Sorry, I slightly changed ANZAC moves again:
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 5 infantry moved from Jehol to Manchuria 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 3 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Japan 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan 1 tactical_bomber moved from Kiangsi to Kwangsi 1 bomber moved from Suiyuyan to Kweichow 1 tactical_bomber moved from Kiangsi to Hunan 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from Hainan to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Suiyuyan to Kweichow 1 tactical_bomber moved from Kiangsi to Kweichow 1 fighter moved from Suiyuyan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Kiangsi to Japan Combat - Japanese Battle in 7 Sea Zone Japanese attack with 1 submarine Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Manchuria Japanese attack with 5 infantry Russians defend with 1 infantry Japanese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 infantry in Manchuria, round 5 : 2/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 bomber, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 1 bomber, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 2,33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 2 artilleries and 2 infantry Battle in Hunan Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 bomber and 1 infantry British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 3 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 submarine Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone 1 bomber moved from Malaya to Hainan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 bomber moved from Kweichow to Kwangtung 2 tactical_bombers moved from Kweichow to Kiangsu 1 aaGun moved from Jehol to Shantung Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -2,00 ANZAC regular : 0,33 UK_Pacific regular : -1,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 122 Sea Zone to 121 Sea Zone 1 fighter moved from Egypt to Rhodesia 1 artillery and 2 infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Siam to Shan State 1 artillery moved from Burma to Shan State 2 infantry moved from Burma to Shan State 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 6 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 4 infantry moved from India to Burma 1 bomber moved from Novgorod to 112 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Alexandria 1 tactical_bomber moved from 97 Sea Zone to Alexandria 1 fighter moved from Egypt to Alexandria 1 artillery and 1 infantry moved from West India to Eastern Persia Combat - British Battle in 41 Sea Zone British attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Rhodesia British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 2 infantry in Rhodesia, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Rhodesia, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi British attack with 1 artillery and 8 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 8 infantry in Kwangsi, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alexandria British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in 112 Sea Zone British attack with 1 bomber Germans defend with 2 destroyers and 5 transports British roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 destroyers and 5 transports in 112 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the British lost in 112 Sea Zone Germans win with 1 destroyer and 5 transports remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from Alexandria to 97 Sea Zone 1 tactical_bomber moved from Alexandria to Egypt 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 fighter moved from 41 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from Rhodesia to Belgian Congo Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,17 Japanese regular : -2,67 Italians regular : 1,50 Germans regular : 0,33 British regular : 1,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Poland 1 infantry moved from Slovakia Hungary to Poland 2 fighters moved from Norway to Poland Combat - Italians Battle in Poland Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Poland Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Poland Italians win, taking Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Poland to Germany 1 tactical_bomber moved from Poland to Germany 1 mech_infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries placed in Northern Italy Italians undo move 1. 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,1,4,2 Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Russians regular : -1,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Scotland to Eire Germans take Eire from British 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 artillery moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to Finland 1 armour, 1 artillery, 2 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 3 armour moved from Germany to 114 Sea Zone 4 armour, 1 artillery, 3 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 armour and 3 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone 1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone 5 mech_infantrys moved from Slovakia Hungary to Baltic States 4 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 tactical_bombers moved from Slovakia Hungary to Baltic States 4 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania Combat - Germans Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone Battle in 115 Sea Zone Germans attack with 1 destroyer, 2 tactical_bombers and 5 transports Russians defend with 1 fighter, 1 submarine and 1 tactical_bomber Germans roll dice for 1 destroyer, 2 tactical_bombers and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone Germans win with 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 tactical_bomber Casualties for Russians: 1 fighter, 1 submarine and 1 tactical_bomber Battle in Novgorod Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 3/7 hits, 2,83 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 4 armour and 1 artillery in Novgorod, round 4 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun, 2 armour, 1 artillery and 2 infantry Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour, 9 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 3 artilleries and 6 infantry Russians roll AA dice in