Hi Markus
Enjoy your game with crockett :)
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Combat Move - British
3 fighters moved from Gibraltar to 99 Sea Zone
2 artilleries and 1 infantry moved from Crete to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Egypt to 99 Sea Zone
2 infantry moved from Eastern India to Burma
1 bomber moved from Baluchistan to Burma
Scramble in sz99
@cds No thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to France
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 93 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Malta
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone
4 fighters moved from Gibraltar to 113 Sea Zone
1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Malta
Battle in 113 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 2 : 4/1 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 113 Sea Zone
Americans win, taking Malta from Italians with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -2
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 113 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
2 fighters moved from Eastern United States to 30 Sea Zone
2 fighters moved from 31 Sea Zone to Queensland
2 marines moved from Johnston Island to 31 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 28 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 31 Sea Zone to 30 Sea Zone
2 marines moved from 30 Sea Zone to Line Islands
3 artilleries and 1 infantry moved from Central United States to 104 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from Southeast Mexico to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from Brazil to British Guiana
3 artilleries, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
4 fighters placed in Eastern United States
3 fighters placed in Western United States
Americans undo move 1.
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Inner Mongolia to Chahar
16 infantry moved from Inner Mongolia to Tsinghai
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Tsinghai, round 2 : 2/1 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 99 Sea Zone
2 artilleries and 1 infantry moved from Crete to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Egypt to 99 Sea Zone
2 infantry moved from Eastern India to Burma
1 bomber moved from Baluchistan to Burma
Combat - British
Battle in Cyprus
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Cyprus from Italians, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 7/1 hits, 6,50 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Battle in Greece
Non Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to Malta
1 fighter moved from 99 Sea Zone to Malta
2 fighters moved from 99 Sea Zone to 98 Sea Zone
3 aaGuns, 5 artilleries and 16 infantry moved from Eastern India to Western India
1 bomber moved from Burma to Baluchistan
1 armour moved from Northeast Persia to Baluchistan
1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 battleship and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
1 transport placed in 113 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
British collect 33 PUs (1 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -0,33
Italians regular : 0,83
Japanese regular : -1,00
Germans AA : -0,17
Germans regular : 1,33
British regular : 0,67
Sigh, what a terrible dice in this game :(
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 101 Sea Zone
3 fighters moved from Southern Italy to 101 Sea Zone
@cds Scramble from sz99 and 98?
No thanks
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Sigh, what a terrible dice in this game :(
At least the dice are giving you a decent game in this, you’ve already landed in force on Normandy and my army, air and navy are only just starting into Russia! I’m at a similar stage against @malmessi74 but he’s Axis, Italy owns the Med and North Africa and the Germans have a massive fleet off Gibraltar! :anguished:
I appreciate you guys taking the time to play against a beginner though :+1:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
No thanks
I thought you might fancy that one, wonder what you are planning to do with all those planes…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 101 Sea Zone
3 fighters moved from Southern Italy to 101 Sea Zone
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 transport
1 transport owned by the British lost in 101 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber and 3 fighters moved from 101 Sea Zone to Southern Italy
1 armour moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,5,6,4,4,5,2,1,2,6
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
No thanks
I thought you might fancy that one, wonder what you are planning to do with all those planes…
You would have won that battle, so its not in my best interest to defend a unarmed trn without any prospect of saving it and losing ftr in process of doing it. Planes are always usefull in either defense of offense, sooner or later Ill need them for either one of them.
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Sigh, what a terrible dice in this game :(
At least the dice are giving you a decent game in this, you’ve already landed in force on Normandy and my army, air and navy are only just starting into Russia! I’m at a similar stage against @malmessi74 but he’s Axis, Italy owns the Med and North Africa and the Germans have a massive fleet off Gibraltar! :anguished:
I appreciate you guys taking the time to play against a beginner though :+1:
Dont worry too much about the fleet at GIB, you have two nice fleets yourself with us/uk. You have the basics down, its just a matter of getting a overall strategy up and running, so that even with a few set backs here or there, you can manage to win the game.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 65 Sea Zone to 30 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Southern Persia
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 65 Sea Zone to 30 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Southern Persia
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
2 infantry moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 100 Sea Zone to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield, 3x factory_minor; Remaining resources: 51 PUs;
Germans buy 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Karelia to Archangel
1 artillery moved from Leningrad to Archangel
1 fighter moved from 118 Sea Zone to Archangel
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 artillery moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Baltic States to Northern Belarus
1 fighter moved from 118 Sea Zone to Northern Belarus
1 bomber moved from Eastern Poland to Normandy Bordeaux
3 fighters moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
8 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries and 10 infantry moved from Vyborg to Leningrad
1 infantry moved from Southern Belarus to Northern Belarus
1 submarine moved from 126 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 118 Sea Zone to 116 Sea Zone
2 transports moved from 118 Sea Zone to 116 Sea Zone
@cds Scramble into Normandy?
Yes, scramble with 2 ftr… Now I need the dice gods to be on my side more then ever ;)
@cds 2 fighters… of course, you have 2 carriers. I had assumed only 1 fighter of the 2 could scramble, forgetting to look at the number of carriers. Oh dear, that takes it from a 85% win chance to an 85% lose chance. :worried:
OOL? 4 hits.
Please note I rolled a 6 when needing a 4 :sob:
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield, 3x factory_minor; Remaining resources: 51 PUs;
Germans buy 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Karelia to Archangel
1 artillery moved from Leningrad to Archangel
1 fighter moved from 118 Sea Zone to Archangel
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 artillery moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Baltic States to Northern Belarus
1 fighter moved from 118 Sea Zone to Northern Belarus
1 bomber moved from Eastern Poland to Normandy Bordeaux
3 fighters moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
8 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries and 10 infantry moved from Vyborg to Leningrad
1 infantry moved from Southern Belarus to Northern Belarus
1 submarine moved from 126 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 118 Sea Zone to 116 Sea Zone
2 transports moved from 118 Sea Zone to 116 Sea Zone
Combat - Germans
Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 bomber, 4 fighters and 4 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 3 artilleries, 1 bomber, 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67