@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from United Kingdom to 105 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Romania
1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Romania
Italians attack with 1 artillery and 4 mech_infantrys
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,50 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 2,17 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Romania
Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Italians: 1 artillery and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 105 Sea Zone to United Kingdom
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,50
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the ANZAC submerged
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the ANZAC submerged
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eire to 119 Sea Zone
2 artilleries and 1 mech_infantry moved from Eire to 119 Sea Zone
1 armour, 2 artilleries, 1 mech_infantry and 4 transports moved from 119 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 armour moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Normandy Bordeaux
3 transports moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/7 hits, 3,00 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Battle in Eastern Poland
Germans attack with 3 armour and 8 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 armour and 8 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 3 : 2/10 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Novgorod to 115 Sea Zone
1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Germany
Place Units - Germans
1 bomber placed in Western Germany
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : -0,67
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Yakut S.S.R. to Buryatia
1 artillery moved from Yenisey to Yakut S.S.R.
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 artillery and 1 infantry moved from Shensi to Hopei
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
2 armour moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
3 armour moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Vologda
3 artilleries and 2 infantry moved from Russia to Bryansk
1 artillery moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
Combat - Russians
Battle in Eastern Poland
Russians attack with 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 armour and 7 mech_infantrys
Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/14 hits, 5,83 expected hits
Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/10 hits, 3,83 expected hits
3 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/11 hits, 4,83 expected hits
Germans roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1,50 expected hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/11 hits, 4,83 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour and 7 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 armour, 3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -1,83
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 armour moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
Combat - Japanese
British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 armour
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery
Battle in 7 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Chahar
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 aaGun moved from Jehol to Shantung
2 fighters moved from Chahar to Shantung
2 tactical_bombers moved from Chahar to Shantung
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : 0,00
UK_Pacific regular : 0,67
ANZAC regular : -0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Siberia to Amur
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
2 infantry placed in Shensi
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Siberia to Amur
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
2 infantry placed in Shensi
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Romania to 97 Sea Zone
1 fighter moved from Romania to Malta
Combat - British
Battle in Sumatra
Battle in Kwangtung
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Kwangtung
British win, taking Sumatra from Japanese, taking Kwangtung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
2 fighters moved from 42 Sea Zone to Shan State
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from Kwangtung to Yunnan
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 0,17
Japanese regular : -0,50
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
Germans take Romania from Russians
1 armour moved from Northern Italy to Slovakia Hungary
1 fighter moved from United Kingdom to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 artillery moved from Southern France to Northern Italy
1 fighter moved from 104 Sea Zone to United Kingdom
Place Units - Italians
1 infantry placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,6,2,5,2,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 0,00
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Dutch New Guinea to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Dutch New Guinea to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 armour moved from Germany to Yugoslavia
8 transports moved from 110 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Germans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 2,50 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Non Combat Move - Germans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,5,1,4,2,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Germans regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 armour moved from Germany to Yugoslavia
8 transports moved from 110 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Germans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/8 hits, 3,83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/7 hits, 3,50 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 2/6 hits, 2,50 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Non Combat Move - Germans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,5,1,4,2,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Germans regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Korea
1 artillery moved from Yakut S.S.R. to Buryatia
1 infantry moved from Timguska to Yenisey
2 infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Baltic States to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery and 3 infantry moved from Archangel to Novgorod
1 artillery moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Romania
1 fighter moved from Belarus to Poland
1 tactical_bomber moved from Belarus to Slovakia Hungary
3 armour moved from Eastern Poland to Romania
1 infantry moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Russia to Urals
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 4/7 hits, 2,50 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Battle in Romania
Russians attack with 5 armour, 2 artilleries and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 5 armour, 2 artilleries and 1 infantry in Romania, round 2 : 2/8 hits, 3,50 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Eastern Poland to Bulgaria
1 aaGun and 4 infantry moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 artilleries and 2 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 3 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
9 armour placed in Russia
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Hopei to Kweichow
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Shantung to Korea
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Shan State
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry; Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 3/4 hits, 1,33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
1 tactical_bomber owned by the Japanese retreated
Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 4/4 hits, 2,00 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 1 artillery and 2 fighters remaining. Battle score for attacker is -26
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
Place Units - Japanese
1 transport placed in 19 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : 0,67
Japanese regular : -0,50
UK_Pacific regular : 2,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 battleship and 1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from Yunnan to Kwangsi
6 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery and 5 infantry moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Malta to Gibraltar
Combat - British
Battle in Borneo
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
British win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Japanese: 1 carrier and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -0,83
Japanese regular : -1,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 fighter moved from United Kingdom to 104 Sea Zone
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 104 Sea Zone
Italians attack with 1 fighter
British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans submerged
Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 fighter owned by the Italians lost in 104 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,4,3,2
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -1,50
Russians regular : 0,33