@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
6 tactical_bombers moved from 36 Sea Zone to Kwangsi
6 fighters moved from 36 Sea Zone to Kwangsi
6 fighters moved from 36 Sea Zone to Kiangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 submarine moved from 22 Sea Zone to 35 Sea Zone
3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Egypt to Persia
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Kiangsi
Americans attack with 6 fighters
Japanese defend with 2 infantry
Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter
Battle in Kwangsi
Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
Japanese defend with 5 artilleries and 4 infantry
Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits
Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits
4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 5 artilleries and 4 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone
5 fighters moved from Kiangsi to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar
4 fighters moved from Egypt to Gibraltar
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -0,17
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
6 tactical_bombers moved from 36 Sea Zone to Kwangsi
6 fighters moved from 36 Sea Zone to Kwangsi
6 fighters moved from 36 Sea Zone to Kiangsi
2 fighters moved from 36 Sea Zone to Kwangsi
1 submarine moved from 22 Sea Zone to 35 Sea Zone
3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Egypt to Persia
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Kiangsi
Americans attack with 6 fighters
Japanese defend with 2 infantry
Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter
Battle in Kwangsi
Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
Japanese defend with 5 artilleries and 4 infantry
Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits
Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits
4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 5 artilleries and 4 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone
5 fighters moved from Kiangsi to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar
4 fighters moved from Egypt to Gibraltar
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 5 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 artillery
EDIT: Adding units owned by Americans to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
5 fighters moved from Iraq to Egypt
5 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
Place Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -0,17
Germans AA : -0,17
Germans regular : 0,67
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 carrier, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Algeria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Algeria, round 2 : 1/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
2 bombers owned by the Italians and 2 fighters owned by the Italians retreated
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Italians attack with 3 fighters and 4 submarines
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
Italians win with 3 fighters and 3 submarines remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea Zone
2 bombers moved from Algeria to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 carrier and 2 transports placed in 95 Sea Zone
1 transport placed in 95 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -5.50
@Giallo More BS dice. I assumed no scramble but after seeing those dice you probably will want to. LOL! Let me know and we can re-do the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Guam: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,67
@majikforce no redo
@giallo Of course you got snake eyes with AA. Without ridiculous dice for you this game would be over. Need to contemplate Japan and see if I want to give you 50% odds on Tokoyo. With the way MARTI is favoring you, you would probably not lose a single unit! LOL!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 fighters and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 marine moved from Shan State to 37 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone
5 submarines moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
14 fighters and 4 tactical_bombers moved from 37 Sea Zone to Java
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 6 submarines and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 destroyers, 6 submarines and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 9/22 hits, 11.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
14 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
11 carriers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from 37 Sea Zone to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 aaGun moved from Shan State to Yunnan
1 mech_infantry moved from West India to Burma
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
5 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4,3,4,6,2,6,4,5,6,1,1,6,6,4,5,1,2,2,1,5,1,3,2,3,5,5,1,6,3,6,5,1,6,5,1,6,3,2,4,2,1,6,5,6,3,1,4,6,4,2,5,2,3,5,3,4,3,4,2,4,6,2,4,1,3,3,6,4,2,1,3,5,3,1,2,1,5,5,2,4,3,4,6,4,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,5,1,3,3,5,4
Japanese collect 52 PUs (12 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.50
ANZAC regular : -0.67
@Giallo Well its up to MARTI now who wins. And he already gave you a 30% battle so he owes me.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 8 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
5 fighters moved from 20 Sea Zone to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
3 battleships, 14 carriers, 4 cruisers, 3 destroyers and 13 submarines moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to 94 Sea Zone
1 bomber moved from Egypt to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
4 tactical_bombers moved from Gibraltar to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
6 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
@giallo Scramble, tokens?
@giallo said in BM3 Giallo +18 vs Majikforce:
@giallo Scramble, tokens?
