@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to France 1 fighter moved from Poland to Northwestern Europe 1 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Finland 1 fighter moved from Karelia S.S.R. to Finland 2 fighters moved from East Poland to Eastern Ukraine 1 fighter moved from East Poland to Ukraine 2 infantry moved from East Poland to Ukraine 2 infantry moved from Belorussia to Eastern Ukraine Combat - Germans Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in France, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Finland Germans attack with 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 1 infantry in Finland, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from East Poland to Belorussia 2 armour moved from East Poland to Poland 1 artillery and 5 infantry moved from Poland to East Poland 1 infantry moved from East Poland to Baltic States 2 fighters moved from Eastern Ukraine to Poland 5 infantry moved from Germany to Poland 1 fighter moved from Northwestern Europe to Germany 1 fighter moved from France to Germany 1 fighter moved from Ukraine to Poland 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Germany to Poland 1 armour moved from Poland to Karelia S.S.R. Place Units - Germans 1 armour, 1 artillery and 7 infantry placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,33 Germans regular : -1,17 British regular : 0,33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Belorussia 1 fighter moved from Caucasus to Belorussia 2 infantry moved from Novosibirsk to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 4 infantry moved from Caucasus to Persia 1 artillery moved from Russia to Novosibirsk 4 infantry moved from Novosibirsk to Russia 4 infantry moved from Chinghai to Novosibirsk 1 aaGun moved from Chinghai to Novosibirsk 3 armour moved from Chinghai to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 4 armour moved from Russia to Kazakh S.S.R. 1 artillery moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 fighter moved from Belorussia to Caucasus 1 fighter moved from Archangel to Caucasus 1 submarine moved from 32 Sea Zone to 39 Sea Zone Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Japanese regular : -0.67 Germans regular : -0.33 Russians regular : 0.67
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 8 armour, 1 fighter and 1 infantry moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 1 destroyer moved from 36 Sea Zone to 48 Sea Zone 2 fighters moved from 39 Sea Zone to 48 Sea Zone Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in Chinghai Japanese attack with 8 armour, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 8 armour, 1 fighter and 3 infantry in Chinghai, round 2 : 7/12 hits, 5,00 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 8 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Evenki National Okrug Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 48 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 fighters moved from 48 Sea Zone to 50 Sea Zone 1 carrier moved from 39 Sea Zone to 50 Sea Zone 1 cruiser moved from 39 Sea Zone to 50 Sea Zone 1 battleship moved from 39 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Burma to India 1 aaGun moved from Burma to India 1 armour and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 1 carrier moved from 36 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Suiyuan to Ningxia 1 fighter moved from Chinghai to India 4 armour moved from Manchuria to Ningxia 1 infantry moved from Manchuria to Suiyuan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 fighter placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,17 Japanese regular : 2,83 Russians regular : -0,67
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from Belgian Congo to 13 Sea Zone 1 bomber moved from Caucasus to 13 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters; Americans loiter and taunt Italians defend with 1 battleship British roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 13 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Italians lost in 13 Sea Zone British win with 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship Non Combat Move - British 5 armour moved from Egypt to Persia 1 armour moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Egypt 3 infantry moved from Libya to Egypt 1 armour moved from Morocco Algeria to Egypt 1 aaGun moved from Rhodesia to Belgian Congo 1 bomber moved from 13 Sea Zone to Egypt 1 fighter moved from 13 Sea Zone to Morocco Algeria 1 transport moved from 23 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 8 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria 1 aaGun moved from United Kingdom to 7 Sea Zone 1 aaGun and 1 transport moved from 7 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 7 Sea Zone to 8 Sea Zone Place Units - British 1 factory placed in Egypt 1 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.50
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Belorussia 1 fighter moved from Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia Combat - Italians Battle in Belorussia Italians attack with 1 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 1 armour and 2 fighters in Belorussia, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 fighters owned by the Italians lost in Belorussia Italians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -22 Casualties for Italians: 1 armour and 2 fighters Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Italy to Balkans 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -1,50 Russians regular : 1,67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Norway to Finland 1 fighter moved from 3 Sea Zone to Finland Combat - Americans Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Finland to 3 Sea Zone 2 bombers moved from Russia to Eastern Canada 1 fighter moved from Russia to Persia 1 armour and 5 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone 3 transports moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 4 infantry moved from Western Canada to Eastern Canada 1 armour and 5 infantry moved from 3 Sea Zone to Norway 1 aaGun moved from Western United States to Western Canada 1 carrier, 1 destroyer and 2 fighters moved from 53 Sea Zone to 46 Sea Zone 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 45 Sea Zone Place Units - Americans 2 submarines placed in 56 Sea Zone 1 armour placed in Western United States 1 armour, 1 artillery and 1 infantry placed in Norway 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans regular : 0.67
-
made a non-com mistake. USA ftr should be in caucuses, not Persia.
