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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 1 artillery, 1 fighter and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Greece to Egypt
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 18 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in Egypt, round 2 : 4/14 hits, 5,17 expected hits
British roll dice for 10 armour, 2 artilleries, 17 fighters, 19 infantry and 18 mech_infantrys in Egypt, round 2 : 31/66 hits, 29,33 expected hits
6 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 fighters owned by the Italians, 1 artillery owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British win with 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys remaining. Battle score for attacker is -82
Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Tambov to Belarus
4 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from 20 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 7 infantry
Non Combat Move - ANZAC
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from 20 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 7 infantry
Non Combat Move - ANZAC
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Kazakhstan to Volgograd
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys moved from Tambov to Russia
1 bomber, 11 fighters and 6 tactical_bombers moved from Ukraine to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Egypt
17 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
10 bombers moved from Western Germany to Egypt
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Russia
Germans attack with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 33/114 hits, 27,33 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Russia
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Egypt
Germans attack with 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers
British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 14 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
Germans roll dice for 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 31/70 hits, 30,50 expected hits
British roll dice for 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys in Egypt, round 2 : 23/62 hits, 28,00 expected hits
16 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 infantry owned by the Americans, 22 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
Germans roll dice for 19 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 3 : 21/47 hits, 26,33 expected hits
British roll dice for 10 armour, 2 artilleries, 17 fighters and 2 mech_infantrys in Egypt, round 3 : 14/31 hits, 17,67 expected hits
2 mech_infantrys owned by the British, 14 armour owned by the Germans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 10 armour owned by the British lost in Egypt
Germans roll dice for 5 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 4 : 21/33 hits, 19,33 expected hits
British roll dice for 10 fighters in Egypt, round 4 : 4/10 hits, 6,67 expected hits
4 fighters owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 5 armour, 11 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Germans: 15 armour, 4 fighters and 22 mech_infantrys
Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
Casualties for British: 10 armour, 1 artillery, 5 fighters, 14 infantry and 18 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Trans-Jordan to Egypt
2 aaGuns moved from Tambov to Russia
1 fighter moved from Western Germany to Archangel
2 fighters moved from Normandy Bordeaux to Western Germany
7 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
11 bombers moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
Place Units - Germans
5 bombers and 1 fighter placed in Western Germany
2 infantry placed in Novgorod
3 mech_infantrys placed in Iraq
3 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,00
British regular : -11,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys
Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits
Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits
35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia
Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits
Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits
4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits
Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits
11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits
Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits
1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110
Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,50
Germans regular : -11,67
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6
Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 armour and 1 mech_infantry moved from Korea to Amur
Americans take Amur from Germans
1 armour and 1 mech_infantry moved from Amur to Buryatia
Combat Hit Differential Summary :
@giallo all or nothing scramble? The early mistake with India was a major one…
@giallo no scramble.
@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo no scramble.
well thats it good game ill post it!