Sorry, I slightly changed ANZAC moves again:
The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Yakut S.S.R. to Urals Japanese take Urals from Russians 4 armour and 1 infantry moved from Ningxia to Chinghai 6 fighters moved from India to Chinghai 1 destroyer moved from 48 Sea Zone to 39 Sea Zone 1 fighter moved from 50 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 39 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chinghai Japanese attack with 4 armour, 6 fighters and 1 infantry Russians defend with 1 aaGun and 7 armour Russians roll AA dice in Chinghai : 0/6 hits, 1,00 expected hits Japanese roll dice for 4 armour, 6 fighters and 1 infantry in Chinghai, round 2 : 3/11 hits, 5,17 expected hits Chinese roll dice for 7 armour in Chinghai, round 2 : 3/7 hits, 3,50 expected hits 1 infantry owned by the Japanese, 3 armour owned by the Russians and 2 armour owned by the Japanese lost in Chinghai Japanese roll dice for 2 armour and 6 fighters in Chinghai, round 3 : 5/8 hits, 4,00 expected hits Chinese roll dice for 4 armour in Chinghai, round 3 : 1/4 hits, 2,00 expected hits 4 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour and 6 fighters remaining. Battle score for attacker is 17 Casualties for Japanese: 3 armour and 1 infantry Casualties for Russians: 7 armour Non Combat Move - Japanese 6 fighters moved from Chinghai to Ningxia 1 infantry moved from Suiyuan to Ningxia 4 armour moved from Manchuria to Ningxia 1 infantry moved from Manchuria to Suiyuan 1 armour and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from 50 Sea Zone to India 1 fighter moved from Japan to 50 Sea Zone 1 fighter moved from 39 Sea Zone to 50 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 destroyer placed in 62 Sea Zone 3 armour placed in India 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : 0,17 Russians regular : -0,50 Russians AA : -1,00
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@the_good_captain said in The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41:
^btw this is not a diss on the game. I enjoy our games for sure and they have all been extremely helpful.
I surely do not experience it as a diss. These games are really on edge. In which way are the games extra-ordinary? Is it the style of play or the events (dice etc)?
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The battle in Chinghai. That was a textbook “strafe attack” with an 11.3 TUV swing in my favor with a single round of combat followed by a retreat with the 8 armor into Kazakh at 96% reliability at the result. The worst thing to have happen would be to roll 10 hits and be stuck there.
There was only a 4% chance of that happening and it happened.
To make matters worse, the Japanese rolled hot on defense followed by the Russians rolling cold on the Japanese turn.
Without the Russian armor, I feel very strongly that this game will conclude in one or two world turns. I’m totally okay with that though. If there was a ‘right’ move to go out on that was it and I feel much more confident playing the allies now.
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from 13 Sea Zone to 14 Sea Zone 1 bomber moved from Egypt to 15 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 14 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Morocco Algeria: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from 15 Sea Zone to Persia 1 fighter moved from 14 Sea Zone to Persia 1 aaGun, 1 artillery and 4 infantry moved from Morocco Algeria to Libya 1 carrier, 1 destroyer and 1 fighter moved from 13 Sea Zone to 7 Sea Zone 3 transports moved from 12 Sea Zone to 8 Sea Zone 1 armour and 4 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 4 infantry and 3 transports moved from 8 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Persia Place Units - British 1 submarine placed in 34 Sea Zone 1 infantry placed in Egypt 1 destroyer placed in 7 Sea Zone 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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To answer the rest of the question, this is the first game where I have felt on edge (a good thing). Our previous games I never felt that way as the allies.
My comment was in regards to this game alone. Italy will understand the other extraordinary aspects, lol (dice - both good and bad).
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@the_good_captain Yeah, I feel you. Those tanks had 4 ‘borders’ to defend at the same time. As axis, you want to lure them in to a battle and reduce the number, as you can’t keep enough units around on 4 places to potentially defend them. They should have 2 or 3 rounds with favorable TUV swings in them before they either force a breakthrough on India or rest in Moscow to defend.