No scramble, no tokens. I am a bit surprised you didn’t try for Tokyo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 8 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
5 fighters moved from 20 Sea Zone to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
3 battleships, 14 carriers, 4 cruisers, 3 destroyers and 13 submarines moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to 94 Sea Zone
1 bomber moved from Egypt to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
4 tactical_bombers moved from Gibraltar to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
6 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 35 Sea Zone
Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 13 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 13 submarines in 35 Sea Zone, round 2 : 7/13 hits, 4,33 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 13 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 95 Sea Zone
Americans attack with 16 fighters and 4 tactical_bombers
Italians defend with 3 carriers, 2 destroyers, 6 fighters and 3 transports
Americans roll dice for 16 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 10/20 hits, 10,67 expected hits
Italians roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 transports in 95 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits
2 destroyers owned by the Italians, 2 fighters owned by the Americans, 2 fighters owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 14 fighters and 4 tactical_bombers in 95 Sea Zone, round 3 : 8/18 hits, 9,67 expected hits
Italians roll dice for 4 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
3 transports owned by the Italians, 3 fighters owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
Americans win with 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Americans: 5 fighters
Casualties for Italians: 3 carriers, 2 destroyers, 6 fighters and 3 transports
Battle in Philippines
Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Philippines, round 2 : 8/16 hits, 8,67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 36 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 36 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
8 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
7 fighters moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 31 Sea Zone
2 carriers moved from 26 Sea Zone to 31 Sea Zone
5 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 26 Sea Zone to 31 Sea Zone
5 artilleries and 4 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
11 fighters and 4 tactical_bombers moved from 95 Sea Zone to Algeria
1 bomber moved from Tunisia to Algeria
1 bomber moved from 94 Sea Zone to Algeria
5 bombers moved from Eastern United States to United Kingdom
2 carriers and 1 submarine moved from 64 Sea Zone to 50 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
8 tactical_bombers placed in Western United States
1 airfield placed in Algeria
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Americans collect 61 PUs (1 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -1,50
Japanese regular : 1,67
Italians regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 8 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
5 fighters moved from 20 Sea Zone to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
3 battleships, 14 carriers, 4 cruisers, 3 destroyers and 13 submarines moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to 94 Sea Zone
1 bomber moved from Egypt to Tunisia
1 artillery and 1 infantry moved from Algeria to Tunisia
4 tactical_bombers moved from Gibraltar to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
6 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 35 Sea Zone
Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 13 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 13 submarines in 35 Sea Zone, round 2 : 7/13 hits, 4,33 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 13 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 95 Sea Zone
Americans attack with 16 fighters and 4 tactical_bombers
Italians defend with 3 carriers, 2 destroyers, 6 fighters and 3 transports
Americans roll dice for 16 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 10/20 hits, 10,67 expected hits
Italians roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 transports in 95 Sea Zone, round 2 : 2/11 hits, 5,67 expected hits
2 destroyers owned by the Italians, 2 fighters owned by the Americans, 2 fighters owned by the Italians and 3 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 14 fighters and 4 tactical_bombers in 95 Sea Zone, round 3 : 8/18 hits, 9,67 expected hits
Italians roll dice for 4 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
3 transports owned by the Italians, 3 fighters owned by the Americans and 4 fighters owned by the Italians lost in 95 Sea Zone
Americans win with 11 fighters and 4 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Americans: 5 fighters
Casualties for Italians: 3 carriers, 2 destroyers, 6 fighters and 3 transports
Battle in Philippines
Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Philippines, round 2 : 8/16 hits, 8,67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in 36 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 36 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
8 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
7 fighters moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 31 Sea Zone
2 carriers moved from 26 Sea Zone to 31 Sea Zone
5 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 26 Sea Zone to 31 Sea Zone
5 artilleries and 4 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
11 fighters and 4 tactical_bombers moved from 95 Sea Zone to Algeria
1 bomber moved from Tunisia to Algeria
1 bomber moved from 94 Sea Zone to Algeria
5 bombers moved from Eastern United States to United Kingdom
2 carriers and 1 submarine moved from 64 Sea Zone to 50 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
8 tactical_bombers placed in Western United States
1 airfield placed in Algeria
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Americans collect 61 PUs (1 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers moved from United Kingdom to Scotland
6 artilleries and 9 infantry moved from Trans-Jordan to Iraq
5 armour and 15 mech_infantrys moved from Egypt to Iraq
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Scotland
British attack with 1 armour, 1 artillery, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 airfield, 4 artilleries and 7 infantry
British roll dice for 1 armour, 1 artillery, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Scotland, round 2 : 7/23 hits, 6,83 expected hits
Germans roll dice for 4 artilleries and 7 infantry in Scotland, round 2 : 3/11 hits, 3,67 expected hits
7 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
2 tactical_bombers owned by the British and 4 fighters owned by the British retreated
1 mech_infantry owned by the British, 1 artillery owned by the British, 11 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom
Germans win with 4 artilleries remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Germans: 7 infantry
Battle in Iraq
British attack with 5 armour, 6 artilleries, 9 infantry and 15 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 5 armour, 6 artilleries, 9 infantry and 15 mech_infantrys in Iraq, round 2 : 10/35 hits, 9,50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 5 armour, 6 artilleries, 8 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Scotland to United Kingdom
Place Units - British
6 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,50
Japanese regular : 1,67
Italians regular : -3,00
Germans regular : 0,00
British regular : 0,67
@majikforce said in BM3 Giallo +18 vs Majikforce:
@giallo said in BM3 Giallo +18 vs Majikforce:
@giallo Scramble, tokens?
No scramble, no tokens. I am a bit surprised you didn’t try for Tokyo.
If I loose that battle, I loose all my airplanes and weaken my fleet. You might take the win then in the Pacific. I believe I’m in no real danger anywhere and so I will wait for a better moment
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/2 hits, 0.33 expected hits
Bombing raid in Iraq rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
2 submarines moved from 92 Sea Zone to 87 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 bombers moved from Iraq to Caucasus
2 fighters moved from Southern Italy to Western Germany
1 aaGun and 7 infantry moved from Normandy Bordeaux to France
1 aaGun and 9 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 factory_minor placed in Caucasus
3 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
British AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 carriers, 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 carriers, 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :