Here is the game, Have Fun
Ghostglider (Allies) vs Simon33 (Axis+6) PtV
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Scrambles to Denmark and Norway, oh and Yaroslavl.
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no scramble at all
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 1 mech_infantry moved from Vologda to Northern Belarus 4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Southern France 2 fighters and 1 infantry moved from Vologda to Yaroslavl 8 artilleries and 19 infantry moved from Vologda to Novgorod 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 2 artilleries and 2 infantry moved from 116 Sea Zone to Norway 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 fighters moved from Western Germany to Southern France 1 bomber moved from Vologda to Yaroslavl 6 infantry moved from Western Germany to Denmark 2 transports moved from 118 Sea Zone to 116 Sea Zone 4 infantry moved from Germany to 116 Sea Zone 4 infantry moved from 116 Sea Zone to Norway 2 bombers moved from Leningrad to Yaroslavl 2 fighters moved from Leningrad to Denmark 1 tactical_bomber moved from Leningrad to Denmark 1 infantry moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 8 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 8 artilleries and 19 infantry in Novgorod, round 2 : 7/27 hits, 7.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 2 artilleries and 6 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 6 infantry in Norway, round 2 : 3/8 hits, 2.00 expected hits British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Northern Belarus Germans attack with 4 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 armour and 1 mech_infantry in Northern Belarus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 2 fighters, 6 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Denmark, round 2 : 2/9 hits, 2.67 expected hits British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Southern France Germans attack with 1 armour, 2 fighters and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yaroslavl Germans attack with 3 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Yaroslavl, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/16 hits, 4.83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns moved from Vologda to Novgorod 3 armour and 2 mech_infantrys moved from Kirov to Archangel 3 bombers and 2 fighters moved from Yaroslavl to Leningrad 1 aaGun moved from Slovakia Hungary to Eastern Poland 2 fighters and 1 tactical_bomber moved from Denmark to Western Germany 2 fighters moved from Southern France to Southern Italy 2 aaGuns moved from Western Germany to Denmark Place Units - Germans 10 infantry placed in Western Germany 5 artilleries and 3 infantry placed in Germany Germans undo move 2. Germans undo move 1. 1 artillery and 9 infantry placed in Western Germany 4 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,1,4,6,6,4,5,1,3,1,3,6,2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1,6,5 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.33 Germans regular : -0.50 British regular : 0.67
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Man, I forgot to kill the TTs in SZ95. But dice have been rolled. Bugger!
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Komi to Kirov Russians take Kirov from Germans 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Gorky to Yaroslavl 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 3 artilleries and 5 infantry moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Northeast Persia to Northwest Persia 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Kansu to Tsinghai 3 infantry moved from Amur to Northern Manchuria 3 armour and 1 mech_infantry moved from Russia to Kursk 1 aaGun moved from Gorky to Yaroslavl 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Yaroslavl 5 artilleries moved from Gorky to Yaroslavl 39 infantry moved from Gorky to Yaroslavl 1 aaGun moved from Russia to Smolensk 2 infantry moved from Urals to Komi Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Siberia 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,5 Russians collect 41 PUs (4 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 20 Sea Zone to 7 Sea Zone 1 marine moved from Kyushu to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 bomber moved from Kyushu to Southern Manchuria 1 tactical_bomber moved from Jehol to Southern Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Kyushu to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Szechwan to 43 Sea Zone 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Honan to Inner Mongolia 1 tactical_bomber moved from Shansi to Tsinghai 1 armour and 1 mech_infantry moved from Szechwan to Tsinghai 1 fighter moved from 20 Sea Zone to 43 Sea Zone 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Southern Manchuria 1 fighter moved from Japan to Southern Manchuria 1 fighter moved from 6 Sea Zone to Southern Manchuria 1 marine moved from Jehol to Southern Manchuria 1 fighter moved from Honan to Inner Mongolia
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I was expecting a blocker in SZ45.
Scramble to SZ43?
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I think I was also expecting a blocker in z45…
Full scramble, thanks.
Max. defense and kill navy before air. -
Do you want to continue with the map as is, or do you want an edit? I did keep you waiting a while for the Italian turn, maybe you forgot.
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Thank you for allowing me to do a very late edit, but I will decline the offer.
