Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Purchase Units - Arabia
Arabia buy 1 trench; Remaining resources: 2 PUs;
Non Combat Move - Arabia
Place Units - Arabia
1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,4,2 and gets 0 hits
Combat Move - Turkey
2 infantry moved from Damascus to Palestine
5 infantry moved from Baghdad to Lurs
3 infantry moved from Armenia to Lurs
2 field_guns moved from Georgia to Lurs
1 field_gun moved from Georgia to Lurs
2 field_guns and 4 infantry moved from Mesopotamia to Arabia
3 infantry moved from Damascus to Jordan
1 field_gun moved from Smyrna to Armenia
3 infantry moved from Smyrna to Armenia
10 infantry moved from Constantinople to Smyrna
Purchase Units - Turkey
Turkey buy 3 field_guns, 14 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Turkey
Battle in Lurs
Turkey attack with 3 field_guns and 8 infantry
Neutral defend with 2 infantry
Turkey roll dice for 3 field_guns and 8 infantry in Lurs, round 2 : 2/11 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 3 field_guns and 8 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
2 trenchs placed in Georgia
2 field_guns and 3 infantry placed in Baghdad
1 field_gun and 4 infantry placed in Damascus
7 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
Turkey regular : -0.83
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Research Technology - Britain
Britain spend 20 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover armour
Combat Move - Britain
3 submarines moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 62 Adriatic Sea
2 transports moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 field_gun and 1 heavy_gun moved from Sinai to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun moved from Sea Zone 75 Red Sea to Hejaz
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Sinai
1 colonial, 1 field_gun, 1 heavy_gun and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 colonial, 1 field_gun and 1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Sea Zone 73 Arabian Sea to Sindh
2 infantry moved from Calcutta to Orissa
1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia
1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
1 infantry moved from Western Sudan to Uganda
1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 62 Adriatic Sea
2 infantry moved from Orissa to Madras
2 colonials and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 colonials moved from Sea Zone 15 English Channel to Amsterdam
2 infantry moved from Normandy to Picardy
2 field_guns and 6 infantry moved from London to Sea Zone 15 English Channel
2 field_guns and 6 infantry moved from Sea Zone 15 English Channel to Picardy
2 fighters moved from Paris to Picardy
1 infantry moved from England to London
1 infantry moved from Scotland to England
2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Sea Zone 25 Mid Atlantic to Brittany
1 colonial and 1 field_gun moved from Veracruz to Sea Zone 38 Gulf of Mexico
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 colonial and 1 field_gun moved from Honolulu to Sea Zone 145 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 149 Pacific Ocean
3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 155 Bering Sea
1 colonial moved from Alaska to Sea Zone 155 Bering Sea
1 colonial and 1 transport moved from Sea Zone 155 Bering Sea to Sea Zone 151 Bering Sea
1 colonial moved from Sea Zone 151 Bering Sea to Koryak
1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan
1 colonial and 1 field_gun moved from Veracruz to Guadalahara
2 cavalrys moved from Northern Rhodesia to Western Sudan
1 cavalry moved from Western Sudan to Cairo-Suez
3 infantry moved from Northern Rhodesia to Congo
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Research Technology - Britain
Britain spend 20 on tech rolls
Britain roll 6,4,2,2 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover armour
Combat Move - Britain
3 submarines moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 62 Adriatic Sea
2 transports moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 field_gun and 1 heavy_gun moved from Sinai to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun moved from Sea Zone 75 Red Sea to Hejaz
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Sinai
