@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 carriers moved from 109 Sea Zone to 92 Sea Zone
4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 mech_infantry moved from Kazakhstan to Vologda
British take Vologda from Germans
1 bomber moved from Kazakhstan to Urals
1 mech_infantry moved from Kazakhstan to Tambov
British take Tambov from Germans
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Italians
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Urals
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Urals to Caucasus
2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
9 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : -2.00
Italians regular : 0.33
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Russia to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Vologda
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to 96 Sea Zone
3 infantry moved from Tobruk to 96 Sea Zone
1 marine moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
4 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Tobruk to Libya
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Denmark to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 fighters moved from Kazakhstan to Caucasus
1 armour, 2 artilleries and 1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Combat Move - French
Non Combat Move - French
1 fighter moved from Kazakhstan to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 bombers, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Tambov
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to Kazakhstan
1 bomber moved from Southern Italy to Tambov
3 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 fighter moved from Ukraine to Rostov
1 fighter moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Greece to Kazakhstan
1 bomber moved from Greece to Rostov
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 bomber moved from Western Germany to Vologda
Combat - Germans
Battle in Nenetsia
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Nenetsia from Russians, taking Rostov from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Samara, round 2 : 0/7 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Samara, round 3 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Samara, round 4 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 infantry
British defend with 1 armour, 9 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Russians defend with 4 aaGuns, 22 artilleries, 18 infantry and 2 mech_infantrys
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 25/71 hits, 25.83 expected hits
2 infantry owned by the Germans lost in Caucasus
Russians win with 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Kazakhstan to Russia
1 fighter moved from Rostov to Greece
1 fighter moved from Samara to Greece
1 bomber moved from Rostov to Greece
1 bomber moved from Tambov to Russia
1 bomber moved from Vologda to Russia
2 fighters moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece
2 fighters moved from 112 Sea Zone to Greece
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Finland to Karelia
1 mech_infantry moved from Western Germany to France
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -1.50
Germans regular : -1.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 21 artilleries, 16 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Shantung to Anhwe
3 artilleries moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Kiangsi
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Japan to Kiangsi
1 artillery moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
5 mech_infantrys moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from New South Wales to Queensland
1 bomber, 8 fighters and 2 tactical_bombers moved from New South Wales to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 tactical_bombers moved from 33 Sea Zone to Queensland
5 fighters moved from 33 Sea Zone to Queensland
1 bomber moved from Philippines to Celebes
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
2 battleships moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Anhwe, round 2 : 3/16 hits, 5.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 harbour and 2 infantry; Americans defend with 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers in Queensland, round 2 : 11/24 hits, 12.50 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Queensland, round 2 : 4/16 hits, 6.50 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Queensland
Japanese roll dice for 1 armour, 1 bomber, 12 fighters and 6 tactical_bombers in Queensland, round 3 : 13/20 hits, 11.17 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Queensland, round 3 : 4/6 hits, 3.33 expected hits
4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 1 artillery, 5 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Non Combat Move - Japanese
5 carriers, 5 destroyers and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Kiangsu to Anhwe
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
5 fighters moved from Queensland to 54 Sea Zone
3 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to New Guinea
Place Units - Japanese
3 mech_infantrys placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Korea
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Japanese undo move 5.
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
ANZAC AA : -1.00
ANZAC regular : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
@freh Scramble in sz99?
@kido_butai_6 Forgot to mention this before - on my last Germany turn, I wanted to attack Kazakhstan with 2 inf rom Stalingrad but accidentally sent them to the Caucasus. Once I started combat, I realized it, but didn’t want to redo the whole turn so I just ran the combat and then edited them back to Stalingrad. Sorry for not mentioning it before - just forgot!
@kido_butai_6 Nope, thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 bomber
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Turning off Edit Mode
Battle in Crete
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - British
1 carrier moved from 92 Sea Zone to 99 Sea Zone
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Greece
2 tactical_bombers moved from Caucasus to Greece
3 fighters moved from Egypt to Greece
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
@kido_butai_6 scramble sz97?
@kido_butai_6 sz99
for OOL, I’ll take best defense, unless you get only one hit in round 1 - then take out the inf :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 bomber
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Turning off Edit Mode
Battle in Crete
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 carrier moved from 92 Sea Zone to 99 Sea Zone
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Greece
2 tactical_bombers moved from Caucasus to Greece
3 fighters moved from Egypt to Greece
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Greece
British attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers
British roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5.17 expected hits
Germans roll dice for 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Greece, round 2 : 5/12 hits, 6.50 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Greece
British roll dice for 4 fighters and 2 tactical_bombers in Greece, round 3 : 1/6 hits, 3.33 expected hits
Germans roll dice for 6 fighters and 2 tactical_bombers in Greece, round 3 : 6/8 hits, 5.00 expected hits
2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in Greece
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
Casualties for Germans: 1 bomber, 1 infantry and 3 tactical_bombers
Non Combat Move - British
1 bomber moved from 99 Sea Zone to Crete
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 1.00
Italians regular : -0.33
Germans regular : -1.33
British regular : -3.50
@kido_butai_6 gg. I has hoping for 1 more hit on the US attack. UK attack didn’t come close to the odds. I was probably going to lose the battle, but you were supposed to have about 3 planes left.
I’ll post loss later.