Alternated route game majikforce (L+12) vs AetV (X)

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    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : -2,00
    

    Savegame

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    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 36 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce not much I can do about in this one.

    I think it made as you said a difference to an degree in capturing Moscow early, but I would also say that you played the Alternative Route Game slightly differently then the League one.

    One was with the information you got. The intel gave you a brighter view of things to possibly come.

    Secondly you played the ARG a bit more aggressively I think.

    Never the less I admire you as a very competend League Player wish I love to play against.

    Hopefully we can do another one this season soon (with the dice on my side).


  • @aequitas-et-veritas said in Alternated route game majikforce (L+12) vs AetV (X):

    @majikforce not much I can do about in this one.

    I think it made as you said a difference to an degree in capturing Moscow early, but I would also say that you played the Alternative Route Game slightly differently then the League one.

    One was with the information you got. The intel gave you a brighter view of things to possibly come.

    Secondly you played the ARG a bit more aggressively I think.

    Never the less I admire you as a very competend League Player wish I love to play against.

    Hopefully we can do another one this season soon (with the dice on my side).

    Yes this was the route I had hoped for had Moscow not fallen earlier than I expected. It was nice to play this game along with our league game kind of like having a crystal ball LOL! As much as I complain about dice I do enjoy our games.

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