Baltic States : 0/2 hits, 0,33 expected hits Germans roll dice for 2 armour, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 5/13 hits, 3,83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 6 infantry in Baltic States, round 2 : 2/9 hits, 3,00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 2/11 hits, 3,50 expected hits Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 6 mech_infantrys and 2 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3,33 expected hits Russians roll dice for 3 artilleries in Baltic States, round 4 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry Battle in Romania Germans attack with 2 artilleries and 7 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 6/9 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Eastern Poland Germans attack with 2 artilleries and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone 2 artilleries moved from Scotland to United Kingdom 3 transports moved from 111 Sea Zone to 113 Sea Zone 1 transport moved from 125 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 aaGuns moved from Slovakia Hungary to Romania 2 tactical_bombers moved from Baltic States to Germany Place Units - Germans 1 carrier placed in 114 Sea Zone 1 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2,67 Germans regular : 5,67 British regular : 1,00 Russians AA : -0,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Scotland to Eire Germans take Eire from British 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 artillery moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to Finland 1 armour, 1 artillery, 2 infantry and 5 transports moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 3 armour moved from Germany to 114 Sea Zone 4 armour, 1 artillery, 3 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone 4 armour and 3 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone 1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone 5 mech_infantrys moved from Slovakia Hungary to Baltic States 4 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 tactical_bombers moved from Slovakia Hungary to Baltic States 4 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 7 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania 1 artillery moved from Slovakia Hungary to Romania Combat - Germans Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone Battle in 115 Sea Zone Germans attack with 1 destroyer, 2 tactical_bombers and 5 transports Russians defend with 1 fighter, 1 submarine and 1 tactical_bomber Germans roll dice for 1 destroyer, 2 tactical_bombers and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Russians lost in 115 Sea Zone Germans roll dice for 2 tactical_bombers and 5 transports in 115 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone Germans win with 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer and 1 tactical_bomber Casualties for Russians: 1 fighter, 1 submarine and 1 tactical_bomber Battle in Novgorod Germans attack with 4 armour, 1 artillery and 3 infantry Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 3/7 hits, 2,83 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 4 armour and 1 artillery in Novgorod, round 4 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun, 2 armour, 1 artillery and 2 infantry Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour, 9 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 3 artilleries and 6 infantry Russians roll AA dice in Baltic States : 0/2 hits, 0,33 expected hits Germans roll dice for 2 armour, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 5/13 hits, 3,83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 6 infantry in Baltic States, round 2 : 2/9 hits, 3,00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 2/11 hits, 3,50 expected hits Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 6 mech_infantrys and 2 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3,33 expected hits Russians roll dice for 3 artilleries in Baltic States, round 4 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry Battle in Romania Germans attack with 2 artilleries and 7 infantry Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 6/9 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Eastern Poland Germans attack with 2 artilleries and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone 2 artilleries moved from Scotland to United Kingdom 3 transports moved from 111 Sea Zone to 113 Sea Zone 1 transport moved from 125 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 aaGuns moved from Slovakia Hungary to Romania 2 tactical_bombers moved from Baltic States to Germany Place Units - Germans 1 carrier placed in 114 Sea Zone 1 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,5,1,2,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to United Kingdom: 3 mech_infantrys EDIT: Removing units owned by Germans from United Kingdom: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -2,67 Germans regular : 5,67 British regular : 1,00 Russians AA : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 8 infantry moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 2 armour, 3 artilleries and 3 infantry moved from Bessarabia to Romania 2 artilleries and 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 2 infantry moved from Iraq to Trans-Jordan 1 armour moved from Volgograd to Tsinghai Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 3 infantry Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 4 armour in Novgorod, round 2 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries in Novgorod, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 4 armour Battle in Manchuria Russians attack with 1 fighter and 8 infantry Japanese defend with 4 infantry Russians roll dice for 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 1,83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 7 infantry in Manchuria, round 3 : 1/8 hits, 1,67 expected hits Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 6 infantry in Manchuria, round 4 : 4/7 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 4 infantry Battle in Romania Russians attack with 2 armour, 3 artilleries and 3 infantry Germans defend with 2 aaGuns, 2 artilleries and 5 infantry Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Romania, round 2 : 3/8 hits, 3,00 expected hits Germans roll dice for 2 aaGuns, 