1 colonial, 1 field_gun, 1 heavy_gun and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 colonial, 1 field_gun and 1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Sea Zone 73 Arabian Sea to Sindh
2 infantry moved from Calcutta to Orissa
1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia
1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
1 infantry moved from Western Sudan to Uganda
1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 62 Adriatic Sea
2 infantry moved from Orissa to Madras
2 colonials and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 colonials moved from Sea Zone 15 English Channel to Amsterdam
2 infantry moved from Normandy to Picardy
2 field_guns and 6 infantry moved from London to Sea Zone 15 English Channel
2 field_guns and 6 infantry moved from Sea Zone 15 English Channel to Picardy
2 fighters moved from Paris to Picardy
1 infantry moved from England to London
1 infantry moved from Scotland to England
2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Sea Zone 25 Mid Atlantic to Brittany
1 colonial and 1 field_gun moved from Veracruz to Sea Zone 38 Gulf of Mexico
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 colonial and 1 field_gun moved from Honolulu to Sea Zone 145 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 149 Pacific Ocean
3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 155 Bering Sea
1 colonial moved from Alaska to Sea Zone 155 Bering Sea
1 colonial and 1 transport moved from Sea Zone 155 Bering Sea to Sea Zone 151 Bering Sea
1 colonial moved from Sea Zone 151 Bering Sea to Koryak
1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan
1 colonial and 1 field_gun moved from Veracruz to Guadalahara
2 cavalrys moved from Northern Rhodesia to Western Sudan
1 cavalry moved from Western Sudan to Cairo-Suez
3 infantry moved from Northern Rhodesia to Congo
Purchase Units - Britain
Britain buy 4 colonials, 6 field_guns and 9 infantry; Remaining resources: 17 PUs; 0 techTokens;
Combat - Britain
Battle in Hejaz
Britain attack with 1 field_gun
Turkey defend with 1 infantry
Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 1 field_gun in Hejaz, round 2 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Hejaz
Britain win, taking Hejaz from Turkey with 1 field_gun remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Sea Zone 62 Adriatic Sea
Britain attack with 2 cruisers, 1 destroyer and 3 submarines
Austria defend with 1 battlecruiser, 1 cruiser and 1 submarine
Britain roll dice for 3 submarines in Sea Zone 62 Adriatic Sea, round 2 : 3/3 hits, 1.50 expected hits
1 submarine owned by the Austria, 1 cruiser owned by the Austria and 1 battlecruiser owned by the Austria lost in Sea Zone 62 Adriatic Sea
Britain win with 2 cruisers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 33
Casualties for Austria: 1 battlecruiser, 1 cruiser and 1 submarine
Battle in Amsterdam
Britain attack with 2 colonials
Germany defend with 2 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Amsterdam, round 2 : 1/2 hits, 1.33 expected hits
Britain roll dice for 2 colonials in Amsterdam, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 2 infantry in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germany lost in Amsterdam
Britain win, taking Amsterdam from Germany with 2 colonials remaining. Battle score for attacker is 6
Casualties for Germany: 2 infantry
Non Combat Move - Britain
Place Units - Britain
2 field_guns and 3 infantry placed in London
2 colonials placed in Nova Scotia
2 colonials placed in Ottawa-Montreal
2 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Cape Town
2 field_guns placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 infantry placed in Calcutta
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 100 Gulf of Guinea: 1 transport
EDIT: Adding units owned by France to Sea Zone 51 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
Activate Technology - Britain
Britain activating armour
Trigger BritainT5: buytank added to productionBritain
Turn Complete - Britain
Britain collect 100 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germany regular : -0.67
Turkey regular : -0.33
Britain regular : 1.50
Edit was to NCM French tt that should have moved from sz100 on its turn.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 4,4 and gets 0 hits
Purchase Units - Russia
Russia buy 3 field_guns, 6 gass, 1 heavy_gun and 13 infantry; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Russia
