@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 62 Sea Zone to Queensland
1 bomber moved from Java to Queensland
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Manchuria to Chahar
3 mech_infantrys moved from Shantung to Chahar
1 bomber moved from Kiangsi to Chahar
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Japanese creates battle in territory 35 Sea Zone
Air Battle in Queensland
Japanese attacks with 7 units heading to Queensland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Queensland
ANZAC roll AA dice in Queensland : 0/1 hits, 0.17 expected hits
Bombing raid in Queensland rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Queensland causes 4 damage total.
Battle in Caroline Islands
Battle in Chahar
Japanese attack with 1 bomber and 6 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 6 mech_infantrys in Chahar, round 2 : 0/7 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 6 mech_infantrys in Chahar, round 3 : 0/7 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 6 mech_infantrys in Chahar, round 4 : 1/7 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking 44 Sea Zone from Americans, taking 35 Sea Zone from Americans, taking Caroline Islands from Americans, taking Chahar from Chinese with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Cleaning up after air battles
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 9 infantry moved from Amur to Manchuria
2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 bomber and 6 fighters moved from Queensland to New South Wales
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 tactical_bombers moved from Kiangsi to 33 Sea Zone
1 bomber moved from Kiangsi to Philippines
1 bomber moved from Chahar to Japan
2 mech_infantrys moved from Kiangsi to Shantung
2 artilleries, 7 infantry and 1 marine moved from Kwangsi to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Kiangsu to Shantung
1 carrier and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in New South Wales
1 armour and 2 mech_infantrys placed in Manchuria
2 artilleries and 1 infantry placed in Kiangsu
3 artilleries placed in Shantung
1 fighter placed in Japan
1 factory_minor placed in Korea
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -4.00
ANZAC AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 carriers moved from 109 Sea Zone to 92 Sea Zone
4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 carriers moved from 109 Sea Zone to 92 Sea Zone
4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 mech_infantry moved from Kazakhstan to Vologda
British take Vologda from Germans
1 bomber moved from Kazakhstan to Urals
1 mech_infantry moved from Kazakhstan to Tambov
British take Tambov from Germans
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Italians
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Urals
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Urals to Caucasus
2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
9 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : -2.00
Italians regular : 0.33
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Russia to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Vologda
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to 96 Sea Zone
3 infantry moved from Tobruk to 96 Sea Zone
1 marine moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
4 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Tobruk to Libya
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Denmark to Western Germany
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 fighters moved from Kazakhstan to Caucasus
1 armour, 2 artilleries and 1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Combat Move - French
Non Combat Move - French
1 fighter moved from Kazakhstan to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 bombers, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Tambov
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to Kazakhstan
1 bomber moved from Southern Italy to Tambov
3 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 fighter moved from Ukraine to Rostov
1 fighter moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Greece to Kazakhstan
1 bomber moved from Greece to Rostov
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 bomber moved from Western Germany to Vologda
Combat - Germans
Battle in Nenetsia
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Nenetsia from Russians, taking Rostov from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Samara, round 2 : 0/7 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Samara, round 3 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Samara, round 4 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 infantry
British defend with 1 armour, 9 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Russians defend with 4 aaGuns, 22 artilleries, 18 infantry and 2 mech_infantrys
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 25/71 hits, 25.83 expected hits
2 infantry owned by the Germans lost in Caucasus
Russians win with 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Kazakhstan to Russia
1 fighter moved from Rostov to Greece
1 fighter moved from Samara to Greece
1 bomber moved from Rostov to Greece
1 bomber moved from Tambov to Russia
1 bomber moved from Vologda to Russia
2 fighters moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece
2 fighters moved from 112 Sea Zone to Greece
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Finland to Karelia
1 mech_infantry moved from Western Germany to France
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -1.50
Germans regular : -1.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 21 artilleries, 16 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Shantung to Anhwe
3 artilleries moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Kiangsi
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Japan to Kiangsi
1 artillery moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
5 mech_infantrys moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from New South Wales to Queensland
1 bomber, 8 fighters and 2 tactical_bombers moved from New South Wales to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 tactical_bombers moved from 33 Sea Zone to Queensland
5 fighters moved from 33 Sea Zone to Queensland
1 bomber moved from Philippines to Celebes
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
2 battleships moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Anhwe, round 2 : 3/16 hits, 5.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 harbour and 2 infantry; Americans defend with 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers in Queensland, round 2 : 11/24 hits, 12.50 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Queensland, round 2 : 4/16 hits, 6.50 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Queensland
Japanese roll dice for 1 armour, 1 bomber, 12 fighters and 6 tactical_bombers in Queensland, round 3 : 13/20 hits, 11.17 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Queensland, round 3 : 4/6 hits, 3.33 expected hits
4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 1 artillery, 5 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Non Combat Move - Japanese
5 carriers, 5 destroyers and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Kiangsi to Philippines
1 fighter moved from Kiangsi to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Kiangsu to Anhwe
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
5 fighters moved from Queensland to 54 Sea Zone
3 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to New Guinea
Place Units - Japanese
3 mech_infantrys placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Korea
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Japanese undo move 5.
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.50
ANZAC AA : -1.00
ANZAC regular : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
@freh Scramble in sz99?
@kido_butai_6 Forgot to mention this before - on my last Germany turn, I wanted to attack Kazakhstan with 2 inf rom Stalingrad but accidentally sent them to the Caucasus. Once I started combat, I realized it, but didn’t want to redo the whole turn so I just ran the combat and then edited them back to Stalingrad. Sorry for not mentioning it before - just forgot!
@kido_butai_6 Nope, thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 bomber
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Turning off Edit Mode
Battle in Crete
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - British
1 carrier moved from 92 Sea Zone to 99 Sea Zone
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Greece
2 tactical_bombers moved from Caucasus to Greece
3 fighters moved from Egypt to Greece
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
@kido_butai_6 scramble sz97?
@kido_butai_6 sz99
for OOL, I’ll take best defense, unless you get only one hit in round 1 - then take out the inf :)