to Belarus
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Buryatia to Amur
            1 armour moved from Urals to Yenisey
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 artillery and 1 infantry moved from Vologda to Urals
            2 infantry moved from Libya to Tunisia
                  Russians take Tunisia from Italians
            1 mech_infantry moved from Iraq to Caucasus
    
        Combat - Russians
            Battle in 115 Sea Zone
                Russians attack with 1 tactical_bomber
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 115 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in Novgorod
                Russians attack with 1 armour, 3 artilleries and 2 infantry
                Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 3 artilleries in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Novgorod, round 3 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 artilleries
            Battle in Yugoslavia
                Russians attack with 3 armour, 1 artillery and 1 infantry
                Italians defend with 1 artillery and 3 infantry
                    Russians roll dice for 3 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 5/5 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 3 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Poland
                Russians attack with 2 armour and 3 infantry
                Germans defend with 1 aaGun, 1 armour and 3 mech_infantrys
                    Russians roll dice for 2 armour and 3 infantry in Poland, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 aaGun, 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
                    Russians roll dice for 2 armour and 2 infantry in Poland, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Poland, round 3 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun, 1 armour and 3 mech_infantrys
            Battle in Slovakia Hungary
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            9 armour and 1 bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 54 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    Russians regular : 6,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Manchuria to Amur
            1 tactical_bomber moved from Celebes to 43 Sea Zone
            2 artilleries and 2 infantry moved from Shantung to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            3 tactical_bombers moved from Kiangsu to Kwangsi
            2 fighters moved from Kiangsu to Kwangsi
            1 fighter moved from Celebes to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 aaGuns, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry
                    British roll AA dice in Kwangsi : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/10 hits, 4,33 expected hits
                    Chinese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,83 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 1/6 hits, 3,17 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/11 hits, 4,17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                2 tactical_bombers owned by the Japanese retreated
                Chinese win with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -30
                Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns and 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry; Russians defend with 1 artillery
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Amur, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Amur, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Amur, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Kwangsi to Kiangsu
            1 fighter moved from 35 Sea Zone to Celebes
            1 mech_infantry moved from Shantung to Kiangsu
            1 aaGun moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Chahar to Jehol
            1 tactical_bomber moved from 43 Sea Zone to Celebes
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Kiangsu
            2 infantry placed in Shantung
            1 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -5,33
    British AA : -0,83
    Russians regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            4 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            3 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            2 armour moved from Greater Southern Germany to France
            1 mech_infantry moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Romania to Bessarabia
            2 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Poland to Baltic States
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to France
            1 fighter moved from Norway to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Poland to Baltic States
            1 fighter moved from Slovakia Hungary to Baltic States
            1 armour moved from Poland to Eastern Poland
            1 armour moved from Slovakia Hungary to Bessarabia
            1 armour moved from Romania to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            4 infantry moved from Holland Belgium to France
            2 artilleries moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            3 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            2 armour moved from Greater Southern Germany to France
            1 mech_infantry moved from Western Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Romania to Bessarabia
            2 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Poland to Baltic States
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to France
            1 fighter moved from Norway to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Poland to Baltic States
            1 fighter moved from Slovakia Hungary to Baltic States
            1 armour moved from Poland to Eastern Poland
            1 armour moved from Slovakia Hungary to Bessarabia
            1 armour moved from Romania to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

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