Unbelievable dice in Alexandria.
LennardF versus Dawgoneit (Allies +18)
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 6 fighters moved from Queensland to Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Germans Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Sakha to Yakut S.S.R. 2 tactical_bombers moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Kazakhstan 2 bombers moved from Volgograd to Kazakhstan 1 bomber moved from Tambov to Caucasus 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 21 armour and 27 mech_infantrys moved from Russia to Volgograd 10 mech_infantrys moved from Ukraine to Volgograd 10 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 2 infantry moved from Belarus to Bryansk 1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 armour and 2 mech_infantrys moved from Belarus to Bryansk 8 artilleries moved from Russia to Tambov 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Archangel to Belarus Combat - Germans Battle in Kazakhstan Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd 2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Russia 2 armour and 1 mech_infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 British regular : -0.67
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Germans Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Sakha to Yakut S.S.R. 2 tactical_bombers moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Kazakhstan 2 bombers moved from Volgograd to Kazakhstan 1 bomber moved from Tambov to Caucasus 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 21 armour and 27 mech_infantrys moved from Russia to Volgograd 10 mech_infantrys moved from Ukraine to Volgograd 10 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 2 infantry moved from Belarus to Bryansk 1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus 1 armour and 2 mech_infantrys moved from Belarus to Bryansk 8 artilleries moved from Russia to Tambov 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Archangel to Belarus Combat - Germans Battle in Kazakhstan Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd 2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Russia 2 armour and 1 mech_infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2.33 British regular : -0.67
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@dawgoneit You didn’t move your French in Africa - feel free to edit a move for them if you want. I also did an NCM to unload some German troops who forgot to get off the boat.
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 1 artillery moved from Evenkiyskiy to Timguska Russians take Timguska from Japanese Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries, 3 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 6 submarines moved from 20 Sea Zone to 36 Sea Zone 9 submarines moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to Kwangtung 2 tactical_bombers moved from 36 Sea Zone to Kiangsu 2 tactical_bombers moved from 36 Sea Zone to Manchuria 2 infantry moved from Buyant-Uhaa to Manchuria 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 mech_infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry and 2 mech_infantrys moved from Urals to Timguska 1 infantry moved from Novosibirsk to Samara 1 bomber moved from Novosibirsk to Timguska 4 artilleries moved from Volgograd to Samara 1 infantry moved from Vologda to Samara 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 8 infantry and 3 mech_infantrys moved from Burma to India 2 armour, 11 artilleries, 6 infantry, 1 marine and 17 mech_infantrys moved from West India to India 2 fighters moved from Japan to Kiangsu 2 fighters moved from Japan to Manchuria 2 fighters moved from Japan to Kwangtung 1 bomber moved from Chahar to Japan 1 bomber moved from India to Anhwe 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Kiangsu 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Kwangtung 1 tactical_bomber moved from Japan to Manchuria 1 fighter moved from Japan to Kiangsu 1 fighter moved from Japan to Kwangtung 1 infantry moved from Buryatia to Amur 1 mech_infantry moved from Volgograd to Turkmenistan Japanese take Turkmenistan from Russians 13 mech_infantrys moved from Volgograd to Sikang 2 infantry moved from Shensi to Sikang 2 infantry moved from Tsinghai to Sikang Combat - Japanese Battle in Timguska Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Timguska, round 2 : 1/6 hits, 1.50 expected hits Russians roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 bomber moved from Timguska to Anhwe 2 artilleries moved from 36 Sea Zone to Kwangsi Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 3 infantry placed in Malaya 1 artillery and 2 infantry placed in India 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : -0.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 6 bombers moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Java Battle in Caucasus Americans attack with 2 armour and 1 fighter Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Americans win, taking Java from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 35 Sea Zone Americans attack with 6 bombers, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 6 bombers moved from 35 Sea Zone to Caroline Islands 1 aaGun and 2 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Alexandria to Egypt 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Caucasus to Northwest Persia Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States Americans undo move 4. 