Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            5 infantry moved from Jehol to Manchuria
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Kiangsi to 6 Sea Zone
            1 fighter moved from Kiangsi to Japan
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 bomber moved from Suiyuyan to Kweichow
            1 tactical_bomber moved from Kiangsi to Hunan
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 bomber moved from Hainan to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Suiyuyan to Kweichow
            1 tactical_bomber moved from Kiangsi to Kweichow
            1 fighter moved from Suiyuyan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Kiangsi to Japan
    
        Combat - Japanese
            Battle in 7 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 infantry and 1 transport
            Battle in Manchuria
                Japanese attack with 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 5 : 2/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 2,33 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 2 artilleries and 2 infantry
            Battle in Hunan
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 3 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser and 1 submarine
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1,17 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
            1 bomber moved from Malaya to Hainan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 bomber moved from Kweichow to Kwangtung
            2 tactical_bombers moved from Kweichow to Kiangsu
            1 aaGun moved from Jehol to Shantung
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : -2,00
    ANZAC regular : 0,33
    UK_Pacific regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Morocco
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 bomber moved from Midway to Hawaiian Islands
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 tactical_bombers placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Yunnan to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Morocco
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 bomber moved from Midway to Hawaiian Islands
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 tactical_bombers placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Yunnan to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 122 Sea Zone to 121 Sea Zone
            1 fighter moved from Egypt to Rhodesia
            1 artillery and 2 infantry moved from Belgian Congo to Rhodesia
            1 fighter moved from Yunnan to 37 Sea Zone
            1 tactical_bomber moved from India to 37 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Siam to Shan State
            1 artillery moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
            2 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            6 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            4 infantry moved from India to Burma
            1 bomber moved from Novgorod to 112 Sea Zone
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from 97 Sea Zone to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from West India to Eastern Persia
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Rhodesia
                British attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Rhodesia, round 2 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Rhodesia, round 3 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 37 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Sumatra
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 1 artillery and 8 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 8 infantry in Kwangsi, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Alexandria
                British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 112 Sea Zone
                British attack with 1 bomber
                Germans defend with 2 destroyers and 5 transports
                    British roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 2 destroyers and 5 transports in 112 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the British lost in 112 Sea Zone
                Germans win with 1 destroyer and 5 transports remaining. Battle score for attacker is -4
                Casualties for British: 1 bomber
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from Alexandria to 97 Sea Zone
            1 tactical_bomber moved from Alexandria to Egypt
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter moved from Rhodesia to Belgian Congo
    
        Place Units - UK_Pacific
            1 armour and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -0,17
    Japanese regular : -2,67
    Italians regular : 1,50
    Germans regular : 0,33
    British regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 tactical_bomber moved from Southern Italy to Poland
            1 infantry moved from Slovakia Hungary to Poland
            2 fighters moved from Norway to Poland
    
        Combat - Italians
            Battle in Poland
                Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Poland
                    Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Poland to Germany
            1 tactical_bomber moved from Poland to Germany
            1 mech_infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,1,4,2
            Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Russians regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to Dutch New Guinea
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to Dutch New Guinea
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Scotland to Eire
                  Germans take Eire from British
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 artillery moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to Finland
            1 armour, 1 artillery, 2 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            3 armour moved from Germany to 114 Sea Zone
            4 armour, 1 artillery, 3 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            4 armour and 3 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
            1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
            5 mech_infantrys moved from Slovakia Hungary to Baltic States
            4 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            2 tactical_bombers moved from Slovakia Hungary to Baltic States
            4 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            7 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 2 tactical_bombers and 5 transports
                Russians defend with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans roll dice for 1 destroyer, 2 tactical_bombers and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone
                Germans win with 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer and 1 tactical_bomber
                Casualties for Russians: 1 fighter, 1 submarine and 1 tactical_bomber
            Battle in Novgorod
                Germans attack with 4 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/8 hits, 3,00 expected hits
                    Russians roll dice for 1 aaGun, 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/5 hits, 2,00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 4 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 2/4 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour and 1 artillery in Novgorod, round 4 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is 14
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 1 aaGun, 2 armour, 1 artillery and 2 infantry
            Battle in Finland
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 9 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 3 artilleries and 6 infantry
                    Russians roll AA dice in Baltic States : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 armour, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 5/13 hits, 3,83 expected hits
                    Russians roll dice for 1 aaGun, 3 artilleries and 6 infantry in Baltic States, round 2 : 2/9 hits, 3,00 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 2/11 hits, 3,50 expected hits
                    Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 6 mech_infantrys and 2 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3,33 expected hits
                    Russians roll dice for 3 artilleries in Baltic States, round 4 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry
            Battle in Romania
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 6/9 hits, 2,17 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries moved from Scotland to United Kingdom
            3 transports moved from 111 Sea Zone to 113 Sea Zone
            1 transport moved from 125 Sea Zone to 113 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            2 aaGuns moved from Slovakia Hungary to Romania
            2 tactical_bombers moved from Baltic States to Germany
    
