dawgoneit (Axis) v entek Allies WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Tank moved from Shansi to Shantung
            1 Tank moved from Chahar to Shantung
            2 ArmoredCars, 2 Fighters and 1 Tank moved from Peking to Chita
            1 ArmoredCar and 2 Infantrys moved from Ayan to N.Buryat Mongolia
            1 ArmoredCar and 2 Infantrys moved from Ayan to Yakutsk
            1 Artillery and 3 Tanks moved from Ayan to Chita
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Java
            4 Transports moved from 92 Sea Zone to 110 Sea Zone
            4 Tanks moved from Malaya to 110 Sea Zone
            1 Bomber moved from Bangkok to Java
            2 Fighters and 4 Tanks moved from 110 Sea Zone to Java
            5 Infantrys moved from Liaoning to Peking
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery moved from Kirin to Vladivostok
            4 Infantrys moved from Kirin to Vladivostok
            1 Mech.Inf moved from Changchun to Vladivostok
            2 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Liaoning
            3 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery, 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Java
                Hisaichi attack with 1 Artillery, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks
                Anzac defend with 8 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Java, round 2 : 5/9 hits, 4.00 expected hits
                    Dutch roll dice for 8 Infantrys and 1 Tank in Java, round 2 : 6/9 hits, 3.17 expected hits
                    6 Infantrys owned by the Anzac, 2 Tanks owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Bomber and 2 Tanks in Java, round 3 : 3/3 hits, 1.67 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Java
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is -21
                Casualties for Hisaichi: 1 Artillery, 2 Fighters, 1 Infantry and 4 Tanks
                Casualties for Anzac: 8 Infantrys and 1 Tank
            Battle in Yakutsk
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chita
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Fighters and 4 Tanks
                Russians defend with 1 Factory and 4 Tanks
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters and 4 Tanks in Chita, round 2 : 6/9 hits, 3.67 expected hits
                    Russians roll dice for 4 Tanks in Chita, round 2 : 2/4 hits, 2.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 4 Tanks owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Russians: 4 Tanks
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Chita to Peking
            1 Bomber moved from Java to Banjarmasin
    
        Place Units - Hisaichi
            4 Infantrys placed in Davao
            2 Artillerys and 1 Tank placed in Peking
            1 Fighter, 1 Mech.Inf and 6 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Dutch regular : 3.67
    Hisaichi regular : 4.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from Dover to 22 Sea Zone
            1 Destroyer moved from 2 Sea Zone to 9 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            4 Fighters moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from Cairo to 51 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from Kordofan to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from New Valley to Darfur
            1 Infantry moved from Lower Egypt to New Valley
            2 Tanks moved from Iraq to Lower Egypt
            2 Artillerys, 1 Elite and 2 Infantrys moved from W.Iran to Iraq
            5 Infantrys moved from Assam to Burma
            1 Infantry moved from Yunnan to N.Thailand
                  British take N.Thailand from Thai
            3 Infantrys moved from Bihar to Calcutta
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 4 Destroyers, 5 Infantrys, 2 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Italians defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 6 Fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
                Germans defend with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 2 Submarines
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine and 2 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport in 22 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser and 3 Destroyers in 22 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    2 Submarines owned by the Germans, 3 Destroyers owned by the Germans, 1 Carrier owned by the British, 1 Submarine owned by the British, 1 Transport owned by the British and 1 T.Boat owned by the British lost in 22 Sea Zone
                    Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 2 Fighters in 22 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 Cruiser in 22 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    1 Cruiser owned by the Germans, 4 Destroyers owned by the British, 1 Adv.Fighter owned by the Germans, 1 S.Submarine owned by the Germans and 1 Carrier owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 2 Fighters in 22 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Battleship in 22 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 Destroyer owned by the British, 1 Battleship owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 41
                Casualties for British: 1 Carrier, 5 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
                Casualties for Germans: 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 2 Submarines
            Battle in Burma
                British attack with 5 Infantrys
                Yamamoto defend with 1 Mech.Inf and 1 Tank
                    British roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 5 Infantrys in Burma, round 3 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Burma, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the British lost in Burma
                3 Infantrys owned by the British retreated to Assam
                Yamamoto win with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber and 2 Fighters moved from 22 Sea Zone to Dover
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Rhodesia to Kenya
            4 Fighters moved from 51 Sea Zone to 56 Sea Zone
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Elite moved from Cairo to Lower Egypt
    
