dawg (allies) v. entek (axis) TRS


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Tulun to Ulaan Ude
            4 Infantrys moved from Kyzal to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Artillery moved from Bratsk to Tulun
            1 Infantry moved from Jinquan to Kyzal
            5 Infantrys and 1 Marine moved from Kaask to Kyzal
            2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Krasnoyarsk to Tulun
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Tanks moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz67
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to N.French I.
            2 B.Transports and 5 Transports moved from sz60 to sz74
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz16
            1 Infantry moved from Davao to sz70
            1 T.Boat moved from sz71 to sz70
            1 Infantry moved from Davao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz68
            1 Infantry moved from sz68 to Punay
                  Yamamoto take Punay from Americans
            3 Artillerys moved from Mindor to Punay
            1 Infantry moved from sz70 to S
                  Yamamoto take S from Americans
            5 Infantrys and 4 Tanks moved from Shangsi to Szechwan
            3 EarlyFighters moved from Chunking to Szechwan
            1 Tank moved from N.Chunking to W.Chunking
            1 Artillery and 1 Infantry moved from N.Chunking to W.Sian
            2 Artillerys and 4 Infantrys moved from Belogorsk to Quingdao
            2 Tankettes moved from Amursk to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            1 Artillery and 3 Tanks moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            1 Artillery, 14 Infantrys and 3 Tanks moved from sz74 to Shantung
            5 Infantrys moved from Nagasaki to S.Japan
            4 EarlyFighters moved from sz60 to sz50
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 3 Destroyers, 1 EarlyFighter, 9 Infantrys and 4 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 4 EarlyFighters
                Anzac defend with 4 Transports
                    Yamamoto roll dice for 4 EarlyFighters in sz50, round 2 : 0/4 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in sz50, round 2 : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz50
                3 EarlyFighters owned by the Yamamoto retreated
                Anzac win with 4 Transports remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 EarlyFighter
            Battle in Szechwan
                Yamamoto attack with 3 EarlyFighters, 5 Infantrys and 4 Tanks
                Chinese defend with 2 Artillerys, 5 Infantrys and 4 Tanks
                    Yamamoto roll dice for 3 EarlyFighters, 5 Infantrys and 4 Tanks in Szechwan, round 2 : 2/12 hits, 3.83 expected hits
                    Chinese roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Szechwan, round 2 : 5/11 hits, 4.33 expected hits
                    5 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Szechwan
                3 EarlyFighters owned by the Yamamoto retreated
                4 Tanks owned by the Yamamoto retreated to Shangsi
                Chinese win with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in W.Sian
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from Szechwan to Sian
            3 EarlyFighters moved from sz50 to sz60
    
        Place Units - Yamamoto
            2 Infantrys placed in Davao
            3 Tankettes placed in Amursk
            4 Infantrys placed in S.Japan
            1 EarlyFighter, 3 Infantrys and 1 Tankette placed in Tokyo
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : -2.83
    Anzac regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery, 1 Infantry and 4 Tanks moved from Szechwan to Sian
            4 Mech.Infs moved from Tsingnan to Sian
            1 Artillery and 2 Infantrys moved from Szechwan to Sian
            1 Infantry moved from Gansu to Szechwan
            1 Infantry moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks
                Hisaichi defend with 2 Artillerys, 3 Infantrys and 1 Tank; Yamamoto defend with 3 EarlyFighters
                    Chinese roll dice for 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 9/13 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters, 3 Infantrys and 1 Tank in Sian, round 2 : 2/9 hits, 3.67 expected hits
                    1 Tank owned by the Hisaichi, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 3 EarlyFighters owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Hisaichi with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 39
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 1 Tank
                Casualties for Yamamoto: 3 EarlyFighters
    
        Non Combat Move - Chinese
            1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks moved from Tsingnan to Sikang
            6 Infantrys moved from Xining to Tsingnan
            2 Tankettes moved from Urumal to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.00
    Hisaichi regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            6 Tankettes moved from Kiangsi to Sian
            5 Infantrys moved from Shangsi to Sian
            2 Infantrys moved from Nanking to Sian
            2 Infantrys moved from Hanan to Sian
            2 Bombers moved from Phuket to Sian
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            2 EarlyFighters moved from W.Borneo to N.S
            4 EarlyFighters moved from sz60 to N.S
            2 Tanks moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Chunking
            1 Artillery and 3 Infantrys moved from Kichedung to sz74