        Place Units - Germans
            1 carrier placed in 114 Sea Zone
            1 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,3
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,67
    Germans regular : 5,67
    British regular : 1,00
    Russians AA : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Scotland to Eire
                  Germans take Eire from British
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 artillery moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to Finland
            1 armour, 1 artillery, 2 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            3 armour moved from Germany to 114 Sea Zone
            4 armour, 1 artillery, 3 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            4 armour and 3 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
            1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
            5 mech_infantrys moved from Slovakia Hungary to Baltic States
            4 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            2 tactical_bombers moved from Slovakia Hungary to Baltic States
            4 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            7 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 2 tactical_bombers and 5 transports
                Russians defend with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans roll dice for 1 destroyer, 2 tactical_bombers and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone
                Germans win with 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer and 1 tactical_bomber
                Casualties for Russians: 1 fighter, 1 submarine and 1 tactical_bomber
            Battle in Novgorod
                Germans attack with 4 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/8 hits, 3,00 expected hits
                    Russians roll dice for 1 aaGun, 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/5 hits, 2,00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 4 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 2/4 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour and 1 artillery in Novgorod, round 4 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is 14
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 1 aaGun, 2 armour, 1 artillery and 2 infantry
            Battle in Finland
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 9 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 3 artilleries and 6 infantry
                    Russians roll AA dice in Baltic States : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 armour, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 5/13 hits, 3,83 expected hits
                    Russians roll dice for 1 aaGun, 3 artilleries and 6 infantry in Baltic States, round 2 : 2/9 hits, 3,00 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 2/11 hits, 3,50 expected hits
                    Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 6 mech_infantrys and 2 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3,33 expected hits
                    Russians roll dice for 3 artilleries in Baltic States, round 4 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry
            Battle in Romania
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 6/9 hits, 2,17 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries moved from Scotland to United Kingdom
            3 transports moved from 111 Sea Zone to 113 Sea Zone
            1 transport moved from 125 Sea Zone to 113 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            2 aaGuns moved from Slovakia Hungary to Romania
            2 tactical_bombers moved from Baltic States to Germany
    