        Place Units - British
            1 Carrier placed in 56 Sea Zone
            4 Destroyers placed in 21 Sea Zone
            1 Transport placed in 2 Sea Zone
            2 Artillerys and 1 Infantry placed in W.Iran
            4 Infantrys placed in Madras
            1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi
            1 ArmoredCar placed in Cairo
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Italians regular : -0.33
    Germans regular : 0.00
    British regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys moved from Western Australia to 67 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Hisaichi
            1 Carrier, 5 Destroyers and 2 Fighters moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from West Papua to Hollandia
            1 Fighter moved from Townsville to Hollandia
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hollandia
                Anzac attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hollandia, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Hollandia
                Anzac win, taking Hollandia from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Hollandia to West Papua
    
        Place Units - Anzac
            1 Carrier, 1 Destroyer and 1 Submarine placed in 67 Sea Zone
            1 Fighter placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from Soembawa to Lombok
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Java
            1 Transport placed in 32 Sea Zone
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            2 ArmoredCars, 1 Fighter and 3 Infantrys moved from Oulu to Lapland
            1 Tank moved from Upper Norrland to Lapland
            1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 ArmoredCars, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 2 Artillerys and 2 Infantrys
                    Finns roll dice for 2 ArmoredCars, 1 Fighter, 3 Infantrys and 1 Tank in Lapland, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Lapland
                    Finns roll dice for 2 ArmoredCars, 1 Fighter and 1 Tank in Lapland, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                    Finns roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Lapland, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Finns: 2 ArmoredCars and 3 Infantrys
                Casualties for Russians: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Oulu
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.67
    Russians regular : 2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            3 Infantrys moved from Odessa to Donetsk
            1 Artillery and 1 Infantry moved from Kiev to Donetsk
            1 Tank moved from Brest to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 4 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 3 Infantrys
                    Romanians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Donetsk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Donetsk, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Donetsk, round 5 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Romanians
            2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
            1 Elite and 1 Infantry moved from E.Romania to Bulgaria
            1 Artillery moved from E.Romania to Bulgaria
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Elite and 4 Infantrys moved from Bangkok to Malaya
            1 Elite and 2 Infantrys moved from S.Thailand to Malaya
            1 Infantry moved from S.French Indochina to N.Thailand
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Fighter moved from Kwangsi to N.Thailand
            1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 2 Elites and 6 Infantrys
                British defend with 1 AAGun; Anzac defend with 2 Artillerys, 1 Elite and 1 Infantry
                    Thai roll dice for 2 Elites and 6 Infantrys in Malaya, round 2 : 3/8 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Elite owned by the Anzac lost in Malaya
                    Thai roll dice for 2 Elites and 5 Infantrys in Malaya, round 3 : 2/7 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Malaya
                Thai win, taking Malaya from British with 2 Elites and 5 Infantrys remaining. Battle score for attacker is 11
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in N.Thailand
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                    Thai roll dice for 1 Fighter and 1 Infantry in N.Thailand, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                1 Fighter owned by the Thai retreated
                British win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to Bangkok
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Elites and 1 Tank moved from Bahia to 35 Sea Zone
            3 Elites, 1 Tank and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            3 Elites and 1 Tank moved from 34 Sea Zone to Rio de Oro
            2 Bombers and 1 Fighter moved from Mauritania to Rio de Oro
            1 Transport moved from 35 Sea Zone to 32 Sea Zone
            2 Infantrys moved from Amazon to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            2 Infantrys moved from 35 Sea Zone to Salvador
            4 Tanks moved from Amazon to Salvador
            2 Fighters moved from 32 Sea Zone to Rio De Janeiro
            1 Infantry moved from Amazon to Rio De Janeiro
            1 Infantry moved from Colombia to Amazon
            2 B.Transports moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 Artillery and 3 Infantrys moved from Central America to Colombia
            2 Infantrys moved from E.Mexico to Central America
            1 Elite moved from South Central USA to South Atlantic USA
            4 Fighters moved from 95 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Rongelap
            1 Bomber moved from Wake to Rongelap
            1 Fighter moved from Wake to Minamitori
            3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Adv.Fighter, 1 B.Transport, 1 Carrier and 2 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Infantrys moved from 89 Sea Zone to Midway
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 B.Transports, 2 Bunkers, 2 Destroyers, 7 Elites, 1 Factory, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Bombers, 3 Elites, 1 Fighter and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Bombers, 3 Elites, 1 Fighter and 1 Tank in Rio de Oro, round 2 : 2/7 hits, 3.17 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Bombers, 3 Elites, 1 Fighter and 1 Tank in Rio de Oro, round 3 : 2/7 hits, 3.17 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Bombers, 2 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Neutral: 3 Infantrys
                Casualties for Americans: 1 Elite
            Battle in 86 Sea Zone
                Americans attack with 1 Destroyer and 4 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Rongelap
                Americans attack with 1 Bomber and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Rongelap, round 2 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 2 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Factory and 2 Tanks
                    Americans roll dice for 2 Infantrys and 4 Tanks in Salvador, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 2 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 10
                Casualties for Neutral: 2 Tanks
            Battle in Rio De Janeiro
                Americans attack with 2 Fighters and 1 Infantry
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 2 Fighters and 1 Infantry in Rio De Janeiro, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 2 Fighters and 1 Infantry in Rio De Janeiro, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters and 1 Infantry in Rio De Janeiro, round 4 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            2 Fighters moved from Rio De Janeiro to 35 Sea Zone
            1 Carrier moved from 32 Sea Zone to 35 Sea Zone
            1 Bomber moved from Rongelap to Minamitori
            2 Destroyers moved from 88 Sea Zone to 95 Sea Zone
            4 Fighters moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from Rio de Oro to E.Morocco
            2 Bombers moved from Rio de Oro to E.Morocco
    
