Scramble if the French attack z99.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 3 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Persia to India 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Americans Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Northern Italy Americans attack with 2 artilleries and 3 infantry Germans defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northern Italy, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Caroline Islands 6 destroyers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 1 infantry moved from Alaska to British Columbia 1 fighter moved from Western United States to Wake Island 2 transports moved from 101 Sea Zone to 11 Sea Zone 2 infantry moved from Albania to Greece 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from India to Persia 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : 0.00
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 3 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Persia to India 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Americans Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Northern Italy Americans attack with 2 artilleries and 3 infantry Germans defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northern Italy, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Caroline Islands 6 destroyers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 1 infantry moved from Alaska to British Columbia 1 fighter moved from Western United States to Wake Island 2 transports moved from 101 Sea Zone to 11 Sea Zone 2 infantry moved from Albania to Greece 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from India to Persia 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from France to Western Germany 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Northwest Persia British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 2 infantry in Northwest Persia, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Eastern Persia British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 2 fighters moved from Northwest Persia to Greece 1 fighter moved from Syria to Greece 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from Western Germany to France 1 armour and 1 mech_infantry moved from Norway to Finland 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Vyborg 1 artillery and 3 infantry moved from Norway to 113 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Vyborg 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Norway Place Units - British 1 artillery, 1 bomber and 5 infantry placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -1.33 Japanese AA : -0.17 Germans AA : 0.67 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 destroyers moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 56 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Northern Territory 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17
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@flyingbadger I was about to play Germany. When I opened the savegame in TripleA, I noticed that it is still France’s turn. It was tempting to make the moves for France :blush:
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@martin Oops, I did make the moves. Must have forgotten to post it. I’m out today, but will do that this evening.
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@flyingbadger that’s what I was afraid of ;-) No worries - just post, when you have the time. I should be able to play Germany, this evening.
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@martin If you want to plan then I didn’t do anything exciting with the French. Just took the last African territory and Holland with the fighters and minimal infantry. I think I placed 3 artillery in France and 1 in Southern France, also maybe 1 infantry in Normandy and another in the South.
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 destroyers moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 56 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Northern Territory 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Purchase Units - French French buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French 3 fighters moved from France to Holland Belgium 3 infantry moved from France to Holland Belgium 1 infantry moved from Nigeria to French Central Africa French take French Central Africa from Japanese Combat - French Battle in Holland Belgium French attack with 3 fighters and 3 infantry Germans defend with 2 infantry French roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium French win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - French 1 infantry moved from Southern France to France 3 fighters moved from Holland Belgium to France Place Units - French 3 artilleries placed in France 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.00 Japanese regular : -0.67 ANZAC regular : 0.17 Germans regular : 0.33
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 49 PUs; Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Yugoslavia to Albania Germans take Albania from Americans 1 armour moved from Albania to Yugoslavia 2 mech_infantrys moved from Rostov to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 3 artilleries moved from Rostov to Volgograd 2 armour moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to 99 Sea Zone 1 armour moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 2 bombers moved from Germany to Northern Italy Combat - Germans Battle in 99 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwest Persia Germans attack with 1 artillery and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 0/1 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 4 armour and 3 artilleries Russians defend with 3 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 4 armour and 3 artilleries in Volgograd, round 2 : 3/0 hits, 3,00 expected hits Russians roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 3/1 hits, 2,17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Germans lost in Volgograd Germans roll dice for 4 armour in Volgograd, round 3 : 2/0 hits, 2,00 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 1/0 hits, 1,00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 3 artilleries Casualties for Russians: 3 armour and 2 mech_infantrys Battle in Northern Italy Germans attack with 2 bombers and 5 infantry Americans defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 5 infantry in Northern Italy, round 2 : 3/1 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 bombers and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber French defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1,67 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Belarus Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Northern Italy to Germany 1 tactical_bomber moved from 99 Sea Zone to Bessarabia 1 aaGun moved from Rostov to Ukraine 4 armour moved from Rostov to Bessarabia 4 armour moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 9 artilleries moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany 1 mech_infantry moved from Yugoslavia to Greater Southern Germany 1 aaGun moved from Novgorod to Belarus Place Units - Germans 10 infantry placed in Western Germany 1 mech_infantry placed in Germany 3 infantry placed in Ukraine 2 infantry placed in Novgorod Germans undo move 4. Germans undo move 3. 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 French regular : -0,67 Russians regular : 0,50 Germans regular : 1,33 British regular : -0,67
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - Russians Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 artillery and 3 infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Belarus 2 artilleries and 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians Combat - Russians Battle in Ukraine Russians attack with 1 infantry Germans defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Volgograd Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Battle in Belarus Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 armour and 1 mech_infantry Germans roll AA dice in Belarus : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter and 3 infantry Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 1 artillery moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Samara 2 artilleries moved from Tambov to Bryansk 3 artilleries moved from Russia to Bryansk 11 infantry moved from Tambov to Bryansk 3 aaGuns moved from Tambov to Bryansk 3 aaGuns moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 1 artillery moved from Vologda to Russia 1 infantry moved from Tambov to Volgograd 1 artillery moved from Russia to Tambov 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans AA : 0.67 Germans regular : 1.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dzavhan to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 2 infantry moved from West India to Eastern Persia 1 bomber moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from India to West India 1 armour moved from Burma to India 1 mech_infantry moved from Burma to India 1 mech_infantry moved from Tsinghai to Timguska Japanese take Timguska from Russians 2 armour moved from Tsinghai to Timguska 1 armour moved from Kweichow to Tsinghai 3 mech_infantrys moved from Kweichow to Tsinghai 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 bomber moved from 37 Sea Zone to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/1 hits, 1,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/0 hits, 1,00 expected hits ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC and 1 bomber owned by the Japanese lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is -8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in Eastern Persia Japanese attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 1 artillery and 2 infantry in Eastern Persia, round 3 : 1/1 hits, 0,83 expected hits British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 fighter and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in India 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Japanese collect 78 PUs (1 lost to blockades); end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,50 ANZAC regular : 0,33 British regular : 0,00
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Wake Island to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 5 infantry moved from Southern Italy to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 1 artillery and 5 infantry Germans defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 4 infantry in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 4 infantry in Northern Italy, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 3 infantry in Northern Italy, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 3 infantry in Northern Italy, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 infantry in Northern Italy, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 5 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 6 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 4 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Persia to Northern Territory 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 1 infantry moved from British Columbia to Western United States 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Wake Island 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy Place Units - Americans 1 submarine placed in 80 Sea Zone 2 destroyers placed in 10 Sea Zone 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western United States 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - British British buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 1 armour and 1 mech_infantry moved from Vyborg to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Novgorod 4 artilleries and 7 infantry moved from Vyborg to Novgorod 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from France to Western Germany 3 fighters moved from Southern Italy to Western Germany 3 fighters moved from Greece to Western Germany 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 infantry moved from Greece to Albania British take Albania from Germans 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British
Combat Hit Differential Summary :
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@Martin Scramble? If so into which SZ?
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@flyingbadger no scramble, thank you
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TripleA Manual Gamesave Post: British round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - British British buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 1 armour and 1 mech_infantry moved from Vyborg to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Novgorod 4 artilleries and 7 infantry moved from Vyborg to Novgorod 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from France to Western Germany 3 fighters moved from Southern Italy to Western Germany 3 fighters moved from Greece to Western Germany 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 infantry moved from Greece to Albania British take Albania from Germans 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in Western Germany British attack with 2 artilleries, 2 bombers, 8 fighters, 8 infantry and 3 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 16 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 tactical_bomber Germans roll AA dice in Western Germany : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Western Germany British roll dice for 2 artilleries, 2 bombers, 7 fighters, 8 infantry and 3 tactical_bombers in Western Germany, round 2 : 9/1 hits, 9.17 expected hits
Combat Hit Differential Summary :
Germans AA : 0.50 British regular : -0.17
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@martin AA took out 1 fighter. 9 hits on Germany, preference on loses?
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@Martin I’ll go with the default (1 AA and 8 Inf) for expediency. But if you would have done differently we can restart from the above save.