        Place Units - Germans
            1 carrier placed in 114 Sea Zone
            1 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,3
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to United Kingdom: 3 mech_infantrys
            EDIT: Removing units owned by Germans from United Kingdom: 1 mech_infantry
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -2,67
    Germans regular : 5,67
    British regular : 1,00
    Russians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 infantry moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            1 infantry moved from Soviet Far East to Siberia
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            2 armour, 3 artilleries and 3 infantry moved from Bessarabia to Romania
            2 artilleries and 2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
            2 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Volgograd to Tsinghai
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 4 armour in Novgorod, round 2 : 3/4 hits, 2,00 expected hits
                    3 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits
                    1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 11
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 4 armour
            Battle in Manchuria
                Russians attack with 1 fighter and 8 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 1,83 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 fighter and 7 infantry in Manchuria, round 3 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 fighter and 6 infantry in Manchuria, round 4 : 4/7 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 4 infantry
            Battle in Romania
                Russians attack with 2 armour, 3 artilleries and 3 infantry
                Germans defend with 2 aaGuns, 2 artilleries and 5 infantry
                    Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Romania, round 2 : 3/8 hits, 3,00 expected hits
                    Germans roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Romania, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Romania
                    Russians roll dice for 2 armour, 3 artilleries and 2 infantry in Romania, round 3 : 2/7 hits, 2,67 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Romania, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 2 armour, 3 artilleries and 1 infantry in Romania, round 4 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 2 armour and 3 artilleries in Romania, round 5 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Romania, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Romania
                Russians win, taking Romania from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 20
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 2 aaGuns, 2 artilleries and 5 infantry
            Battle in Tsinghai
                Russians attack with 1 armour
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Tsinghai
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Vologda
            1 artillery and 1 infantry moved from Russia to Vologda
            1 aaGun moved from Bessarabia to Romania
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 fighter moved from Manchuria to Amur
            1 aaGun moved from Amur to Manchuria
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Russia
            1 artillery and 1 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,00
    Germans regular : -1,00
    Russians regular : -1,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Shantung to Manchuria
            2 infantry moved from Korea to Manchuria
            4 fighters moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from Kiangsu to Manchuria
            1 bomber moved from Hainan to 41 Sea Zone
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Sikang to Kazakhstan
            1 artillery moved from Tsinghai to Kazakhstan
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 bomber moved from Kwangtung to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Kweichow
            1 tactical_bomber moved from Kwangtung to Hunan
            1 tactical_bomber moved from Japan to Manchuria
            2 fighters moved from Japan to Manchuria
            1 fighter moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Manchuria
                Japanese attack with 7 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun and 6 infantry
                    Russians roll AA dice in Manchuria : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 7/14 hits, 5,83 expected hits
                    Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 6 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
            Battle in Kazakhstan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Kazakhstan
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kweichow to Kiangsu
            1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 bomber moved from 41 Sea Zone to Hainan
            1 aaGun moved from Shantung to Jehol
            6 fighters moved from Manchuria to Jehol
            3 tactical_bombers moved from Manchuria to Jehol
            1 tactical_bomber moved from Kweichow to Hopei
    
        Place Units - Japanese
            3 destroyers and 2 transports placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,67
    Japanese regular : 0,50
    ANZAC regular : 0,67
    Russians regular : -1,33
    Russians AA : 0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to Eire
            2 infantry moved from 109 Sea Zone to Eire
            1 artillery moved from 109 Sea Zone to Eire
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Eire
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
                Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Dutch New Guinea
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : -0,33
    Germans regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 artillery moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to Eire
            2 infantry moved from 109 Sea Zone to Eire
            1 artillery moved from 109 Sea Zone to Eire
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Eire
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
                Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Dutch New Guinea
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 artillery moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter moved from Belgian Congo to Tanganyika Territory
            4 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Burma to Hunan
            1 tactical_bomber moved from Shan State to Hunan
            2 artilleries, 1 fighter and 2 infantry moved from Shan State to Malaya
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 121 Sea Zone to 106 Sea Zone
    