3 infantry moved from Vladivostok to Primorsky
3 conscripts and 1 heavy_gun moved from Evenkia to Bratsk
1 conscript moved from Norilsk to Evenkia
2 conscripts moved from Novosibirsk to Bratsk
1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk
1 field_gun and 1 infantry moved from Caucasus to Sea Zone 65 Caspian Sea
1 field_gun and 1 infantry moved from Sea Zone 65 Caspian Sea to Turkmenistan
2 conscripts and 1 heavy_gun moved from Don to Caucasus
3 infantry moved from Moscow to Don
2 conscripts and 1 heavy_gun moved from Odessa to Belarus
1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa
3 field_guns, 1 heavy_gun and 4 infantry moved from Lithuania to Eastern Poland
1 infantry moved from Lithuania to Eastern Poland
1 infantry moved from Latvia to Lithuania
1 heavy_gun and 5 infantry moved from Pskov to Latvia
1 infantry moved from Estonia to Latvia
2 conscripts and 3 field_guns moved from Belarus to Eastern Poland
2 field_guns and 2 infantry moved from St. Petersburg to Finland
1 field_gun and 3 infantry moved from St. Petersburg to Pskov
1 cavalry and 2 conscripts moved from Caucasus to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
2 infantry moved from Omsk to Novosibirsk
Place Units - Russia
6 infantry placed in St. Petersburg
3 gass placed in Minsk
3 gass placed in Kiev
3 infantry placed in Moscow
1 heavy_gun and 1 infantry placed in Omsk
3 infantry placed in Irkutsk
3 field_guns placed in Vladivostok
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 6,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover bunkers
Combat Move - Communists
1 conscript moved from Sakhe to Khabarovsk
Communists take Khabarovsk from Russia
1 heavy_gun and 1 infantry moved from Sakhe to Chukotka
1 infantry moved from Sakhe to Magadan
2 conscripts and 2 infantry moved from Yakutsk to Sakhe
1 conscript, 1 field_gun and 3 infantry moved from Yakutsk to Aldan
2 conscripts and 1 infantry moved from Amur to Aldan
Purchase Units - Communists
Communists buy 3 conscripts, 1 field_gun, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Aldan
1 trench placed in Chukotka
1 trench placed in Magadan
3 conscripts, 1 field_gun and 1 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating bunkers
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7
Research Technology - USA
USA spend 15 on tech rolls
USA roll 1,4,3 and gets 0 hits
Combat Move - USA
3 field_guns moved from Mexico City to Puerto Vallarta
1 cavalry, 1 field_gun and 1 infantry moved from Guadalahara to Puerto Vallarta
Purchase Units - USA
USA buy 1 Factory, 4 infantry and 3 transports; Remaining resources: 4 PUs; 3 techTokens;
Combat - USA
Battle in Puerto Vallarta
USA attack with 1 cavalry, 4 field_guns and 1 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 4 field_guns and 1 infantry in Puerto Vallarta, round 2 : 4/6 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Puerto Vallarta
USA loses 0 PUs for violating Puerto Vallartas neutrality.
USA win, taking Puerto Vallarta from Neutral with 4 field_guns and 1 infantry remaining. Battle score for attacker is 2
Casualties for USA: 1 cavalry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
1 infantry moved from Guadalahara to Sea Zone 146 Pacific Ocean
1 infantry and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Picardy
2 field_guns moved from New England to Sea Zone 29 Mid Atlantic
2 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 battlecruiser, 1 cruiser, 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
2 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
2 infantry moved from Sea Zone 22 Mid Atlantic to Nova Scotia
3 infantry moved from Washington D.C. to Hudson-Delaware
2 gass moved from Washington D.C. to Nova Scotia
Place Units - USA
1 Factory placed in San Francisco
3 transports placed in Sea Zone 29 Mid Atlantic
3 infantry placed in New York
1 infantry placed in Mexico City
Turn Complete - USA
USA collect 74 PUs; end with 78 PUs
Combat Hit Differential Summary :
USA regular : 1.33
Neutral regular : 0.33
Communists continue their lucky tech dice. 4 tech is more than any other power except UK. In my 1914 team game, my Italy is just as lucky. The Yankee doughboys are on their way to Europe.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 3,1,6,5 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover mobileWarfare
Combat Move - Germany
