Here is the game, Have Fun
oysteilo vs. Martin (A+40) G40 2nd. Ed and LL
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it did not scramble from carolines, maybe I hit wrong button. I will try again
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 3 tactical_bombers moved from French Indo China to Shensi 1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 artilleries and 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 fighter Americans defend with 1 infantry and 2 transports 1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry and 2 transports
Combat Hit Differential Summary :
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something is strange, it wont scramble from carolines. I will continue with first file then since korea is already rolled
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from carolines you have 1 dice at 4
[dice 1d6]
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1d6: 6
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery and 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 3 tactical_bombers moved from French Indo China to Shensi 1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 artilleries and 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 fighter Americans defend with 1 infantry and 2 transports 1 infantry owned by the Americans and 2 transports owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry and 2 transports Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/0 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers in Shensi, round 2 : 3/1 hits, 3,50 expected hits Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Shensi, round 3 : 3/1 hits, 3,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 3 infantry moved from Chahar to Hopei 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from Japan to French Indo China 1 artillery moved from Java to 42 Sea Zone 1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsi to Kwangsi 1 armour and 1 infantry moved from French Indo China to Kwangsi 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Manchuria to Amur 2 fighters moved from Korea to Japan 1 carrier moved from 42 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 cruiser moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Manchuria Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery, 2 infantry and 1 mech_infantry placed in Japan 2 transports placed in 6 Sea Zone Japanese undo move 4. Japanese undo move 3. 3 mech_infantrys placed in Shantung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,17 UK_Pacific regular : -0,33 ANZAC regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tunisia to Northern Italy 1 mech_infantry moved from Western United States to Alaska 2 mech_infantrys moved from Central United States to Western United States 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Northern Italy to Tobruk 1 armour moved from Libya to Alexandria 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States 3 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians AA : -0,17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tunisia to Northern Italy 1 mech_infantry moved from Western United States to Alaska 2 mech_infantrys moved from Central United States to Western United States 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Northern Italy to Tobruk 1 armour moved from Libya to Alexandria 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 infantry placed in Western United States 3 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Northwest Persia to Ukraine 2 infantry moved from Burma to Yunnan Non Combat Move - British 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 5 infantry moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 artillery moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Kenya to Tanganyika Territory 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 armour and 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67 Italians AA : -0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greater Southern Germany to Southern Italy 1 armour moved from Bulgaria to Romania 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania 1 fighter moved from Southern Italy to United Kingdom Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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it is what it is, but in a LL game subs should convoy raid at 2 and destroyers, cruisers and battleships at 1. so it should be 5 rather than 8
But never mind, it is what it is :)
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@oysteilo why is that? Low Luck just means that the dice do not have crazy results. You roll two dice for one sub r air unit. Dice above 4 are ignored, 3 and less are totaled for any eligible unit. The convoy damage in SZ93 is 6 but limited to 3 due to Southern France only being worth 3 IPCs. In SZ97 the cruiser missed (6) and both destroyers hit (2+3=5), adding up to a total damage of 8. I am not aware that in “low luck” game there would be changes any rule for hits - where did you get this from?
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,2,3,4,5,1,2,3,5 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,2,3,4,5,1,2,3,5 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Iraq 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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@martin said in oysteilo vs. Martin (A+40) G40 2nd. Ed and LL:
@oysteilo why is that? Low Luck just means that the dice do not have crazy results. You roll two dice for one sub r air unit. Dice above 4 are ignored, 3 and less are totaled for any eligible unit. The convoy damage in SZ93 is 6 but limited to 3 due to Southern France only being worth 3 IPCs. In SZ97 the cruiser missed (6) and both destroyers hit (2+3=5), adding up to a total damage of 8. I am not aware that in “low luck” game there would be changes any rule for hits - where did you get this from?
I think convoy raids and bombing damage to facilities should be handled the same way. Look at London, 11 in damage, exactely the expectrd result. So why should two bombers cause expected damage wheras 3 warships in 97 almost cause double of expected damage? I dont understand
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I wont post before sunday, away
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@oysteilo thank you for advising up front. Have a good weekend!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from Novgorod to Belarus 2 infantry moved from Baltic States to Belarus 7 armour, 4 artilleries and 13 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 artilleries and 8 infantry moved from Finland to Karelia 2 bombers moved from Western Germany to Karelia 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Karelia Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Karelia Germans attack with 1 armour, 2 artilleries, 2 bombers and 8 infantry Russians defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 8 infantry in Karelia, round 2 : 4/1 hits, 4,17 expected hits Russians roll dice for 5 infantry in Karelia, round 2 : 2/1 hits, 1,67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Karelia, round 3 : 3/1 hits, 3,83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 2 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in Belarus Germans attack with 7 armour, 7 artilleries, 22 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 7 artilleries, 22 infantry and 1 mech_infantry in Belarus, round 2 : 11/1 hits, 10,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 7 armour, 7 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Finland to Karelia 2 bombers moved from Karelia to Finland 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 10 transports moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Poland to 112 Sea Zone 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom 5 infantry moved from Western Germany to France 3 artilleries and 7 infantry moved from Germany to Poland 3 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Denmark to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 3 fighters and 2 mech_infantrys placed in Western Germany 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,2,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 45 PUs (10 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 3 infantry moved from Suiyuyan to Shensi Combat - Russians Battle in Shensi Russians attack with 3 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 3 infantry in Shensi, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians roll dice for 2 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to Caucasus 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Bryansk 1 mech_infantry moved from Rostov to Bryansk 7 infantry moved from Ukraine to Bryansk 3 infantry moved from Bessarabia to Ukraine 3 artilleries moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Smolensk 9 infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from Buryatia to Olgiy 2 infantry moved from Siberia to Sakha Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Yunnan 1 armour, 4 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Shantung to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 artilleries and 6 infantry moved from Amur to Sakha 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 armour and 1 mech_infantry moved from Manchuria to Sakha 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 2 fighters moved from Japan to Soviet Far East 1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 carrier moved from 54 Sea Zone to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to Caroline Islands Combat - Japanese Battle in Soviet Far East Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Caroline Islands Japanese attack with 2 artilleries, 2 fighters and 4 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 4 infantry in Caroline Islands, round 2 : 2/1 hits, 2,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/1 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Sakha, round 2 : 2/1 hits, 2,67 expected hits Russians roll dice for 2 infantry in Sakha, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry British defend with 1 aaGun and 2 infantry; Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 2/1 hits, 2,50 expected hits Chinese roll dice for 1 aaGun and 4 infantry in Yunnan, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Yunnan, round 3 : 2/1 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Yunnan, round 4 : 2/1 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Yunnan 1 carrier moved from 34 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Soviet Far East to 6 Sea Zone 1 aaGun moved from Amur to Sakha 1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Hopei to 35 Sea Zone 2 tactical_bombers moved from Hopei to French Indo China Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,67 Japanese regular : -4,33 Russians regular : 1,00