I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 3 fighters EDIT: Adding units owned by Americans to Samara: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Caroline Islands to 17 Sea Zone 1 armour moved from Albania to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Albania 1 bomber moved from Norway to Germany 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 3 fighters and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Italians: 1 cruiser Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 17 Sea Zone to Marianas 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 42 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 submarines moved from 45 Sea Zone to 42 Sea Zone 3 carriers and 5 fighters moved from 46 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to Queensland 5 fighters moved from Caroline Islands to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to Norway 1 bomber moved from Germany to Norway 1 fighter moved from 96 Sea Zone to Gibraltar 2 fighters moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 fighter and 4 infantry placed in Western United States 1 fighter placed in Eastern United States 3 infantry placed in Greece 3 infantry placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Albania: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 3 fighters EDIT: Adding units owned by Americans to Samara: 3 fighters EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 39 PUs; British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 tactical_bombers moved from 97 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Malta 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 fighter and 3 infantry moved from India to Burma 1 infantry moved from India to Burma 1 marine moved from Greece to 97 Sea Zone 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry and 1 marine moved from 96 Sea Zone to Malta Combat - British Battle in Burma British attack with 1 fighter and 4 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 4 infantry in Burma, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Malta British attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Italians defend with 1 marine British roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Malta, round 2 : 1/6 hits, 2.83 expected hits Italians roll dice for 1 marine in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Malta British win, taking Malta from Italians with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone 2 fighters moved from Gibraltar to Norway 1 fighter moved from United Kingdom to Norway 2 fighters moved from Northwest Persia to Greece 2 fighters moved from Greece to Norway 1 fighter moved from Burma to India 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia 2 submarines moved from 109 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Persia 2 infantry placed in Egypt 1 submarine placed in 98 Sea Zone British undo move 3. 1 submarine placed in 81 Sea Zone 1 fighter placed in United Kingdom 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : 0.00 Italians regular : 0.17 Germans AA : -0.17 British regular : -2.17 -
@captainnapalm Note that I edited a US forgotten NCM after the china turn.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Volgograd to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 bomber moved from Volgograd to Persia Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 bomber moved from Persia to Volgograd Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,2,2,1,3,1,1,2,4,3,3,4,1,2 Italians collect 4 PUs (7 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 4 fighters moved from 42 Sea Zone to Celebes Combat - ANZAC Battle in Sumatra Battle in Celebes ANZAC attack with 1 armour, 4 fighters and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 4 fighters moved from Celebes to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 aaGuns and 1 mech_infantry moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland 1 tactical_bomber moved from Northwest Persia to Samara 1 fighter moved from Greece to Samara Place Units - ANZAC 1 harbour placed in Java 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Samara Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 66 PUs; Germans buy 2 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Nenetsia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Americans 1 armour moved from Bulgaria to Romania 3 armour, 10 artilleries, 9 infantry and 12 mech_infantrys moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 1 bomber and 1 tactical_bomber moved from Novgorod to Belarus Combat - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in Ukraine Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 5/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 3 armour, 10 artilleries, 11 infantry and 12 mech_infantrys British defend with 4 infantry Germans roll dice for 3 armour, 10 artilleries, 11 infantry and 12 mech_infantrys in Caucasus, round 2 : 13/36 hits, 10.33 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 10 artilleries, 8 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 1 aaGun, 9 artilleries and 8 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 bomber, 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 5 infantry moved from Germany to 114 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 4 infantry moved from 115 Sea Zone to Finland 1 artillery and 6 infantry moved from Western Germany to Germany 3 infantry moved from Southern France to Northern Italy 1 fighter moved from Western Germany to Southern Italy 3 infantry moved from Normandy Bordeaux to France 5 infantry moved from France to Northern Italy 1 aaGun moved from Volgograd to Caucasus 2 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 2 artilleries, 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 3.00 Germans regular : 2.