Nothing to see here - Martin / Harry testing


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Dutch New Guinea to Hainan
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                    2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 13
                Casualties for Americans: 1 carrier and 2 destroyers
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hainan
                Americans attack with 1 bomber
                Japanese defend with 1 bomber and 1 harbour
                    Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Hainan
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            1 bomber moved from Hainan to French Indo China
            2 fighters moved from 109 Sea Zone to Eire
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,17
    Japanese regular : -0,50
    Germans regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 artillery moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 artillery moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Dutch New Guinea to Hainan
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 4 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                    2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 13
                Casualties for Americans: 1 carrier and 2 destroyers
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hainan
                Americans attack with 1 bomber
                Japanese defend with 1 bomber and 1 harbour
                    Americans roll dice for 1 bomber in Hainan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Hainan
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            1 bomber moved from Hainan to French Indo China
            2 fighters moved from 109 Sea Zone to Eire
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 artillery moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 artillery moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Algeria to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo
            1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Romania
            1 fighter moved from 97 Sea Zone to Romania
            1 fighter moved from 97 Sea Zone to Romania
            1 artillery and 1 infantry moved from Persia to Iraq
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Java
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 armour moved from 109 Sea Zone to Eire
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Burma to Yunnan
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
            UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 2,17
    Japanese regular : -1,17
    Germans regular : -0,83
    British regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
            2 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 fighter moved from Holland Belgium to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Slovakia Hungary
                Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 armour
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Bulgaria to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
            1 fighter moved from 104 Sea Zone to United Kingdom
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : -2,00
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Scotland to Eire
            1 infantry moved from Scotland to Eire
            3 transports moved from 119 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            1 carrier moved from 113 Sea Zone to 109 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            2 mech_infantrys moved from Germany to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from 119 Sea Zone to Eire
            1 armour moved from 119 Sea Zone to Eire
            1 mech_infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from 119 Sea Zone to Eire
            1 mech_infantry moved from Germany to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 mech_infantry moved from Karelia to Archangel
            1 armour moved from Novgorod to Archangel
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Eire
                Germans attack with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                British defend with 1 armour; Americans defend with 1 armour and 2 fighters
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Eire, round 2 : 3/7 hits, 2,17 expected hits
                    Americans roll dice for 2 armour and 2 fighters in Eire, round 2 : 3/4 hits, 2,33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Eire
                    Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eire, round 3 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 fighter in Eire, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Eire
                Germans win, taking Eire from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Americans: 1 armour and 2 fighters
                Casualties for British: 1 armour
            Battle in 109 Sea Zone
                Germans attack with 1 carrier and 1 destroyer
                British defend with 1 transport; Americans defend with 1 submarine
                    Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for British: 1 transport
            Battle in Archangel
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6,1
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Russians regular : -0,33
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Buryatia to Amur
            1 fighter moved from Buryatia to Amur
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            1 artillery moved from Evenkiyskiy to Yenisey
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Sikang to Shensi
            1 artillery moved from Tsinghai to Shensi
            1 mech_infantry moved from Italian Somaliland to Kenya
                  Russians take Kenya from Italians
            2 infantry moved from Egypt to Alexandria
                  Russians take Alexandria from Italians
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 artillery moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            3 infantry moved from Western Ukraine to Eastern Poland
            1 artillery moved from Western Ukraine to Eastern Poland
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Belarus to Archangel
            2 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            2 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 1 fighter and 1 infantry in Amur, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Eastern Poland
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 fighter moved from Amur to Buryatia
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            3 armour, 4 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Germans regular : 0,17
    Russians regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
            2 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            2 artilleries moved from Kiangsu to Kiangsi
            2 mech_infantrys moved from Shantung to Kiangsi
            1 armour moved from Shantung to Kiangsi
            2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Jehol to Hopei
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Java
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                    Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hunan
                Japanese attack with 2 fighters and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 4/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu
            2 fighters and 1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 20 Sea Zone to 42 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,17
    Japanese regular : 3,17
    UK_Pacific regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from French Indo China to 41 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 artillery moved from Western United States to British Columbia
            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
            1 submarine moved from 3 Sea Zone to 15 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Chahar
            1 artillery and 1 infantry placed in Yunnan
            1 infantry placed in Kweichow
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from French Indo China to 41 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 artillery moved from Western United States to British Columbia
            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
            1 submarine moved from 3 Sea Zone to 15 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 transport remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Chahar
            1 artillery and 1 infantry placed in Yunnan
            1 infantry placed in Kweichow
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            2 fighters moved from Yunnan to India
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from India to Burma
            2 infantry moved from India to Burma
            1 fighter moved from Romania to Normandy Bordeaux
    
