oysteilo vs. colt45554 (+48) Global 2nd. Ed.

  • '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Volgograd
                  Russians take Volgograd from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Samara from Germans to Russians
            EDIT: Turning off Edit Mode
            2 infantry moved from Novosibirsk to Samara
            6 aaGuns, 6 armour, 8 artilleries and 65 infantry moved from Russia to Samara
            3 fighters and 1 tactical_bomber moved from Russia to Kansu
            1 infantry moved from Tsagaan Olom to Olgiy
    
        Place Units - Russians
            2 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            7 fighters moved from 42 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
            1 artillery moved from Hopei to Shensi
            1 bomber moved from Anhwe to Shensi
            1 infantry and 2 mech_infantrys moved from Szechwan to Sikang
            2 armour moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 7 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/10 hits, 4,50 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 2 armour, 1 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Shantung
            3 infantry moved from Anhwe to Shantung
            1 bomber moved from Shensi to Malaya
            1 bomber moved from Burma to Malaya
            2 mech_infantrys moved from Yunnan to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to Shantung
            1 aaGun moved from French Indo China to Yunnan
            7 fighters moved from Philippines to 35 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Buryatia to Japan
            1 infantry moved from Siberia to Amur
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            Japanese undo move 4.
            Japanese undo move 3.
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,50
    Japanese regular : 0,00
    UK_Pacific regular : 0,67
    

    Savegame

  • '20

    looks like the game didnt register my UK pacific purchase so before dice, telling you im buyin two mechs

  • '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 6 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Egypt to Trans-Jordan
            1 bomber moved from India to Egypt
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 5 infantry, 8 submarines and 5 transports moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 7 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - British
            1 artillery and 14 infantry moved from India to Burma
            3 infantry moved from Persia to Northwest Persia
            1 armour, 5 artilleries and 22 infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 14 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 14 infantry in Burma, round 2 : 4/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 1 armour, 5 artilleries and 25 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 armour, 5 artilleries and 25 infantry in Northwest Persia, round 2 : 8/31 hits, 7.17 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 armour, 5 artilleries and 24 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 2 tactical_bombers moved from Iraq to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            3 fighters moved from Egypt to Persia
            3 aaGuns moved from India to Burma
            2 mech_infantrys moved from India to Burma
            1 fighter moved from Russia to Persia
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            British undo move 1.
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            1 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for UK_Pacific from 11 to 3
            EDIT: Adding units owned by UK_Pacific to India: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -1.67
    Italians regular : 0.67
    Japanese regular : -0.67
    Germans regular : -0.67
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 17 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,5,4,6,2,3,2,5,2
            Italians collect 8 PUs (11 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 17 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            1 mech_infantry moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,5,4,6,2,3,2,5,2
            Italians collect 8 PUs (11 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 destroyer, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Smolensk to Russia
            3 infantry moved from Bryansk to Russia
            2 tactical_bombers moved from Caucasus to Volgograd
            2 fighters moved from Bryansk to Volgograd
            3 fighters and 8 tactical_bombers moved from Bryansk to Russia
            3 bombers moved from Germany to Holland Belgium
            1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 3 fighters, 4 infantry and 8 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major, 2 infantry and 2 mech_infantrys
                    Germans roll dice for 3 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 9/15 hits, 6,67 expected hits
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 14PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters moved from Volgograd to Caucasus
            2 tactical_bombers moved from Volgograd to Caucasus
            3 fighters and 8 tactical_bombers moved from Russia to Caucasus
            4 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            16 armour and 26 mech_infantrys moved from Bryansk to Caucasus
            1 aaGun, 15 artilleries and 21 infantry moved from Bryansk to Rostov
            1 aaGun moved from Smolensk to Archangel
            1 artillery moved from Novgorod to 115 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Norway
            6 mech_infantrys moved from Germany to Eastern Poland
            3 tactical_bombers moved from Novgorod to Western Germany
            3 bombers moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Caucasus
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            2 armour, 1 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,5,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 57 PUs (3 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : 1,33
    Germans regular : 2,17
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Samara to Volgograd
            1 artillery and 1 infantry moved from Samara to Vologda
            25 infantry moved from Samara to Russia
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            3 fighters and 1 tactical_bomber moved from Kansu to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Yakut S.S.R., round 3 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Russia
                Russians attack with 25 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Russians roll dice for 25 infantry in Russia, round 2 : 10/25 hits, 4.17 expected hits
                    Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 25 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            6 aaGuns, 6 armour, 6 artilleries and 37 infantry moved from Samara to Russia
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Olgiy to Yenisey
            3 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.67
    Russians regular : 5.00
    

    Savegame

  • '20

    i concede. ggwp


  • @colt45554 said in oysteilo vs. colt45554 (+48) Global 2nd. Ed.:

    i concede. ggwp

    Ok. May i ask why you concede now and not before you move Russia?

    I agree, it was a good game and i like your heavy transport buy in the pacific

  • '20

    The dice didn’t matter for my last russian turn. Too many german units in cauc and more coming while America does nothing on both sides of board

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