1 field_gun and 2 infantry moved from Wurttemburg to Rhine
1 field_gun and 2 infantry moved from Bavaria to Wurttemburg
15 stormtruppens moved from Saxony to Westphalia
2 infantry moved from Hanover to Westphalia
5 stormtruppens moved from Brandenburg to West Prussia
10 stormtruppens moved from West Prussia to Western Poland
3 stormtruppens moved from Western Poland to Warsaw
5 stormtruppens moved from Berlin to Brandenburg
15 stormtruppens moved from Berlin to Saxony
2 infantry moved from Belgium to Amsterdam
3 fighters moved from Belgium to Amsterdam
1 infantry moved from Belgium to Amsterdam
5 infantry and 4 stormtruppens moved from Sweden to Norway
2 destroyers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
Purchase Units - Germany
Germany buy 5 infantry, 20 stormtruppens and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Rhine
Germany attack with 1 field_gun and 2 infantry
France defend with 1 infantry
Germany roll dice for 1 field_gun and 2 infantry in Rhine, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Rhine, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Rhine, round 3 : 2/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Rhine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Rhine
Germany win, taking Rhine from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for France: 1 infantry
Battle in Norway
Germany attack with 5 infantry and 4 stormtruppens
Neutral defend with 2 infantry
Germany roll dice for 5 infantry and 4 stormtruppens in Norway, round 2 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Norway
Germany loses 0 PUs for violating Norways neutrality.
Germany win, taking Norway from Neutral with 5 infantry and 4 stormtruppens remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Amsterdam
Germany attack with 3 fighters and 3 infantry
Britain defend with 2 colonials
Germany roll dice for 3 fighters and 3 infantry in Amsterdam, round 2 : 2/6 hits, 2.00 expected hits
Britain roll dice for 2 colonials in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits
2 colonials owned by the Britain lost in Amsterdam
Germany win, taking Amsterdam from Britain with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Britain: 2 colonials
Non Combat Move - Germany
3 fighters moved from Amsterdam to Westphalia
3 infantry moved from German East Africa to British East Africa
3 infantry moved from Dar es Salaam to German East Africa
Place Units - Germany
20 stormtruppens placed in Berlin
2 infantry and 3 trenchs placed in Warsaw
3 trenchs placed in Wurttemburg
3 infantry placed in Dar es Salaam
3 trenchs placed in Belgium
3 trenchs placed in Western Poland
Activate Technology - Germany
Germany activating mobileWarfare
Turn Complete - Germany
Germany collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germany regular : 0.17
France regular : 0.33
Neutral regular : -0.67
Britain regular : -0.67
@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Communists continue their lucky tech dice. 4 tech is more than any other power except UK. In my 1914 team game, my Italy is just as lucky. The Yankee doughboys are on their way to Europe.
I see I’ve taught you well. (Lol). good luck. I’m sure you will kick butt.
Ha, G got a tech but the worst, cavalry. It’s going to be very hot today. I’ve looked over France’s position, but will go kayaking on the lake, take a walk or run and do landscaping chores before it gets too hot outside, and then rest this afternoon while taking my turn.
@fmerwinrommel sounds like your in for a great day. i hope its a blast for you. i’m going to do some tilling in my garden.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8
Research Technology - France
France spend 0 on tech rolls
France removing all Technology Tokens after successful research.
France discover railwayGuns
Combat Move - France
3 field_guns, 3 heavy_guns and 7 infantry moved from Alsace to Wurttemburg
6 gass moved from Champagne to Wurttemburg
1 field_gun, 1 fighter and 2 infantry moved from Champagne to Rhine
5 field_guns, 9 heavy_guns and 16 infantry moved from Champagne to Belgium
1 infantry moved from Picardy to Belgium
3 gass moved from Brittany to Belgium
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8
Research Technology - France
France spend 0 on tech rolls
France roll 3,6,4,6 and gets 2 hits
France removing all Technology Tokens after successful research.
