L21 BM3 Giallo (L+16) vs AetV (X)

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 armour, 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Guam to French Indo China
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Aleutian Islands to 8 Sea Zone
            1 armour and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Siberia
    
        Combat - Americans
            Battle in Siberia
            Battle in French Indo China
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
                    Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/8 hits, 3,67 expected hits
                    Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
                Americans win, taking Siberia from Germans, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French Indo China: 1 artillery
            EDIT: Removing units owned by Americans from French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Korea
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Korea
            1 fighter moved from 19 Sea Zone to Korea
            1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to United Kingdom
            8 fighters moved from Gibraltar to Egypt
            3 submarines moved from 88 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kweichow
            4 infantry moved from Hunan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Anhwe
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Germans lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Yunnan
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,67
    Germans regular : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 armour, 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Guam to French Indo China
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Aleutian Islands to 8 Sea Zone
            1 armour and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Siberia
    
        Combat - Americans
            Battle in Siberia
            Battle in French Indo China
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
                    Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/8 hits, 3,67 expected hits
                    Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
                Americans win, taking Siberia from Germans, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French Indo China: 1 artillery
            EDIT: Removing units owned by Americans from French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Korea
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Korea
            1 fighter moved from 19 Sea Zone to Korea
            1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to United Kingdom
            8 fighters moved from Gibraltar to Egypt
            3 submarines moved from 88 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kweichow
            4 infantry moved from Hunan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Anhwe
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Germans lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Yunnan
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 mech_infantrys; Remaining resources: 21 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 5 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter and 1 tactical_bomber moved from Korea to Hunan
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 battleship and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 106 Sea Zone to 88 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
            British collect 33 PUs (2 lost to blockades); end with 54 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 2,33
    Japanese regular : 0,00
    Germans regular : -0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 fighter and 6 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Greece to Egypt
            1 infantry moved from Tambov to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
                British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 18 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in Egypt, round 2 : 4/14 hits, 5,17 expected hits
                    British roll dice for 10 armour, 2 artilleries, 17 fighters, 19 infantry and 18 mech_infantrys in Egypt, round 2 : 31/66 hits, 29,33 expected hits
                    6 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 fighters owned by the Italians, 1 artillery owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
                British win with 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys remaining. Battle score for attacker is -82
                Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
                Casualties for British: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Tambov to Belarus
            4 infantry moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Bryansk
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    British regular : 1,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to Malaya
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            2 tactical_bombers moved from 20 Sea Zone to Malaya
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
                Casualties for Japanese: 7 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to Malaya
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            2 tactical_bombers moved from 20 Sea Zone to Malaya
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
                Casualties for Japanese: 7 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 bombers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Kazakhstan to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
            16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys moved from Tambov to Russia
            1 bomber, 11 fighters and 6 tactical_bombers moved from Ukraine to Egypt
            3 armour and 3 mech_infantrys moved from Iraq to Egypt
            17 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
            10 bombers moved from Western Germany to Egypt
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
            Battle in Russia
                Germans attack with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys
                Russians defend with 1 airfield, 1 artillery and 1 factory_minor
                    Germans roll dice for 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 33/114 hits, 27,33 expected hits
                    Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans destroys 12PUs while taking Russians capital
                Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Egypt
                Germans attack with 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers
                British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 14 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
                    Germans roll dice for 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 31/70 hits, 30,50 expected hits
                    British roll dice for 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys in Egypt, round 2 : 23/62 hits, 28,00 expected hits
                    16 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 infantry owned by the Americans, 22 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
                    Germans roll dice for 19 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 3 : 21/47 hits, 26,33 expected hits
                    British roll dice for 10 armour, 2 artilleries, 17 fighters and 2 mech_infantrys in Egypt, round 3 : 14/31 hits, 17,67 expected hits
                    2 mech_infantrys owned by the British, 14 armour owned by the Germans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 10 armour owned by the British lost in Egypt
                    Germans roll dice for 5 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 4 : 21/33 hits, 19,33 expected hits
                    British roll dice for 10 fighters in Egypt, round 4 : 4/10 hits, 6,67 expected hits
                    4 fighters owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 5 armour, 11 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 137
                Casualties for Germans: 15 armour, 4 fighters and 22 mech_infantrys
                Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
                Casualties for British: 10 armour, 1 artillery, 5 fighters, 14 infantry and 18 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Trans-Jordan to Egypt
            2 aaGuns moved from Tambov to Russia
            1 fighter moved from Western Germany to Archangel
            2 fighters moved from Normandy Bordeaux to Western Germany
            7 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
            11 bombers moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
    
        Place Units - Germans
            5 bombers and 1 fighter placed in Western Germany
            2 infantry placed in Novgorod
            3 mech_infantrys placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 2,00
    British regular : -11,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
            1 armour and 1 mech_infantry moved from Kansu to Shensi
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 armour moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Russia
                Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys
                    Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits
                    Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits
                    35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits
                    Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits
                    4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits
                    Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits
                    11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                    Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits
                    Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits
                    1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110
                Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys
            Battle in Tsinghai
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    Germans regular : -11,67
    Russians regular : 0,50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in Anglo Egyptian Sudan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6
            Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    British regular : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
            1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Japan
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from Siberia to Sakha
                  Americans take Sakha from Germans
            1 armour moved from Sakha to Buryatia
                  Americans take Buryatia from Germans
            1 armour and 1 mech_infantry moved from Korea to Amur
                  Americans take Amur from Germans
            1 armour and 1 mech_infantry moved from Amur to Buryatia
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @giallo all or nothing scramble? The early mistake with India was a major one…


  • @giallo no scramble.


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @giallo no scramble.

    well thats it good game ill post it!

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