No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 destroyer moved from 86 Sea Zone to 84 Sea Zone
1 fighter moved from 91 Sea Zone to 84 Sea Zone
1 bomber moved from United Kingdom to Algeria
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Java
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 84 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 84 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 84 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 84 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Algeria to Morocco
1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : -0,33
Italians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Hunan, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Hunan, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Morocco to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
3 fighters moved from Egypt to Syria
Combat - British
Battle in Trans-Jordan
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Syria
British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/8 hits, 3,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 1 artillery and 3 fighters in Syria, round 4 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 5 infantry
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33
Italians regular : -0,50
Germans regular : 1,33
British regular : -0,33
Using my laptop on the train and accidentally I sent 4 of my planes to the adjacent SZ instead of Syria. This affects the whole fight there. How do we solve it. Should I re-play that combat? The whole round? Sorry.
I suggest that you reroll the Syria battle only.
Reroll from the start with correct attacking units (=including the planes from z99).
Would this be OK for you?
@ghostglider This seems to be the most fair solution. I will do the battle separately starting over form UKs turn, post that map and adjust the result in the one I have already filed to have all other battles correct.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Iraq to Syria
3 fighters moved from Egypt to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 6/12 hits, 5,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits
1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British roll dice for 1 armour, 1 artillery, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 4/10 hits, 4,83 expected hits
Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 5 infantry
Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,00
So same outcome in regards to casualties. I will now continue in the first save file post it. I continued in Local Mode, but realize that the Convoy rolls were then made without MARTI. If you prefer, we can re-roll on the forum. Otherwise please use the attached save file.
I cannot continue as a forum game. Can you please resend a map I can continue from?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 marine moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to Samara
1 armour moved from Tambov to Samara
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Volgograd
1 aaGun and 1 infantry moved from Rostov to Tambov
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Gibraltar
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to France
1 artillery and 7 infantry moved from Northern Italy to France
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 fighters placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -0.33
British regular : 0.17
I moved details to your save game and continued.
@ghostglider Yeah sorry, forgot to tell you that. That’s what I usually do myself. Copy/paste all details from the previous game post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Sikang to Eastern Persia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 33 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Sikang to Eastern Persia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 15 mech_infantrys moved from Volgograd to Vologda
2 artilleries, 7 infantry and 4 mech_infantrys moved from Archangel to Vologda
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Evenkiyskiy to Vologda
1 armour moved from Timguska to Vologda
2 bombers moved from Novgorod to Vologda
5 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Rostov to Bryansk
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Caucasus to Iraq
Germans take Iraq from British
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 8 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries and 8 infantry in Bryansk, round 2 : 3/10 hits, 2.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries and 7 infantry in Bryansk, round 3 : 2/9 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Vologda
Germans attack with 5 armour, 2 artilleries, 2 bombers, 9 infantry and 20 mech_infantrys
Russians defend with 2 aaGuns, 2 artilleries and 31 infantry
Russians roll AA dice in Vologda : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 9 infantry and 20 mech_infantrys in Vologda, round 2 : 11/38 hits, 9.67 expected hits
Russians roll dice for 2 aaGuns, 2 artilleries and 31 infantry in Vologda, round 2 : 14/33 hits, 11.00 expected hits
9 infantry owned by the Russians, 9 infantry owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 15 mech_infantrys in Vologda, round 3 : 5/24 hits, 7.33 expected hits
Russians roll dice for 2 artilleries and 22 infantry in Vologda, round 3 : 7/24 hits, 8.00 expected hits
5 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Vologda, round 4 : 7/17 hits, 6.17 expected hits
Russians roll dice for 2 artilleries and 17 infantry in Vologda, round 4 : 3/19 hits, 6.33 expected hits
7 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 5 mech_infantrys in Vologda, round 5 : 4/14 hits, 5.67 expected hits
Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 5 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Vologda, round 6 : 0/10 hits, 4.83 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 6 : 4/8 hits, 2.67 expected hits
2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 4 armour and 2 bombers in Vologda, round 7 : 1/6 hits, 3.33 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 7 : 0/8 hits, 2.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 4 armour and 2 bombers in Vologda, round 8 : 4/6 hits, 3.33 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Vologda, round 8 : 0/7 hits, 2.33 expected hits
4 infantry owned by the Russians lost in Vologda
Germans roll dice for 4 armour and 2 bombers in Vologda, round 9 : 4/6 hits, 3.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 9 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -22
Casualties for Germans: 3 armour, 2 artilleries, 9 infantry and 20 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries and 31 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
1 aaGun moved from Archangel to Vologda
1 mech_infantry moved from Eastern Poland to Smolensk
2 infantry moved from Western Germany to Denmark
3 infantry moved from Novgorod to Archangel
8 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
12 infantry and 8 mech_infantrys moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 artilleries moved from Caucasus to Northwest Persia
2 armour and 4 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Poland to Eastern Poland
1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Gibraltar
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from 99 Sea Zone to Volgograd
1 fighter moved from Western Germany to Gibraltar
1 aaGun moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Karelia to Belarus
2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
1 artillery and 2 mech_infantrys placed in Volgograd
1 artillery and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 4.
4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Russians regular : -3.67
Germans regular : -7.17
Russians AA : -0.33
@ghostglider Was also going into Manchuria with the stack, but forgot to assign the attack because I look to closely on Moscow… Will you allow it?
Going to bed, so I’ll do the attack here. If you don’t agree please edit back on the Japanese turn.
[dice 17d6]
[dice 1d6]
17d6: 2, 3, 1, 6, 3, 2, 6, 3, 4, 5, 2, 2, 1, 6, 2, 5, 2
1d6: 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 armour
Germans roll AA dice in Vologda : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 aaGun and 2 armour in Vologda, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 1 aaGun and 2 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Yunnan to Eastern Persia
3 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 17 infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 17 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : 0,00
Russians regular : 1,00