@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
FMERommel vs dawgoneit (CP) 1914
-
Communists continue their lucky tech dice. 4 tech is more than any other power except UK. In my 1914 team game, my Italy is just as lucky. The Yankee doughboys are on their way to Europe.
-
TripleA Turn Summary: Germany round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 3,1,6,5 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover mobileWarfare Combat Move - Germany 1 field_gun and 2 infantry moved from Wurttemburg to Rhine 1 field_gun and 2 infantry moved from Bavaria to Wurttemburg 15 stormtruppens moved from Saxony to Westphalia 2 infantry moved from Hanover to Westphalia 5 stormtruppens moved from Brandenburg to West Prussia 10 stormtruppens moved from West Prussia to Western Poland 3 stormtruppens moved from Western Poland to Warsaw 5 stormtruppens moved from Berlin to Brandenburg 15 stormtruppens moved from Berlin to Saxony 2 infantry moved from Belgium to Amsterdam 3 fighters moved from Belgium to Amsterdam 1 infantry moved from Belgium to Amsterdam 5 infantry and 4 stormtruppens moved from Sweden to Norway 2 destroyers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak Purchase Units - Germany Germany buy 5 infantry, 20 stormtruppens and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Rhine Germany attack with 1 field_gun and 2 infantry France defend with 1 infantry Germany roll dice for 1 field_gun and 2 infantry in Rhine, round 2 : 0/3 hits, 0.83 expected hits France roll dice for 1 infantry in Rhine, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun and 2 infantry in Rhine, round 3 : 2/3 hits, 0.83 expected hits France roll dice for 1 infantry in Rhine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Rhine Germany win, taking Rhine from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Battle in Norway Germany attack with 5 infantry and 4 stormtruppens Neutral defend with 2 infantry Germany roll dice for 5 infantry and 4 stormtruppens in Norway, round 2 : 2/9 hits, 2.17 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Norway Germany loses 0 PUs for violating Norways neutrality. Germany win, taking Norway from Neutral with 5 infantry and 4 stormtruppens remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Amsterdam Germany attack with 3 fighters and 3 infantry Britain defend with 2 colonials Germany roll dice for 3 fighters and 3 infantry in Amsterdam, round 2 : 2/6 hits, 2.00 expected hits Britain roll dice for 2 colonials in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits 2 colonials owned by the Britain lost in Amsterdam Germany win, taking Amsterdam from Britain with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Britain: 2 colonials Non Combat Move - Germany 3 fighters moved from Amsterdam to Westphalia 3 infantry moved from German East Africa to British East Africa 3 infantry moved from Dar es Salaam to German East Africa Place Units - Germany 20 stormtruppens placed in Berlin 2 infantry and 3 trenchs placed in Warsaw 3 trenchs placed in Wurttemburg 3 infantry placed in Dar es Salaam 3 trenchs placed in Belgium 3 trenchs placed in Western Poland Activate Technology - Germany Germany activating mobileWarfare Turn Complete - Germany Germany collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
Germany regular : 0.17 France regular : 0.33 Neutral regular : -0.67 Britain regular : -0.67 -
@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Communists continue their lucky tech dice. 4 tech is more than any other power except UK. In my 1914 team game, my Italy is just as lucky. The Yankee doughboys are on their way to Europe.
I see I’ve taught you well. (Lol). good luck. I’m sure you will kick butt.
-
Ha, G got a tech but the worst, cavalry. It’s going to be very hot today. I’ve looked over France’s position, but will go kayaking on the lake, take a walk or run and do landscaping chores before it gets too hot outside, and then rest this afternoon while taking my turn.
-
@fmerwinrommel sounds like your in for a great day. i hope its a blast for you. i’m going to do some tilling in my garden.