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Finland 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from Karelia S.S.R. to Archangel 2 fighters moved from Germany to Finland 2 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine Germans take Eastern Ukraine from Russians 2 fighters moved from Poland to Belorussia 1 fighter moved from Poland to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Finland Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Archangel to Karelia S.S.R. 2 fighters moved from Finland to Germany 1 infantry moved from Baltic States to Karelia S.S.R. 1 aaGun and 6 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 2 armour moved from Poland to East Poland 1 artillery and 2 infantry moved from East Poland to Baltic States 1 fighter moved from Belorussia to Baltic States 1 fighter moved from Belorussia to Karelia S.S.R. 2 infantry moved from France to Germany 1 infantry moved from Northwestern Europe to Germany 2 infantry moved from Germany to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,00 Germans regular : 1,17
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 4 infantry moved from Novosibirsk to Chinghai 8 armour moved from Kazakh S.S.R. to Chinghai 2 fighters moved from Caucasus to Chinghai 1 artillery and 2 infantry moved from Russia to Archangel 1 artillery and 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Chinghai Russians attack with 8 armour, 1 artillery, 2 fighters and 4 infantry Japanese defend with 8 armour and 2 infantry Russians roll dice for 8 armour, 1 artillery, 2 fighters and 4 infantry in Chinghai, round 2 : 10/15 hits, 6.17 expected hits Japanese roll dice for 8 armour and 2 infantry in Chinghai, round 2 : 6/10 hits, 4.67 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 8 armour owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 7 armour and 2 fighters remaining. Battle score for attacker is 25 Casualties for Russians: 1 armour, 1 artillery and 4 infantry Casualties for Japanese: 8 armour and 2 infantry Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun moved from Novosibirsk to Chinghai 1 fighter moved from Chinghai to Persia 1 fighter moved from Chinghai to Russia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk Place Units - Russians 1 armour and 3 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : 4.00 Russians regular : 2.00
-
this continues to be an extra-ordinary game
-
^btw this is not a diss on the game. I enjoy our games for sure and they have all been extremely helpful.
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Yakut S.S.R. to Urals Japanese take Urals from Russians 4 armour and 1 infantry moved from Ningxia to Chinghai 6 fighters moved from India to Chinghai 1 destroyer moved from 48 Sea Zone to 39 Sea Zone 1 fighter moved from 50 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 39 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chinghai Japanese attack with 4 armour, 6 fighters and 1 infantry Russians defend with 1 aaGun and 7 armour Russians roll AA dice in Chinghai : 0/6 hits, 1,00 expected hits Japanese roll dice for 4 armour, 6 fighters and 1 infantry in Chinghai, round 2 : 3/11 hits, 5,17 expected hits Chinese roll dice for 7 armour in Chinghai, round 2 : 3/7 hits, 3,50 expected hits 1 infantry owned by the Japanese, 3 armour owned by the Russians and 2 armour owned by the Japanese lost in Chinghai Japanese roll dice for 2 armour and 6 fighters in Chinghai, round 3 : 5/8 hits, 4,00 expected hits Chinese roll dice for 4 armour in Chinghai, round 3 : 1/4 hits, 2,00 expected hits 4 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour and 6 fighters remaining. Battle score for attacker is 17 Casualties for Japanese: 3 armour and 1 infantry Casualties for Russians: 7 armour Non Combat Move - Japanese 6 fighters moved from Chinghai to Ningxia 1 infantry moved from Suiyuan to Ningxia 4 armour moved from Manchuria to Ningxia 1 infantry moved from Manchuria to Suiyuan 1 armour and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from 50 Sea Zone to India 1 fighter moved from Japan to 50 Sea Zone 1 fighter moved from 39 Sea Zone to 50 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 destroyer placed in 62 Sea Zone 3 armour placed in India 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : 0,17 Russians regular : -0,50 Russians AA : -1,00
-
@the_good_captain said in The Good Captain (Allies) vs Lederhosen & Hansworst (Axis) - Anniversary '41:
^btw this is not a diss on the game. I enjoy our games for sure and they have all been extremely helpful.
