BM3 Giallo +18 vs Majikforce

  • '22 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 airfield and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            2 infantry moved from 95 Sea Zone to Sardinia
            2 fighters moved from 97 Sea Zone to Sicily
            2 fighters moved from 97 Sea Zone to Sardinia
            1 bomber moved from Southern Italy to Sicily
            1 bomber moved from Southern Italy to Sardinia
            1 fighter moved from Southern Italy to Sardinia
            1 fighter moved from Albania to Sicily
            1 fighter moved from Albania to Sicily
            1 fighter moved from Albania to Sardinia
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Sicily, round 2 : 3/7 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery in Sicily, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Sicily
                Italians win, taking Sicily from Americans with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Sardinia
                Italians attack with 1 bomber, 4 fighters and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Sardinia, round 2 : 4/7 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Sardinia
                Italians win, taking Sardinia from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 7 infantry moved from France to Northern Italy
            1 fighter moved from Sardinia to Western Germany
            3 fighters moved from Sardinia to 95 Sea Zone
            1 fighter moved from Sicily to 95 Sea Zone
            3 fighters moved from Sicily to Southern Italy
            1 bomber moved from Sicily to Southern Italy
            1 bomber moved from Sardinia to Southern Italy
            2 carriers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 submarines placed in 93 Sea Zone
            1 airfield placed in Normandy Bordeaux
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 35 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry
            EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 aaGun and 7 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.67
    

    Savegame

  • '22 '16

    @giallo said in BM3 Giallo +18 vs Majikforce:

    @majikforce said in BM3 Giallo +18 vs Majikforce:

    @giallo Wow I got totally and utterly diced in Persia. That is so sad the dice would do that to swing the game like that. Up until now it has been pretty fair. It wasn’t even close for me. You finished with 6 units! You’d better be thanking MARTI until the end of time.

    I think it was a mistake that gave me that option, my intention was ofcourse to take out as many units as possible to take the threat away for Egypt. A few more in a first round can totaly change the odds. At the end I got lucky

    Well I don’t think giving you a 30% chance was a mistake. You didn’t just get lucky you got super ridiculous lucky. At least India is safe now and I can still out produce you in the middle east. Its just gonna take a little longer now. Gotta love dice games!

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo will your sub fight?

  • '22 '16

    @giallo said in BM3 Giallo +18 vs Majikforce:

    @giallo will your sub fight?

    Submerge please.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Burma to West India
                  Japanese take West India from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            14 fighters and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 destroyer, 14 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.00 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 14 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 1 submarine and 1 transport
                Casualties for ANZAC: 1 submarine
            Battle in 54 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            11 fighters moved from 20 Sea Zone to 37 Sea Zone
            3 fighters and 4 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from Anhwe to Kiangsi
            1 marine moved from French Indo China to Shan State
            3 artilleries moved from India to 39 Sea Zone
            3 artilleries, 1 carrier, 2 fighters and 3 transports moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from French Indo China to Kwangsi
            3 artilleries and 2 infantry moved from French Indo China to Kwangsi
            3 artilleries moved from 37 Sea Zone to Shan State
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 destroyer and 2 submarines placed in 37 Sea Zone
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,1,6,6,5,6,4,2,6,1,4,5,3,4,5,4,6,4,6,2,4,3,2,6,6,6,5,3,3,2,1,5,4,2,3,2,5,5,2,4,6,3,1,2,6,1,2,3,3,2,4,2,4,3,4,6,6,3,4,3,3,4,4,4,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,6,6,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,6,6,6,6,3
            Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -1.00
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            6 tactical_bombers moved from 36 Sea Zone to Kwangsi
            6 fighters moved from 36 Sea Zone to Kwangsi
            6 fighters moved from 36 Sea Zone to Kiangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            3 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Egypt to Persia
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo do you want to use any token, scramble, will sub fight?

  • '22 '16

    @giallo No Kami’s, Scramble 3 to sz 6, sub submerges.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            6 tactical_bombers moved from 36 Sea Zone to Kwangsi
            6 fighters moved from 36 Sea Zone to Kwangsi
            6 fighters moved from 36 Sea Zone to Kiangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            3 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Egypt to Persia
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 7 submarines
                Japanese defend with 1 destroyer, 3 fighters and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Kiangsi
                Americans attack with 6 fighters
                Japanese defend with 2 infantry
                    Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 5 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter
            Battle in Kwangsi
                Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
                Japanese defend with 5 artilleries and 4 infantry
                    Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits
                    Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits
                    4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
                Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 5 artilleries and 4 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone
            5 fighters moved from Kiangsi to 20 Sea Zone
            3 fighters moved from 35 Sea Zone to 20 Sea Zone
            3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to Gibraltar
            3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar
            4 fighters moved from Egypt to Gibraltar
            1 bomber moved from Persia to Egypt
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 88 Sea Zone to 92 Sea Zone
            2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : -0,17
    Germans AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            6 tactical_bombers moved from 36 Sea Zone to Kwangsi
            6 fighters moved from 36 Sea Zone to Kwangsi
            6 fighters moved from 36 Sea Zone to Kiangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            3 battleships, 13 carriers, 4 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            3 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Egypt to Persia
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 1 fighter and 12 submarines moved from 22 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 7 submarines
                Japanese defend with 1 destroyer, 3 fighters and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 14 submarines in 20 Sea Zone, round 2 : 6/14 hits, 4,67 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 3 battleships, 14 carriers, 4 cruisers, 3 destroyers, 14 submarines and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Kiangsi
                Americans attack with 6 fighters
                Japanese defend with 2 infantry
                    Americans roll dice for 6 fighters in Kiangsi, round 2 : 1/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Americans roll dice for 6 fighters in Kiangsi, round 3 : 4/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 5 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter
            Battle in Kwangsi
                Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
                Japanese defend with 5 artilleries and 4 infantry
                    Americans roll dice for 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers in Kwangsi, round 2 : 10/16 hits, 8,67 expected hits
                    Japanese roll dice for 5 artilleries and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits
                    4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangsi
                Americans win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 5 artilleries and 4 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            7 fighters and 6 tactical_bombers moved from Kwangsi to 20 Sea Zone
            5 fighters moved from Kiangsi to 20 Sea Zone
            3 fighters moved from 35 Sea Zone to 20 Sea Zone
            3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 2 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            4 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to Gibraltar
            3 fighters and 4 tactical_bombers moved from United Kingdom to Gibraltar
            4 fighters moved from Egypt to Gibraltar
            1 bomber moved from Persia to Egypt
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 88 Sea Zone to 92 Sea Zone
            2 carriers and 1 submarine moved from 88 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Trans-Jordan to Syria
                  British take Syria from Germans
            1 armour moved from Syria to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
            1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 5 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Iraq, round 2 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Algeria: 1 artillery
            EDIT: Adding units owned by Americans to Tunisia: 1 artillery
            EDIT: Turning off Edit Mode
            5 fighters moved from Iraq to Egypt
            5 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : -0,17
    Germans AA : -0,17
    Germans regular : 0,67
    British regular : 0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 submarines moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Southern Italy to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 fighter moved from Southern Italy to Tunisia
            1 fighter moved from Southern Italy to Algeria
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 95 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Algeria, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                2 bombers owned by the Italians and 2 fighters owned by the Italians retreated
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 92 Sea Zone
                Italians attack with 3 fighters and 4 submarines
                Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
                Italians win with 3 fighters and 3 submarines remaining. Battle score for attacker is 9
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Algeria to 95 Sea Zone
            1 fighter moved from Tunisia to 95 Sea Zone
            2 bombers moved from Algeria to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 carrier and 2 transports placed in 95 Sea Zone
            1 transport placed in 95 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : -5.50
    

    Savegame

  • '22 '16

    @Giallo More BS dice. I assumed no scramble but after seeing those dice you probably will want to. LOL! Let me know and we can re-do the battle.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 46 Sea Zone to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber
            EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 46 Sea Zone to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to Guam: 1 tactical_bomber
            EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Guam: 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,67
    

    Savegame


  • @majikforce no redo

  • '22 '16

    @giallo Of course you got snake eyes with AA. Without ridiculous dice for you this game would be over. Need to contemplate Japan and see if I want to give you 50% odds on Tokoyo. With the way MARTI is favoring you, you would probably not lose a single unit! LOL!

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