Scramble orders?
BM3 Giallo +18 vs Majikforce
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 airfield and 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from 95 Sea Zone to Sardinia 2 fighters moved from 97 Sea Zone to Sicily 2 fighters moved from 97 Sea Zone to Sardinia 1 bomber moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Sardinia 1 fighter moved from Southern Italy to Sardinia 1 fighter moved from Albania to Sicily 1 fighter moved from Albania to Sicily 1 fighter moved from Albania to Sardinia Combat - Italians Battle in Sicily Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Sicily, round 2 : 3/7 hits, 3.33 expected hits Americans roll dice for 1 artillery in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Sardinia Italians attack with 1 bomber, 4 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Sardinia, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sardinia Italians win, taking Sardinia from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 7 infantry moved from France to Northern Italy 1 fighter moved from Sardinia to Western Germany 3 fighters moved from Sardinia to 95 Sea Zone 1 fighter moved from Sicily to 95 Sea Zone 3 fighters moved from Sicily to Southern Italy 1 bomber moved from Sicily to Southern Italy 1 bomber moved from Sardinia to Southern Italy 2 carriers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 submarines placed in 93 Sea Zone 1 airfield placed in Normandy Bordeaux 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 aaGun and 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.67
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@giallo said in BM3 Giallo +18 vs Majikforce:
@majikforce said in BM3 Giallo +18 vs Majikforce:
@giallo Wow I got totally and utterly diced in Persia. That is so sad the dice would do that to swing the game like that. Up until now it has been pretty fair. It wasn’t even close for me. You finished with 6 units! You’d better be thanking MARTI until the end of time.
I think it was a mistake that gave me that option, my intention was ofcourse to take out as many units as possible to take the threat away for Egypt. A few more in a first round can totaly change the odds. At the end I got lucky
Well I don’t think giving you a 30% chance was a mistake. You didn’t just get lucky you got super ridiculous lucky. At least India is safe now and I can still out produce you in the middle east. Its just gonna take a little longer now. Gotta love dice games!
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TripleA Manual Gamesave Post: ANZAC round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 34 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat Hit Differential Summary :
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@giallo will your sub fight?
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 34 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 34 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Burma to West India Japanese take West India from UK_Pacific 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 14 fighters and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer, 14 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine and 1 transport Casualties for ANZAC: 1 submarine Battle in 54 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 11 fighters moved from 20 Sea Zone to 37 Sea Zone 3 fighters and 4 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from Anhwe to Kiangsi 1 marine moved from French Indo China to Shan State 3 artilleries moved from India to 39 Sea Zone 3 artilleries, 1 carrier, 2 fighters and 3 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to Kwangsi 3 artilleries and 2 infantry moved from French Indo China to Kwangsi 3 artilleries moved from 37 Sea Zone to Shan State Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 2 submarines placed in 37 Sea Zone 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,1,6,6,5,6,4,2,6,1,4,5,3,4,5,4,6,4,6,2,4,3,2,6,6,6,5,3,3,2,1,5,4,2,3,2,5,5,2,4,6,3,1,2,6,1,2,3,3,2,4,2,4,3,4,6,6,3,4,3,3,4,4,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6,6,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,6,6,6,3 Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -1.00 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 submarine moved from 22 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Persia 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
Combat Hit Differential Summary :
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@giallo do you want to use any token, scramble, will sub fight?
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@giallo No Kami’s, Scramble 3 to sz 6, sub submerges.
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 submarine moved from 22 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Persia 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 6 Sea Zone Americans attack with 7 submarines Japanese defend with 1 destroyer, 3 fighters and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Kiangsi Americans attack with 6 fighters Japanese defend with 2 infantry Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 5 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter Battle in Kwangsi Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers Japanese defend with 5 artilleries and 4 infantry Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 5 artilleries and 4 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone 5 fighters moved from Kiangsi to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar 4 fighters moved from Egypt to Gibraltar 1 bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,17 Germans AA : -0,17
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kwangsi 6 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from 36 Sea Zone to Kwangsi 1 submarine moved from 22 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Egypt to Persia 1 submarine moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 6 Sea Zone Americans attack with 7 submarines Japanese defend with 1 destroyer, 3 fighters and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Kiangsi Americans attack with 6 fighters Japanese defend with 2 infantry Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 5 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter Battle in Kwangsi Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers Japanese defend with 5 artilleries and 4 infantry Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 5 artilleries and 4 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone 5 fighters moved from Kiangsi to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar 4 fighters moved from Egypt to Gibraltar 1 bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 3 fighters moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 artillery EDIT: Adding units owned by Americans to Tunisia: 1 artillery EDIT: Turning off Edit Mode 5 fighters moved from Iraq to Egypt 5 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,17 Germans AA : -0,17 Germans regular : 0,67 British regular : 0,83
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria 1 fighter moved from Southern Italy to Tunisia 1 fighter moved from Southern Italy to Algeria 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Algeria, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria 2 bombers owned by the Italians and 2 fighters owned by the Italians retreated Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 3 fighters and 4 submarines Americans defend with 1 destroyer and 1 transport Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone Italians win with 3 fighters and 3 submarines remaining. Battle score for attacker is 9 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Algeria to 95 Sea Zone 1 fighter moved from Tunisia to 95 Sea Zone 2 bombers moved from Algeria to Southern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 carrier and 2 transports placed in 95 Sea Zone 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -5.50
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@Giallo More BS dice. I assumed no scramble but after seeing those dice you probably will want to. LOL! Let me know and we can re-do the battle.
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 fighter and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,67
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 fighter and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Guam: 1 tactical_bomber EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,67
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@majikforce no redo
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@giallo Of course you got snake eyes with AA. Without ridiculous dice for you this game would be over. Need to contemplate Japan and see if I want to give you 50% odds on Tokoyo. With the way MARTI is favoring you, you would probably not lose a single unit! LOL!