BOOM AND DOOM!
FlyingBadger (Axis) vs CDS (Allies) - PtV
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I missed a total of 8 times.
That’s the kharma you get for taking cheap shots at stupidly undefended bombers :stuck_out_tongue_closed_eyes:
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 36 Sea Zone to French Indo China 1 infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to French Indo China 1 infantry moved from Anhwe to Honan 2 fighters and 2 tactical_bombers moved from Hopei to Honan Combat - Japanese Battle in French Indo China Japanese attack with 2 fighters and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 marine in French Indo China, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Honan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Honan, round 2 : 3/1 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Honan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Cleaning up during movement phase 2 fighters and 2 tactical_bombers moved from Honan to Yunnan 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan 1 bomber moved from Kwangsi to Yunnan 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from French Indo China to Yunnan 1 artillery moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Kweichow to Yunnan 3 infantry moved from Manilla to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone 1 transport moved from 38 Sea Zone to 21 Sea Zone 2 marines moved from Davao to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 marines moved from 36 Sea Zone to 38 Sea Zone 2 marines moved from 38 Sea Zone to Malaya 1 artillery moved from Celebes to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 7 Sea Zone 2 fighters moved from Japan to Kwangsi EDIT: 3 artilleries and 6 infantry moved from 132 Sea Zone to Shan State EDIT: 2 infantry moved from Malaya to Shan State EDIT: 1 armour moved from Siam to Shan State Place Units - Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Burma from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 destroyer and 2 fighters placed in 7 Sea Zone 2 infantry placed in Japan 1 factory_minor placed in Kwangtung 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 ANZAC regular : -0.33 -
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I missed a total of 8 times.
That’s the kharma you get for taking cheap shots at stupidly undefended bombers :stuck_out_tongue_closed_eyes:
Couldnt resist myself when I saw them there… Think of it as a good learning lesson ;) Altough you were very lucky in this lesson, could have been much worse for you :)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I missed a total of 8 times.
That’s the kharma you get for taking cheap shots at stupidly undefended bombers :stuck_out_tongue_closed_eyes:
Couldnt resist myself when I saw them there… Think of it as a good learning lesson ;) Altough you were very lucky in this lesson, could have been much worse for you :)
I am trying to learn from such things. It may not be too evident in my play but I do feel like I’ve improved since starting a month ago.
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Yes, you have improved. And don’t worry about making mistakes, only way to really learn the game. You learn from your mistakes, and you are in luck, because I am also still learning this PtV game, making mistakes aswell as I go along.
Well I can already see this isnt going to be a easy game.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 93 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Malta 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 4 fighters moved from Gibraltar to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Malta Battle in 113 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 2 : 4/1 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 113 Sea Zone Americans win, taking Malta from Italians with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 113 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 2 fighters moved from Eastern United States to 30 Sea Zone 2 fighters moved from 31 Sea Zone to Queensland 2 marines moved from Johnston Island to 31 Sea Zone 1 destroyer and 1 submarine moved from 31 Sea Zone to 28 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 31 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Line Islands 3 artilleries and 1 infantry moved from Central United States to 104 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone 2 infantry moved from Southeast Mexico to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to British Guiana 3 artilleries, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 4 fighters placed in Eastern United States 3 fighters placed in Western United States Americans undo move 1. 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3 Americans collect 52 PUs (2 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Germans AA : -0,17 Germans regular : 1,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Inner Mongolia to Chahar 16 infantry moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Tsinghai, round 2 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -0,67 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Combat Move - British 3 fighters moved from Gibraltar to 99 Sea Zone 2 artilleries and 1 infantry moved from Crete to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Egypt to 99 Sea Zone 2 infantry moved from Eastern India to Burma 1 bomber moved from Baluchistan to Burma -
Scramble in sz99
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@cds No thanks
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 93 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Malta 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 4 fighters moved from Gibraltar to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Malta Battle in 113 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 2 : 4/1 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 113 Sea Zone Americans win, taking Malta from Italians with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 113 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 2 fighters moved from Eastern United States to 30 Sea Zone 2 fighters moved from 31 Sea Zone to Queensland 2 marines moved from Johnston Island to 31 Sea Zone 1 destroyer and 1 submarine moved from 31 Sea Zone to 28 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 31 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Line Islands 3 artilleries and 1 infantry moved from Central United States to 104 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone 2 infantry moved from Southeast Mexico to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to British Guiana 3 artilleries, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 4 fighters placed in Eastern United States 3 fighters placed in Western United States Americans undo move 1. 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3 Americans collect 52 PUs (2 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Inner Mongolia to Chahar 16 infantry moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Tsinghai, round 2 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Gibraltar to 99 Sea Zone 2 artilleries and 1 infantry moved from Crete to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Egypt to 99 Sea Zone 2 infantry moved from Eastern India to Burma 1 bomber moved from Baluchistan to Burma Combat - British Battle in Cyprus Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Cyprus from Italians, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 99 Sea Zone British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 7/1 hits, 6,50 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Greece Non Combat Move - British 1 tactical_bomber moved from 99 Sea Zone to Malta 1 fighter moved from 99 Sea Zone to Malta 2 fighters moved from 99 Sea Zone to 98 Sea Zone 3 aaGuns, 5 artilleries and 16 infantry moved from Eastern India to Western India 1 bomber moved from Burma to Baluchistan 1 armour moved from Northeast Persia to Baluchistan 1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Morocco to Algeria 1 battleship and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Egypt 1 transport placed in 113 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2 British collect 33 PUs (1 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -0,33 Italians regular : 0,83 Japanese regular : -1,00 Germans AA : -0,17 Germans regular : 1,33 British regular : 0,67 -
Sigh, what a terrible dice in this game :(
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 101 Sea Zone 3 fighters moved from Southern Italy to 101 Sea Zone -
@cds Scramble from sz99 and 98?
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No thanks
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Sigh, what a terrible dice in this game :(
At least the dice are giving you a decent game in this, you’ve already landed in force on Normandy and my army, air and navy are only just starting into Russia! I’m at a similar stage against @malmessi74 but he’s Axis, Italy owns the Med and North Africa and the Germans have a massive fleet off Gibraltar! :anguished:
I appreciate you guys taking the time to play against a beginner though :+1:
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
No thanks
I thought you might fancy that one, wonder what you are planning to do with all those planes…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 101 Sea Zone 3 fighters moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber and 3 fighters moved from 101 Sea Zone to Southern Italy 1 armour moved from Eastern Poland to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 armour moved from Western Ukraine to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Albania to Yugoslavia Place Units - Italians 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 artillery EDIT: Adding units owned by Italians to Northern Italy: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,5,6,4,4,5,2,1,2,6 Italians collect 7 PUs (7 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
No thanks
I thought you might fancy that one, wonder what you are planning to do with all those planes…
You would have won that battle, so its not in my best interest to defend a unarmed trn without any prospect of saving it and losing ftr in process of doing it. Planes are always usefull in either defense of offense, sooner or later Ill need them for either one of them.
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Sigh, what a terrible dice in this game :(
At least the dice are giving you a decent game in this, you’ve already landed in force on Normandy and my army, air and navy are only just starting into Russia! I’m at a similar stage against @malmessi74 but he’s Axis, Italy owns the Med and North Africa and the Germans have a massive fleet off Gibraltar! :anguished:
I appreciate you guys taking the time to play against a beginner though :+1:
Dont worry too much about the fleet at GIB, you have two nice fleets yourself with us/uk. You have the basics down, its just a matter of getting a overall strategy up and running, so that even with a few set backs here or there, you can manage to win the game.