        Combat - British
            Battle in Algeria
            Battle in Hunan
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Algeria from Italians, taking Hunan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Malaya
                British attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 harbour
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 0/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 3 : 0/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Malaya
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 4 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 aaGun moved from Kwangsi to Kwangtung
            2 infantry moved from Kwangsi to Kwangtung
            1 aaGun moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 fighter moved from Malaya to Yunnan
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 armour moved from India to Yunnan
            2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Tanganyika Territory to Egypt
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 1,17
    Italians regular : -0,33
    Japanese regular : -1,83
    Germans regular : 1,50
    British regular : -2,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
            1 infantry moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 mech_infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Yugoslavia to Bulgaria
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -21
                Casualties for Italians: 1 fighter and 1 tactical_bomber
            Battle in 112 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 destroyer; Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
                    Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                1 fighter owned by the Americans forced to land in 104 Sea Zone
                1 tactical_bomber owned by the Americans could not land and were killed
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Holland Belgium
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,3,5,2,5,2
            Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Italians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to Queensland
            1 aaGun moved from Queensland to New South Wales
            1 aaGun and 1 fighter moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to Queensland
            1 aaGun moved from Queensland to New South Wales
            1 aaGun and 1 fighter moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 armour and 1 mech_infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Finland to Karelia
            2 mech_infantrys moved from United Kingdom to Eire
            1 armour and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
            1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from 119 Sea Zone to Eire
            1 armour moved from 119 Sea Zone to Eire
            1 mech_infantry moved from 119 Sea Zone to Eire
            1 tactical_bomber moved from Germany to 109 Sea Zone
            1 tactical_bomber moved from 114 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            3 mech_infantrys moved from Germany to Romania
            1 armour moved from Baltic States to Romania
            2 mech_infantrys moved from Baltic States to Romania
            1 mech_infantry moved from Baltic States to Romania
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 armour moved from Baltic States to Novgorod
            2 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Romania
            1 mech_infantry moved from Baltic States to Novgorod
            5 transports moved from 115 Sea Zone to 113 Sea Zone
            1 carrier moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 109 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Eire
                Germans attack with 1 armour and 4 mech_infantrys
                Americans defend with 1 armour, 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Eire, round 2 : 1/5 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits
                    1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eire
                    Germans roll dice for 1 armour and 2 mech_infantrys in Eire, round 3 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Eire, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Eire
                    Germans roll dice for 1 armour and 1 mech_infantry in Eire, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Eire, round 4 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Eire
                    Germans roll dice for 1 armour in Eire, round 5 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Eire, round 5 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Americans lost in Eire
                    Germans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Eire, round 7 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour in Eire, round 7 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eire
                Americans win with 1 armour remaining. Battle score for attacker is -15
                Casualties for Germans: 1 armour and 4 mech_infantrys
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Romania
                Germans attack with 1 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 aaGun, 2 armour and 2 artilleries
                    Germans roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Romania, round 2 : 0/8 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits, 1,67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 3 : 1/6 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 3 : 3/4 hits, 1,67 expected hits
                    1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Romania
                    Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 armour and 2 artilleries in Romania, round 4 : 1/4 hits, 1,67 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Romania, round 5 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
                Russians win with 2 armour remaining. Battle score for attacker is -20
                Casualties for Germans: 1 armour, 1 infantry and 6 mech_infantrys
                Casualties for Russians: 1 aaGun and 2 artilleries
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 tactical_bombers
                Americans defend with 1 battleship and 1 carrier
                    Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship and 1 carrier in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    1 carrier owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 14
                Casualties for Americans: 1 battleship and 1 carrier
                Casualties for Germans: 2 tactical_bombers
    
        Non Combat Move - Germans
            1 artillery moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 aaGun moved from Norway to 113 Sea Zone
            1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 109 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in 109 Sea Zone
            1 armour placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6,4,6,1,6,3
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : 0,00
    Germans regular : -6,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 armour moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Archangel to Belarus
            1 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Belarus
            1 artillery moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Romania to Slovakia Hungary
            1 artillery moved from Bessarabia to Romania
            2 infantry moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 armour moved from Vologda to Evenkiyskiy
            1 artillery moved from Yenisey to Evenkiyskiy
            1 infantry moved from Siberia to Amur
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 artillery moved from Kazakhstan to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            2 infantry moved from Trans-Jordan to Egypt
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 2 armour, 2 artilleries and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 3/8 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 armour
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 armour and 1 artillery
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Vologda to Archangel
            1 aaGun moved from Bryansk to Belarus
            1 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun moved from Amur to Buryatia
            1 fighter moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            1 armour, 2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,33
    Russians regular : 1,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to Amur
            1 fighter moved from Jehol to Amur
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            2 armour moved from 20 Sea Zone to Kwangtung
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from Hainan to 42 Sea Zone
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 tactical_bomber moved from Hopei to Hunan
            1 fighter moved from Jehol to Hunan
            1 fighter and 1 tactical_bomber moved from Jehol to Hunan
            1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
            1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
            1 bomber moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter moved from Jehol to Kiangsi
            1 mech_infantry moved from Manchuria to Chahar
            2 mech_infantrys moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 submarine
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 destroyers in 25 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Amur
                Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 aaGun and 6 infantry; UK_Pacific defend with 1 harbour
                    British roll AA dice in Kwangtung : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 8/11 hits, 5,50 expected hits
                    UK_Pacific roll dice for 1 aaGun and 6 infantry in Kwangtung, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 6 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun and 6 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kwangtung to Kiangsu
            2 fighters moved from Kwangtung to 20 Sea Zone
            1 bomber moved from Kwangtung to Kiangsu
            1 fighter moved from Amur to Jehol
            1 bomber moved from 42 Sea Zone to Hainan
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,17
    Japanese regular : 0,33
    British AA : -0,50
    UK_Pacific regular : -1,00
    Russians regular : 0,67
    

    Savegame

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