sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys
Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits
Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits
35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia
Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits
Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits
4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits
Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits
11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits
Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits
1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110
Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,50
Germans regular : -11,67
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6
Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Germans
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 armour and 1 mech_infantry moved from Korea to Amur
Americans take Amur from Germans
1 armour and 1 mech_infantry moved from Amur to Buryatia
Combat Hit Differential Summary :
@giallo all or nothing scramble? The early mistake with India was a major one…
@giallo no scramble.
@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo no scramble.
well thats it good game ill post it!