Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
Axis and Allies 1942 Edition Fact Sheet ( AA42)
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lol
I have finally fully convinced my friend!
Finally have someone to play A&A with. Luckily, we are both into war history.
I couldn’t convince him on the AA50 version, may be TOO complicated, but Revised Edition he is interested in, and probably AA42 when it is released.
SO i now have high hopes for AA42, since i have now someone to play the game with.
Can’t wait to see some pictures of the game and new information.
Was it true that Larry Harris was not fully pleased with the way the AA50 map turned out? I am wondering if the map will look a little aesthetically different from the AA50 map, even though AA42 seems to be leaning toward the AA50 style.
I wonder how the new naval war rules and new units will work on the smaller map.
I like the idea of no IPC. Just jot it down on a pad. But i wish Italy was a separately used nation in AA42.
This was what i love about AA50 (although admittedly, i never actually played it) is that Italy was playable.
Before AA Revised even came out, i used to post on another message board, maybe this one, i can’t remember it was years ago. But a lot of us were trying to find a way to make Italy a playable nation in the original Axis & Allies. And someone actually made the rule up. And with the World at War expansion, we had the pieces to use for Italy.
This would be my wish for AA42.
Perhaps, someone would be able to find a way to make Italy a usable nation using the AA42 format. Even if it makes the Axis stronger, i like a challenge when playing Axis & Allies.
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So, any more news? :mrgreen:
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no, but they say they are working on it.
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Here is a quick AA42PlayersAid Map to aid discussion.
AA42Basic maphttp://www.mediafire.com/?sharekey=db7389213b434449d2db6fb9a8902bda
It was odd to be removing territories, as opposed to six months ago-adding territories.
As I began cleaning things off, I let that be my functional mandate,
keep things relatively clean and simple.I ghosted the A&A Revised 2004 starting setup units onto the map.
note edited out speculative comments and revised map to basic, AAR set.
The Revised game had a very fine balance. Especially with the Bid system.
I left the AA50 new IPC costs in for units.
I wonder if we might see at least one or two new territories in this Revision? -
Even this is the fact sheet thread, speculations are always entertaining.
I really hope all new unit costs make it into AA42, AA gun is not so important, the naval rules have been confirmed, and so probably AA42 will have the same naval units costs as AA50. I do hope that bombers will be priced @12.
The new SBR rules are better than the old ones, so it should be included. I don’t expect any NO system similar to AA50, even if it’s an optional rule, it is perceived as too complex for an updated version of Revised. As for new TTs, probably not, but with only one or two new TTs, this would be a great improvement.
I didn’t think of a new setup in AA42 which differs a lot from Revised. There might be some CAs, and 2 more German units in Africa to make a better balance.
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Ahh your right,
I should only have a base map, with no changes from the AAR setup…
thanks for the input. I will go back and edit my previous post.I will edit out-remove the Speculative comments,
on Setup Changes, and leave it with just what we know so far,a base map, with the new CA Naval unit listed on the Turn Purchase Key.
I will not deploy the CA, since we won’t know until some info is released. -
Cruisers are in this version.
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Great job as always, Bluestroke
However, you put ice next to West Canada coast. You could ferry units from Japan to Wcan in one step in Revised. Not in anny. I really hope z63 is ice free again. Also, I would like a new territory between West USA and Wcan, and WUSA reduced to 8 IPCs
I think those changes would make the ignore Japan strat impossible :-)
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Nice map-work! But I do think the final AA42 map will be much closer to the AA50 map and the AA50-42 set-up. NWE, CZE might be removed and NWY/FIN and BLK/BUL merged as well as China reduced to 4 or 5 territories, but otherwise I can’t see why all other things can’t be in AA42. The larger Pacific and Siberian areas especially should be what Larry wants the game to be like. Maybe it’s because almost no-one’s playing the AA50-42 scenario that we’re seeing this game… :wink: (Of course less complexity as well, with China, Italy and NOs being cut off.)
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We still got no confirmation if AA42 has any more TTs than Revised. At least we should get some small info about TTs, and new rule changes from Revised.
I doubt that there will many new TTs, maybe a few. Other speculation is rule changes, I hope AA42 will have the new SBR rules and bombers @12. In Revised, bmrs was not bought.
Hopefully IL can get some info from the chimps at Wotc, but they’re probably busy eating bananas rather than promoting the new main A&A game.
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I have had this idea on how to make the Pacific Theater larger scale, despite a smaller map…
If both the Western and Eastern Hemispheres were moved westward, decreasing space for Eastern USA, and increasing the area in the Pacific.
And from there, add some extra territories and add some smaller victory cities in the Pacific, giving the USA and Japan more incentive to fight it out in the Pacific.
Also, and even though we know Italy and China won’t be involved, but they could have made them sub-moves. Italy a sub-move of the Germans. And China a sub move of the Soviets(makes more sense then sub-move of the US). This way, there really wouldn’t be cluttering, and they could still be involved.
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Great job as always, Bluestroke
However, you put ice next to West Canada coast. You could ferry units from Japan to Wcan in one step in Revised. Not in anny. I really hope z63 is ice free again. Also, I would like a new territory between West USA and Wcan, and WUSA reduced to 8 IPCs
I think those changes would make the ignore Japan strat impossible :-)
Thank you,
I have updated the map and removed the ice field to allow access to Western Canada from Sea Zone 63. I also made Los Angeles the Victory city again, instead of San Francisco in Western USA.
This is funny, while making the AA50PlayerAid Maps I forgot to close this Ice Field. Now going back to AA42, I forgot to reopen it. -
eaglex72,
Have you tried out TripleA? It’s a computerized form of axis and allies. Saves a lot of time for setup and is easier to play online.
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I never tried it.
I read about it here, it seems really cool.
Thank you for your suggestion. I have to research more about it. :mrgreen:
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So, only one more month until release!
No more information is released yet :-(
Can’t wait for this game, it will be great! :mrgreen:
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IL, did you ever hear of AH coming out with a new computer game version for AA42 like Hasbro did on the original one?
Or is there an online AA game you are fimaliar with that you can recommend?
The revised AA42 should be sweet, and I like the revised price as well. :-D
I would like to see the option of Italy being seperate as this was unique in the AA50 and it worked. That would cover both preferences for everyone. :-D
It could be an optional set-up and you would have to buy the extra Italian pieces as an expansion set. Or maybe they can come up with a couple of expansion sets, depending upon feedback and demand. :-)
Keep up the good work! 8-)
Cheers.
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no software is being created. But try gametable.com where you can play a proper version of revised and not have to deal with LL people or other stuff thats not part of the game.
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@Imperious:
no software is being created. But try gametable.com where you can play a proper version of revised and not have to deal with LL people or other stuff thats not part of the game.
Thanks, I will check it out to see. 8-)
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I just got an update on the release date from the PR person at Avalon Hill.
The release date is August 18, 2009.
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Also, it looks like I’ll be getting a review copy of the game a couple of weeks before the release.