2 artilleries and 5 infantry in Romania, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 3 artilleries and 2 infantry in Romania, round 3 : 2/7 hits, 2,67 expected hits Germans roll dice for 2 artilleries and 4 infantry in Romania, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 3 artilleries and 1 infantry in Romania, round 4 : 3/6 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour and 3 artilleries in Romania, round 5 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Romania, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Romania Russians win, taking Romania from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 20 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 aaGuns, 2 artilleries and 5 infantry Battle in Tsinghai Russians attack with 1 armour Japanese defend with 1 artillery Russians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Tsinghai Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 armour moved from Russia to Vologda 1 artillery and 1 infantry moved from Russia to Vologda 1 aaGun moved from Bessarabia to Romania 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Manchuria to Amur 1 aaGun moved from Amur to Manchuria Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Russia 1 artillery and 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00 Germans regular : -1,00 Russians regular : -1,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Shantung to Manchuria 2 infantry moved from Korea to Manchuria 4 fighters moved from 6 Sea Zone to Manchuria 2 tactical_bombers moved from Kiangsu to Manchuria 1 bomber moved from Hainan to 41 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Sikang to Kazakhstan 1 artillery moved from Tsinghai to Kazakhstan 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from Kwangtung to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Kweichow 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Japan to Manchuria 2 fighters moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Manchuria Japanese attack with 7 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Manchuria : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 7/14 hits, 5,83 expected hits Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Kazakhstan Japanese attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kweichow to Kiangsu 1 fighter and 2 tactical_bombers moved from Hunan to Kiangsu 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Hainan 1 aaGun moved from Shantung to Jehol 6 fighters moved from Manchuria to Jehol 3 tactical_bombers moved from Manchuria to Jehol 1 tactical_bomber moved from Kweichow to Hopei Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : 0,50 ANZAC regular : 0,67 Russians regular : -1,33 Russians AA : 0,50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to Eire 2 infantry moved from 109 Sea Zone to Eire 1 artillery moved from 109 Sea Zone to Eire 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Eire Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Dutch New Guinea 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,33 Germans regular : 1,50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow 1 artillery moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 tactical_bombers moved from 101 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to Eire 2 infantry moved from 109 Sea Zone to Eire 1 artillery moved from 109 Sea Zone to Eire 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Eire Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Eire, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 cruiser, 2 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Dutch New Guinea 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow 1 artillery moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Belgian Congo to Tanganyika Territory 4 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Shan State to Hunan 2 artilleries, 1 fighter and 2 infantry moved from Shan State to Malaya 1 artillery and 1 infantry moved from Eastern Persia to Persia 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 121 Sea Zone to 106 Sea Zone Combat - British Battle in Algeria Battle in Hunan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Algeria from Italians, taking Hunan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 harbour British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 2 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Malaya, round 3 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Malaya British roll dice for 2 artilleries, 1 fighter and 1 infantry in Malaya, round 4 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Malaya, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 1 fighter moved from Malaya to Yunnan 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 armour moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Tanganyika Territory to Egypt Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,17 Italians regular : -0,33 Japanese regular : -1,83 Germans regular : 1,50 British regular : -2,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in 110 Sea Zone Italians attack with 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber Italians roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Italians: 1 fighter and 1 tactical_bomber Battle in 112 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer 1 fighter owned by the Americans forced to land in 104 Sea Zone 1 tactical_bomber owned by the Americans could not land and were killed Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Holland Belgium Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,6,3,5,2,5,2 Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Italians regular : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 aaGun moved from Queensland to New South Wales 1 aaGun and 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 aaGun moved from Queensland to New South Wales 1 aaGun and 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Karelia to Novgorod 1 mech_infantry moved from Finland to Karelia 2 mech_infantrys moved from United Kingdom to Eire 1 armour and 2 mech_infantrys moved from Western Germany to 113 Sea Zone 1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 119 Sea Zone 1 mech_infantry moved from 119 Sea Zone to Eire 1 armour moved from 119 Sea Zone to Eire 1 mech_infantry moved from 119 Sea Zone