Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
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FlyingBadger (Axis) vs CDS (Allies) - PtV
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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Grrrrr, it would have been so nice to win that battle in Kwangsi… Well at least it wasnt a complete waste… But still I am not happy :( :(
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Central United States to 104 Sea Zone 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 mech_infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 marine moved from Southeast Mexico to 91 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone 1 fighter and 2 tactical_bombers moved from Eastern United States to 93 Sea Zone 1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 artilleries moved from 93 Sea Zone to Gibraltar 2 marines moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Gibraltar 4 fighters and 3 tactical_bombers moved from 93 Sea Zone to Gibraltar 1 bomber moved from Western United States to Gibraltar Place Units - Americans 3 transports placed in 104 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Iraq to 82 Sea Zone 1 artillery and 2 transports moved from 82 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from Egypt to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Crete 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 100 Sea Zone 1 fighter moved from Eastern India to Kwangsi Combat - British Battle in Crete British attack with 2 artilleries and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Crete, round 2 : 2/1 hits, 1,67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kwangsi British attack with 1 fighter Japanese defend with 2 bombers British roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 bombers in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 bomber owned by the Japanese lost in Kwangsi British roll dice for 1 fighter in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Kwangsi, round 3 : 1/1 hits, 0,17 expected hits 1 fighter owned by the British lost in Kwangsi Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 bomber Casualties for British: 1 fighter Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 2 artilleries and 13 infantry moved from Burma to Eastern India 1 mech_infantry moved from Iraq to Baluchistan 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 2 fighters moved from French West Africa to Egypt 1 fighter moved from Egypt to 100 Sea Zone EDIT: 1 artillery moved from British Somaliland to Egypt 1 bomber moved from French Equatorial Africa to Baluchistan 3 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Place Units - British 1 carrier placed in 100 Sea Zone 1 airfield placed in Gibraltar 1 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,5,2,2,3,3,3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : 0,67 Japanese regular : 0,17 British regular : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Eastern Poland to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Romania to Eastern Poland Combat - Italians Non Combat Move - Italians 1 infantry moved from Greece to Albania 1 infantry moved from Cyprus to 101 Sea Zone 1 mech_infantry moved from Cyprus to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Southern Italy 1 battleship and 2 cruisers moved from 101 Sea Zone to 99 Sea Zone 1 submarine moved from 101 Sea Zone to 99 Sea Zone 1 destroyer moved from 101 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from Slovakia Hungary to Western Germany 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Tunisia to Libya Place Units - Italians 3 infantry placed in Southern Italy 1 aaGun and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Japanese Combat - ANZAC Non Combat Move - ANZAC 3 infantry moved from Southern Persia to Baluchistan 1 cruiser, 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Japanese Combat - ANZAC Non Combat Move - ANZAC 3 infantry moved from Southern Persia to Baluchistan 1 cruiser, 1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan EDIT: 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 82 Sea Zone to 100 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries and 10 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries moved from Germany to 117 Sea Zone 2 infantry moved from Poland to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 2 artilleries moved from 118 Sea Zone to Leningrad 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Finland to Baltic States 8 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 bombers moved from Eastern Poland to Russia 1 mech_infantry moved from Germany to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 115 Sea Zone to 126 Sea Zone 3 tactical_bombers moved from Finland to Western Ukraine
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@cds Intercept in Russia?
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds Intercept in Russia?
Yes, intercept
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries and 10 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries moved from Germany to 117 Sea Zone 2 infantry moved from Poland to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 2 artilleries moved from 118 Sea Zone to Leningrad 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Finland to Baltic States 8 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 bombers moved from Eastern Poland to Russia 1 mech_infantry moved from Germany to Yugoslavia 2 fighters moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 115 Sea Zone to 126 Sea Zone 3 tactical_bombers moved from Finland to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Leningrad Germans attack with 2 artilleries and 2 infantry Russians defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Leningrad, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 tactical_bomber moved from Baltic States to Western Ukraine 1 aaGun moved from Normandy Bordeaux to France 3 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 bomber moved from Russia to Eastern Poland 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 airfield placed in Yugoslavia 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in France 3 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.33 Attackers Fire, : 0.67 Russians regular : 1.33 Germans regular : 0.50 Russians AA : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 50 PUs; Russians buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 128 Sea Zone to 113 Sea Zone 2 infantry moved from Novgorod to Northern Belarus 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Northern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/1 hits, 1,50 expected hits Italians roll dice for 1 armour in Northern Belarus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northern Belarus Russians win, taking Northern Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia 2 aaGuns, 1 artillery and 3 infantry moved from Novgorod to Yaroslavl 2 aaGuns, 3 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Smolensk to Bryansk 1 armour moved from Russia to Kursk 3 armour and 3 mech_infantrys moved from Bryansk to Kursk 3 artilleries and 16 infantry moved from Ukraine to Kursk 3 infantry moved from Rostov to Kursk 1 artillery and 2 infantry moved from Stalingrad to Rostov 3 artilleries and 6 infantry moved from Russia to Bryansk 3 infantry moved from Timguska to Urals 2 aaGuns and 9 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 2 artilleries, 2 fighters and 4 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : -1,67 Russians regular : -3,17
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With these dice results I cant win :( :( Unreal how many times I missed with my sub, too finally loose the battle anyway. Thats really FUBAR as the Germans would say.
