@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L21 BM3 Ghostglider vs. Pejon_88
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 destroyer moved from 86 Sea Zone to 84 Sea Zone 1 fighter moved from 91 Sea Zone to 84 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 84 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 84 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 84 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from 84 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Morocco 1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,33 Italians regular : 0,50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 3 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -1,33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from Morocco to Alexandria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 3 fighters moved from Egypt to Syria Combat - British Battle in Trans-Jordan British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Syria British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/8 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 artillery and 3 fighters in Syria, round 4 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Kiangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantryCombat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : -0,50 Germans regular : 1,33 British regular : -0,33 -
Using my laptop on the train and accidentally I sent 4 of my planes to the adjacent SZ instead of Syria. This affects the whole fight there. How do we solve it. Should I re-play that combat? The whole round? Sorry.
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I suggest that you reroll the Syria battle only.
Reroll from the start with correct attacking units (=including the planes from z99).Would this be OK for you?
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@ghostglider This seems to be the most fair solution. I will do the battle separately starting over form UKs turn, post that map and adjust the result in the one I have already filed to have all other battles correct.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to Syria 3 fighters moved from Egypt to Syria Combat - British Battle in Syria British attack with 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 6/12 hits, 5,17 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 4/10 hits, 4,83 expected hits Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Non Combat Move - BritishCombat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,00 -
So same outcome in regards to casualties. I will now continue in the first save file post it. I continued in Local Mode, but realize that the Convoy rolls were then made without MARTI. If you prefer, we can re-roll on the forum. Otherwise please use the attached save file.
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I cannot continue as a forum game. Can you please resend a map I can continue from?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 marine moved from Greece to 99 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Greece to Samara 1 armour moved from Tambov to Samara Combat - Italians Battle in Syria Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 1 artillery and 1 marine remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Samara Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 1 aaGun and 1 infantry moved from Rostov to Tambov 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Gibraltar 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from Normandy Bordeaux to France 1 artillery and 7 infantry moved from Northern Italy to France 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to Denmark 1 infantry moved from Southern Italy to Northern Italy 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 fighters placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 3. 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33 British regular : 0.17 -
I moved details to your save game and continued.
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@ghostglider Yeah sorry, forgot to tell you that. That’s what I usually do myself. Copy/paste all details from the previous game post.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 cruiser moved from 33 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Sikang to Eastern Persia 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 2,17 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 cruiser moved from 33 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Sikang to Eastern Persia 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 2,17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 15 mech_infantrys moved from Volgograd to Vologda 2 artilleries, 7 infantry and 4 mech_infantrys moved from Archangel to Vologda 2 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Evenkiyskiy to Vologda 1 armour moved from Timguska to Vologda 2 bombers moved from Novgorod to Vologda 5 infantry moved from Western Ukraine to Bryansk 2 artilleries moved from Rostov to Bryansk 1 armour moved from Caucasus to Persia Germans take Northwest Persia from British Germans take Persia from British 1 armour moved from Caucasus to Iraq Germans take Iraq from British 1 infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 3 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 artilleries and 8 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 artilleries and 8 infantry in Bryansk, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 7 infantry in Bryansk, round 3 : 2/9 hits, 2.17 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Vologda Germans attack with 5 armour, 2 artilleries, 2 bombers, 9 infantry and 20 mech_infantrys Russians defend with 2 aaGuns, 2 artilleries and 31 infantry Russians roll AA dice in Vologda : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 9 infantry and 20 mech_infantrys in Vologda, round 2 : 11/38 hits, 9.67 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 31 infantry in Vologda, round 2 : 14/33 hits, 11.00 expected hits 9 infantry owned by the Russians, 9 infantry owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 15 mech_infantrys in Vologda, round 3 : 5/24 hits, 7.33 expected hits Russians roll dice for 2 artilleries and 22 infantry in Vologda, round 3 : 7/24 hits, 8.00 expected hits 5 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Vologda, round 4 : 7/17 hits, 6.17 expected hits Russians roll dice for 2 artilleries and 17 infantry in Vologda, round 4 : 3/19 hits, 6.33 expected hits 7 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 5 mech_infantrys in Vologda, round 5 : 4/14 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 5 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Vologda, round 6 : 0/10 hits, 4.83 expected hits Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 6 : 4/8 hits, 2.67 expected hits 2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 4 armour and 2 bombers in Vologda, round 7 : 1/6 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 7 : 0/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 4 armour and 2 bombers in Vologda, round 8 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 5 infantry in Vologda, round 8 : 0/7 hits, 2.33 expected hits 4 infantry owned by the Russians lost in Vologda Germans roll dice for 4 armour and 2 bombers in Vologda, round 9 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 9 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -22 Casualties for Germans: 3 armour, 2 artilleries, 9 infantry and 20 mech_infantrys Casualties for Russians: 2 aaGuns, 2 artilleries and 31 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 aaGun moved from Archangel to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 2 infantry moved from Western Germany to Denmark 3 infantry moved from Novgorod to Archangel 8 mech_infantrys moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 12 infantry and 8 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 2 artilleries moved from Caucasus to Northwest Persia 2 armour and 4 mech_infantrys moved from Caucasus to Bryansk 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Poland to Eastern Poland 1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to Gibraltar 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship moved from 99 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from 99 Sea Zone to Volgograd 1 fighter moved from Western Germany to Gibraltar 1 aaGun moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 mech_infantry moved from Karelia to Belarus 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Germany Place Units - Germans 3 mech_infantrys placed in Volgograd Germans undo move 1. 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 98 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Germans collect 68 PUs (3 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Russians regular : -3.67 Germans regular : -7.17 Russians AA : -0.33 -
@ghostglider Was also going into Manchuria with the stack, but forgot to assign the attack because I look to closely on Moscow… Will you allow it?
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Going to bed, so I’ll do the attack here. If you don’t agree please edit back on the Japanese turn.
[dice 17d6]
[dice 1d6] -
17d6: 2, 3, 1, 6, 3, 2, 6, 3, 4, 5, 2, 2, 1, 6, 2, 5, 2
1d6: 6 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 2 armour Germans roll AA dice in Vologda : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Vologda Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 2 armour in Vologda, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 1 aaGun and 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Yunnan to Eastern Persia 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 armour EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 17 infantry EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 17 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans AA : 0,50 Germans regular : 0,00 Russians regular : 1,00