France discover railwayGuns
Combat Move - France
3 field_guns, 3 heavy_guns and 7 infantry moved from Alsace to Wurttemburg
6 gass moved from Champagne to Wurttemburg
1 field_gun, 1 fighter and 2 infantry moved from Champagne to Rhine
5 field_guns, 9 heavy_guns and 16 infantry moved from Champagne to Belgium
1 infantry moved from Picardy to Belgium
3 gass moved from Brittany to Belgium
Purchase Units - France
France buy 4 colonials, 3 gass, 4 heavy_guns and 7 infantry; Remaining resources: 29 PUs; 0 techTokens;
Combat - France
Battle in Wurttemburg
France attack with 3 field_guns, 6 gass, 3 heavy_guns and 7 infantry
Germany defend with 3 field_guns, 8 infantry and 3 trenchs
France roll dice for 6 gass in Wurttemburg, round 2 : 2/6 hits, 4.00 expected hits
2 infantry owned by the Germany lost in Wurttemburg
6 gass owned by the France lost in Wurttemburg
France roll dice for 3 field_guns, 3 heavy_guns and 7 infantry in Wurttemburg, round 2 : 3/13 hits, 4.17 expected hits
Units damaged: 3 trenchs owned by the Germany
Germany roll dice for 3 field_guns, 6 infantry and 3 trenchs in Wurttemburg, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the France lost in Wurttemburg
France roll dice for 3 field_guns, 3 heavy_guns and 5 infantry in Wurttemburg, round 3 : 4/11 hits, 3.67 expected hits
Germany roll dice for 3 field_guns, 6 infantry and 3 trenchs in Wurttemburg, round 3 : 4/9 hits, 3.00 expected hits
1 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 infantry owned by the France lost in Wurttemburg
3 heavy_guns owned by the France, 3 field_guns owned by the France and 1 infantry owned by the France retreated to Alsace
Germany win with 3 field_guns and 5 infantry remaining. Battle score for attacker is -24
Casualties for Germany: 3 infantry and 3 trenchs
Casualties for France: 6 gass and 6 infantry
Battle in Rhine
France attack with 1 field_gun, 1 fighter and 2 infantry
Germany defend with 1 field_gun and 1 infantry
France roll dice for 1 field_gun, 1 fighter and 2 infantry in Rhine, round 2 : 2/4 hits, 1.33 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Rhine, round 2 : 2/2 hits, 0.67 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 2 infantry owned by the France lost in Rhine
France win, taking Rhine from Germany with 1 field_gun and 1 fighter remaining. Battle score for attacker is 1
Casualties for France: 2 infantry
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Belgium
France attack with 5 field_guns, 3 gass, 9 heavy_guns and 17 infantry
Germany defend with 1 Factory, 1 field_gun, 2 heavy_guns, 8 infantry and 12 trenchs
France roll dice for 3 gass in Belgium, round 2 : 3/3 hits, 2.00 expected hits
3 infantry owned by the Germany lost in Belgium
3 gass owned by the France lost in Belgium
France roll dice for 5 field_guns, 9 heavy_guns and 17 infantry in Belgium, round 2 : 10/31 hits, 9.83 expected hits
Units damaged: 10 trenchs owned by the Germany
Germany roll dice for 1 field_gun, 2 heavy_guns, 5 infantry and 12 trenchs in Belgium, round 2 : 5/8 hits, 3.33 expected hits
5 infantry owned by the France lost in Belgium
France roll dice for 5 field_guns, 9 heavy_guns and 12 infantry in Belgium, round 3 : 7/26 hits, 8.67 expected hits
Germany roll dice for 1 field_gun, 2 heavy_guns, 5 infantry and 12 trenchs in Belgium, round 3 : 4/8 hits, 3.33 expected hits
5 trenchs owned by the Germany and 4 infantry owned by the France lost in Belgium
France roll dice for 5 field_guns, 9 heavy_guns and 8 infantry in Belgium, round 4 : 9/22 hits, 7.33 expected hits
Germany roll dice for 1 field_gun, 2 heavy_guns, 5 infantry and 7 trenchs in Belgium, round 4 : 2/8 hits, 3.33 expected hits
2 infantry owned by the Germany, 7 trenchs owned by the Germany and 2 infantry owned by the France lost in Belgium
France roll dice for 5 field_guns, 9 heavy_guns and 6 infantry in Belgium, round 5 : 4/20 hits, 6.67 expected hits
Germany roll dice for 1 field_gun, 2 heavy_guns and 3 infantry in Belgium, round 5 : 3/6 hits, 2.67 expected hits