-
TripleA Move Summary: France round 8
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - France France spend 0 on tech rolls France removing all Technology Tokens after successful research. France discover railwayGuns Combat Move - France 3 field_guns, 3 heavy_guns and 7 infantry moved from Alsace to Wurttemburg 6 gass moved from Champagne to Wurttemburg 1 field_gun, 1 fighter and 2 infantry moved from Champagne to Rhine 5 field_guns, 9 heavy_guns and 16 infantry moved from Champagne to Belgium 1 infantry moved from Picardy to Belgium 3 gass moved from Brittany to Belgium -
TripleA Turn Summary: France round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - France France spend 0 on tech rolls France roll 3,6,4,6 and gets 2 hits France removing all Technology Tokens after successful research. France discover railwayGuns Combat Move - France 3 field_guns, 3 heavy_guns and 7 infantry moved from Alsace to Wurttemburg 6 gass moved from Champagne to Wurttemburg 1 field_gun, 1 fighter and 2 infantry moved from Champagne to Rhine 5 field_guns, 9 heavy_guns and 16 infantry moved from Champagne to Belgium 1 infantry moved from Picardy to Belgium 3 gass moved from Brittany to Belgium Purchase Units - France France buy 4 colonials, 3 gass, 4 heavy_guns and 7 infantry; Remaining resources: 29 PUs; 0 techTokens; Combat - France Battle in Wurttemburg France attack with 3 field_guns, 6 gass, 3 heavy_guns and 7 infantry Germany defend with 3 field_guns, 8 infantry and 3 trenchs France roll dice for 6 gass in Wurttemburg, round 2 : 2/6 hits, 4.00 expected hits 2 infantry owned by the Germany lost in Wurttemburg 6 gass owned by the France lost in Wurttemburg France roll dice for 3 field_guns, 3 heavy_guns and 7 infantry in Wurttemburg, round 2 : 3/13 hits, 4.17 expected hits Units damaged: 3 trenchs owned by the Germany Germany roll dice for 3 field_guns, 6 infantry and 3 trenchs in Wurttemburg, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the France lost in Wurttemburg France roll dice for 3 field_guns, 3 heavy_guns and 5 infantry in Wurttemburg, round 3 : 4/11 hits, 3.67 expected hits Germany roll dice for 3 field_guns, 6 infantry and 3 trenchs in Wurttemburg, round 3 : 4/9 hits, 3.00 expected hits 1 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 infantry owned by the France lost in Wurttemburg 3 heavy_guns owned by the France, 3 field_guns owned by the France and 1 infantry owned by the France retreated to Alsace Germany win with 3 field_guns and 5 infantry remaining. Battle score for attacker is -24 Casualties for Germany: 3 infantry and 3 trenchs Casualties for France: 6 gass and 6 infantry Battle in Rhine France attack with 1 field_gun, 1 fighter and 2 infantry Germany defend with 1 field_gun and 1 infantry France roll dice for 1 field_gun, 1 fighter and 2 infantry in Rhine, round 2 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 field_gun and 1 infantry in Rhine, round 2 : 2/2 hits, 0.67 expected hits 1 field_gun owned by the Germany, 1 infantry owned by the Germany and 2 infantry owned by the France lost in Rhine France win, taking Rhine from Germany with 1 field_gun and 1 fighter remaining. Battle score for attacker is 1 Casualties for France: 2 infantry Casualties for Germany: 1 field_gun and 1 infantry Battle in Belgium France attack with 5 field_guns, 3 gass, 9 heavy_guns and 17 infantry Germany defend with 1 Factory, 1 field_gun, 2 heavy_guns, 8 infantry and 12 trenchs France roll dice for 3 gass in Belgium, round 2 : 3/3 hits, 2.00 expected hits 3 infantry owned by the Germany lost in Belgium 3 gass owned by the France lost in Belgium France roll dice for 5 field_guns, 9 heavy_guns and 17 infantry in Belgium, round 2 : 10/31 hits, 9.83 expected hits Units damaged: 10 trenchs owned by the Germany Germany roll dice for 1 field_gun, 2 heavy_guns, 5 infantry and 12 trenchs in Belgium, round 2 : 5/8 hits, 3.33 expected hits 5 infantry owned by the France lost in Belgium France roll dice for 5 field_guns, 9 heavy_guns and 12 infantry in Belgium, round 3 : 7/26 hits, 8.67 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns, 5 infantry and 12 trenchs in Belgium, round 3 : 4/8 hits, 3.33 expected hits 5 trenchs owned by the Germany and 4 infantry owned by the France lost in Belgium France roll dice for 5 field_guns, 9 heavy_guns and 8 infantry in Belgium, round 4 : 9/22 hits, 7.33 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns, 5 infantry and 7 trenchs in Belgium, round 