        Place Units - Americans
            1 Bunker placed in Wake
            2 Destroyers placed in 95 Sea Zone
            1 Bunker and 1 Factory placed in Minamitori
            1 Fighter placed in Pearl Harbor
            2 B.Transports placed in 83 Sea Zone
            2 Artillerys, 4 Elites and 1 Infantry placed in San Francisco
            3 Elites placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : -1.17
    Neutral regular : -2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 ArmoredCar moved from Minsk to Latvia
            1 Infantry moved from Lithuania to Latvia
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
            1 Fighter and 2 Stukas moved from Bohemia to Kiev
            1 Infantry moved from Vinnytsia to Donetsk
            3 Infantrys moved from Krakow to Vinnytsia
            2 Tanks moved from Warsaw to Kiev
            2 ArmoredCars moved from Warsaw to Kiev
            4 Infantrys moved from Rhine to Netherlands
            2 Infantrys moved from Belgium to Netherlands
            1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Picardy to Netherlands
            1 Artillery moved from Picardy to Normandy
            2 ArmoredCars and 1 Tank moved from Normandy to Lorraine
            3 Infantrys moved from Bavaria to Rhine
            6 Mech.Infs moved from Belgium to Bohemia
            10 Tanks moved from Lorraine to Bohemia
            15 Infantrys moved from Berlin to Brandenburg
            1 Destroyer and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry and 2 Tanks moved from Tobruk to Kufra
    