            1 Artillery, 3 Infantrys and 2 Transports moved from sz74 to sz60
            1 Artillery and 3 Infantrys moved from sz60 to N.S
            1 Tank moved from Borneo to W.Borneo
            1 T.Boat moved from sz69 to sz68
            4 Transports moved from sz67 to sz79
            3 Infantrys moved from Seoul to sz79
            1 Marine moved from Korea to sz79
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz79 to sz1
            3 Infantrys and 1 Marine moved from sz1 to Yakutsk
            3 Artillerys, 2 Infantrys and 1 Marine moved from Hsingan to Quingdao
            2 Destroyers and 2 Submarines moved from sz78 to sz16
            2 Destroyers moved from sz79 to sz1
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 6 EarlyFighters and 5 Infantrys
                British defend with 3 Artillerys, 1 Infantry and 1 Marine
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 5 Infantrys in N.S, round 2 : 2/14 hits, 4.33 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 1 Marine in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 2 Infantrys in N.S, round 3 : 3/11 hits, 3.67 expected hits
                    British roll dice for 3 Artillerys in N.S, round 3 : 0/3 hits, 1.00 expected hits
                    3 Artillerys owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 3 Artillerys, 6 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Infantry and 1 Marine
            Battle in Sian
                Hisaichi attack with 2 Bombers, 9 Infantrys and 6 Tankettes
                Chinese defend with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 2 Bombers, 9 Infantrys and 6 Tankettes in Sian, round 2 : 5/17 hits, 4.83 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits
                2 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 2 Bombers, 6 Infantrys and 6 Tankettes in Sian, round 3 : 7/14 hits, 4.33 expected hits
                    Chinese roll dice for 2 Mech.Infs and 4 Tanks in Sian, round 3 : 2/6 hits, 2.67 expected hits
                2 Mech.Infs owned by the Chinese, 4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Bombers, 4 Infantrys and 6 Tankettes remaining. Battle score for attacker is 40
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Sian to Nanking
            5 Tankettes moved from Hongkong to Kwangsi
            6 EarlyFighters moved from N.S to Malaya
            1 Tankette moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Destroyer placed in sz79
            3 Infantrys placed in Tientsin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    British regular : 0.33
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            6 Tankettes moved from Kiangsi to Sian
            5 Infantrys moved from Shangsi to Sian
            2 Infantrys moved from Nanking to Sian
            2 Infantrys moved from Hanan to Sian
            2 Bombers moved from Phuket to Sian
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            2 EarlyFighters moved from W.Borneo to N.S
            4 EarlyFighters moved from sz60 to N.S
            2 Tanks moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Chunking
            1 Artillery and 3 Infantrys moved from Kichedung to sz74
            1 Artillery, 3 Infantrys and 2 Transports moved from sz74 to sz60
            1 Artillery and 3 Infantrys moved from sz60 to N.S
            1 Tank moved from Borneo to W.Borneo
            1 T.Boat moved from sz69 to sz68
            4 Transports moved from sz67 to sz79
            3 Infantrys moved from Seoul to sz79
            1 Marine moved from Korea to sz79
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz79 to sz1
            3 Infantrys and 1 Marine moved from sz1 to Yakutsk
            3 Artillerys, 2 Infantrys and 1 Marine moved from Hsingan to Quingdao
            2 Destroyers and 2 Submarines moved from sz78 to sz16
            2 Destroyers moved from sz79 to sz1
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 3 Artillerys, 6 EarlyFighters and 5 Infantrys
                British defend with 3 Artillerys, 1 Infantry and 1 Marine
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 5 Infantrys in N.S, round 2 : 2/14 hits, 4.33 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 1 Marine in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys, 6 EarlyFighters and 2 Infantrys in N.S, round 3 : 3/11 hits, 3.67 expected hits
                    British roll dice for 3 Artillerys in N.S, round 3 : 0/3 hits, 1.00 expected hits
                    3 Artillerys owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 3 Artillerys, 6 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 3 Artillerys, 1 Infantry and 1 Marine
            Battle in Sian
                Hisaichi attack with 2 Bombers, 9 Infantrys and 6 Tankettes
                Chinese defend with 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 2 Bombers, 9 Infantrys and 6 Tankettes in Sian, round 2 : 5/17 hits, 4.83 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits
                2 Mech.Infs owned by the Chinese, 3 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 2 Bombers, 6 Infantrys and 6 Tankettes in Sian, round 3 : 7/14 hits, 4.33 expected hits
                    Chinese roll dice for 2 Mech.Infs and 4 Tanks in Sian, round 3 : 2/6 hits, 2.67 expected hits
                2 Mech.Infs owned by the Chinese, 4 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Bombers, 4 Infantrys and 6 Tankettes remaining. Battle score for attacker is 40
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 2 Artillerys, 1 Infantry, 4 Mech.Infs and 4 Tanks
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Sian to Nanking
            5 Tankettes moved from Hongkong to Kwangsi
            6 EarlyFighters moved from N.S to Malaya
            1 Tankette moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Destroyer placed in sz79
            3 Infantrys placed in Tientsin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    British regular : 0.33
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Destroyer and 2 Transports moved from sz56 to sz50
            1 T.Boat moved from sz56 to sz61
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Infantrys moved from sz60 to Java
                  Thai take Java from Dutch
            3 Infantrys moved from Phuket to Thailand
            1 Elite moved from Phuket to Thailand
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            3 Transports moved from sz61 to sz63
            2 Artillerys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            1 Infantry moved from C.India to sz63
            2 Artillerys, 4 Infantrys and 3 Transports moved from sz63 to sz61
            2 Artillerys and 4 Infantrys moved from sz61 to N.S
            1 Transport moved from sz61 to sz64
            1 Destroyer moved from sz57 to sz61
            1 Submarine moved from sz57 to sz61
            1 Destroyer moved from sz63 to sz64
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            3 Mech.Infs moved from Dheli to W.Tibet
            1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Bengal to Thailand
            4 Artillerys, 2 Infantrys and 2 Tanks moved from Burma to Thailand
            4 Infantrys moved from Bengal to sz64
            4 Infantrys moved from sz64 to Thailand
            2 Mech.Infs moved from Bengal to Thailand
            1 Infantry moved from Bengal to Burma
            1 Artillery and 3 Infantrys moved from Bengal to W.Chunking
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
            2 Tankettes moved from Vancouver to N.Canada
            1 Fighter moved from Calcutta to Thailand
            1 EarlyFighter and 1 Fighter moved from sz64 to N.S
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 1 Factory, 9 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 2 Tanks
                Thai defend with 1 Elite and 6 Infantrys
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 7/16 hits, 5.83 expected hits
                    Thai roll dice for 1 Elite and 6 Infantrys in Thailand, round 2 : 2/7 hits, 2.33 expected hits
                    6 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 1 EarlyFighter, 1 Fighter, 4 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Elite and 6 Infantrys
            Battle in W.Tibet
                British attack with 1 Artillery, 2 Infantrys and 3 Mech.Infs
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 2 Infantrys and 3 Mech.Infs in W.Tibet, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in W.Chunking
                British attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in W.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in N.S
                British attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys
                Hisaichi defend with 3 Artillerys and 2 Infantrys
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys in N.S, round 2 : 3/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the British, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.S, round 3 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys in N.S, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.S, round 4 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery in N.S, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for British: 3 Infantrys
                Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to Bengal
            1 Fighter moved from Thailand to sz64
            1 Fighter moved from N.S to sz64
            1 EarlyFighter moved from N.S to Amdanam
    
        Place Units - British
            1 Factory placed in Bengal
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            8 Infantrys placed in Calcutta
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : -0.50
    British regular : 2.00
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Transports moved from sz56 to sz57
            1 Transport moved from sz50 to sz57
            2 Artillerys and 1 Tank moved from Soem to sz57
            3 Infantrys moved from Soem to sz57
            2 Artillerys, 1 Battleship, 1 Carrier, 1 EarlyFighter, 3 Infantrys, 2 Submarines, 1 Tank and 3 Transports moved from sz57 to sz56
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Sumatra to Java
            2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from sz56 to Java
            1 EarlyFighter moved from Soem to Java
            2 Artillerys moved from W.Australia to sz50
            5 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            2 Infantrys and 1 Marine moved from Darwin to Derby
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys moved from sz37 to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks in Java, round 2 : 5/14 hits, 5.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 4 Artillerys, 2 EarlyFighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz56
            2 Infantrys moved from sz50 to Soem
            1 Artillery moved from sz50 to Soem
            1 Artillery moved from sz50 to Soem
            1 Infantry moved from sz50 to Soem
            1 Infantry moved from sz50 to Soem
    
        Place Units - Anzac
            1 Transport placed in sz50
            2 Infantrys placed in W.Australia
            3 Infantrys placed in Darwin
            6 Infantrys placed in Melbourne
            Anzac undo move 1.
            Anzac undo move 3.
            1 Infantry placed in W.Australia
            1 Transport placed in sz37
            5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            7 Destroyers moved from sz25 to sz20
            4 Battleships, 7 Destroyers and 4 Submarines moved from sz20 to sz3
            2 Transports moved from sz4 to sz5
            2 Infantrys and 2 Tankettes moved from N.Canada to sz5
            1 Transport moved from sz4 to sz5
            1 Infantry and 1 Tank moved from Anchorage to sz5
            1 Tank moved from Alaska to sz4
            1 Artillery moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            3 Infantrys, 1 Tank, 2 Tankettes and 3 Transports moved from sz5 to sz4
            1 Artillery, 4 Infantrys, 2 Tanks and 2 Tankettes moved from sz4 to Palana
            2 Carriers and 4 EarlyFighters moved from sz4 to sz3
            1 Bomber moved from Alaska to Palana
            3 Artillerys, 5 Infantrys and 2 Tanks moved from Palana to Magadan
            4 Infantrys moved from Canada to N.Canada
            10 Infantrys and 2 Tankettes moved from Rocky Mt to Canada
            2 Tankettes moved from Canada to N.Canada
            2 Infantrys moved from Portland to Seattle
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 4 B29s and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 B29s placed in Alaska
            2 B29s placed in Anchorage
            8 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao
            5 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Vostok to Quingdao
            2 Infantrys moved from Vostok to Yakutsk
            1 Artillery and 1 Infantry moved from Angarsk to Ustkut
            1 Bomber moved from Quingdao to Ustkut
            3 Infantrys moved from Akina to sz15
            1 B.Transport and 3 Infantrys moved from sz15 to sz1
            3 Infantrys moved from sz1 to Yakutsk
            4 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Bunkers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ustkut
                Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ustkut, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Ustkut to Quingdao
    
        Place Units - Masaharu
            1 Bunker placed in N.Japan
            1 Bunker and 8 Infantrys placed in Akina
            2 Infantrys and 1 Marine placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery moved from Tulun to Ustkut
            2 Infantrys moved from Ulaan Ude to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            6 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
            2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Kyzal
            2 Infantrys moved from Krasnoyarsk to Bratsk
            3 Infantrys and 1 Mech.Inf moved from Achinsk to Krasnoyarsk
            1 Mech.Inf moved from Krasnoyarsk to Kyzal
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 0/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.33
    Russians regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            8 Infantrys moved from S.Japan to sz74
            2 B.Transports and 8 Infantrys moved from sz74 to sz73
            8 Infantrys moved from sz73 to Thailand
            2 Artillerys moved from N.French I. to Thailand
            2 Tanks moved from N.French I. to Thailand
            1 Bomber moved from Phuket to Thailand
            2 Infantrys moved from N.French I. to Burma
            1 Infantry moved from Celebs to sz70
            1 Infantry moved from sz70 to Halma
                  Yamamoto take Halma from Dutch
            2 Artillerys and 2 Infantrys moved from S.Japan to sz74
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60
            2 Artillerys, 3 EarlyFighters and 2 Infantrys moved from sz60 to N.S
            1 Destroyer moved from sz60 to sz70
            2 Transports moved from sz74 to sz70
            1 Infantry moved from Punay to Boho
            3 Artillerys moved from Punay to Boho
            3 Tanks moved from Shantung to Shangsi
            1 Artillery and 14 Infantrys moved from Shantung to Shansi
            3 Destroyers moved from sz78 to sz7
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz16 to sz7
            1 Infantry moved from Belogorsk to Quingdao
            3 Tankettes moved from Amursk to Quingdao
            1 Transport moved from sz74 to sz78
            1 Infantry and 1 Tankette moved from Tokyo to sz78
            1 Infantry, 1 Tankette and 1 Transport moved from sz78 to sz74
            1 Infantry and 1 Tankette moved from sz74 to Kichedung
            1 EarlyFighter moved from Tokyo to Shansi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 4 Destroyers, 1 EarlyFighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 3 EarlyFighters and 2 Infantrys
                British defend with 2 Artillerys and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in N.S, round 2 : 1/7 hits, 2.33 expected hits
                    British roll dice for 2 Artillerys in N.S, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in N.S, round 3 : 4/7 hits, 2.33 expected hits
                    British roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Artillerys, 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 Artillerys and 1 Infantry
            Battle in Burma
                Yamamoto attack with 2 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                1 Infantry owned by the Yamamoto retreated to N.French I.
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Boho
                Yamamoto attack with 3 Artillerys and 1 Infantry
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 3 Artillerys and 1 Infantry in Boho, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Infantrys in Boho, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Boho
                Yamamoto win, taking Boho from Americans with 3 Artillerys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks
                British defend with 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks in Thailand, round 2 : 6/13 hits, 4.00 expected hits
                    British roll dice for 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/12 hits, 4.33 expected hits
                    4 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Thailand, round 3 : 4/9 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 1/6 hits, 2.33 expected hits
                    1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Thailand
                    Yamamoto roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks in Thailand, round 4 : 4/8 hits, 3.17 expected hits
                    British roll dice for 2 Tanks in Thailand, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Bomber, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 34
                Casualties for Yamamoto: 5 Infantrys
                Casualties for British: 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Thailand to Phuket
            2 Destroyers moved from sz60 to sz73
            3 EarlyFighters moved from N.S to sz60
            2 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 B.Carrier and 4 Destroyers placed in sz78
            1 EarlyFighter placed in sz78
            3 Infantrys placed in Amursk
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.17
    Americans regular : 0.33
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Sian
            4 Tanks moved from Sikang to Sian
            2 Mech.Infs moved from Tsingnan to Sian
            1 Artillery, 1 Elite and 2 Infantrys moved from Sikang to W.Sian
            1 Infantry moved from Gansu to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Artillery and 5 Infantrys moved from Tsingnan to Sikang
            2 Tankettes moved from Gobi to Sikang
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Artillery, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Sian
                Chinese attack with 1 Infantry, 2 Mech.Infs and 4 Tanks
                Hisaichi defend with 4 Infantrys and 6 Tankettes
                    Chinese roll dice for 1 Infantry, 2 Mech.Infs and 4 Tanks in Sian, round 2 : 2/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 4 Infantrys and 6 Tankettes in Sian, round 2 : 2/10 hits, 2.33 expected hits
                1 Mech.Inf owned by the Chinese, 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                    Chinese roll dice for 1 Mech.Inf and 4 Tanks in Sian, round 3 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 4 Infantrys and 4 Tankettes in Sian, round 3 : 2/8 hits, 2.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 3 Tankettes owned by the Hisaichi lost in Sian
                    Chinese roll dice for 3 Tanks in Sian, round 4 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Tankette in Sian, round 4 : 2/5 hits, 1.50 expected hits
                    2 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Sian
                1 Tank owned by the Chinese retreated to Szechwan
                Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry, 2 Mech.Infs and 3 Tanks
                Casualties for Hisaichi: 1 Infantry and 6 Tankettes
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.17
    Hisaichi regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Tankettes moved from Kwangsi to W.Sian
            1 Infantry moved from Sian to W.Sian
            3 Tankettes moved from Kwangsi to W.Chunking
            1 Infantry moved from Chunking to W.Chunking
            2 Tanks moved from Chunking to Burma
            3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes moved from Quingdao to Ulaan Ude
            2 Destroyers and 2 Submarines moved from sz16 to sz7
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Tanks moved from Malaya to Burma
            2 Artillerys and 2 Infantrys moved from sz60 to Java
            2 Artillerys moved from Malaya to sz60
            2 Artillerys moved from sz60 to Java
            6 EarlyFighters moved from Malaya to Java
            2 Infantrys moved from Sian to Szechwan
            2 Bombers moved from Nanking to Szechwan
            3 Infantrys moved from Tientsin to Peking
            1 Destroyer moved from sz79 to sz1
            1 Destroyer moved from sz1 to sz7
            6 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 9 Infantrys, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 4 Artillerys, 6 EarlyFighters and 2 Infantrys
                Anzac defend with 4 Artillerys, 5 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 EarlyFighters and 2 Infantrys in Java, round 2 : 4/12 hits, 4.00 expected hits
                    Anzac roll dice for 4 Artillerys, 5 Infantrys and 3 Tanks in Java, round 2 : 3/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Anzac, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys and 6 EarlyFighters in Java, round 3 : 4/9 hits, 3.00 expected hits
                    Anzac roll dice for 4 Artillerys, 1 Infantry and 3 Tanks in Java, round 3 : 1/8 hits, 3.17 expected hits
                    3 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys and 6 EarlyFighters in Java, round 4 : 3/8 hits, 2.67 expected hits
                    Anzac roll dice for 1 Artillery and 3 Tanks in Java, round 4 : 2/4 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Artillery and 5 EarlyFighters in Java, round 5 : 3/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Tank in Java, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 EarlyFighter owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Anzac with 1 Artillery and 4 EarlyFighters remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 3 Artillerys, 2 EarlyFighters and 2 Infantrys
                Casualties for Anzac: 4 Artillerys, 5 Infantrys and 3 Tanks
            Battle in W.Chunking
                Hisaichi attack with 1 Infantry and 3 Tankettes
                British defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in W.Chunking, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 3 Infantrys in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in W.Chunking
                2 Tankettes owned by the Hisaichi retreated to Chunking
                Chinese win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
            Battle in Ulaan Ude
                Hisaichi attack with 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes
                Russians defend with 1 EarlyFighter, 10 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Tanks and 4 Tankettes in Ulaan Ude, round 2 : 4/17 hits, 5.50 expected hits
                    Russians roll dice for 1 EarlyFighter, 10 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 6/18 hits, 6.83 expected hits
                    4 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Ulaan Ude
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Tanks and 4 Tankettes in Ulaan Ude, round 3 : 5/11 hits, 4.17 expected hits
                    Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 3 : 1/14 hits, 5.50 expected hits
                    5 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Ulaan Ude
                    Hisaichi roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Tanks and 3 Tankettes in Ulaan Ude, round 4 : 3/10 hits, 3.83 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks in Ulaan Ude, round 4 : 6/9 hits, 3.83 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Marine owned by the Russians, 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Ulaan Ude
                1 EarlyFighter owned by the Hisaichi retreated
                2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to Quingdao
                Russians win with 1 EarlyFighter, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -11
                Casualties for Hisaichi: 2 Artillerys, 6 Infantrys, 1 Marine and 4 Tankettes
                Casualties for Russians: 10 Infantrys, 1 Marine and 1 Mech.Inf
            Battle in Szechwan
                Hisaichi attack with 2 Bombers and 2 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Bombers and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 2 Bombers and 1 Infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in Burma
                Hisaichi attack with 4 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 4 Tanks in Burma, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank
                Casualties for British: 1 Infantry
            Battle in W.Sian
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Chinese defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in W.Sian, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Chinese: 1 Artillery, 1 Elite and 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Szechwan to Shansi
            2 EarlyFighters moved from Java to sz60
            2 EarlyFighters moved from Java to sz60
            1 T.Boat moved from sz68 to sz74
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Malaya
            6 Tankettes placed in Hongkong
            2 Artillerys and 2 Infantrys placed in S.Borneo
            3 Mech.Infs placed in Tientsin
            1 Infantry placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Anzac regular : -3.00
    Russians regular : -3.17
    British regular : 0.67
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Dutch
            3 Infantrys, 1 Marine and 2 Transports moved from sz50 to sz56
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to Sumatra
                  Thai take Sumatra from Anzac
            2 Infantrys moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to sz66
            1 Marine moved from Phuket to Thailand
            1 Tank moved from Phuket to Thailand
            1 T.Boat moved from sz60 to sz73
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz66
                Thai attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the British submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz66 to Phuket
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            3 Mech.Infs moved from W.Tibet to Burma
            1 Infantry moved from W.Chunking to N.Chunking
                  Chinese take N.Chunking from Yamamoto
            1 Artillery moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Chunking
            3 Transports moved from sz61 to sz63
            4 Infantrys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            6 Infantrys and 3 Transports moved from sz63 to sz61
            6 Infantrys moved from sz61 to N.S
            2 Fighters moved from sz64 to N.S
            1 EarlyFighter moved from Amdanam to N.S
            1 Transport moved from sz64 to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 1 Transport moved from sz63 to sz64
            2 Infantrys moved from sz64 to Burma
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Tankettes moved from Vancouver to N.Canada
            3 Infantrys moved from New Guinea to Sarong
            1 Infantry moved from Moresby to New Guinea
    
        Purchase Units - British
            British buy 4 Artillerys, 7 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 2 Tankettes
                    British roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Chunking, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Chunking, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Chunking, round 4 : 1/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the British lost in Chunking
                British win, taking Chunking from Hisaichi with 1 Artillery remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Tankettes
            Battle in Burma
                British attack with 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 3 Tanks
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Tanks in Burma, round 2 : 0/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Burma, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 3 Tanks
            Battle in N.S
                British attack with 1 EarlyFighter, 2 Fighters and 6 Infantrys
                Yamamoto defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 1 EarlyFighter, 2 Fighters and 6 Infantrys in N.S, round 2 : 3/9 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S
                    British roll dice for 1 EarlyFighter, 2 Fighters and 5 Infantrys in N.S, round 3 : 4/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 1 EarlyFighter, 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - British
            1 EarlyFighter moved from N.S to Amdanam
            2 Fighters moved from N.S to sz64
            1 EarlyFighter moved from Bengal to Amdanam
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            2 Tanks placed in Bengal
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    British regular : 1.50
    Hisaichi regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            3 Transports moved from sz56 to sz57
            2 EarlyFighters, 3 Infantrys and 1 Marine moved from sz56 to Java
            2 Artillerys moved from Soem to sz57
            4 Infantrys moved from Soem to sz57
            2 Artillerys, 4 Infantrys and 3 Transports moved from sz57 to sz56
            2 Artillerys and 4 Infantrys moved from sz56 to Sumatra
            4 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            1 Marine moved from Derby to sz50
            5 Infantrys moved from Derby to sz50
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
            2 Infantrys moved from sz37 to W.Australia
            7 Infantrys and 1 Marine moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys and 4 Infantrys
                Thai defend with 2 Infantrys
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 2/6 hits, 1.67 expected hits
                    Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in Java
                Anzac attack with 2 EarlyFighters, 3 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Java, round 2 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters, 3 Infantrys and 1 Marine in Java, round 3 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 EarlyFighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz56
    
        Place Units - Anzac
            1 Transport placed in sz37
            3 Infantrys placed in Darwin
            3 Infantrys placed in W.Australia
            5 Infantrys placed in Melbourne
            1 Infantry placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.33
    Thai regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Battleships, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 4 Submarines moved from sz3 to sz7
            2 Bombers moved from Palana to sz7
            1 EarlyFighter moved from Palana to sz7
            2 B29s moved from Anchorage to sz7
            2 B29s moved from Alaska to sz7
            1 B.Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            1 Tank moved from Anchorage to sz5
            1 B.Transport, 1 Tank and 2 Tankettes moved from sz5 to sz4
            2 Transports moved from sz4 to sz5
            2 Artillerys moved from Anchorage to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            2 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana
            1 Artillery, 4 Infantrys, 2 Tanks and 2 Tankettes moved from Palana to Magadan
            10 Infantrys moved from Canada to N.Canada
            2 Infantrys moved from Seattle to Canada
            8 Infantrys moved from Rocky Mt to Canada
    
        Purchase Units - Americans
            Americans buy 4 B29s and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers, 5 EarlyFighters and 4 Submarines
                Hisaichi defend with 3 Destroyers and 2 Submarines; Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters
                    Americans roll dice for 4 Submarines in sz7, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Submarines in sz7, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers and 5 EarlyFighters in sz7, round 2 : 14/24 hits, 11.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 8 Destroyers and 2 EarlyFighters in sz7, round 2 : 4/12 hits, 6.17 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    3 Destroyers owned by the Hisaichi, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 5 Destroyers owned by the Yamamoto, 2 Submarines owned by the Hisaichi and 2 EarlyFighters owned by the Yamamoto lost in sz7
                Americans win with 4 B29s, 4 Battleships, 2 Bombers, 2 Carriers, 7 Destroyers, 5 EarlyFighters and 4 Submarines remaining. Battle score for attacker is 126
                Casualties for Hisaichi: 3 Destroyers and 2 Submarines
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers and 2 EarlyFighters
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to Palana
            4 B29s and 2 Bombers moved from sz7 to Palana
            7 Destroyers moved from sz20 to sz42
    
        Place Units - Americans
            2 B29s placed in Alaska
            2 B29s placed in Anchorage
            7 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.50
    Americans regular : 3.00
    

    Savegame

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