Dont think that it will take very long if these dice continue like they have done so far.
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I missed a total of 8 times.
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I missed a total of 8 times.
That’s the kharma you get for taking cheap shots at stupidly undefended bombers :stuck_out_tongue_closed_eyes:
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 36 Sea Zone to French Indo China 1 infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to French Indo China 1 infantry moved from Anhwe to Honan 2 fighters and 2 tactical_bombers moved from Hopei to Honan Combat - Japanese Battle in French Indo China Japanese attack with 2 fighters and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 marine in French Indo China, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Honan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Honan, round 2 : 3/1 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Honan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Cleaning up during movement phase 2 fighters and 2 tactical_bombers moved from Honan to Yunnan 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan 1 bomber moved from Kwangsi to Yunnan 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from French Indo China to Yunnan 1 artillery moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Anhwe 1 mech_infantry moved from Kweichow to Yunnan 3 infantry moved from Manilla to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone 1 transport moved from 38 Sea Zone to 21 Sea Zone 2 marines moved from Davao to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 marines moved from 36 Sea Zone to 38 Sea Zone 2 marines moved from 38 Sea Zone to Malaya 1 artillery moved from Celebes to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 7 Sea Zone 2 fighters moved from Japan to Kwangsi EDIT: 3 artilleries and 6 infantry moved from 132 Sea Zone to Shan State EDIT: 2 infantry moved from Malaya to Shan State EDIT: 1 armour moved from Siam to Shan State Place Units - Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Burma from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 destroyer and 2 fighters placed in 7 Sea Zone 2 infantry placed in Japan 1 factory_minor placed in Kwangtung 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 ANZAC regular : -0.33
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I missed a total of 8 times.
That’s the kharma you get for taking cheap shots at stupidly undefended bombers :stuck_out_tongue_closed_eyes:
Couldnt resist myself when I saw them there… Think of it as a good learning lesson ;) Altough you were very lucky in this lesson, could have been much worse for you :)
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
I missed a total of 8 times.
That’s the kharma you get for taking cheap shots at stupidly undefended bombers :stuck_out_tongue_closed_eyes:
Couldnt resist myself when I saw them there… Think of it as a good learning lesson ;) Altough you were very lucky in this lesson, could have been much worse for you :)
I am trying to learn from such things. It may not be too evident in my play but I do feel like I’ve improved since starting a month ago.
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Yes, you have improved. And don’t worry about making mistakes, only way to really learn the game. You learn from your mistakes, and you are in luck, because I am also still learning this PtV game, making mistakes aswell as I go along.
Well I can already see this isnt going to be a easy game.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 93 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Malta 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 93 Sea Zone to 113 Sea Zone 4 fighters moved from Gibraltar to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Malta Battle in 113 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports in 113 Sea Zone, round 2 : 4/1 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 113 Sea Zone Americans win, taking Malta from Italians with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 113 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 2 fighters moved from Eastern United States to 30 Sea Zone 2 fighters moved from 31 Sea Zone to Queensland 2 marines moved from Johnston Island to 31 Sea Zone 1 destroyer and 1 submarine moved from 31 Sea Zone to 28 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 31 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Line Islands 3 artilleries and 1 infantry moved from Central United States to 104 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone 2 infantry moved from Southeast Mexico to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to British Guiana 3 artilleries, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - Americans 4 fighters placed in Eastern United States 3 fighters placed in Western United States Americans undo move 1. 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3 Americans collect 52 PUs (2 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans AA : -0,17 Germans regular : 1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Inner Mongolia to Chahar 16 infantry moved from Inner Mongolia to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Tsinghai, round 2 : 2/1 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -0,67