@pacifiersboard I’m guessing you are having a hard time deciding whether to claim allies or too bid again?
L21 Freh (x) v Giallo (L+14), BM4 rematch
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@giallo yep, scramble all
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone Combat - Americans Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 tactical_bomber and 2 transports Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 tactical_bomber Battle in Algeria Americans attack with 1 armour and 3 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 1 artillery, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Western United States to 25 Sea Zone Place Units - Americans 2 destroyers and 2 submarines placed in 10 Sea Zone 3 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 0,50 Neutral_Axis regular : -0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone Combat - Americans Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 tactical_bomber and 2 transports Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 tactical_bomber Battle in Algeria Americans attack with 1 armour and 3 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 1 artillery, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Western United States to 25 Sea Zone Place Units - Americans 2 destroyers and 2 submarines placed in 10 Sea Zone 3 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Belgian Congo to Kenya 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Kenya 1 fighter moved from Egypt to 99 Sea Zone 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Battle in Kenya British attack with 1 artillery, 3 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kenya, round 2 : 3/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Malta from Italians, taking Kenya from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from Burma to Shan State 4 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 airfield placed in Shan State Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -0,33 Japanese regular : 0,50 Neutral_Axis regular : -0,67 British regular : 1,50 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone Combat - Americans Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 tactical_bomber and 2 transports Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone Japanese win with 2 transports remaining. Battle score for attacker is -3 Casualties for Americans: 1 bomber Casualties for Japanese: 1 tactical_bomber Battle in Algeria Americans attack with 1 armour and 3 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 1 artillery, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/4 hits, 1,67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Western United States to 25 Sea Zone Place Units - Americans 2 destroyers and 2 submarines placed in 10 Sea Zone 3 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Belgian Congo to Kenya 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Kenya 1 fighter moved from Egypt to 99 Sea Zone 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Battle in Kenya British attack with 1 artillery, 3 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kenya, round 2 : 3/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Malta from Italians, taking Kenya from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from Burma to Shan State 4 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 airfield placed in Shan State Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by British from Malaya: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to India: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -0,33 Japanese regular : 0,50 Neutral_Axis regular : -0,67 British regular : 1,50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Italians attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to 95 Sea Zone 1 bomber moved from 95 Sea Zone to Southern Italy 1 armour and 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 Italians collect 17 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Shan State to India Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Shan State to India Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Nenetsia to Archangel 1 armour moved from Nenetsia to 127 Sea Zone 1 armour moved from 127 Sea Zone to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 bomber and 2 fighters moved from Western Germany to 94 Sea Zone 4 bombers moved from Germany to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Eastern Poland to Archangel -
@Giallo submerge sub in sz 115?
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@freh no it will fight
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Nenetsia to Archangel 1 armour moved from Nenetsia to 127 Sea Zone 1 armour moved from 127 Sea Zone to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 bomber and 2 fighters moved from Western Germany to 94 Sea Zone 4 bombers moved from Germany to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Eastern Poland to Archangel Combat - Germans Battle in 115 Sea Zone Germans attack with 1 carrier, 1 cruiser and 2 submarines Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 carrier and 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser and 2 submarines remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 1 artillery and 8 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 8 infantry in Novgorod, round 2 : 0/10 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 1 artillery and 7 infantry in Novgorod, round 3 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 94 Sea Zone Germans attack with 5 bombers and 3 fighters British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 5 bombers and 3 fighters in 94 Sea Zone, round 2 : 3/8 hits, 4.83 expected hitsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -4.83 -
@freh 3 hits round 1 of the sea battle.
By the way, Novgorod was a pretty typical battle for me this game.
8 inf, art and tank vs art and inf. I miss everything in the first round. everything. And in the end, you killed 3 of my units vs me taking out 2. -
@freh said in L21 Freh (x) v Giallo (L+14), BM4 rematch:
@freh 3 hits round 1 of the sea battle.
By the way, Novgorod was a pretty typical battle for me this game.
