@Faramir If you play correctly itโs actually way more balanced. Each country can easily dominate if played properly.
2-3 hour "A&A Anniversary 1941 Pearl Harbor" variant (2 players, 7 VC)
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@nolimit I didnโt include the UK African units because they are presumably busy fighting the Germans (and historically, did not get sent to the Pacific Theater!)
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@ultramarineblue1 Oh, but we did keep the two infantry in Syria/Iraq to give the Indian transport something to do as an option for the UK! Gives more flexibility to UK!
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@corpo24 Europe is a little more tricky, since it has become standard that Japan and Germany have to work together to defeat the USSR. Removing the right Pacific section of the three game board panels would only deprive the USSR player of 3 IPCs (a small sacrifice for the ability to focus all of your energy against the Germans).
We will need to playtest the European theater some moreโthe goal would be to be as faithful to the original in-the-box rules of Anniversary Edition while making the game evenly balanced!
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@nolimit
Hey cubbie fan ๐ป! Down and front! ๐คช -
@gen-manstein
I got tickets for this weekend! Giants and Marlins lol ๐ -
@ultramarineblue1
I completely understand. So I had my play test with your setup and Japan dominated the pacific. Allies still need help. Japan has the navy and air force dominance and America making in the twenties ainโt going to cut it. Just one play test though. Will try again soon -
@corpo24 said in 2-3 hour "A&A Anniversary 1941 Pearl Harbor" variant (2 players, 7 VC):
@gen-manstein
I got tickets for this weekend! Giants and Marlins lol ๐Ha ha ha ya I figured. Good to hear from ya !
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@corpo24 Hey Giant fan โพ, Down (As in Short ๐ฆ) and Back in the Standingsโฆ Waaay Back!!!๐คก
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@corpo24 Had a feeling that might be the case, which is why I previously asked about the UK starting with the African units!!!
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@nolimit
๐ฏ! Allies need help! Send in C reinforcements from San Francisco! Lol ๐ -
@gen-manstein
Same! Talk soon ๐ฒ ๐ -
@nolimit
Lmao! ๐คช๐ฒ -
Hey, this looks very interesting, BUT I think the Allies stand little chance since the UK cannot put any units on the table in time. They start first, granted that, but having to build an IC first will just spell disaster on India. Japan has 5 transports, 10 units in total, and using all their fighters, India should fall turn 2 or 3.
But I will gladly try this one out and maybe I will be proven wrong!
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Iโm only seeing this now, but it looks pretty cool! However, it seems pretty unbalanced overall. A lot of this comes from the fact that Japan is no longer fighting the Soviet Union and that the UK doesnโt have much recourse when it comes to fortifying the front lines. Here are a couple of changes I would make to this setup:
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Set China to its OOB 1942 Setup: China already gets steamrolled in a standard game, but with Manchuria free? Woof. With more units at Chinaโs wing, while they may still get beaten badly, at least it isnโt as terrible as it could be.
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Give the UK an Industrial Complex in India: Due to Britain not having the resources to garrison their land, give one IC to India! According to your Turn Order, this may end up impacting Japanโs initial spread. To fix thisโฆ
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Japan Goes First: This basically gives us the OOB turn order, with Japan going first, Britain going second, America going third, and the Chinese going fourth. This is simply a more effective turn order when it comes down to Japanโs initial expansion.
Havenโt playtested these changes yet, but they should improve the balance of this variant to a degree.
(Also, sorry if this counts as necroposting. I didnโt want to create an entire new topic just for my personal thoughts on this post.)
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