        Purchase Units - Germans
            Germans buy 3 HeavyTanks, 3 Infantrys, 4 JetFighters and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 22 Sea Zone
                Germans attack with 2 Destroyers
                British defend with 1 Battleship
                    Germans roll dice for 2 Destroyers in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship in 22 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Germans lost in 22 Sea Zone
                    Germans roll dice for 1 Destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Germans and 1 Battleship owned by the British lost in 22 Sea Zone
                British win with no units remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Destroyers
                Casualties for British: 1 Battleship
            Battle in Netherlands
                Germans attack with 1 ArmoredCar, 6 Infantrys, 1 Mech.Inf and 1 Tank
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 ArmoredCar, 6 Infantrys, 1 Mech.Inf and 1 Tank in Netherlands, round 2 : 2/9 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 ArmoredCar, 6 Infantrys, 1 Mech.Inf and 1 Tank in Netherlands, round 3 : 4/9 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 ArmoredCar, 6 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Latvia
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Germans lost in Latvia
                    Germans roll dice for 1 ArmoredCar and 1 Artillery in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 3 : 2/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Germans and 1 Artillery owned by the Germans lost in Latvia
                Russians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -12
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in 51 Sea Zone
                Germans attack with 1 Destroyer and 1 Submarine
                British defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Germans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Germans
            1 Infantry moved from Kiev to Minsk
            1 Infantry moved from Brest to Lithuania
            1 Infantry moved from Brest to East Prussia
            1 Artillery moved from Normandy to Picardy
    
        Place Units - Germans
            3 HeavyTanks placed in Kiev
            4 Mech.Infs placed in Warsaw
            4 JetFighters placed in Bohemia
            3 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : -0.17
    Neutral regular : -2.00
    British regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to Finnmark
                  Russians take Finnmark from Finns
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to Murmansk
                  Russians take Murmansk from Finns
            1 Infantry moved from S.Karelia to N.Karelia
            1 Bomber moved from Leningrad to N.Karelia
            2 Infantrys moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Smolensk to Minsk
            1 Fighter moved from Leningrad to Minsk
            1 Infantry and 1 Tank moved from Latvia to Lithuania
            1 Artillery, 1 Elite and 4 Infantrys moved from Rostov to Donetsk
            1 Fighter moved from Kursk to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Odessa
                  Russians take Odessa from Romanians
            2 ArmoredCars, 10 Infantrys and 2 Tanks moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Artillery and 1 Infantry moved from Olyokminsk to Yakutsk
            1 Fighter moved from Olyokminsk to Yakutsk
            6 ArmoredCars and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Tank moved from Sibirsky to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            3 Infantrys moved from Koryakia to Kolyma
            1 Artillery moved from Azerbaijan to Astrakhan
            1 Infantry moved from Kirov to Arkhangelsk
            2 Infantrys moved from Perm to Kirov
            4 Infantrys moved from Kuybyshev to Penza
            1 Tank moved from Sverdlovsk to Krasnoyarsk
            1 ArmoredCar moved from Sverdlovsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 36 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yakutsk
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Yakutsk, round 2 : 3/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Yakutsk, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 Bomber and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
                Russians win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys
                Romanians defend with 1 Artillery, 2 Infantrys and 1 Tank; Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Donetsk, round 2 : 3/7 hits, 1.83 expected hits
                    Romanians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Donetsk, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Tank in Donetsk, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 4 : 2/3 hits, 1.17 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 1 Infantry
                Casualties for Romanians: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in N.Buryat Mongolia
                Russians attack with 6 ArmoredCars and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 6 ArmoredCars and 3 Infantrys in N.Buryat Mongolia, round 2 : 2/9 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 6 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Lithuania
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Lithuania, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            1 Bomber moved from N.Karelia to Leningrad
            1 Fighter moved from Minsk to Kursk
            1 Fighter moved from Donetsk to Kursk
            1 Fighter moved from Yakutsk to Olyokminsk
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Georgia
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 ArmoredCar, 4 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            1 ArmoredCar, 3 Infantrys and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.83
    Finns regular : 0.67
    Germans regular : -0.67
    Russians regular : 3.17
    Hisaichi regular : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            2 Infantrys moved from Tobruk to Mersa Matruh
            2 Fighters moved from Tobruk to Mersa Matruh
            2 Infantrys moved from Kufra to New Valley
            2 Fighters moved from Tobruk to New Valley
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            2 Infantrys moved from N.Tunisia to S.Algeria
            2 ArmoredCars moved from Tunis to S.Algeria
            1 Artillery and 1 Infantry moved from Tunis to N.Tunisia
            2 Artillerys and 2 Infantrys moved from Languedoc to Provence
            2 Tanks moved from Croatia to Greece
            1 Artillery and 2 Infantrys moved from Croatia to Serbia
            10 Infantrys and 2 Tanks moved from Tobruk to Kufra
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 5 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 5 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Tank moved from Greece to 48 Sea Zone
            1 Artillery moved from Greece to 48 Sea Zone
            1 Infantry moved from Greece to 48 Sea Zone
            3 Infantrys moved from Greece to 48 Sea Zone
            2 Artillerys, 9 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Elite, 2 HeavyTanks, 9 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 3/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Mersa Matruh to 48 Sea Zone
            2 Fighters moved from New Valley to Kufra
    
