@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from Dutch New Guinea to New Guinea
        1 submarine moved from 34 Sea Zone to 36 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
        1 fighter moved from 36 Sea Zone to 22 Sea Zone
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat Hit Differential Summary :
@giallo will your sub fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from Dutch New Guinea to New Guinea
        1 submarine moved from 34 Sea Zone to 36 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
        1 fighter moved from 36 Sea Zone to 22 Sea Zone
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 2 submarines
            Japanese defend with 1 destroyer and 1 submarine
            1 submarine owned by the Japanese submerged
                ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
            ANZAC win with 1 submarine remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        3 infantry moved from Queensland to New South Wales
        2 aaGuns moved from Queensland to New South Wales
    Place Units - ANZAC
        1 destroyer placed in 54 Sea Zone
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from Dutch New Guinea to New Guinea
        1 submarine moved from 34 Sea Zone to 36 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
        1 fighter moved from 36 Sea Zone to 22 Sea Zone
        1 submarine moved from 33 Sea Zone to 46 Sea Zone
        1 submarine moved from 54 Sea Zone to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 2 submarines
            Japanese defend with 1 destroyer and 1 submarine
            1 submarine owned by the Japanese submerged
                ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
            ANZAC win with 1 submarine remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        3 infantry moved from Queensland to New South Wales
        2 aaGuns moved from Queensland to New South Wales
    Place Units - ANZAC
        1 destroyer placed in 54 Sea Zone
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Burma to West India
              Japanese take West India from UK_Pacific
        1 destroyer moved from 37 Sea Zone to 35 Sea Zone
              Japanese take 35 Sea Zone from ANZAC
        1 destroyer moved from 35 Sea Zone to 20 Sea Zone
        14 fighters and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
        1 submarine moved from 37 Sea Zone to 35 Sea Zone
        1 submarine moved from 35 Sea Zone to 20 Sea Zone
        1 submarine moved from 46 Sea Zone to 54 Sea Zone
        1 submarine moved from 37 Sea Zone to 54 Sea Zone
    Combat - Japanese
        Battle in 20 Sea Zone
            Japanese attack with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers
            ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese roll dice for 1 destroyer, 14 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.00 expected hits
                Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
            Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 19
            Casualties for Americans: 1 submarine and 1 transport
            Casualties for ANZAC: 1 submarine
        Battle in 54 Sea Zone
            Japanese attack with 2 submarines
            ANZAC defend with 1 destroyer
                Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
            Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        11 fighters moved from 20 Sea Zone to 37 Sea Zone
        3 fighters and 4 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
        2 infantry moved from Anhwe to Kiangsi
        1 marine moved from French Indo China to Shan State
        3 artilleries moved from India to 39 Sea Zone
        3 artilleries, 1 carrier, 2 fighters and 3 transports moved from 39 Sea Zone to 37 Sea Zone
        2 artilleries and 2 infantry moved from French Indo China to Kwangsi
        3 artilleries and 2 infantry moved from French Indo China to Kwangsi
        3 artilleries moved from 37 Sea Zone to Shan State
    Place Units - Japanese
        1 destroyer placed in 36 Sea Zone
        1 destroyer and 1 submarine placed in 6 Sea Zone
        1 destroyer and 2 submarines placed in 37 Sea Zone
        2 infantry placed in French Indo China
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,1,6,6,5,6,4,2,6,1,4,5,3,4,5,4,6,4,6,2,4,3,2,6,6,6,5,3,3,2,1,5,4,2,3,2,5,5,2,4,6,3,1,2,6,1,2,3,3,2,4,2,4,3,4,6,6,3,4,3,3,4,4,4,3
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6,6,1,6
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,6,6,6,3
        Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -1.00
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - Americans
        Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Kwangtung to Kwangsi
        6 tactical_bombers moved from 36 Sea Zone to Kwangsi
        6 fighters moved from 36 Sea Zone to Kwangsi
        6 fighters moved from 36 Sea Zone to Kiangsi
        2 fighters moved from 36 Sea Zone to Kwangsi
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
        3 fighters moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 20 Sea Zone
        1 bomber moved from Egypt to Persia
        1 submarine moved from 22 Sea Zone to 6 Sea Zone
              Americans take 17 Sea Zone from Japanese
        1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
Combat Hit Differential Summary :
@giallo do you want to use any token, scramble, will sub fight?
