@Ragnell804 CP +0.17!!! wooooooot!
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Dutch New Guinea to Hainan 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Hainan to French Indo China 2 fighters moved from 109 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -0,50 Germans regular : -0,83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Dutch New Guinea to Hainan 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone 1 submarine owned by the Americans submerged Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Americans attack with 1 bomber Japanese defend with 1 bomber and 1 harbour Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Hainan to French Indo China 2 fighters moved from 109 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Romania 1 fighter moved from 97 Sea Zone to Romania 1 fighter moved from 97 Sea Zone to Romania 1 artillery and 1 infantry moved from Persia to Iraq 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from 109 Sea Zone to Eire 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Yunnan Place Units - UK_Pacific 1 armour, 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 2,17 Japanese regular : -1,17 Germans regular : -0,83 British regular : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 fighter moved from Holland Belgium to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Slovakia Hungary Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 armour Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 mech_infantrys moved from Bulgaria to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from 104 Sea Zone to United Kingdom Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -2,00 Russians regular : -0,50
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Scotland to Eire 1 infantry moved from Scotland to Eire 3 transports moved from 119 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 carrier moved from 113 Sea Zone to 109 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from 119 Sea Zone to Eire 1 armour moved from 119 Sea Zone to Eire 1 mech_infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 mech_infantry moved from 119 Sea Zone to Eire 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 mech_infantry moved from Karelia to Archangel 1 armour moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in Eire Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys British defend with 1 armour; Americans defend with 1 armour and 2 fighters Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Eire, round 2 : 3/7 hits, 2,17 expected hits Americans roll dice for 2 armour and 2 fighters in Eire, round 2 : 3/4 hits, 2,33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Eire Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eire, round 3 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 fighter in Eire, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Eire Germans win, taking Eire from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Americans: 1 armour and 2 fighters Casualties for British: 1 armour Battle in 109 Sea Zone Germans attack with 1 carrier and 1 destroyer British defend with 1 transport; Americans defend with 1 submarine Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for British: 1 transport Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from 115 Sea Zone to Novgorod Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter moved from Buryatia to Amur 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Sikang to Shensi 1 artillery moved from Tsinghai to Shensi 1 mech_infantry moved from Italian Somaliland to Kenya Russians take Kenya from Italians 2 infantry moved from Egypt to Alexandria Russians take Alexandria from Italians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Belarus to Archangel 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Amur Russians attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 fighter and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter moved from Amur to Buryatia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 armour, 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : 0,17 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 2 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Shantung to Kiangsi 1 armour moved from Shantung to Kiangsi 2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Jehol to Hopei 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 1 armour and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 4/4 hits, 1,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu 2 fighters and 1 tactical_bomber moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,17 Japanese regular : 3,17 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from French Indo China to 41 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery moved from Western United States to British Columbia 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 15 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Southern France Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kweichow 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from French Indo China to 41 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery moved from Western United States to British Columbia 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 15 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Southern France Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kweichow 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 2 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Romania to Normandy Bordeaux Non Combat Move - British 1 aaGun moved from Kwangsi to Yunnan Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 1,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from United Kingdom to 105 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France 2 mech_infantrys moved from Yugoslavia to Romania 1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania Combat - Italians Battle in 105 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 105 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Romania Italians attack with 1 artillery and 4 mech_infantrys British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,50 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Romania Italians roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 2,17 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Romania Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Italians: 1 artillery and 4 mech_infantrys Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 artillery and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 105 Sea Zone to United Kingdom 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,50 Russians regular : 1,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 carrier moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the ANZAC submerged ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 ANZAC regular : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 carrier moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the ANZAC submerged ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,00 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eire to 119 Sea Zone 2 artilleries and 1 mech_infantry moved from Eire to 119 Sea Zone 1 armour, 2 artilleries, 1 mech_infantry and 4 transports moved from 119 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 3 armour moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Normandy Bordeaux 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/7 hits, 3,00 expected hits Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 artilleries and 1 mech_infantry Casualties for Americans: 2 artilleries and 2 infantry Casualties for British: 1 fighter Battle in Eastern Poland Germans attack with 3 armour and 8 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour and 8 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 2,83 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 3 : 2/10 hits, 2,67 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Novgorod to 115 Sea Zone 1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from 113 Sea Zone to Germany Place Units - Germans 1 bomber placed in Western Germany 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -0,67 Germans regular : -0,50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Alexandria to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from Kenya to Egypt 1 armour moved from Yakut S.S.R. to Buryatia 1 artillery moved from Yenisey to Yakut S.S.R. 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 artillery and 1 infantry moved from Shensi to Hopei 1 armour moved from Ukraine to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 infantry moved from Bulgaria to Greece Russians take Greece from Italians 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Eastern Poland 2 armour moved from Belarus to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 infantry moved from Smolensk to Belarus 1 artillery and 2 infantry moved from Vologda to Archangel 1 artillery and 1 infantry moved from Rostov to Ukraine 1 artillery and 3 infantry moved from Bryansk to Belarus 3 armour moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Vologda 3 artilleries and 2 infantry moved from Russia to Bryansk 1 artillery moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans Combat - Russians Battle in Eastern Poland Russians attack with 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 armour and 7 mech_infantrys Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/14 hits, 5,83 expected hits Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/10 hits, 3,83 expected hits 3 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/11 hits, 4,83 expected hits Germans roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/11 hits, 4,83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour and 7 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 2 armour, 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -1,83 Russians regular : -1,50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Hunan 1 armour moved from Kiangsi to Kweichow 1 tactical_bomber moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 fighter moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - Japanese British scrambles 2 units out of India to defend against the attack in 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 armour ANZAC defend with 1 artillery Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 artillery Battle in 7 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Chahar Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 artilleries and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Hopei Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 aaGun moved from Jehol to Shantung 2 fighters moved from Chahar to Shantung 2 tactical_bombers moved from Chahar to Shantung 1 artillery and 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Hunan to Kiangsu 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : 0,00 UK_Pacific regular : 0,67 ANZAC regular : -0,17 British regular : 0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from British Columbia to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Amur Combat - Americans Battle in 54 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kweichow 2 infantry placed in Shensi 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -0,50