Perhaps, this is good inspiration for a video in which you discuss the Low Luck option. Especially in strafe attacks and AA shots, the rule has its merits as it allows for a more calculated offense and defense. Not a fan of it though. Little uncertainty in attack and defense is fun. Although, we (and especially Italy) have seen some extremes in this game.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans 1 fighter moved from Italy to Bulgaria Romania Place Units - Italians 2 artilleries placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 fighters moved from 46 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from 3 Sea Zone to Poland 1 fighter moved from 7 Sea Zone to Poland 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 3 armour, 1 artillery and 7 infantry moved from Norway to Finland Combat - Americans Battle in 39 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 3 armour, 2 artilleries and 9 infantry Germans defend with 2 infantry Americans roll dice for 3 armour, 2 artilleries and 9 infantry in Finland, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Poland Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Americans win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Poland to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 2 destroyers moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 aaGun moved from Norway to Finland 1 artillery and 5 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone 1 artillery and 5 infantry moved from 2 Sea Zone to United Kingdom 5 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 aaGun moved from Western Canada to Eastern Canada 2 submarines moved from 56 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 39 Sea Zone to 46 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 5 Sea Zone 2 armour placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber EDIT: Adding units owned by Americans to Solomon Islands: 1 bomber EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.33 Germans regular : -1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Germany to France 1 fighter moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 1 artillery and 3 infantry moved from Germany to Poland 4 armour moved from Karelia S.S.R. to Russia 1 artillery moved from Archangel to Russia 1 infantry moved from Eastern Ukraine to Russia 2 armour moved from East Poland to Russia 4 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Baltic States to Russia 1 artillery and 3 infantry moved from East Poland to Belorussia Combat - Germans Battle in Russia Germans attack with 6 armour, 1 artillery, 5 fighters and 1 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 9 infantry Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits Germans roll dice for 6 armour, 1 artillery, 5 fighters and 1 infantry in Russia, round 2 : 5/13 hits, 6,17 expected hits Russians roll dice for 2 artilleries, 2 fighters and 9 infantry in Russia, round 2 : 6/13 hits, 5,00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 2 armour and 5 fighters in Russia, round 3 : 3/7 hits, 3,50 expected hits Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Russia, round 3 : 4/8 hits, 3,33 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 2 armour owned by the Germans lost in Russia 3 fighters owned by the Germans retreated Russians win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -33 Casualties for Germans: 6 armour, 1 artillery, 2 fighters and 1 infantry Casualties for Russians: 8 infantry Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Poland Germans attack with 1 artillery and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Poland Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Poland, round 6 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Poland Germans win, taking Poland from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Americans: 2 infantry Battle in France Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in France, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France Germans roll dice for 1 fighter and 1 infantry in France, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France 1 fighter owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 1 fighter moved from Northwestern Europe to Germany 3 fighters moved from Russia to East Poland 1 armour moved from Baltic States to East Poland 5 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Baltic States to East Poland 1 artillery and 8 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Germany to East Poland Place Units - Germans 1 artillery, 1 bomber and 7 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : 2,33 Germans regular : -2,83 British regular : 1,33 Russians AA : -0,83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Kazakh S.S.R. to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Novosibirsk 2 fighters owned by the Russians retreated 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Japanese win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia 1 infantry moved from Caucasus to Russia 3 infantry moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 4 infantry moved from Persia to Caucasus Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 7 armour, 1 fighter and 1 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 8 armour, 1 artillery, 1 fighter and 4 infantry moved from India to Persia 1 armour moved from Chinghai to Persia Japanese take Kazakh S.S.R. from Russians 6 fighters moved from Ningxia to Persia 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans Combat - Japanese Battle in Persia Japanese attack with 9 armour, 1 artillery, 7 fighters and 4 infantry British defend with 1 aaGun, 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry British roll AA dice in Persia : 1/7 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in Persia Japanese roll dice for 9 armour, 1 artillery, 6 fighters and 4 infantry in Persia, round 2 : 6/20 hits, 8,67 expected hits British roll dice for 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Persia, round 2 : 7/14 hits, 5,83 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 bomber owned by the British and 5 infantry owned by the British lost in Persia Japanese roll dice for 7 armour and 6 fighters in Persia, round 3 : 7/13 hits, 6,50 expected hits British roll dice for 6 armour, 1 artillery and 1 fighter in Persia, round 3 : 3/8 hits, 4,00 expected hits 3 armour owned by the Japanese, 1 artillery owned by the British and 6 armour owned by the British lost in Persia Japanese roll dice for 4 armour and 6 fighters in Persia, round 4 : 6/10 hits, 5,00 expected hits British roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Persia Japanese win, taking Persia from British with 4 armour and 6 fighters remaining. Battle score for attacker is 20 Casualties for Japanese: 5 armour, 1 artillery, 1 fighter and 4 infantry Casualties for British: 6 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry Non Combat Move - Japanese 1 fighter moved from Persia to Novosibirsk 5 fighters moved from Persia to India 1 armour moved from Urals to Novosibirsk 1 armour and 3 infantry moved from Evenki National Okrug to Novosibirsk 1 aaGun moved from Chinghai to Novosibirsk 4 armour moved from Ningxia to Novosibirsk 1 infantry moved from Ningxia to Chinghai 1 infantry moved from Suiyuan to Ningxia 3 armour moved from Manchuria to Ningxia 1 artillery moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 50 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to India Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 armour, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17 British AA : -0,17 British regular : -0,50