        Place Units - Italians
            2 Artillerys and 1 HeavyTank placed in Hun
            1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Tunis
            2 Artillerys and 2 Infantrys placed in Greece
            3 Infantrys placed in Campania
            3 Infantrys placed in Rome
            2 Submarines placed in 43 Sea Zone
            Italians undo move 6.
            2 Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
                French loses 0 PUs for violating Greenlands neutrality.
            1 Artillery and 1 Infantry moved from Quebec to 1 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Artillery and 1 Infantry moved from 8 Sea Zone to Greenland
                  French take Greenland from Neutral
            1 Destroyer moved from 11 Sea Zone to 21 Sea Zone
            1 Infantry moved from E.Morocco to N.Algeria
                  French take N.Algeria from Italians
            1 Infantry moved from French Equatorial Africa to Darfur
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys, 1 Elite and 1 Infantry placed in E.Morocco
            1 Destroyer placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            3 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 ArmoredCar moved from Palawan to 106 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 ArmoredCar moved from 111 Sea Zone to Soembawa
                  Yamamoto take Soembawa from Dutch
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Mech.Inf moved from Burma to Yunnan
                  Yamamoto take Yunnan from Chinese
            1 Mech.Inf moved from Yunnan to Szechwan
                  Yamamoto take Szechwan from Chinese
            1 Mech.Inf moved from Szechwan to Hupeh
            1 Tank moved from Burma to N.Thailand
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Hunan to Hupeh
            2 Bombers moved from Bangkok to Hupeh
            2 Tanks moved from Shanghai to Hupeh
            1 Fighter moved from 110 Sea Zone to N.Thailand
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 86 Sea Zone
            3 Adv.Fighters, 7 Fighters and 4 Infantrys moved from 86 Sea Zone to Minamitori
            2 Submarines moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 86 Sea Zone
            2 Mech.Infs moved from Hong Kong to Hupeh
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 3 Destroyers, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hupeh
                Yamamoto attack with 2 ArmoredCars, 2 Bombers, 5 Mech.Infs and 4 Tanks
                Chinese defend with 1 AAGun, 1 Artillery, 1 Fighter, 2 Infantrys and 5 Tanks
                    Chinese roll AA dice in Hupeh : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 2 Bombers, 5 Mech.Infs and 4 Tanks in Hupeh, round 2 : 6/13 hits, 5.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 5 Tanks in Hupeh, round 2 : 4/9 hits, 4.00 expected hits
                    3 Tanks owned by the Chinese, 2 Mech.Infs owned by the Yamamoto, 2 Infantrys owned by the Chinese, 1 Artillery owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 2 Bombers, 3 Mech.Infs and 4 Tanks in Hupeh, round 3 : 3/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 Fighter and 2 Tanks in Hupeh, round 3 : 1/3 hits, 1.50 expected hits
                    2 Tanks owned by the Chinese, 1 Fighter owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 2 Bombers, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 2 ArmoredCars and 3 Mech.Infs
                Casualties for Chinese: 1 Artillery, 1 Fighter, 2 Infantrys and 5 Tanks
            Battle in 86 Sea Zone
                Yamamoto attack with 1 B.Transport, 3 Destroyers and 2 Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport and 3 Destroyers in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 1 B.Transport, 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 3 Adv.Fighters, 7 Fighters and 4 Infantrys
                Americans defend with 2 Artillerys, 1 Bomber, 1 Bunker, 1 Factory, 1 Fighter and 2 Infantrys
                    Yamamoto roll dice for 3 Adv.Fighters, 7 Fighters and 4 Infantrys in Minamitori, round 2 : 4/14 hits, 4.50 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter and 2 Infantrys in Minamitori, round 2 : 1/7 hits, 2.50 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 3 Adv.Fighters, 7 Fighters and 3 Infantrys in Minamitori, round 3 : 4/13 hits, 4.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Bomber, 1 Bunker and 1 Fighter in Minamitori, round 3 : 1/4 hits, 1.50 expected hits
                    1 Fighter owned by the Americans, 1 Bunker owned by the Americans, 1 Bomber owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters, 7 Fighters and 2 Infantrys remaining. Battle score for attacker is 36
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter and 2 Infantrys
            Battle in Java
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in N.Thailand
                Yamamoto attack with 1 Fighter and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 1 Tank in N.Thailand, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in N.Thailand
                    Yamamoto roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in N.Thailand
                British win with 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 1 Fighter and 1 Tank
    
