scram 111
L21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Kansu to Shensi 1 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 armour moved from Kansu to Shensi Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Russia Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits 35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits 4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits 11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits 1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110 Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys Battle in Tsinghai Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 2 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,50 Germans regular : -11,67 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Japanese Battle in Anglo Egyptian Sudan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt Place Units - Japanese 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6 Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 British regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan 1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 armour moved from Siberia to Sakha Americans take Sakha from Germans 1 armour moved from Sakha to Buryatia Americans take Buryatia from Germans 1 armour and 1 mech_infantry moved from Korea to Amur Americans take Amur from Germans 1 armour and 1 mech_infantry moved from Amur to BuryatiaCombat Hit Differential Summary :
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@giallo all or nothing scramble? The early mistake with India was a major one…
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@giallo no scramble.
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@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo no scramble.
well thats it good game ill post it!





