made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
FlyingBadger (Axis) vs CDS (Allies) - PtV
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to Leningrad 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone 1 fighter moved from France to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from France to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians
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@cds
Scramble and/or Intercept or cower before the might of the Luftwaffe? -
Scramble in sz113, with 3 fighters (1 french, 2 uk) Let the R.A.F. commence the battle for britain in a good manner ;)
Russian AA gunners will do there work properly, they have their sights set straight, no german bomber will reach its goal :)
No further scramble or intercept is necessary, only sz113.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to Leningrad 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone 1 fighter moved from France to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from France to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone Air Battle in Leningrad Germans attacks with 4 units heading to Leningrad Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Leningrad Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Bombing raid in Leningrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Leningrad rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Leningrad causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5 Battle in 113 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer and 2 fighters; French defend with 1 fighter Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Combat Hit Differential Summary :
Germans regular : 0.17 Russians AA : -0.33
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@cds sub missed, 2 hits
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des, french fighter
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 115 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 2 bombers moved from Western Germany to Leningrad 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Slovakia Hungary to 118 Sea Zone 1 fighter moved from France to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from France to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone Air Battle in Leningrad Germans attacks with 4 units heading to Leningrad Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Leningrad Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Russians roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits Bombing raid in Leningrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Leningrad rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Leningrad causes 11 damage total. Damaged units is as follows: factory_minor = 6, airfield = 5 Battle in 113 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer and 2 fighters; French defend with 1 fighter Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 113 Sea Zone 2 fighters owned by the Germans retreated British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 destroyer Casualties for French: 1 fighter Battle in 118 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 118 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Russians: 1 cruiser and 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 113 Sea Zone back to originating territory: United Kingdom Cleaning up after air battles Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 116 Sea Zone 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Finland 2 fighters moved from 113 Sea Zone to Western Germany 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 3 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 4 infantry moved from Germany to Poland 1 fighter moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from 118 Sea Zone to Finland 1 tactical_bomber moved from 118 Sea Zone to Finland 1 fighter moved from 118 Sea Zone to Poland 2 tactical_bombers moved from 118 Sea Zone to Finland 2 fighters moved from Leningrad to 118 Sea Zone 2 bombers moved from Leningrad to Eastern Poland 2 aaGuns, 3 artilleries and 8 infantry moved from Romania to Eastern Poland 2 aaGuns, 2 artilleries and 11 infantry moved from Poland to Eastern Poland 1 aaGun moved from Poland to Germany 1 aaGun moved from France to Normandy Bordeaux 2 mech_infantrys moved from Holland Belgium to Germany 3 infantry moved from Romania to Eastern Poland 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer and 2 submarines placed in 115 Sea Zone 1 infantry placed in France 2 artilleries and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,2 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.00 British regular : -0.33 Russians AA : -0.33
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Archangel 2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Smolensk 2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk 4 infantry moved from Russia to Bryansk 2 infantry moved from Smolensk to Bryansk 4 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Yenisey to Timguska 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 armour, 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
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I didnt think you wanted to scramble into Bal. States. Would have had the upper hand in that battle. I can replay if necessary.
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Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.
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Forgot to move the anzac inf from malaya to shan state, would you mind if I edit that.
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@cds That’s fine, go ahead.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Archangel 2 aaGuns, 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Leningrad to Novgorod 3 armour and 3 mech_infantrys moved from Novgorod to Smolensk 2 aaGuns, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk 4 infantry moved from Russia to Bryansk 2 infantry moved from Smolensk to Bryansk 4 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Kursk 3 infantry moved from Yenisey to Timguska 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 armour, 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds That’s fine, go ahead.
Thanks!
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@cds said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
Really bad results for me in that German turn, no hits on AA, no hits on any russian unit and the outcome of sz113 was not what I hoped for.
I will ungraciously accept all luck, as it is the only thing which can stop my dumb moves from causing rapid oblivion to my side.
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I posted the map with the edit already.
How is your game vs malmessi going? Be very afraid ;)
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@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
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@flyingbadger said in FlyingBadger (Axis) vs CDS (Allies) - PtV:
@cds
Okay, I had a look at the Japanese. Going to declare war, but having a hard time figuring out how/where to send the warships and transports. Overthinking where to best put the carriers for scrambling benefit, trying to see where counter attacks could come… :confused:Me and malmessi are still on turn 1. I think I have the edge in operating TripleA, I think he may be a lot more experienced than me when it comes to the game though. Have you played him before?
Yes, I’ve played malmessi hundreds of times… I cant remember in which year we started, but we played many games… Mostly G40 and Pact of Steel and most recently Path to Victory… He is a nice and good opponent to play against… You can learn much from him, he has unusual idea’s which sometimes can create a huge menage to the game you are playing and think you have under control, but still dont :)
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@cds Ah, sounds he he knows a lot more than me about TripleA and A&A, just the playing by forum he is getting started with. Are there a lot of games played by people using means other than this webiste? I’m new to the community so don’t have a feel for it.