        Non Combat Move - Yamamoto
            1 ArmoredCar and 1 Tank moved from Hong Kong to Kwangsi
            1 Infantry moved from Kwangtung to Kwangsi
            1 ArmoredCar moved from Hong Kong to Hunan
            1 Infantry moved from Shanghai to Hunan
            1 Tank moved from Hong Kong to Hunan
            1 Bomber moved from Hupeh to Hunan
            1 Bomber moved from Hupeh to Hunan
            1 Infantry moved from Kyushu to Chubu
            3 Adv.Fighters and 7 Fighters moved from Minamitori to 85 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 1 Submarine placed in 85 Sea Zone
            1 Bunker placed in Sumatra
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Yamamoto regular : -3.67
    Americans regular : -1.33
    Chinese AA : -0.33
    British regular : 1.00
    Dutch regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            6 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            1 Mech.Inf moved from Suiyuan to Hupeh
            1 Infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Yamamoto
            2 Infantrys moved from Suiyuan to Shansi
            2 Elites and 3 Infantrys moved from Ningsia to Suiyuan
            6 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
            1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 6 Infantrys and 4 Mech.Infs
                Yamamoto defend with 1 AAGun, 2 Mech.Infs and 4 Tanks
                    Chinese roll dice for 6 Infantrys and 4 Mech.Infs in Hupeh, round 2 : 2/10 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Mech.Infs and 4 Tanks in Hupeh, round 2 : 3/6 hits, 2.67 expected hits
                2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Hupeh
                    Chinese roll dice for 3 Infantrys and 4 Mech.Infs in Hupeh, round 3 : 4/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 4 Tanks in Hupeh, round 3 : 2/4 hits, 2.00 expected hits
                    4 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 22
                Casualties for Chinese: 5 Infantrys
                Casualties for Yamamoto: 2 Mech.Infs and 4 Tanks
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Chinese regular : 1.33
    Hisaichi regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from Anhwei to Hupeh
            2 Tanks moved from Shantung to Hupeh
            1 Artillery moved from Hunan to Hupeh
            2 Artillerys and 2 Infantrys moved from Shantung to Shansi
            1 Marine moved from Chahar to Shansi
            2 Artillerys, 5 Infantrys and 1 Tank moved from Peking to Chahar
            1 Artillery and 4 Tanks moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from Heilungchiang to Chita
            1 Mech.Inf moved from Vladivostok to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Vladivostok to Khabarovsk
            2 Tanks moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Kirin to 84 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys and 2 Tanks moved from 86 Sea Zone to Minamitori
            4 Tanks moved from Changchun to Khabarovsk
            1 Mech.Inf moved from Changchun to Chita
            5 Transports moved from 110 Sea Zone to 107 Sea Zone
            10 Infantrys moved from Davao to 107 Sea Zone
            10 Infantrys moved from 107 Sea Zone to Hollandia
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Changchun to 107 Sea Zone
            1 Fighter moved from Peking to Hupeh
            1 Fighter moved from Peking to Hupeh
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Liaoning to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 B.Transport, 1 Elite, 1 Factory, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks
                Chinese defend with 1 AAGun, 1 Infantry and 4 Mech.Infs
                    Chinese roll AA dice in Hupeh : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Hupeh, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry and 4 Mech.Infs in Hupeh, round 2 : 1/5 hits, 1.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Hupeh, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 Mech.Infs in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Fighter and 2 Tanks in Hupeh, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 5 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 Tank in Hupeh, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 6 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks
                Casualties for Chinese: 1 Infantry and 3 Mech.Infs
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Artillery, 1 Mech.Inf and 4 Tanks
                Russians defend with 6 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 6 ArmoredCars and 1 Infantry in N.Buryat Mongolia, round 2 : 1/7 hits, 1.33 expected hits
                    4 ArmoredCars owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Mech.Inf and 4 Tanks in N.Buryat Mongolia, round 3 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in N.Buryat Mongolia, round 3 : 1/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 4 Tanks in N.Buryat Mongolia, round 4 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in N.Buryat Mongolia, round 4 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Artillery, 1 Mech.Inf and 1 Tank
                Casualties for Russians: 6 ArmoredCars and 1 Infantry
            Battle in Shansi