8 inf, art and tank vs art and inf. I miss everything in the first round. everything. And in the end, you killed 3 of my units vs me taking out 2.max def
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Nenetsia to Archangel 1 armour moved from Nenetsia to 127 Sea Zone 1 armour moved from 127 Sea Zone to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 bomber and 2 fighters moved from Western Germany to 94 Sea Zone 4 bombers moved from Germany to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Eastern Poland to Archangel Combat - Germans Battle in 115 Sea Zone Germans attack with 1 carrier, 1 cruiser and 2 submarines Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 carrier and 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser and 2 submarines remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 1 artillery and 8 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 8 infantry in Novgorod, round 2 : 0/10 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 1 artillery and 7 infantry in Novgorod, round 3 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 94 Sea Zone Germans attack with 5 bombers and 3 fighters British defend with 1 cruiser; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 5 bombers and 3 fighters in 94 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 94 Sea Zone Germans roll dice for 5 bombers and 2 fighters in 94 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Americans roll dice for 2 cruisers, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 55 Casualties for Germans: 2 fighters Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for British: 1 cruiser Non Combat Move - Germans 1 bomber moved from 94 Sea Zone to Western Germany 4 bombers and 1 fighter moved from 94 Sea Zone to Southern Italy 2 transports moved from 127 Sea Zone to 126 Sea Zone 3 aaGuns, 5 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Archangel to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 3 artilleries moved from France to Normandy Bordeaux Place Units - Germans 4 bombers placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -3.33 Russians regular : -0.33 Germans regular : -4.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Archangel 1 fighter moved from Smolensk to Ukraine 1 tactical_bomber moved from Smolensk to 127 Sea Zone 1 mech_infantry moved from Novosibirsk to Nenetsia Russians take Nenetsia from Germans 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Russians Battle in 127 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from 127 Sea Zone to Urals 1 fighter moved from Archangel to Russia 1 fighter moved from Ukraine to Russia 1 armour moved from Novosibirsk to Tambov 10 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Tambov 2 aaGuns, 2 artilleries and 16 infantry moved from Smolensk to Russia 6 artilleries moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Kwangsi to Amur 1 artillery, 9 infantry and 1 mech_infantry moved from Manchuria to Amur 1 fighter and 5 tactical_bombers moved from Kwangsi to Shan State 1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 infantry and 2 mech_infantrys Chinese defend with 3 artilleries and 5 infantry Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 3 artilleries and 5 infantry in Tsinghai, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 3 artilleries and 5 infantry in Tsinghai, round 3 : 3/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter and 5 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery and 7 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield British roll AA dice in Shan State : 2/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter and 3 tactical_bombers in Shan State, round 2 : 2/4 hits, 2.17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter and 8 infantry in Shan State, round 2 : 5/11 hits, 4.17 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 aaGuns owned by the British lost in Shan State UK_Pacific win with 1 aaGun, 1 armour, 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is -55 Casualties for Japanese: 1 fighter and 5 tactical_bombers Casualties for British: 2 aaGuns Battle in 21 Sea Zone Japanese attack with 1 carrier and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry in Amur, round 2 : 2/13 hits, 3.50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry in Amur, round 3 : 3/9 hits, 2.83 expected hits Russians roll dice for 18 infantry in Amur, round 3 : 8/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Amur Japanese roll dice for 1 bomber in Amur, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 15 infantry in Amur, round 4 : 9/15 hits, 5.00 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Amur Russians win with 14 infantry remaining. Battle score for attacker is -41 Casualties for Japanese: 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Hunan to Kwangsi 1 aaGun moved from Manchuria to Korea Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Kwangtung 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.33 British AA : 1.00 ANZAC regular : -1.33 UK_Pacific regular : 0.83 Russians regular : 4.00 Russians AA : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Algeria to Libya 3 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Korea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Korea Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 battleships, 2 carriers and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Western United States to Amur 1 transport moved from 92 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 10 Sea Zone 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Algeria to Libya 3 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Korea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Korea Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 2 battleships, 2 carriers and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Western United States to Amur 1 transport moved from 92 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 10 Sea Zone 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 4 mech_infantrys moved from Eastern Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour, 1 artillery and 5 infantry moved from Shan State to Yunnan Combat - British Battle in Yunnan British attack with 1 armour, 1 artillery and 5 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 1/7 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour and 4 infantry British roll dice for 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 2,83 expected hits Italians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 1/5 hits, 1,83 expected hits 4 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 2,67 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 4 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Siam to Shan State 1 aaGun moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from India to Persia 1 armour moved from Tunisia to Tobruk Place Units - British 4 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
Chinese regular : 0,83 Italians regular : -0,33 Japanese regular : 0,00 British regular : -0,33





