Freh(x) v Sovietishcat(L+8) - BM3

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Italians round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 26
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Italians win, taking Yugoslavia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Yugoslavia to Southern Italy
            3 fighters moved from Caucasus to India
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,2,6,3,5,1,6,6
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.83
    

    Savegame

  • 19

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Queensland
            1 carrier and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : -1,33
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 fighter and 20 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            3 infantry moved from France to Holland Belgium
            1 fighter moved from France to Holland Belgium
            4 infantry moved from France to Southern France
            3 fighters moved from France to Southern France
            5 infantry moved from Caucasus to Northwest Persia
            2 artilleries moved from Caucasus to Northwest Persia
            1 artillery moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Slovakia Hungary to Romania
            2 mech_infantrys moved from Ukraine to Romania
            2 bombers moved from Southern Italy to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Romania
                    Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Romania, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Romania
                Germans win, taking Romania from Americans with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Southern France
                Germans attack with 3 fighters and 4 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 4 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 3 fighters and 4 infantry in Southern France, round 3 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 3 artilleries and 6 infantry
                British defend with 1 aaGun, 1 fighter and 4 infantry
                    Germans roll dice for 3 artilleries and 6 infantry in Northwest Persia, round 2 : 2/9 hits, 2.50 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 4 infantry in Northwest Persia, round 2 : 1/5 hits, 2.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 artilleries and 5 infantry in Northwest Persia, round 3 : 1/8 hits, 2.33 expected hits
                    British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 3 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 4 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 5 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 5 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 artilleries in Northwest Persia, round 6 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Northwest Persia
                    Germans roll dice for 2 artilleries in Northwest Persia, round 7 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Northwest Persia, round 7 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 2 artilleries and 6 infantry
                Casualties for British: 1 aaGun, 1 fighter and 4 infantry
            Battle in 42 Sea Zone
                Germans attack with 2 destroyers
                Americans defend with 1 submarine
                    Germans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 42 Sea Zone
                    Germans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 42 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -16
                Casualties for Germans: 2 destroyers
            Battle in 41 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans lost in 41 Sea Zone
                British and Germans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 41 Sea Zone to French Indo China
            6 armour and 6 mech_infantrys moved from Eastern Persia to West India
            2 artilleries moved from Caucasus to Kazakhstan
            5 armour moved from Caucasus to Turkmenistan
            8 mech_infantrys moved from Caucasus to Turkmenistan
            5 fighters and 1 tactical_bomber moved from Caucasus to Yunnan
            1 infantry moved from Russia to Vologda
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Smolensk
            18 armour and 13 mech_infantrys moved from Belarus to Poland
            2 bombers moved from Romania to Germany
            17 armour moved from France to Germany
            1 infantry moved from Western Germany to Germany
            2 aaGuns, 11 artilleries and 15 infantry moved from France to Western Germany
            1 aaGun, 26 infantry and 9 mech_infantrys moved from Denmark to Western Germany
            9 mech_infantrys moved from Western Germany to Germany
            3 fighters moved from Southern France to Germany
            4 artilleries moved from Belarus to Eastern Poland
            3 aaGuns moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Baltic States
            18 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Holland Belgium to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            1 aaGun, 1 fighter and 1 infantry placed in India
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -5.50
    British regular : 0.83
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 27
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @sovietishcat good game. I don’t see a way to win before you crush Germany. one for the ages for sure!

  • 19

    @freh GG, what a game indeed, never played so many rounds!!


  • @sovietishcat me neither.

    I’m curious - did you ever consider attacking the neutrals? About 8-10 rounds ago I was worried you’d get the $ from Sweden, Spain & Portugal, Saudi Arabia, plus in Africa if you wanted. And then Turkey would have given you a steady path to bolster Greece and maintain pressure from the middle east. Did you ever consider it?

  • 19

    @freh I sure did! But you had quite a stack of Axis in a Caucasaus which would have been tricky to hold Middle East + Turkey… I was very worried about the 1-2-3 punch with Japan, Italy and Germany, I was barely holding to Normandy and felt trying to Hold Spain and Normandy would have a huge task for USA.

  • 19

    When I had my minor IC in Greece, I felt protected if I let the neutrals alone, otherwise you could have destroy my little army there.


  • @sovietishcat interesting. i was similarly worried that you’d be threatening both fronts from the mid-east.

  • 19

    @freh Always risky to DOW on neutrals no matter what :anguished: Don’t want to give an advantage to the other player!


  • @sovietishcat I definitely learned a lot about going for the kill with one side. In retrospect I would have done a ton of things differently, but for sure one big thing would have been moving german units to Burma earlier, and moving the LW to the pacific way earlier to help reinforce the islands and make it that much harder for you to take them back!

  • 19

    @freh When you had your German bomber in the Pac, I could not risk just to put 1 dd for blocking; for a while you had an Italian bomber, not as effective, since I move Anzac afterwards, Imagine if you had both bombers there… Let me know if you are interested in a rematch sometimes.

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