                Hisaichi attack with 2 Artillerys, 2 Infantrys and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Shansi, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hollandia
                Hisaichi attack with 10 Infantrys
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 10 Infantrys in Hollandia, round 2 : 0/10 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 10 Infantrys in Hollandia, round 3 : 2/10 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Hollandia
                Hisaichi win, taking Hollandia from Dutch with 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Banjarmasin to Peking
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Davao
            1 Factory placed in Liaoning
            1 B.Transport placed in 84 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Changchun
            1 Marine and 2 Tanks placed in Peking
            2 Artillerys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Chinese AA : 0.67
    Russians regular : 0.50
    Dutch regular : 0.33
    Hisaichi regular : -4.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Quebec to Greenland
            1 Fighter moved from E.Morocco to 46 Sea Zone
            6 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 Artillerys, 1 Elite and 2 Infantrys moved from Iraq to Palestine
            2 Artillerys and 1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Yamamoto
            1 Infantry moved from Assam to Burma
                  British take Burma from Yamamoto
            1 Infantry moved from N.Thailand to S.Thailand
                  British take S.Thailand from Thai
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            2 Mech.Infs moved from Delhi to Burma
            2 Tanks moved from Delhi to Assam
            1 ArmoredCar moved from Delhi to Assam
            1 Artillery, 6 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Kenya to Equatoria
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Elite, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 46 Sea Zone
                British attack with 1 Fighter
                Italians defend with 2 Submarines
                    British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Italians submerged
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Germans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                    British roll dice for 6 Fighters in 51 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 51 Sea Zone
                British winBritish win with 1 Fighter remaining with 5 Fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Fighter
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in Mersa Matruh
                British attack with 1 ArmoredCar
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                1 ArmoredCar owned by the British retreated to Lower Egypt
            Battle in Iceland
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Tank in Iceland, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Iceland, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British winItalians win with 1 Infantry remaining, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            5 Fighters could not land in 51 Sea Zone and were removed
            1 Fighter could not land in 46 Sea Zone and was removed
            2 Fighters moved from Dover to 21 Sea Zone
            2 Infantrys moved from Montreal to Quebec
            1 Infantry moved from Ontario to Quebec
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 51 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to 56 Sea Zone: 5 Fighters
            EDIT: Removing units owned by British from 56 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to Corsica: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
            1 Destroyer and 1 Fighter placed in 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Cairo
            1 Fighter and 2 Infantrys placed in W.Iran
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.00
    Neutral regular : 0.00
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Quebec to Greenland
            1 Fighter moved from E.Morocco to 46 Sea Zone
            6 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 Artillerys, 1 Elite and 2 Infantrys moved from Iraq to Palestine
            2 Artillerys and 1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Yamamoto
            1 Infantry moved from Assam to Burma
                  British take Burma from Yamamoto
            1 Infantry moved from N.Thailand to S.Thailand
                  British take S.Thailand from Thai
            2 Infantrys moved from Koryakia to Kolyma
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            2 Mech.Infs moved from Delhi to Burma
            2 Tanks moved from Delhi to Assam
            1 ArmoredCar moved from Delhi to Assam
            1 Artillery, 6 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Kenya to Equatoria
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Elite, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 46 Sea Zone
                British attack with 1 Fighter
                Italians defend with 2 Submarines
                    British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                2 Submarines owned by the Italians submerged