2 infantry and 2 mech_infantrys placed in Eastern United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.67 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 6 bombers moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Java Battle in Caucasus Americans attack with 2 armour and 1 fighter Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Americans win, taking Java from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 35 Sea Zone Americans attack with 6 bombers, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 6 bombers moved from 35 Sea Zone to Caroline Islands 1 aaGun and 2 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Alexandria to Egypt 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Caucasus to Northwest Persia Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States Americans undo move 4. 2 infantry and 2 mech_infantrys placed in Eastern United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 2 infantry moved from Eastern Persia to Turkmenistan 1 artillery moved from Eastern Persia to Turkmenistan 3 mech_infantrys moved from Northwest Persia to Kazakhstan 4 fighters moved from Eastern Persia to Kazakhstan Combat - British Battle in Turkmenistan British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Turkmenistan British win, taking Turkmenistan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kazakhstan British attack with 4 fighters and 3 mech_infantrys Germans defend with 1 artillery and 1 mech_infantry British roll dice for 4 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British roll dice for 4 fighters and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British 4 fighters moved from Kazakhstan to Northwest Persia 1 armour, 3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 6 infantry moved from Persia to Northwest Persia 9 armour and 11 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 4 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 4 infantry moved from Tobruk to Alexandria 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Persia 2 armour and 1 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 British collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -1.00 Germans regular : -1.67 British regular : -0.83
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 4 artilleries and 6 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 fighters moved from Romania to Southern Italy 2 mech_infantrys moved from Greater Southern Germany to Northern Italy Combat - Italians Battle in Caucasus Italians attack with 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys Americans defend with 2 armour Italians roll dice for 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/15 hits, 4.50 expected hits Americans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Caucasus Italians win, taking Caucasus from Americans with 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 armour Non Combat Move - Italians Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.50
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 21 armour, 7 artilleries, 3 bombers, 1 fighter, 37 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus 8 artilleries moved from Tambov to Volgograd 3 armour moved from Russia to Volgograd 10 mech_infantrys moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 artilleries and 2 infantry moved from Bryansk to Rostov 10 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to Caucasus Non Combat Move - Germans 3 aaGuns moved from Volgograd to Caucasus Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 3 armour placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour EDIT: Adding units owned by Germans to Timguska: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 carriers and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from Kwangtung to 35 Sea Zone 2 tactical_bombers moved from Kwangtung to 35 Sea Zone 3 bombers moved from Japan to 35 Sea Zone 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys moved from India to West India 5 infantry and 13 mech_infantrys moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Timguska to Kazakhstan 4 artilleries and 2 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Kansu 1 infantry moved from Kansu to Tsinghai 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to 42 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Anhwe to Japan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in West India Japanese attack with 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys in West India, round 2 : 16/61 hits, 14.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers Americans defend with 1 submarine and 1 transport Japanese roll dice for 3 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 3 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in Kazakhstan Japanese attack with 4 artilleries, 8 infantry and 16 mech_infantrys British defend with 3 mech_infantrys Japanese roll dice for 4 artilleries, 8 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 8/28 hits, 6.00 expected hits British roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from British with 4 artilleries, 8 infantry and 16 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 3 mech_infantrys Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 7 fighters moved from 35 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from 35 Sea Zone to Yunnan 4 fighters moved from Kiangsu to 36 Sea Zone 3 fighters moved from Manchuria to 36 Sea Zone 2 tactical_bombers moved from Manchuria to 36 Sea Zone 1 tactical_bomber moved from Manchuria to 36 Sea Zone 1 aaGun moved from India to West India Place Units - Japanese 3 carriers placed in 36 Sea Zone 2 fighters placed in Kwangtung 2 fighters placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Japanese to Manchuria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 4.00 UK_Pacific regular : -0.33 British regular : -1.00
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@lennardf I cant stop you so i think its time to call this one.
G.G. my friend -
@dawgoneit Thanks, always fun, gg.