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 4 infantry moved from Kansu to Shensi 2 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Timguska to Olgiy Russians take Olgiy from Japanese 1 armour moved from Olgiy to Kansu 2 mech_infantrys moved from Timguska to Suiyuyan 2 fighters moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Russia to Shensi 2 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Suiyuyan 1 mech_infantry moved from Timguska to Suiyuyan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Urals Russians take Urals from Germans 1 armour moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia Combat - Russians Battle in Suiyuyan Russians attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 mech_infantrys in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 2 fighters and 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Shensi Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Samara to Urals 2 mech_infantrys moved from Timguska to Kansu 1 mech_infantry moved from Samara to Russia 2 mech_infantrys moved from Samara to Kansu 1 mech_infantry moved from Samara to Kansu 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 1 fighter moved from Suiyuyan to Kansu 2 fighters moved from Tsinghai to Russia 1 fighter moved from Kazakhstan to Russia 10 infantry moved from Samara to Russia 6 artilleries moved from Russia to Bryansk 1 aaGun and 30 infantry moved from Russia to Bryansk 10 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 aaGun and 20 infantry moved from Samara to Russia 1 aaGun moved from Russia to Bryansk 4 artilleries moved from Russia to Bryansk Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.00 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Guam to Celebes 5 fighters and 5 tactical_bombers moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Shensi 1 infantry moved from Hopei to Shensi 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Szechwan to Tsinghai 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan 2 fighters moved from Kweichow to Suiyuyan 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 7/12 hits, 6.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Tsinghai Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Japanese 1 armour moved from Ulaanbaatar to Chahar 1 infantry moved from Amur to Buyant-Uhaa 3 aaGuns, 3 artilleries and 9 infantry moved from Yenisey to Timguska 2 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Szechwan 5 fighters and 5 tactical_bombers moved from Burma to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Celebes to Philippines 2 fighters moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 3 fighters and 3 tactical_bombers moved from Shensi to Kweichow 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 74 Sea Zone to 59 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 2.00 UK_Pacific regular : 0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Albania to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Albania 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers and 2 fighters moved from Norway to Western Germany 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 bomber and 1 harbour Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry and 1 marine in Philippines, round 3 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Philippines, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry and 1 marine in Philippines, round 4 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Philippines, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Marianas to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Samara to Persia 1 fighter moved from Samara to Greece 2 fighters moved from 97 Sea Zone to Norway 1 fighter moved from Gibraltar to Norway 1 fighter moved from Eastern United States to 26 Sea Zone 2 bombers and 2 fighters moved from Western Germany to Norway 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 4 infantry EDIT: Adding units owned by Americans to Albania: 4 infantry EDIT: Turning off Edit Mode 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Norway 2 infantry placed in Central United States 2 fighters and 2 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Germans AA : -0.33 -
TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Combat Move - British 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Greece to 95 Sea Zone 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone 1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 3 fighters moved from Norway to 95 Sea Zone 1 fighter and 2 infantry moved from India to Burma Combat - BritishCombat Hit Differential Summary :
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@captainnapalm will need scramble orders for 95
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one sec. Going to make a slight adjustment and add one more fighter
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Combat Move - British 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Greece to 95 Sea Zone 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone 1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 3 fighters moved from Norway to 95 Sea Zone 1 fighter and 2 infantry moved from India to Burma 1 fighter moved from Norway to 95 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@captainnapalm scramble orders for 95?
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@farmboy Full scramble! Hopefully my luck returns!
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Combat Move - British 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Greece to 95 Sea Zone 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone 1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 3 fighters moved from Norway to 95 Sea Zone 1 fighter and 2 infantry moved from India to Burma 1 fighter moved from Norway to 95 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 2 tactical_bombers Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines British roll dice for 4 submarines in 95 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 6/15 hits, 7.67 expected hitsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : -1.83 -
@captainnapalm my first roll was a little below average so we will see. I assumed the sub damaged the BB. What is the OOL for the rest?
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I’m guessing on a roll like this you are going max d but want to be sure.
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@farmboy Yeah, max defense. 2 damage, 2 subs, 1 destroyer, 1 carrier.





