Good luck - and have fun!
Freh(x) v Sovietishcat(L+8) - BM3
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Italians win, taking Yugoslavia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Yugoslavia to Southern Italy 3 fighters moved from Caucasus to India Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,2,6,3,5,1,6,6 Italians collect 5 PUs (8 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.83 -
TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 marine ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to Queensland 1 carrier and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Persia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 fighter and 20 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 3 infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium 4 infantry moved from France to Southern France 3 fighters moved from France to Southern France 5 infantry moved from Caucasus to Northwest Persia 2 artilleries moved from Caucasus to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Ukraine to Romania 2 bombers moved from Southern Italy to Romania Combat - Germans Battle in Romania Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Romania Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Romania, round 3 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry British defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Southern France Germans attack with 3 fighters and 4 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 4 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Southern France Germans roll dice for 3 fighters and 4 infantry in Southern France, round 3 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 4 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Germans attack with 3 artilleries and 6 infantry British defend with 1 aaGun, 1 fighter and 4 infantry Germans roll dice for 3 artilleries and 6 infantry in Northwest Persia, round 2 : 2/9 hits, 2.50 expected hits British roll dice for 1 aaGun, 1 fighter and 4 infantry in Northwest Persia, round 2 : 1/5 hits, 2.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 3 artilleries and 5 infantry in Northwest Persia, round 3 : 1/8 hits, 2.33 expected hits British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 4 : 1/6 hits, 2.00 expected hits British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 5 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 3 artilleries in Northwest Persia, round 6 : 0/3 hits, 1.00 expected hits British roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Northwest Persia Germans roll dice for 2 artilleries in Northwest Persia, round 7 : 2/2 hits, 0.67 expected hits British roll dice for 1 fighter in Northwest Persia, round 7 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 artilleries and 6 infantry Casualties for British: 1 aaGun, 1 fighter and 4 infantry Battle in 42 Sea Zone Germans attack with 2 destroyers Americans defend with 1 submarine Germans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 42 Sea Zone Germans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 42 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -16 Casualties for Germans: 2 destroyers Battle in 41 Sea Zone Germans attack with 1 bomber and 1 destroyer British defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 41 Sea Zone British and Germans reach a stalemate . Battle score for attacker is -8 Casualties for Germans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 41 Sea Zone to French Indo China 6 armour and 6 mech_infantrys moved from Eastern Persia to West India 2 artilleries moved from Caucasus to Kazakhstan 5 armour moved from Caucasus to Turkmenistan 8 mech_infantrys moved from Caucasus to Turkmenistan 5 fighters and 1 tactical_bomber moved from Caucasus to Yunnan 1 infantry moved from Russia to Vologda 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 18 armour and 13 mech_infantrys moved from Belarus to Poland 2 bombers moved from Romania to Germany 17 armour moved from France to Germany 1 infantry moved from Western Germany to Germany 2 aaGuns, 11 artilleries and 15 infantry moved from France to Western Germany 1 aaGun, 26 infantry and 9 mech_infantrys moved from Denmark to Western Germany 9 mech_infantrys moved from Western Germany to Germany 3 fighters moved from Southern France to Germany 4 artilleries moved from Belarus to Eastern Poland 3 aaGuns moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 18 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Holland Belgium to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 aaGun, 1 fighter and 1 infantry placed in India Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -5.50 British regular : 0.83 -
TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 27 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@sovietishcat good game. I don’t see a way to win before you crush Germany. one for the ages for sure!
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@freh GG, what a game indeed, never played so many rounds!!
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@sovietishcat me neither.
I’m curious - did you ever consider attacking the neutrals? About 8-10 rounds ago I was worried you’d get the $ from Sweden, Spain & Portugal, Saudi Arabia, plus in Africa if you wanted. And then Turkey would have given you a steady path to bolster Greece and maintain pressure from the middle east. Did you ever consider it?
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@freh I sure did! But you had quite a stack of Axis in a Caucasaus which would have been tricky to hold Middle East + Turkey… I was very worried about the 1-2-3 punch with Japan, Italy and Germany, I was barely holding to Normandy and felt trying to Hold Spain and Normandy would have a huge task for USA.
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When I had my minor IC in Greece, I felt protected if I let the neutrals alone, otherwise you could have destroy my little army there.
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@sovietishcat interesting. i was similarly worried that you’d be threatening both fronts from the mid-east.
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@freh Always risky to DOW on neutrals no matter what :anguished: Don’t want to give an advantage to the other player!
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@sovietishcat I definitely learned a lot about going for the kill with one side. In retrospect I would have done a ton of things differently, but for sure one big thing would have been moving german units to Burma earlier, and moving the LW to the pacific way earlier to help reinforce the islands and make it that much harder for you to take them back!
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@freh When you had your German bomber in the Pac, I could not risk just to put 1 dd for blocking; for a while you had an Italian bomber, not as effective, since I move Anzac afterwards, Imagine if you had both bombers there… Let me know if you are interested in a rematch sometimes.