to Eire 1 tactical_bomber moved from Germany to 109 Sea Zone 1 tactical_bomber moved from 114 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 mech_infantrys moved from Germany to Romania 1 armour moved from Baltic States to Romania 2 mech_infantrys moved from Baltic States to Romania 1 mech_infantry moved from Baltic States to Romania 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Baltic States to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Baltic States to Novgorod 5 transports moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 109 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Eire Germans attack with 1 armour and 4 mech_infantrys Americans defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Eire, round 2 : 1/5 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eire Germans roll dice for 1 armour and 2 mech_infantrys in Eire, round 3 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 armour and 1 artillery in Eire, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Eire Germans roll dice for 1 armour and 1 mech_infantry in Eire, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 1 artillery in Eire, round 4 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Eire Germans roll dice for 1 armour in Eire, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour and 1 artillery in Eire, round 5 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Americans lost in Eire Germans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour in Eire, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Eire, round 7 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour in Eire, round 7 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eire Americans win with 1 armour remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour and 4 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 4 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Romania Germans attack with 1 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 aaGun, 2 armour and 2 artilleries Germans roll dice for 1 armour, 1 infantry and 6 mech_infantrys in Romania, round 2 : 0/8 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 3 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 aaGun, 2 armour and 2 artilleries in Romania, round 3 : 3/4 hits, 1,67 expected hits 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 armour and 2 artilleries in Romania, round 4 : 1/4 hits, 1,67 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 5 : 2/3 hits, 1,33 expected hits 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Russians win with 2 armour remaining. Battle score for attacker is -20 Casualties for Germans: 1 armour, 1 infantry and 6 mech_infantrys Casualties for Russians: 1 aaGun and 2 artilleries Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 tactical_bombers Americans defend with 1 battleship and 1 carrier Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 battleship and 1 carrier in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 tactical_bombers in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone Americans win with no units remaining. Battle score for attacker is 14 Casualties for Americans: 1 battleship and 1 carrier Casualties for Germans: 2 tactical_bombers Non Combat Move - Germans 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 aaGun moved from Norway to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from 115 Sea Zone to Novgorod Place Units - Germans 1 carrier and 1 destroyer placed in 109 Sea Zone 1 destroyer placed in 113 Sea Zone 1 fighter placed in 109 Sea Zone 1 armour placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,6,4,6,1,6,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,00 Germans regular : -6,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Archangel to Belarus 1 infantry moved from Vologda to Archangel 1 armour moved from Russia to Belarus 1 artillery moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Romania to Slovakia Hungary 1 artillery moved from Bessarabia to Romania 2 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 armour moved from Vologda to Evenkiyskiy 1 artillery moved from Yenisey to Evenkiyskiy 1 infantry moved from Siberia to Amur 2 infantry moved from Amur to Buryatia 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 artillery moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 infantry moved from Trans-Jordan to Egypt Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 2 armour, 2 artilleries and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Slovakia Hungary Russians attack with 1 armour Italians defend with 1 infantry Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour and 1 artillery Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 artillery in Evenkiyskiy, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Vologda to Archangel 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Amur to Buryatia 1 fighter moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 1 armour, 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Amur 1 fighter moved from Jehol to Amur 2 carriers moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 armour moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Hainan to 42 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hunan 1 tactical_bomber moved from Hopei to Hunan 1 fighter moved from Jehol to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung 1 bomber moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Jehol to Kiangsi 1 mech_infantry moved from Manchuria to Chahar 2 mech_infantrys moved from Manchuria to Amur Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 aaGun and 6 infantry; UK_Pacific defend with 1 harbour British roll AA dice in Kwangtung : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 8/11 hits, 5,50 expected hits UK_Pacific roll dice for 1 aaGun and 6 infantry in Kwangtung, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 6 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 6 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsu 2 fighters moved from Kwangtung to 20 Sea Zone 1 bomber moved from Kwangtung to Kiangsu 1 fighter moved from Amur to Jehol 1 bomber moved from 42 Sea Zone to Hainan Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,17 Japanese regular : 0,33 British AA : -0,50 UK_Pacific regular : -1,00 Russians regular : 0,67