Please go ahead and continue from the present map. -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 20 Sea Zone to 7 Sea Zone 1 marine moved from Kyushu to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 bomber moved from Kyushu to Southern Manchuria 1 tactical_bomber moved from Jehol to Southern Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Kyushu to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Szechwan to 43 Sea Zone 1 infantry moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Honan to Inner Mongolia 1 tactical_bomber moved from Shansi to Tsinghai 1 armour and 1 mech_infantry moved from Szechwan to Tsinghai 1 fighter moved from 20 Sea Zone to 43 Sea Zone 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 6 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 3 infantry moved from 20 Sea Zone to Southern Manchuria 1 fighter moved from Japan to Southern Manchuria 1 fighter moved from 6 Sea Zone to Southern Manchuria 1 marine moved from Jehol to Southern Manchuria 1 fighter moved from Honan to Inner Mongolia Combat - Japanese Americans scrambles 2 units out of 38 Sea Zone to defend against the attack in 43 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Korea Battle in Southern Manchuria Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 2 fighters; Chinese defend with 3 infantry; Russians defend with 3 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Southern Manchuria, round 2 : 4/11 hits, 4.33 expected hits Chinese roll dice for 2 fighters and 6 infantry in Southern Manchuria, round 2 : 5/8 hits, 3.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Southern Manchuria Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 tactical_bomber in Southern Manchuria, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 fighters and 2 infantry in Southern Manchuria, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Southern Manchuria Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern Manchuria, round 4 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Southern Manchuria, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Southern Manchuria Japanese win, taking Korea from Russians with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 3 artilleries, 3 infantry, 1 marine and 1 tactical_bomber Casualties for Chinese: 3 infantry Casualties for Russians: 3 infantry Casualties for Americans: 2 fighters Battle in Inner Mongolia Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Battle in 43 Sea Zone Japanese attack with 6 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 1 destroyer and 5 fighters; ANZAC defend with 2 fighters and 1 transport Japanese roll dice for 6 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 1 transport in 43 Sea Zone, round 2 : 4/13 hits, 6.33 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 6 carriers, 1 cruiser, 3 destroyers, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 3 : 8/14 hits, 7.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 1 transport in 43 Sea Zone, round 3 : 6/13 hits, 6.33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 43 Sea Zone Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 4 : 7/11 hits, 6.17 expected hits Americans roll dice for 6 fighters and 1 transport in 43 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits 5 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 5 fighters owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 3 carriers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 41 Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers and 5 tactical_bombers Casualties for ANZAC: 2 fighters and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 1 destroyer and 5 fighters Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Davao 2 fighters moved from 43 Sea Zone to Shan State 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Anhwe to Honan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Hunan to Szechwan 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to Kyushu 1 fighter moved from Southern Manchuria to 6 Sea Zone 1 bomber moved from Southern Manchuria to Japan 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Kiangsi 1 armour moved from Kwangsi to Shan State 1 tactical_bomber moved from Tsinghai to Szechwan 1 fighter moved from Inner Mongolia to Shansi 1 fighter moved from Southern Manchuria to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Shan State Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,3,1,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,5,5 Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.67 Japanese regular : -1.83
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 59 Sea Zone to 43 Sea Zone 2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone Americans take 38 Sea Zone from Japanese 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone 1 fighter moved from Midway to 20 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima 2 fighters moved from 115 Sea Zone to 116 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Morocco to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to 116 Sea Zone 1 fighter moved from 113 Sea Zone to 116 Sea Zone
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will edit combat moves, please hold
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 113 Sea Zone to 116 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Morocco to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima 1 fighter moved from Midway to 20 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone Americans take 38 Sea Zone from Japanese 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone
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Scramble to z116?
Do you want to give OOL round by round in z43 minimize my options to retreat and let your FTRs die due to no landing spots? -
Bugger about SZ20. Couldn’t see that one.
Wasn’t going to scramble SZ116, but seems that there is a bit of a gamble. Full scramble.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 113 Sea Zone to 116 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Morocco to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima 1 fighter moved from Midway to 20 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone Americans take 38 Sea Zone from Japanese 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 3 transports Battle in Iwo Jima Battle in Southern France Americans attack with 1 fighter and 3 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Iwo Jima from Japanese, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in 43 Sea Zone Americans attack with 3 carriers, 3 destroyers, 2 fighters and 3 submarines Japanese defend with 3 carriers, 1 destroyer and 4 fighters Americans roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 carriers, 3 destroyers and 2 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00 Germans regular : 1.00
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3 hits in z43 - none from subs
Casulties/OOL? -
Sink 1 undamaged CV and a plane.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 113 Sea Zone to 116 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Morocco to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone 1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima 1 fighter moved from Midway to 20 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 carriers and 2 fighters moved from 38 Sea Zone to 43 Sea Zone Americans take 38 Sea Zone from Japanese 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 carrier and 2 submarines moved from 65 Sea Zone to 43 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 3 transports Battle in Iwo Jima Battle in Southern France Americans attack with 1 fighter and 3 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Iwo Jima from Japanese, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in 43 Sea Zone Americans attack with 3 carriers, 3 destroyers, 2 fighters and 3 submarines Japanese defend with 3 carriers, 1 destroyer and 4 fighters Americans roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 carriers, 3 destroyers and 2 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 3 carriers, 1 destroyer and 4 fighters in 43 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits Units damaged: 3 carriers owned by the Americans 2 carriers owned by the Japanese lost in 43 Sea Zone Americans roll dice for 3 submarines in 43 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.50 Germans regular : 1.00