4 : 2/8 hits, 3.33 expected hits 2 infantry owned by the Germany, 7 trenchs owned by the Germany and 2 infantry owned by the France lost in Belgium France roll dice for 5 field_guns, 9 heavy_guns and 6 infantry in Belgium, round 5 : 4/20 hits, 6.67 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns and 3 infantry in Belgium, round 5 : 3/6 hits, 2.67 expected hits 1 field_gun owned by the Germany, 3 infantry owned by the Germany and 3 infantry owned by the France lost in Belgium France roll dice for 5 field_guns, 9 heavy_guns and 3 infantry in Belgium, round 6 : 4/17 hits, 5.67 expected hits Germany roll dice for 2 heavy_guns in Belgium, round 6 : 2/2 hits, 1.33 expected hits 2 heavy_guns owned by the Germany and 2 infantry owned by the France lost in Belgium France win, taking Belgium from Germany with 5 field_guns, 9 heavy_guns and 1 infantry remaining. Battle score for attacker is 14 Casualties for Germany: 1 field_gun, 2 heavy_guns, 8 infantry and 12 trenchs Casualties for France: 3 gass and 16 infantry Non Combat Move - France 1 infantry moved from Piedmont to Milan 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 colonials and 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Rhone 1 field_gun, 1 heavy_gun and 9 infantry moved from Paris to Champagne 1 fighter moved from Rhine to Alsace 1 infantry moved from Franche-Comte to Alsace 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea 1 colonial and 1 infantry moved from Congo to Uganda 1 cruiser moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 2 colonials moved from Sea Zone 69 Sea of Crete to Greece 1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 130 Philippine Sea 1 colonial moved from Tuscany to Milan Place Units - France 3 gass placed in Brittany 3 infantry placed in Marseilles 4 heavy_guns and 4 infantry placed in Paris 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating railwayGuns Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 90 PUs; end with 119 PUsCombat Hit Differential Summary :
Germany regular : 3.33 France regular : -5.33 -
TripleA Turn Summary: Serbia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Purchase Units - Serbia Serbia buy 1 infantry and 2 trenchs; Remaining resources: 2 PUs; Non Combat Move - Serbia 2 infantry moved from Albania to Serbia 2 field_guns and 2 infantry moved from Greece to Albania Place Units - Serbia 2 trenchs placed in Serbia 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
-
I expected to sweep the whole German western front. But -5.3 France and +3.3 Germany saved you from losing Wurt and its 6 points. You’re lucky, as you had no units to counterattack. Built all the gas for Belgium because of all the trenches. But I had put limited troops in Alsace in order to mass attack Belg. Gas is so fickle, 2-for-6 in Wurt and 3-for-3 in Belg. Have more cash than build capacity, but waiting on a front line factory, since they only produce 3 units. I’d say you switched to ST to soon. They’re stronger, but farther away than Bav or a factory in Wurt. Smart keeping tt’s with G fleet. Russia couldn’t mass into Norw, because G troops in Swe could have amphib with 5 bombard.
-
TripleA Turn Summary: Serbia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Purchase Units - Serbia Serbia buy 1 infantry and 2 trenchs; Remaining resources: 2 PUs; Non Combat Move - Serbia 2 infantry moved from Albania to Serbia 2 field_guns and 2 infantry moved from Greece to Albania Place Units - Serbia 2 trenchs placed in Serbia 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by France from Sea Zone 15 English Channel: 3 cruisers and 1 destroyer EDIT: Adding units owned by France to Sea Zone 14 Helgoland Bight: 3 cruisers and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
Please use second posting, edited Fr fleet from sz15 to sz14,
-
TripleA Turn Summary: Austria round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,6,5 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover bunkers Purchase Units - Austria Austria buy 1 Factory, 1 field_gun, 14 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Place Units - Austria 1 Factory and 3 trenchs placed in Galicia 6 infantry placed in Venice 8 infantry placed in Trieste 1 field_gun placed in Belgrade Activate Technology - Austria Austria activating bunkers Turn Complete - Austria Austria collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
-
You didn’t move any units. Did you want to move inf from Tri > Ven, etc.