1 field_gun owned by the Germany, 3 infantry owned by the Germany and 3 infantry owned by the France lost in Belgium
France roll dice for 5 field_guns, 9 heavy_guns and 3 infantry in Belgium, round 6 : 4/17 hits, 5.67 expected hits
Germany roll dice for 2 heavy_guns in Belgium, round 6 : 2/2 hits, 1.33 expected hits
2 heavy_guns owned by the Germany and 2 infantry owned by the France lost in Belgium
France win, taking Belgium from Germany with 5 field_guns, 9 heavy_guns and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germany: 1 field_gun, 2 heavy_guns, 8 infantry and 12 trenchs
Casualties for France: 3 gass and 16 infantry
Non Combat Move - France
1 infantry moved from Piedmont to Milan
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
2 colonials and 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 infantry moved from Marseilles to Rhone
1 field_gun, 1 heavy_gun and 9 infantry moved from Paris to Champagne
1 fighter moved from Rhine to Alsace
1 infantry moved from Franche-Comte to Alsace
1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea
1 colonial and 1 infantry moved from Congo to Uganda
1 cruiser moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
2 colonials moved from Sea Zone 69 Sea of Crete to Greece
1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 130 Philippine Sea
1 transport moved from Sea Zone 136 East China Sea to Sea Zone 130 Philippine Sea
1 colonial moved from Tuscany to Milan
Place Units - France
3 gass placed in Brittany
3 infantry placed in Marseilles
4 heavy_guns and 4 infantry placed in Paris
2 colonials placed in Algiers
2 colonials placed in Tobruk
Activate Technology - France
France activating railwayGuns
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 90 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germany regular : 3.33
France regular : -5.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8
Purchase Units - Serbia
Serbia buy 1 infantry and 2 trenchs; Remaining resources: 2 PUs;
Non Combat Move - Serbia
2 infantry moved from Albania to Serbia
2 field_guns and 2 infantry moved from Greece to Albania
Place Units - Serbia
2 trenchs placed in Serbia
1 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
I expected to sweep the whole German western front. But -5.3 France and +3.3 Germany saved you from losing Wurt and its 6 points. You’re lucky, as you had no units to counterattack. Built all the gas for Belgium because of all the trenches. But I had put limited troops in Alsace in order to mass attack Belg. Gas is so fickle, 2-for-6 in Wurt and 3-for-3 in Belg. Have more cash than build capacity, but waiting on a front line factory, since they only produce 3 units. I’d say you switched to ST to soon. They’re stronger, but farther away than Bav or a factory in Wurt. Smart keeping tt’s with G fleet. Russia couldn’t mass into Norw, because G troops in Swe could have amphib with 5 bombard.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8
Purchase Units - Serbia
Serbia buy 1 infantry and 2 trenchs; Remaining resources: 2 PUs;
Non Combat Move - Serbia
2 infantry moved from Albania to Serbia
2 field_guns and 2 infantry moved from Greece to Albania
Place Units - Serbia
2 trenchs placed in Serbia
1 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 15 English Channel: 3 cruisers and 1 destroyer
EDIT: Adding units owned by France to Sea Zone 14 Helgoland Bight: 3 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please use second posting, edited Fr fleet from sz15 to sz14,
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 3,6,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover bunkers
Purchase Units - Austria
Austria buy 1 Factory, 1 field_gun, 14 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Austria
1 Factory and 3 trenchs placed in Galicia
6 infantry placed in Venice
8 infantry placed in Trieste
1 field_gun placed in Belgrade
Activate Technology - Austria
Austria activating bunkers
Turn Complete - Austria
Austria collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :