Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 11 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Kweichow: 1 aaGun EDIT: Adding units owned by Russians to Yunnan: 1 aaGun EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in Alaska Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 4 fighters, 4 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Alaska from Americans, taking Wake Island from Americans with 1 bomber, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 17 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Midway Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to Japan 1 submarine moved from 37 Sea Zone to 54 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Alexandria 1 artillery moved from Ceylon to 39 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to India 2 fighters moved from 39 Sea Zone to India 1 artillery, 1 carrier, 1 destroyer and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 3 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Hunan to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 2 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to French Indo China 1 aaGun, 1 armour, 9 artilleries, 17 infantry, 1 marine and 3 mech_infantrys moved from India to West India 1 tactical_bomber moved from Dutch New Guinea to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Japan 1 marine moved from Philippines to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 1 tactical_bomber placed in Japan 4 infantry placed in Japan 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,67 ANZAC regular : -0,17 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 bombers; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 12 submarines moved from 64 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 3 fighters moved from Queensland to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns EDIT: Turning off Edit Mode 5 bombers placed in Western United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : 0,50 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 16 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Kweichow, round 2 : 4/16 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 bombers; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 12 submarines moved from 64 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 3 fighters moved from Queensland to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns EDIT: Turning off Edit Mode 5 bombers placed in Western United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 16 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Kweichow, round 2 : 4/16 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Northwest Persia 5 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from British Guiana to United Kingdom 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 64 Sea Zone to 26 Sea Zone Combat - British Battle in Northwest Persia British attack with 5 fighters, 4 infantry and 2 tactical_bombers Germans defend with 3 infantry British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/11 hits, 4,50 expected hits Germans roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Northwest Persia to Egypt 3 artilleries and 9 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 3 aaGuns, 7 artilleries and 11 infantry moved from Persia to Iraq 1 armour moved from Iraq to Northwest Persia 2 armour and 7 artilleries moved from Iraq to Trans-Jordan 2 armour moved from Trans-Jordan to Egypt Place Units - British 6 artilleries and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,3,6,5,2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,5 British collect 29 PUs (8 lost to blockades); end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 0,50 Japanese regular : 0,67 Germans regular : -1,00 British regular : 0,50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 5 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 5 infantry and 2 mech_infantrys British defend with 1 armour and 7 infantry Italians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/9 hits, 2,17 expected hits British roll dice for 1 armour and 7 infantry in Northwest Persia, round 2 : 5/8 hits, 2,83 expected hits 2 infantry owned by the British and 5 infantry owned by the Italians lost in Northwest Persia 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians retreated to Caucasus British win with 1 armour and 5 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 5 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 infantry moved from Libya to Tobruk 1 aaGun, 1 artillery, 9 infantry and 1 marine moved from Alexandria to Tobruk 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 transports moved from 96 Sea Zone to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 5 infantry moved from 94 Sea Zone to Tunisia 2 carriers and 2 destroyers moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Alexandria to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Alexandria to Tobruk 1 fighter moved from Southern Italy to Tobruk Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : -0,17 British regular : 2,17 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 4 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6 ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 20 armour, 3 artilleries, 4 infantry and 22 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 20 armour, 3 artilleries, 4 infantry and 25 mech_infantrys British defend with 1 armour and 5 infantry Germans roll dice for 20 armour, 3 artilleries, 4 infantry and 25 mech_infantrys in Northwest Persia, round 2 : 15/52 hits, 16,33 expected hits British roll dice for 1 armour and 5 infantry in Northwest Persia, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Germans, 5 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 20 armour, 3 artilleries, 1 infantry and 25 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for British: 1 armour and 5 infantry Non Combat Move - Germans 1 aaGun moved from Caucasus to Northwest Persia 4 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy 4 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 2 artilleries and 9 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland 1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 111 Sea Zone 2 submarines moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Tunisia to Libya Place Units - Germans 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in Germany 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Russia 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans regular : -1,33 British regular : 0,83 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 aaGun EDIT: Adding units owned by Russians to Kweichow: 1 aaGun EDIT: Turning off Edit Mode Japanese buy 2 carriers, 2 fighters, 3 infantry, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Hunan 1 bomber moved from India to Hunan 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Hunan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 4 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 5 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 bomber moved from Hunan to Guam 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hopei to Kiangsu 1 armour moved from Chahar to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 artillery and 2 infantry moved from French Indo China to Kwangsi 3 infantry moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Burma 1 aaGun, 1 armour, 9 artilleries, 17 infantry, 1 marine and 3 mech_infantrys moved from West India to Eastern Persia 2 artilleries and 1 infantry moved from India to West India Place Units - Japanese 2 carriers, 2 fighters, 3 submarines and 1 tactical_bomber placed in 6 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -2,50 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships, 10 carriers, 4 cruisers, 4 destroyers, 13 fighters, 22 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to British Columbia 4 bombers moved from Western United States to British ColumbiaCombat Hit Differential Summary :
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@giallo Last try… Scramble tokens?
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@giallo so i figured. 1 Kami on each cruiser and 1 on two different destroyers. Full scramble and max defence.
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Save one destroyer as long as you have subs left. Other than that max defense
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships, 10 carriers, 4 cruisers, 4 destroyers, 13 fighters, 22 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to British Columbia 4 bombers moved from Western United States to British Columbia Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 1 armour, 4 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in British Columbia, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters, 22 submarines and 7 tactical_bombers Japanese defend with 2 battleships, 13 carriers, 2 cruisers, 3 destroyers, 14 fighters, 15 submarines, 14 tactical_bombers and 5 transports Americans roll dice for 22 submarines in 6 Sea Zone, round 2 : 10/22 hits, 7,33 expected hits Units damaged: 10 carriers owned by the Japanese Americans roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 13 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 14/28 hits, 14,83 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 15 submarines in 6 Sea Zone, round 2 : 5/15 hits, 2,50 expected hits Units damaged: 5 carriers owned by the Americans Japanese roll dice for 2 battleships, 13 carriers, 2 cruisers, 3 destroyers, 14 fighters, 14 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 20/48 hits, 24,00 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 9 submarines owned by the Japanese and 10 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 19 submarines in 6 Sea Zone, round 3 : 8/19 hits, 6,33 expected hits Americans roll dice for 2 battleships, 2 cruisers, 4 destroyers, 13 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 11/28 hits, 14,83 expected hits Japanese roll dice for 6 submarines in 6 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 battleships, 13 carriers, 2 cruisers, 3 destroyers, 14 fighters, 14 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 34/48 hits, 24,00 expected hits 1 tactical_bomber owned by the Japanese, 19 submarines owned by the Americans, 4 destroyers owned by the Americans, 10 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 6 submarines owned by the Japanese and 12 fighters owned by the Americans lost in 6 Sea Zone 7 tactical_bombers owned by the Americans and 1 fighter owned by the Americans retreated 2 cruisers owned by the Americans and 2 battleships owned by the Americans retreated to 16 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 14 fighters, 13 tactical_bombers and 5 transports remaining. Battle score for attacker is -167 Casualties for Americans: 10 carriers, 4 destroyers, 12 fighters and 22 submarines Casualties for Japanese: 10 carriers, 2 destroyers, 15 submarines and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 11 tactical_bombers owned by the Japanese and 13 fighters owned by the Japanese forced to land in Japan Non Combat Move - AmericansCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 9,17 -
GG Pejon!! Ill post the result
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@giallo Thanks and GG. Let’s play again later this season.