-
@fmerwinrommel no thank you
-
TripleA Turn Summary: Italy round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 7 infantry; Remaining resources: 2 PUs; 1 techTokens; Non Combat Move - Italy 4 infantry moved from Latium to Tuscany 3 infantry moved from Piedmont to Milan 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Tuscany to Milan Place Units - Italy 3 infantry placed in Piedmont 4 infantry placed in Rome Turning on Edit Mode EDIT: Removing units owned by Italy from Rome: 4 infantry EDIT: Adding units owned by Italy to Latium: 4 infantry EDIT: Turning off Edit Mode Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Italy rolls : 0.00 -
TripleA Turn Summary: Arabia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Purchase Units - Arabia Arabia buy 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Arabia Place Units - Arabia 2 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Turkey round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,5,4,2 and gets 0 hits Combat Move - Turkey 3 field_guns and 8 infantry moved from Lurs to Tehran 2 infantry moved from Arabia to Hejaz 2 fighters moved from Arabia to Hejaz 2 field_guns and 3 infantry moved from Baghdad to Mesopotamia 1 field_gun and 4 infantry moved from Damascus to Palestine 1 infantry moved from Lebanon to Palestine 3 infantry moved from Sea Zone 68 Aegean Sea to Bulgaria Purchase Units - Turkey Turkey buy 1 cruiser, 1 destroyer, 1 field_gun and 12 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat - Turkey Battle in Tehran Turkey attack with 3 field_guns and 8 infantry Neutral defend with 2 infantry Turkey roll dice for 3 field_guns and 8 infantry in Tehran, round 2 : 4/11 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 3 field_guns and 7 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Battle in Hejaz Turkey attack with 2 fighters and 2 infantry Britain defend with 1 field_gun Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits Arabia roll dice for 1 field_gun in Hejaz, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 field_gun Non Combat Move - Turkey Turning on Edit Mode EDIT: Changing ownership of Azerbaijan from Russia to Turkey EDIT: Turning off Edit Mode 2 fighters moved from Hejaz to Palestine 3 infantry moved from Jordan to Palestine 5 infantry moved from Smyrna to Syria 5 infantry moved from Smyrna to Armenia 1 field_gun moved from Armenia to Georgia 3 infantry moved from Armenia to Lurs 7 infantry moved from Constantinople to Smyrna Place Units - Turkey 1 cruiser and 1 destroyer placed in Sea Zone 68 Aegean Sea 1 field_gun and 4 infantry placed in Damascus 5 infantry placed in Baghdad 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Arabia regular : -0.33 Neutral regular : 0.33 Turkey regular : 1.83 -
I like playing Turkey and taking Iran early. UK can also move NW from India into Iran. With Turk armies in Arabia and Meso, a UK amphib invasion of Turkey could be easily counterattacked. In our game, India has been too busy convoying troops to Cairo, until now. This turn, the returning tt’s can convoy to Baluc at the end of their turn.