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from France to Northwestern Europe 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe Combat - British Battle in Northwestern Europe British attack with 1 artillery and 2 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 4 infantry moved from Libya to Egypt 1 aaGun moved from Libya to Egypt 1 armour moved from Morocco Algeria to Egypt 4 infantry moved from Morocco Algeria to Libya 1 armour moved from Belgian Congo to Egypt 2 transports moved from 12 Sea Zone to 2 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone Place Units - British 1 destroyer placed in 7 Sea Zone 1 fighter placed in Egypt 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Ukraine to Eastern Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans 1 infantry moved from East Poland to Belorussia Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Solomon Islands to 53 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Australia British take Australia from Japanese 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Italy causes 6 damage total. Battle in 53 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 46 Sea Zone to 52 Sea Zone 1 bomber moved from 53 Sea Zone to Wake Island 1 aaGun, 3 armour, 2 artilleries and 9 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 3 fighters moved from 5 Sea Zone to Russia 1 fighter moved from Caucasus to Russia 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 transports moved from 2 Sea Zone to 1 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 2 Sea Zone to United Kingdom 1 bomber moved from Italy to United Kingdom 2 armour moved from Western United States to Eastern Canada Place Units - Americans 3 fighters placed in 5 Sea Zone 1 transport placed in 56 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to France Germans take France from British 1 artillery and 2 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 bomber moved from Germany to Norway 1 fighter moved from East Poland to Northwestern Europe Combat - Germans Strategic bombing raid in Norway Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Norway causes 1 damage total. Battle in Northwestern Europe Germans attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 artillery in Northwestern Europe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Northwestern Europe to Germany 1 fighter moved from Northwestern Europe to Belorussia 1 aaGun, 1 armour and 3 fighters moved from East Poland to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Poland to East Poland 1 infantry moved from Germany to Poland 1 bomber moved from Norway to Germany Place Units - Germans 2 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 1,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Urals Russians take Urals from Japanese 1 armour moved from Urals to Novosibirsk 3 artilleries, 2 fighters and 10 infantry moved from Russia to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 3 artilleries, 2 fighters and 10 infantry Japanese defend with 1 aaGun, 6 armour, 1 artillery, 1 fighter and 3 infantry Japanese roll AA dice in Novosibirsk : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 10 infantry in Novosibirsk, round 2 : 6/16 hits, 4.67 expected hits Japanese roll dice for 6 armour, 1 artillery, 1 fighter and 3 infantry in Novosibirsk, round 2 : 5/11 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 5 infantry in Novosibirsk, round 3 : 1/11 hits, 3.83 expected hits Japanese roll dice for 4 armour and 1 fighter in Novosibirsk, round 3 : 2/5 hits, 2.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk 2 fighters owned by the Russians retreated 3 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 7 infantry Casualties for Japanese: 3 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia Place Units - Russians 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Russia: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Japanese AA : -0.33 Russians regular : -1.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 armour and 1 fighter moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 3 armour moved from Ningxia to Kazakh S.S.R. 4 armour moved from Persia to Caucasus Japanese take Caucasus from Russians 3 armour moved from India to Caucasus Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 6 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 6 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 3,67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kazakh S.S.R. to Belorussia 3 fighters moved from India to Belorussia 1 aaGun moved from Persia to Caucasus 1 aaGun moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Ningxia to Chinghai 3 armour moved from Manchuria to Ningxia 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Japan to 50 Sea Zone 1 fighter moved from India to 50 Sea Zone 1 fighter moved from India to East Indies Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Russians regular : 0,67
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to Persia British take Persia from Japanese 1 armour moved from Egypt to Persia 1 infantry moved from Karelia S.S.R. to Archangel Russians take Archangel from Germans Combat - British Non Combat Move - British 1 submarine moved from 34 Sea Zone to 31 Sea Zone 1 transport moved from 23 Sea Zone to 28 Sea Zone 1 aaGun and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 fighter moved from Egypt to Russia 1 aaGun moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 11 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Libya to Egypt 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 destroyers moved from 7 Sea Zone to 3 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Finland 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Finland Place Units - British 2 armour placed in Egypt 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Eastern Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 fighter moved from Bulgaria Romania to Caucasus 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Italy to Balkans Turn Complete - Italians Italians collect 9 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 1x factory; Remaining resources: 42 PUs; 0 techTokens; Americans buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Italy 2 fighters moved from 52 Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Hawaiian Islands 1 battleship moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in Hawaiian Islands Americans attack with 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 carrier and 2 submarines moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Hawaiian Islands to Western Canada 1 transport moved from 2 Sea Zone to 3 Sea Zone 2 transports moved from 2 Sea Zone to 1 Sea Zone 2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone 2 armour and 1 infantry moved from 2 Sea Zone to United Kingdom 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from Karelia S.S.R. to Finland 1 aaGun, 1 armour, 3 fighters and 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Russia 3 armour moved from Karelia S.S.R. to Russia 1 bomber moved from Italy to United Kingdom 4 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 infantry placed in Norway 1 fighter placed in 5 Sea Zone 1 destroyer and 1 submarine placed in 56 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Italians AA : -0.17