@giallo No Kami’s, Scramble 3 to sz 6, sub submerges.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - Americans
        Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Kwangtung to Kwangsi
        6 tactical_bombers moved from 36 Sea Zone to Kwangsi
        6 fighters moved from 36 Sea Zone to Kwangsi
        6 fighters moved from 36 Sea Zone to Kiangsi
        2 fighters moved from 36 Sea Zone to Kwangsi
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
        3 fighters moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 20 Sea Zone
        1 bomber moved from Egypt to Persia
        1 submarine moved from 22 Sea Zone to 6 Sea Zone
              Americans take 17 Sea Zone from Japanese
        1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Strategic bombing raid in Persia
                Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits
            Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Battle in 6 Sea Zone
            Americans attack with 7 submarines
            Japanese defend with 1 destroyer, 3 fighters and 1 submarine
            1 submarine owned by the Japanese submerged
                Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
                Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
            Japanese and Americans reach a stalemate
            . Battle score for attacker is -4
            Casualties for Americans: 2 submarines
            Casualties for Japanese: 1 destroyer
        Battle in 35 Sea Zone
            Americans attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 20 Sea Zone
            Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
            Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in Kiangsi
            Americans attack with 6 fighters
            Japanese defend with 2 infantry
                Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits
                Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
                Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
            Americans win with 5 fighters remaining. Battle score for attacker is -4
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 1 fighter
        Battle in Kwangsi
            Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
            Japanese defend with 5 artilleries and 4 infantry
                Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits
                Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits
                4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
            Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
            Casualties for Japanese: 5 artilleries and 4 infantry
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    Non Combat Move - Americans
        7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone
        5 fighters moved from Kiangsi to 20 Sea Zone
        3 fighters moved from 35 Sea Zone to 20 Sea Zone
        3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
        3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
        4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Eastern United States to Gibraltar
        3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar
        4 fighters moved from Egypt to Gibraltar
        1 bomber moved from Persia to Egypt
        1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 destroyer moved from 106 Sea Zone to 104 Sea Zone
        1 destroyer moved from 88 Sea Zone to 92 Sea Zone
        2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone
    Place Units - Americans
        6 bombers placed in Eastern United States
        2 destroyers placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 62 PUs; end with 66 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -0,17
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
    Combat - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - Americans
        Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Kwangtung to Kwangsi
        6 tactical_bombers moved from 36 Sea Zone to Kwangsi
        6 fighters moved from 36 Sea Zone to Kwangsi
        6 fighters moved from 36 Sea Zone to Kiangsi
        2 fighters moved from 36 Sea Zone to Kwangsi
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
        3 fighters moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 20 Sea Zone
        1 bomber moved from Egypt to Persia
        1 submarine moved from 22 Sea Zone to 6 Sea Zone
              Americans take 17 Sea Zone from Japanese
        1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Strategic bombing raid in Persia
                Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits
            Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Battle in 6 Sea Zone
            Americans attack with 7 submarines
            Japanese defend with 1 destroyer, 3 fighters and 1 submarine
            1 submarine owned by the Japanese submerged
                Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
                Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
            Japanese and Americans reach a stalemate
            . Battle score for attacker is -4
            Casualties for Americans: 2 submarines
            Casualties for Japanese: 1 destroyer
        Battle in 35 Sea Zone
            Americans attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 20 Sea Zone
            Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
            Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in Kiangsi
            Americans attack with 6 fighters
            Japanese defend with 2 infantry
                Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits
                Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
                Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
            Americans win with 5 fighters remaining. Battle score for attacker is -4
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 1 fighter
        Battle in Kwangsi
            Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
            Japanese defend with 5 artilleries and 4 infantry
                Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits
                Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits
                4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
            Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
            Casualties for Japanese: 5 artilleries and 4 infantry
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
        Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    Non Combat Move - Americans
        7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone
        5 fighters moved from Kiangsi to 20 Sea Zone
        3 fighters moved from 35 Sea Zone to 20 Sea Zone
        3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
        3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
        4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Eastern United States to Gibraltar
        3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar
        4 fighters moved from Egypt to Gibraltar
        1 bomber moved from Persia to Egypt
        1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 destroyer moved from 106 Sea Zone to 104 Sea Zone
        1 destroyer moved from 88 Sea Zone to 92 Sea Zone
        2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone
    Place Units - Americans
        6 bombers placed in Eastern United States
        2 destroyers placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 62 PUs; end with 66 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
    Combat - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 2 PUs
    Purchase Units - British
        British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Trans-Jordan to Syria
              British take Syria from Germans
        1 armour moved from Syria to Iraq
        1 mech_infantry moved from Trans-Jordan to Iraq
        3 fighters moved from Trans-Jordan to Iraq
        2 fighters moved from Egypt to Iraq
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 infantry moved from United Kingdom to Scotland
              British take Scotland from Germans
        1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
    Combat - British
        Battle in Iraq
            British attack with 1 armour, 5 fighters and 1 mech_infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 3,17 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
            British win, taking Iraq from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 0
            Casualties for British: 1 mech_infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Algeria: 1 artillery
        EDIT: Adding units owned by Americans to Tunisia: 1 artillery
        EDIT: Turning off Edit Mode
        5 fighters moved from Iraq to Egypt
        5 artilleries and 2 infantry moved from Egypt to Trans-Jordan
        2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
    Place Units - British
        6 infantry placed in United Kingdom
        3 mech_infantrys placed in Egypt
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -0,17
Germans AA : -0,17
Germans regular : 0,67
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - Italians
        Italians buy 1 carrier, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Italians
        3 submarines moved from 93 Sea Zone to 92 Sea Zone
        1 submarine moved from 95 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
        1 infantry moved from Sardinia to 95 Sea Zone
        1 artillery moved from Northern Italy to 95 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
        1 infantry moved from 94 Sea Zone to Algeria
        1 artillery moved from 94 Sea Zone to Algeria
        1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
        1 bomber moved from Southern Italy to Algeria
        1 bomber moved from Southern Italy to Algeria
        1 fighter moved from Southern Italy to Tunisia
        1 fighter moved from Southern Italy to Algeria
        1 submarine moved from 95 Sea Zone to 98 Sea Zone
        3 fighters moved from 95 Sea Zone to 92 Sea Zone
        1 fighter moved from 95 Sea Zone to Algeria
    Combat - Italians
        Battle in Algeria
            Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
            French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Algeria, round 2 : 1/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits
                1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
            2 bombers owned by the Italians and 2 fighters owned by the Italians retreated
            Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for French: 1 infantry
        Battle in Tunisia
            Italians attack with 1 artillery, 1 fighter and 1 infantry
            Americans defend with 1 artillery
                Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
                Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Tunisia
            Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery
        Battle in 92 Sea Zone
            Italians attack with 3 fighters and 4 submarines
            Americans defend with 1 destroyer and 1 transport
                Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Italians lost in 92 Sea Zone
                Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
            Italians win with 3 fighters and 3 submarines remaining. Battle score for attacker is 9
            Casualties for Italians: 1 submarine
            Casualties for Americans: 1 destroyer and 1 transport
    Non Combat Move - Italians
        3 fighters moved from 92 Sea Zone to 95 Sea Zone
        2 fighters moved from Algeria to 95 Sea Zone
        1 fighter moved from Tunisia to 95 Sea Zone
        2 bombers moved from Algeria to Southern Italy
        1 fighter moved from Western Germany to Southern Italy
    Place Units - Italians
        1 carrier and 2 transports placed in 95 Sea Zone
        1 transport placed in 95 Sea Zone
        1 marine placed in Southern Italy
    Turn Complete - Italians
        Italians collect 36 PUs; end with 36 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -5.50
@Giallo More BS dice. I assumed no scramble but after seeing those dice you probably will want to. LOL! Let me know and we can re-do the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
        1 fighter moved from 20 Sea Zone to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 19 Sea Zone
        1 submarine moved from 46 Sea Zone to 62 Sea Zone
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
        Battle in 36 Sea Zone
            ANZAC attack with 1 fighter and 2 tactical_bombers
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 36 Sea Zone
            ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber
        EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber
        EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser
        EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
        1 fighter moved from 20 Sea Zone to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 19 Sea Zone
        1 submarine moved from 46 Sea Zone to 62 Sea Zone
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
        Battle in 36 Sea Zone
            ANZAC attack with 1 fighter and 2 tactical_bombers
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 36 Sea Zone
            ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber
        EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber
        EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser
        EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Guam: 1 tactical_bomber
        EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,67
@majikforce no redo
@giallo Of course you got snake eyes with AA. Without ridiculous dice for you this game would be over. Need to contemplate Japan and see if I want to give you 50% odds on Tokoyo. With the way MARTI is favoring you, you would probably not lose a single unit! LOL!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
    Purchase Units - Japanese
        Japanese buy 5 fighters and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery, 1 infantry and 1 marine moved from Shan State to 37 Sea Zone
        1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
        2 battleships and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone
        5 submarines moved from 37 Sea Zone to 42 Sea Zone
        2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
        2 artilleries and 2 infantry moved from 42 Sea Zone to Java
        1 submarine moved from 54 Sea Zone to 42 Sea Zone
        14 fighters and 4 tactical_bombers moved from 37 Sea Zone to Java
        2 destroyers moved from 37 Sea Zone to 42 Sea Zone
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Battle in Philippines
            Japanese attack with 1 artillery, 1 infantry and 1 marine
            Americans defend with 1 airfield, 1 artillery and 1 harbour
                Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery
        Battle in 42 Sea Zone
            Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 6 submarines and 2 transports
            ANZAC defend with 1 cruiser and 1 transport
                Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 2 battleships, 2 cruisers, 2 destroyers, 6 submarines and 2 transports remaining. Battle score for attacker is 19
            Casualties for ANZAC: 1 cruiser and 1 transport
        Battle in Java
            Japanese attack with 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 9/22 hits, 11.00 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
    Non Combat Move - Japanese
        14 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
        11 carriers moved from 37 Sea Zone to 42 Sea Zone
        1 carrier moved from 37 Sea Zone to 36 Sea Zone
        6 fighters moved from 37 Sea Zone to Anhwe
        1 infantry moved from Hunan to Anhwe
        1 infantry moved from Yunnan to Hunan
        1 infantry moved from French Indo China to Yunnan
        1 infantry moved from French Indo China to Kwangsi
        1 aaGun moved from Shan State to Yunnan
        1 mech_infantry moved from West India to Burma
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
    Place Units - Japanese
        5 fighters and 4 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 12
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4,3,4,6,2,6,4,5,6,1,1,6,6,4,5,1,2,2,1,5,1,3,2,3,5,5,1,6,3,6,5,1,6,5,1,6,3,2,4,2,1,6,5,6,3,1,4,6,4,2,5,2,3,5,3,4,3,4,2,4,6,2,4,1,3,3,6,4,2,1,3,5,3,1,2,1,5,5,2,4,3,4,6,4,5,3
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,5,1,3,3,5,4
        Japanese collect 52 PUs (12 lost to blockades); end with 52 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.50
ANZAC regular : -0.67
@Giallo Well its up to MARTI now who wins. And he already gave you a 30% battle so he owes me.