-
TripleA Move Summary: Britain round 8
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Britain Britain spend 20 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 infantry moved from Sea Zone 14 Helgoland Bight to Denmark Britain take Denmark from Germany 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 infantry moved from Sea Zone 14 Helgoland Bight to Holstein Britain take Holstein from Germany 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sea Zone 14 Helgoland Bight to Hanover 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sea Zone 14 Helgoland Bight to Holland Britain take Holland from Germany 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Amsterdam 2 fighters moved from Picardy to Amsterdam 3 battlecruisers, 1 battleship, 4 cruisers, 3 destroyers and 6 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sindh to Baluchistan 3 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 2 field_guns moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 2 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 field_gun moved from Sinai to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 2 battlecruisers moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 battlecruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battleship moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 colonial moved from Koryak to Sea Zone 151 Bering Sea 1 colonial and 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk 1 colonial moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk -
TripleA Turn Summary: Britain round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 6,5,5,3 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 infantry moved from Sea Zone 14 Helgoland Bight to Denmark Britain take Denmark from Germany 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 infantry moved from Sea Zone 14 Helgoland Bight to Holstein Britain take Holstein from Germany 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sea Zone 14 Helgoland Bight to Hanover 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sea Zone 14 Helgoland Bight to Holland Britain take Holland from Germany 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Amsterdam 2 fighters moved from Picardy to Amsterdam 3 battlecruisers, 1 battleship, 4 cruisers, 3 destroyers and 6 submarines moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sindh to Baluchistan 3 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 2 field_guns moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 2 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 field_gun moved from Sinai to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 2 battlecruisers moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 battlecruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battleship moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 colonial moved from Koryak to Sea Zone 151 Bering Sea 1 colonial and 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk 1 colonial moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk Purchase Units - Britain Britain buy 2 heavy_guns, 9 infantry and 7 tanks; Remaining resources: 18 PUs; 0 techTokens; Combat - Britain Battle in Hanover Britain attack with 1 infantry Germany defend with 2 trenchs Britain roll dice for 1 battlecruiser in Hanover, round 2 : 0/1 hits, 0.67 expected hits 2 trenchs owned by the Germany lost in Hanover Britain win, taking Hanover from Germany with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 2 trenchs Battle in Hejaz Britain attack with 1 field_gun and 1 infantry Turkey defend with 2 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Hejaz, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Hejaz, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 2 infantry in Hejaz, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz Britain roll dice for 1 field_gun in Hejaz, round 3 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Hejaz Turkey win with no units remaining. Battle score for attacker is -1 Casualties for Britain: 1 field_gun and 1 infantry Casualties for Turkey: 2 infantry Battle in Amsterdam Britain attack with 2 fighters and 2 infantry Germany defend with 3 infantry Britain roll dice for 2 fighters and 2 infantry in Amsterdam, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 3 infantry in Amsterdam, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germany lost in Amsterdam Britain roll dice for 2 fighters and 2 infantry in Amsterdam, round 3 : 2/4 hits, 1.33 expected hits Germany roll dice for 2 infantry in Amsterdam, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 1 infantry owned by the Britain lost in Amsterdam Britain win, taking Amsterdam from Germany with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 3 infantry Casualties for Britain: 1 infantry Battle in Khabarovsk Britain attack with 1 colonial Communists defend with 1 conscript Britain roll dice for 1 battlecruiser in Khabarovsk, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 colonial in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Khabarovsk Britain win, taking Khabarovsk from Communists with 1 colonial remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Baluchistan Britain attack with 3 field_guns and 4 infantry Neutral defend with 4 infantry Britain roll dice for 2 battlecruisers in Baluchistan, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 3 field_guns and 4 infantry in Baluchistan, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 9 Casualties for Britain: 1 infantry Casualties for Neutral: 4 infantry Non Combat Move - Britain 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 colonials moved from Ottawa-Montreal to Quebec 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 149 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 colonial and 1 field_gun moved from Sea Zone 140 Sea of Okhotsk to Koryak 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 1 colonial and 1 field_gun moved from Guadalahara to Puerto Vallarta 2 colonials moved from Brittany to Burgundy 3 submarines moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean 2 cruisers and 1 destroyer moved from Sea Zone 62 Adriatic Sea to Sea Zone 69 Sea of Crete 1 cavalry and 1 infantry moved from Cairo-Suez to Sinai 2 cavalrys moved from Western Sudan to Cairo-Suez 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 3 infantry moved from Congo to Uganda 1 field_gun and 1 infantry moved from Northern Rhodesia to Congo 2 infantry moved from Orissa to Madras 1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 2 cruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Calcutta to Orissa 2 fighters moved from Amsterdam to Belgium 2 field_guns and 8 infantry moved from Picardy to Belgium Place Units - Britain 5 infantry placed in London 2 infantry placed in Cairo-Suez 2 tanks placed in Cape Town 2 tanks placed in Bombay 2 heavy_guns placed in Goa 2 infantry placed in Calcutta 3 tanks placed in Belgium Activate Technology - Britain Britain activating lateFighter Trigger BritainT3: buylate_fighter added to productionBritain Turn Complete - Britain Britain collect 120 PUs; end with 138 PUsCombat Hit Differential Summary :
Germany regular : -0.67 Communists regular : -0.17 Neutral regular : -0.33 Turkey regular : 1.00 Britain regular : -0.17