        Non Combat Move - British
            1 aaGun moved from Kwangsi to Yunnan
    
        Place Units - UK_Pacific
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from United Kingdom to 105 Sea Zone
            1 artillery moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
            2 mech_infantrys moved from Yugoslavia to Romania
            1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in 105 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 105 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Romania
                Italians attack with 1 artillery and 4 mech_infantrys
                British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 4 mech_infantrys in Romania, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits, 2,50 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Romania
                    Italians roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 3/4 hits, 2,17 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Romania
                Russians win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for Italians: 1 artillery and 4 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 105 Sea Zone to United Kingdom
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : -0,50
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                1 submarine owned by the ANZAC submerged
                    ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,00
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                1 submarine owned by the ANZAC submerged
                    ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -2,00
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eire to 119 Sea Zone
            2 artilleries and 1 mech_infantry moved from Eire to 119 Sea Zone
            1 armour, 2 artilleries, 1 mech_infantry and 4 transports moved from 119 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            3 armour moved from Novgorod to Eastern Poland
            4 mech_infantrys moved from Novgorod to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Normandy Bordeaux
            3 transports moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/7 hits, 3,00 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 artilleries and 1 mech_infantry
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for British: 1 fighter
            Battle in Eastern Poland
                Germans attack with 3 armour and 8 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 3 armour and 8 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 3 : 2/10 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Novgorod to 115 Sea Zone
            1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun moved from 113 Sea Zone to Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 destroyer and 2 fighters placed in 110 Sea Zone
            3 infantry placed in Novgorod
            1 armour, 1 artillery and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : -0,67
    Germans regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Alexandria to Tobruk
                  Russians take Tobruk from Italians
            1 mech_infantry moved from Kenya to Egypt
            1 armour moved from Yakut S.S.R. to Buryatia
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 artillery and 1 infantry moved from Shensi to Hopei
            1 armour moved from Ukraine to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Bessarabia to Eastern Poland
            1 infantry moved from Bulgaria to Greece
                  Russians take Greece from Italians
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Eastern Poland
            2 armour moved from Belarus to Eastern Poland
            2 artilleries moved from Belarus to Eastern Poland
            2 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Smolensk to Belarus
            1 artillery and 2 infantry moved from Vologda to Archangel
            1 artillery and 1 infantry moved from Rostov to Ukraine
            1 artillery and 3 infantry moved from Bryansk to Belarus
            3 armour moved from Russia to Belarus
            1 artillery and 1 infantry moved from Russia to Vologda
            3 artilleries and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Romania to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 3 armour and 7 mech_infantrys
                    Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 7/14 hits, 5,83 expected hits
                    Germans roll dice for 3 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/10 hits, 3,83 expected hits
                    3 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/11 hits, 4,83 expected hits
                    Germans roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1,50 expected hits
                    2 armour owned by the Germans lost in Eastern Poland
                    Russians roll dice for 4 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/11 hits, 4,83 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 4 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Russians: 4 infantry
                Casualties for Germans: 3 armour and 7 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            2 armour, 3 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,83
    Russians regular : -1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Kiangsi to Hopei
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsi to Hunan
            1 armour moved from Kiangsi to Kweichow
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
            1 bomber moved from Kiangsu to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
            1 fighter moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Combat - Japanese
            British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
            Battle in 39 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 39 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Java
                Japanese attack with 1 armour
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for ANZAC: 1 artillery
            Battle in 7 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Chahar
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 artilleries and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Hopei
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 tactical_bomber
                British defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 0/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 aaGun moved from Jehol to Shantung
            2 fighters moved from Chahar to Shantung
            2 tactical_bombers moved from Chahar to Shantung
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Jehol
            1 fighter moved from Hunan to Kiangsu
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 artillery and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,67
    Japanese regular : 0,00
    UK_Pacific regular : 0,67
    ANZAC regular : -0,17
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 artillery moved from British Columbia to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Siberia to Amur
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,1
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Kweichow
            2 infantry placed in Shensi
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : -0,50
    

    Savegame

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