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Germans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                    British roll dice for 6 Fighters in 51 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                    Germans roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 51 Sea Zone
                British winBritish win with 1 Fighter remaining with 5 Fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Fighter
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in Mersa Matruh
                British attack with 1 ArmoredCar
                Italians defend with 1 Infantry
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                1 ArmoredCar owned by the British retreated to Lower Egypt
            Battle in Iceland
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Tank in Iceland, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Iceland, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British winItalians win with 1 Infantry remaining, taking Iceland from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            5 Fighters could not land in 51 Sea Zone and were removed
            1 Fighter could not land in 46 Sea Zone and was removed
            2 Fighters moved from Dover to 21 Sea Zone
            2 Infantrys moved from Montreal to Quebec
            1 Infantry moved from Ontario to Quebec
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 51 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to 56 Sea Zone: 5 Fighters
            EDIT: Removing units owned by British from 56 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to Corsica: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
            1 Destroyer and 1 Fighter placed in 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Cairo
            1 Fighter and 2 Infantrys placed in W.Iran
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 21 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by British to 56 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by British from Cairo: 1 Infantry
            EDIT: Adding units owned by British to Madras: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.00
    Neutral regular : 0.00
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys moved from Lombok to Java
            1 Infantry moved from 67 Sea Zone to Soembawa
            2 Fighters moved from 65 Sea Zone to Java
            1 Fighter moved from 67 Sea Zone to Soembawa
            2 Transports moved from 65 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 8 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 2 Fighters and 2 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Fighter owned by the Anzac lost in Java
                1 Fighter owned by the Anzac retreated
                Yamamoto win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Anzac: 1 Fighter and 2 Infantrys
            Battle in Soembawa
                Anzac attack with 1 Fighter and 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    Anzac roll dice for 1 Fighter and 1 Infantry in Soembawa, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Soembawa, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter and 1 Infantry in Soembawa, round 3 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Soembawa, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Soembawa
                Anzac win, taking Soembawa from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Anzac
            1 Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Soembawa to 67 Sea Zone
            1 Carrier moved from 65 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Transport placed in 120 Sea Zone
            1 Artillery and 1 Infantry placed in Western Australia
            2 Artillerys and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Anzac regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Elite moved from Suriname to 32 Sea Zone
            1 Tank moved from Amazon to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Elite and 1 Tank moved from 34 Sea Zone to Canarians
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Canarians
                Dutch attack with 1 Elite and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Elite and 1 Tank in Canarians, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                Dutch loses 0 PUs for violating Canarianss neutrality.
                Dutch win, taking Canarians from Neutral with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Elite and 1 Infantry placed in Suriname
            1 Bunker placed in Lombok
            1 Bunker placed in Celebes
            Dutch undo move 2.
            1 Bunker placed in Soembawa
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Elite and 1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Finnmark
            1 Tank moved from Lapland to Finnmark
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Finnmark
                Finns attack with 1 Fighter and 1 Tank
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 1 Tank in Finnmark, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Finnmark, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Fighter owned by the Finns lost in Finnmark
                Finns win, taking Finnmark from Russians with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.83
    Russians regular : -0.33
    

    Savegame

Suggested Topics

  • 5
  • 37
  • 34
  • 47
  • 244
  • 86
  • 84
  • 180
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

18.0k

Users

40.7k

Topics

1.8m

Posts