Scramble orders?
BM3 Giallo +18 vs Majikforce
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 34 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 34 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Burma to West India Japanese take West India from UK_Pacific 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 14 fighters and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer, 14 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine and 1 transport Casualties for ANZAC: 1 submarine Battle in 54 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 11 fighters moved from 20 Sea Zone to 37 Sea Zone 3 fighters and 4 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from Anhwe to Kiangsi 1 marine moved from French Indo China to Shan State 3 artilleries moved from India to 39 Sea Zone 3 artilleries, 1 carrier, 2 fighters and 3 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to Kwangsi 3 artilleries and 2 infantry moved from French Indo China to Kwangsi 3 artilleries moved from 37 Sea Zone to Shan State Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 2 submarines placed in 37 Sea Zone 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,1,6,6,5,6,4,2,6,1,4,5,3,4,5,4,6,4,6,2,4,3,2,6,6,6,5,3,3,2,1,5,4,2,3,2,5,5,2,4,6,3,1,2,6,1,2,3,3,2,4,2,4,3,4,6,6,3,4,3,3,4,4,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6,6,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,6,6,6,3 Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -1.00 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 submarine moved from 22 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Persia 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
Combat Hit Differential Summary :
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@giallo do you want to use any token, scramble, will sub fight?
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@giallo No Kami’s, Scramble 3 to sz 6, sub submerges.
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 submarine moved from 22 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Persia 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 6 Sea Zone Americans attack with 7 submarines Japanese defend with 1 destroyer, 3 fighters and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Kiangsi Americans attack with 6 fighters Japanese defend with 2 infantry Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 5 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter Battle in Kwangsi Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers Japanese defend with 5 artilleries and 4 infantry Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 5 artilleries and 4 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone 5 fighters moved from Kiangsi to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar 4 fighters moved from Egypt to Gibraltar 1 bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,17 Germans AA : -0,17
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 submarine moved from 22 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Persia 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 6 Sea Zone Americans attack with 7 submarines Japanese defend with 1 destroyer, 3 fighters and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Kiangsi Americans attack with 6 fighters Japanese defend with 2 infantry Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 5 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter Battle in Kwangsi Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers Japanese defend with 5 artilleries and 4 infantry Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 5 artilleries and 4 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone 5 fighters moved from Kiangsi to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar 4 fighters moved from Egypt to Gibraltar 1 bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 3 fighters moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 artillery EDIT: Adding units owned by Americans to Tunisia: 1 artillery EDIT: Turning off Edit Mode 5 fighters moved from Iraq to Egypt 5 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,17 Germans AA : -0,17 Germans regular : 0,67 British regular : 0,83
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria 1 fighter moved from Southern Italy to Tunisia 1 fighter moved from Southern Italy to Algeria 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Algeria, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria 2 bombers owned by the Italians and 2 fighters owned by the Italians retreated Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 3 fighters and 4 submarines Americans defend with 1 destroyer and 1 transport Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone Italians win with 3 fighters and 3 submarines remaining. Battle score for attacker is 9 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Algeria to 95 Sea Zone 1 fighter moved from Tunisia to 95 Sea Zone 2 bombers moved from Algeria to Southern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 carrier and 2 transports placed in 95 Sea Zone 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -5.50
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@Giallo More BS dice. I assumed no scramble but after seeing those dice you probably will want to. LOL! Let me know and we can re-do the battle.
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 fighter and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,67
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 fighter and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Guam: 1 tactical_bomber EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,67
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@majikforce no redo
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@giallo Of course you got snake eyes with AA. Without ridiculous dice for you this game would be over. Need to contemplate Japan and see if I want to give you 50% odds on Tokoyo. With the way MARTI is favoring you, you would probably not lose a single unit! LOL!
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 fighters and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Shan State to 37 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 battleships and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 5 submarines moved from 37 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 42 Sea Zone 14 fighters and 4 tactical_bombers moved from 37 Sea Zone to Java 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 6 submarines and 2 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 cruisers, 2 destroyers, 6 submarines and 2 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 9/22 hits, 11.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 14 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 14 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 11 carriers moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 6 fighters moved from 37 Sea Zone to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 aaGun moved from Shan State to Yunnan 1 mech_infantry moved from West India to Burma 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 5 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4,3,4,6,2,6,4,5,6,1,1,6,6,4,5,1,2,2,1,5,1,3,2,3,5,5,1,6,3,6,5,1,6,5,1,6,3,2,4,2,1,6,5,6,3,1,4,6,4,2,5,2,3,5,3,4,3,4,2,4,6,2,4,1,3,3,6,4,2,1,3,5,3,1,2,1,5,5,2,4,3,4,6,4,5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,5,1,3,3,5,4 Japanese collect 52 PUs (12 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.50 ANZAC regular : -0.67
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@Giallo Well its up to MARTI now who wins. And he already gave you a 30% battle so he owes me.
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 1 airfield and 8 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 20 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 5 fighters moved from 20 Sea Zone to 36 Sea Zone 6 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 3 battleships, 14 carriers, 4 cruisers, 3 destroyers and 13 submarines moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from Eastern United States to 94 Sea Zone 1 bomber moved from Egypt to Tunisia 1 artillery and 1 infantry moved from Algeria to Tunisia 4 tactical_bombers moved from Gibraltar to 95 Sea Zone 5 fighters moved from Gibraltar to 95 Sea Zone 6 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
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@giallo Scramble, tokens?
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@giallo said in BM3 Giallo +18 vs Majikforce:
@giallo Scramble, tokens?
No scramble, no tokens. I am a bit surprised you didn’t try for Tokyo.