I surely do not experience it as a diss. These games are really on edge. In which way are the games extra-ordinary? Is it the style of play or the events (dice etc)?
-
The battle in Chinghai. That was a textbook “strafe attack” with an 11.3 TUV swing in my favor with a single round of combat followed by a retreat with the 8 armor into Kazakh at 96% reliability at the result. The worst thing to have happen would be to roll 10 hits and be stuck there.
There was only a 4% chance of that happening and it happened.
To make matters worse, the Japanese rolled hot on defense followed by the Russians rolling cold on the Japanese turn.
Without the Russian armor, I feel very strongly that this game will conclude in one or two world turns. I’m totally okay with that though. If there was a ‘right’ move to go out on that was it and I feel much more confident playing the allies now.
-
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from 13 Sea Zone to 14 Sea Zone 1 bomber moved from Egypt to 15 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 14 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Morocco Algeria: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from 15 Sea Zone to Persia 1 fighter moved from 14 Sea Zone to Persia 1 aaGun, 1 artillery and 4 infantry moved from Morocco Algeria to Libya 1 carrier, 1 destroyer and 1 fighter moved from 13 Sea Zone to 7 Sea Zone 3 transports moved from 12 Sea Zone to 8 Sea Zone 1 armour and 4 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 4 infantry and 3 transports moved from 8 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 armour and 4 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Persia Place Units - British 1 submarine placed in 34 Sea Zone 1 infantry placed in Egypt 1 destroyer placed in 7 Sea Zone 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
-
To answer the rest of the question, this is the first game where I have felt on edge (a good thing). Our previous games I never felt that way as the allies.
My comment was in regards to this game alone. Italy will understand the other extraordinary aspects, lol (dice - both good and bad).
-
@the_good_captain Yeah, I feel you. Those tanks had 4 ‘borders’ to defend at the same time. As axis, you want to lure them in to a battle and reduce the number, as you can’t keep enough units around on 4 places to potentially defend them. They should have 2 or 3 rounds with favorable TUV swings in them before they either force a breakthrough on India or rest in Moscow to defend.
Perhaps, this is good inspiration for a video in which you discuss the Low Luck option. Especially in strafe attacks and AA shots, the rule has its merits as it allows for a more calculated offense and defense. Not a fan of it though. Little uncertainty in attack and defense is fun. Although, we (and especially Italy) have seen some extremes in this game.
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans 1 fighter moved from Italy to Bulgaria Romania Place Units - Italians 2 artilleries placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 fighters moved from 46 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from 3 Sea Zone to Poland 1 fighter moved from 7 Sea Zone to Poland 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 3 armour, 1 artillery and 7 infantry moved from Norway to Finland Combat - Americans Battle in 39 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 3 armour, 2 artilleries and 9 infantry Germans defend with 2 infantry Americans roll dice for 3 armour, 2 artilleries and 9 infantry in Finland, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Poland Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Americans win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Poland to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 2 destroyers moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 aaGun moved from Norway to Finland 1 artillery and 5 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone 1 artillery and 5 infantry moved from 2 Sea Zone to United Kingdom 5 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 aaGun moved from Western Canada to Eastern Canada 2 submarines moved from 56 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 39 Sea Zone to 46 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 5 Sea Zone 2 armour placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber EDIT: Adding units owned by Americans to Solomon Islands: 1 bomber EDIT: Removing units owned by Americans from Eastern Canada: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.33 Germans regular : -1.33