Will have to come to this later.
L21 BM3 Ghostglider vs. Pejon_88
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UK bomber was supposed to land in Morocco.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians 1 bomber moved from Greece to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Northern Italy to Gibraltar 1 aaGun moved from Ukraine to Bryansk 1 aaGun and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Northern Italy to Western Germany 1 marine moved from Crete to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece Place Units - Italians 1 artillery, 1 fighter and 8 infantry placed in Northern Italy Italians undo move 1. 1 artillery and 8 infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 1. 1 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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ok - please go ahead and edit to Morocco
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@ghostglider Thanks!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Morocco: 1 bomber EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter and 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 fighter and 1 infantry moved from Yunnan to Hunan Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hunan ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 49 Sea Zone to Queensland 1 fighter moved from Hunan to Sikang Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -0,17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Morocco: 1 bomber EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter and 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 fighter and 1 infantry moved from Yunnan to Hunan Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hunan ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 49 Sea Zone to Queensland 1 fighter moved from Hunan to Sikang Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -0,17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 60 PUs; Germans buy 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Rostov to Caucasus 2 infantry moved from Syria to Trans-Jordan 2 tactical_bombers moved from 99 Sea Zone to Trans-Jordan 2 bombers moved from Bessarabia to Vologda 2 infantry moved from Archangel to Vologda 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Archangel to Vologda 1 artillery moved from Rostov to Caucasus 3 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Western Ukraine Germans attack with 5 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 2/13 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/12 hits, 4.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Vologda, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Bryansk 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Karelia 4 armour and 4 mech_infantrys moved from Rostov to Volgograd 8 mech_infantrys moved from Bessarabia to Rostov 4 mech_infantrys moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 6 infantry moved from Germany to Poland 1 aaGun moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 11 mech_infantrys moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 99 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 65 PUs (1 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.67 British regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 17 infantry moved from Korea to Amur 1 fighter and 1 infantry moved from Russia to Samara 2 artilleries and 2 infantry moved from Russia to Bryansk 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk 2 artilleries and 31 infantry moved from Russia to Vologda 2 artilleries and 2 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 armour Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Tambov, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov 2 artilleries owned by the Russians retreated to Russia Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Bryansk Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 artilleries and 31 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 31 infantry in Vologda, round 2 : 5/33 hits, 6,17 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 31 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Amur Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Amur, round 2 : 1/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Samara to Russia 2 aaGuns moved from Russia to Vologda 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Dzavhan to Yakut S.S.R. Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Russians collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : 1,50 Germans regular : -1,00 Russians regular : -2,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Chahar to Manchuria 2 fighters moved from 20 Sea Zone to Manchuria 1 infantry moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Japan to Manchuria 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 3 transports moved from 35 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Hunan Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Marianas Battle in Korea Battle in Manchuria Japanese attack with 1 armour and 4 fighters Russians defend with 1 infantry Japanese roll dice for 1 armour and 4 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Marianas from Americans, taking Korea from Russians, taking Manchuria from Chinese with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Hopei to Chahar 1 infantry moved from Chahar to Hopei 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Kansu to Tsinghai 1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from Manchuria to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 bomber moved from Kwangtung to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 1 fighter moved from Philippines to 6 Sea Zone Place Units - Japanese 2 carriers, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 3.50 ANZAC regular : -0.17
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@ghostglider I am out traveling with work, will play as soon as possible. Also i will be at a bachelor party this weekend so there will most likely be a two days interruption then.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 destroyer moved from 86 Sea Zone to 84 Sea Zone 1 fighter moved from 91 Sea Zone to 84 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 84 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 84 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 84 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from 84 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Morocco 1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,33 Italians regular : 0,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 3 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -1,33
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from Morocco to Alexandria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 3 fighters moved from Egypt to Syria Combat - British Battle in Trans-Jordan British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Syria British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/8 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 artillery and 3 fighters in Syria, round 4 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Kiangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : -0,50 Germans regular : 1,33 British regular : -0,33
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Using my laptop on the train and accidentally I sent 4 of my planes to the adjacent SZ instead of Syria. This affects the whole fight there. How do we solve it. Should I re-play that combat? The whole round? Sorry.
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I suggest that you reroll the Syria battle only.
Reroll from the start with correct attacking units (=including the planes from z99).Would this be OK for you?
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@ghostglider This seems to be the most fair solution. I will do the battle separately starting over form UKs turn, post that map and adjust the result in the one I have already filed to have all other battles correct.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to Syria 3 fighters moved from Egypt to Syria Combat - British Battle in Syria British attack with 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 6/12 hits, 5,17 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 4/10 hits, 4,83 expected hits Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,00
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So same outcome in regards to casualties. I will now continue in the first save file post it. I continued in Local Mode, but realize that the Convoy rolls were then made without MARTI. If you prefer, we can re-roll on the forum. Otherwise please use the attached save file.
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I cannot continue as a forum game. Can you please resend a map I can continue from?