L21 BM3 Giallo (L+16) vs AetV (X)

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    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
            1 armour and 1 mech_infantry moved from Kansu to Shensi
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 armour moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Russia
                Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys
                    Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits
                    Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits
                    35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits
                    Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits
                    4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits
                    Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits
                    11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                    Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits
                    Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits
                    1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110
                Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys
            Battle in Tsinghai
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    Germans regular : -11,67
    Russians regular : 0,50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in Anglo Egyptian Sudan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6
            Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    British regular : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
            1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Japan
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from Siberia to Sakha
                  Americans take Sakha from Germans
            1 armour moved from Sakha to Buryatia
                  Americans take Buryatia from Germans
            1 armour and 1 mech_infantry moved from Korea to Amur
                  Americans take Amur from Germans
            1 armour and 1 mech_infantry moved from Amur to Buryatia
    

    Combat Hit Differential Summary :

    Savegame

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    @giallo all or nothing scramble? The early mistake with India was a major one…


  • @giallo no scramble.


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @giallo no scramble.

    well thats it good game ill post it!

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